Twisty Little Passages

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Author :
Publisher : MIT Press
ISBN 13 : 9780262633185
Total Pages : 306 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Twisty Little Passages by : Nick Montfort

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Mazes for Programmers

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680503960
Total Pages : 396 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Mazes for Programmers by : Jamis Buck

Download or read book Mazes for Programmers written by Jamis Buck and published by Pragmatic Bookshelf. This book was released on 2015-07-15 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

What Is Your Quest?

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Publisher : University of Iowa Press
ISBN 13 : 1609382757
Total Pages : 217 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis What Is Your Quest? by : Anastasia Salter

Download or read book What Is Your Quest? written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--

Racing the Beam

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Publisher : MIT Press
ISBN 13 : 0262539764
Total Pages : 193 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Racing the Beam by : Nick Montfort

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Exploratory Programming for the Arts and Humanities

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Publisher : MIT Press
ISBN 13 : 0262331985
Total Pages : 329 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Exploratory Programming for the Arts and Humanities by : Nick Montfort

Download or read book Exploratory Programming for the Arts and Humanities written by Nick Montfort and published by MIT Press. This book was released on 2016-04-08 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing. This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential—its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of “free projects,” intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated—how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.

The Book of Basketball

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Publisher : ESPN
ISBN 13 : 0345520106
Total Pages : 754 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis The Book of Basketball by : Bill Simmons

Download or read book The Book of Basketball written by Bill Simmons and published by ESPN. This book was released on 2010-12-07 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • The NBA according to The Sports Guy—now updated with fresh takes on LeBron, the Celtics, and more! Foreword by Malcom Gladwell • “The work of a true fan . . . it might just represent the next phase of sports commentary.”—The Atlantic Bill Simmons, the wildly opinionated and thoroughly entertaining basketball addict known to millions as ESPN’s The Sports Guy, has written the definitive book on the past, present, and future of the NBA. From the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time, Simmons opens—and then closes, once and for all—every major pro basketball debate. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.

Exploring Roguelike Games

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Publisher : CRC Press
ISBN 13 : 1000169499
Total Pages : 910 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Exploring Roguelike Games by : John Harris

Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Procedural Generation in Game Design

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Publisher : CRC Press
ISBN 13 : 135164291X
Total Pages : 351 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Procedural Generation in Game Design by : Tanya Short

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Creating Interactive Fiction with Inform 7

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Publisher : Course Technology
ISBN 13 : 9781435455061
Total Pages : 0 pages
Book Rating : 4.4/5 (55 download)

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Book Synopsis Creating Interactive Fiction with Inform 7 by : Aaron Reed

Download or read book Creating Interactive Fiction with Inform 7 written by Aaron Reed and published by Course Technology. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing the story world 5. Making things happen 6. Understanding the player 7. Logic and control 8. Time, scenes, and pacing 9. Creating characters 10. Challenging assumptions 11. Finishing 12. Further pursuits A.A thought experiment B. Interactive fictions cited. Glossary. Index.

Twining

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Publisher : Amherst College Press
ISBN 13 : 1943208247
Total Pages : 432 pages
Book Rating : 4.9/5 (432 download)

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Book Synopsis Twining by : Anastasia Salter

Download or read book Twining written by Anastasia Salter and published by Amherst College Press. This book was released on 2021-09 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book's chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine's technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." --James Brown, Rutgers University, Camden

Little White Lies

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Publisher : Little, Brown Books for Young Readers
ISBN 13 : 1368028667
Total Pages : 588 pages
Book Rating : 4.3/5 (68 download)

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Book Synopsis Little White Lies by : Jennifer Lynn Barnes

Download or read book Little White Lies written by Jennifer Lynn Barnes and published by Little, Brown Books for Young Readers. This book was released on 2018-11-04 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scandal, scheming, and secrets abound in #1 bestselling author Jennifer Lynn Barnes’s Little White Lies, packed with “page-turning tension, witty humor” (Jennifer L. Armentrout), and “characters as devious as they are southern-belle glamorous (E. Lockhart). "I'm not saying this is Sawyer's fault," the prim and proper one said delicately. "But." Eighteen-year-old auto mechanic Sawyer Taft did not expect her estranged grandmother to show up at her apartment door and offer her a six-figure contract to participate in debutante season. And she definitely never imagined she would accept. But when she realizes that immersing herself in her grandmother's "society" might mean discovering the answer to the biggest mystery of her life—her father's identity—she signs on the dotted line and braces herself for a year of makeovers, big dresses, bigger egos, and a whole lot of bless your heart. The one thing she doesn't expect to find is friendship, but as she's drawn into a group of debutantes with scandalous, dangerous secrets of their own, Sawyer quickly discovers that her family is not the only mainstay of high society with skeletons in their closet. There are people in her grandmother's glittering world who are not what they appear, and no one wants Sawyer poking her nose into the past. As she navigates the twisted relationships between her new friends and their powerful parents, Sawyer's search for the truth about her own origins is just the beginning.

Lauren Ipsum

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Publisher : No Starch Press
ISBN 13 : 1593276575
Total Pages : 192 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Lauren Ipsum by : Carlos Bueno

Download or read book Lauren Ipsum written by Carlos Bueno and published by No Starch Press. This book was released on 2014-12-14 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10+

Twitterbots

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Publisher : MIT Press
ISBN 13 : 0262037904
Total Pages : 360 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Twitterbots by : Tony Veale

Download or read book Twitterbots written by Tony Veale and published by MIT Press. This book was released on 2018-09-11 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of Twitterbots, from botdom's greatest hits to bot construction to the place of the bot in the social media universe. Twitter offers a unique medium for creativity and curiosity for humans and machines. The tweets of Twitterbots, autonomous software systems that send messages of their own composition into the Twittersphere, mingle with the tweets of human creators; the next person to follow you on Twitter or to “like” your tweets may not a person at all. The next generator of content that you follow on Twitter may also be a bot. This book examines the world of Twitterbots, from botdom's greatest hits to the hows and whys of bot-building to the place of bots in the social media landscape. In Twitterbots, Tony Veale and Mike Cook examine not only the technical challenges of bending the affordances of Twitter to the implementation of your own Twitterbots but also the greater knowledge-engineering challenge of building bots that can craft witty, provocative, and concise outputs of their own. Veale and Cook offer a guided tour of some of Twitter's most notable bots, from the deadpan @big_ben_clock, which tweets a series of BONGs every hour to mark the time, to the delightful @pentametron, which finds and pairs tweets that can be read in iambic pentameter, to the disaster of Microsoft's @TayAndYou (which “learned” conspiracy theories, racism, and extreme politics from other tweets). They explain how to navigate Twitter's software interfaces to program your own Twitterbots in Java, keeping the technical details to a minimum and focusing on the creative implications of bots and their generative worlds. Every Twitterbot, they argue, is a thought experiment given digital form; each embodies a hypothesis about the nature of meaning making and creativity that encourages its followers to become willing test subjects and eager consumers of automated creation. Some bots are as malevolent as their authors. Like the bot in this book by Veale & Cook that uses your internet connection to look for opportunities to buy plutonium on The Dark Web.” —@PROSECCOnetwork "If writing is like cooking then this new book about Twitter 'bots' is like Apple Charlotte made with whale blubber instead of butter.” —@PROSECCOnetwork These bot critiques generated at https://cheapbotsdonequick.com/source/PROSECCOnetwork

The Nature of Software Development

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680505084
Total Pages : 265 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis The Nature of Software Development by : Ron Jeffries

Download or read book The Nature of Software Development written by Ron Jeffries and published by Pragmatic Bookshelf. This book was released on 2015-02-19 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: You need to get value from your software project. You need it "free, now, and perfect." We can't get you there, but we can help you get to "cheaper, sooner, and better." This book leads you from the desire for value down to the specific activities that help good Agile projects deliver better software sooner, and at a lower cost. Using simple sketches and a few words, the author invites you to follow his path of learning and understanding from a half century of software development and from his engagement with Agile methods from their very beginning. The book describes software development, starting from our natural desire to get something of value. Each topic is described with a picture and a few paragraphs. You're invited to think about each topic; to take it in. You'll think about how each step into the process leads to the next. You'll begin to see why Agile methods ask for what they do, and you'll learn why a shallow implementation of Agile can lead to only limited improvement. This is not a detailed map, nor a step-by-step set of instructions for building the perfect project. There is no map or instructions that will do that for you. You need to build your own project, making it a bit more perfect every day. To do that effectively, you need to build up an understanding of the whole process. This book points out the milestones on your journey of understanding the nature of software development done well. It takes you to a location, describes it briefly, and leaves you to explore and fill in your own understanding. What You Need: You'll need your Standard Issue Brain, a bit of curiosity, and a desire to build your own understanding rather than have someone else's detailed ideas poured into your head.

The Future

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Publisher : MIT Press
ISBN 13 : 0262344769
Total Pages : 192 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Future by : Nick Montfort

Download or read book The Future written by Nick Montfort and published by MIT Press. This book was released on 2017-12-08 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the future has been imagined and made, through the work of writers, artists, inventors, and designers. The future is like an unwritten book. It is not something we see in a crystal ball, or can only hope to predict, like the weather. In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he considers essential knowledge about the future, as seen in the work of writers, artists, inventors, and designers (mainly in Western culture) who developed and described the core components of the futures they envisioned. Montfort's approach is not that of futurology or scenario planning; instead, he reports on the work of making the future—the thinkers who devoted themselves to writing pages in the unwritten book. Douglas Engelbart, Alan Kay, and Ted Nelson didn't predict the future of computing, for instance. They were three of the people who made it. Montfort focuses on how the development of technologies—with an emphasis on digital technologies—has been bound up with ideas about the future. Readers learn about kitchens of the future and the vision behind them; literary utopias, from Plato's Republic to Edward Bellamy's Looking Backward and Charlotte Perkins Gilman's Herland; the Futurama exhibit at the 1939 New York World's Fair; and what led up to Tim Berners-Lee's invention of the World Wide Web. Montfort describes the notebook computer as a human-centered alterative to the idea of the computer as a room-sized “giant brain”; speculative practice in design and science fiction; and, throughout, the best ways to imagine and build the future.

Critical Code Studies

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Publisher : MIT Press
ISBN 13 : 0262357437
Total Pages : 289 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Critical Code Studies by : Mark C. Marino

Download or read book Critical Code Studies written by Mark C. Marino and published by MIT Press. This book was released on 2020-03-10 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that we must read code for more than what it does—we must consider what it means. Computer source code has become part of popular discourse. Code is read not only by programmers but by lawyers, artists, pundits, reporters, political activists, and literary scholars; it is used in political debate, works of art, popular entertainment, and historical accounts. In this book, Mark Marino argues that code means more than merely what it does; we must also consider what it means. We need to learn to read code critically. Marino presents a series of case studies—ranging from the Climategate scandal to a hactivist art project on the US-Mexico border—as lessons in critical code reading. Marino shows how, in the process of its circulation, the meaning of code changes beyond its functional role to include connotations and implications, opening it up to interpretation and inference—and misinterpretation and reappropriation. The Climategate controversy, for example, stemmed from a misreading of a bit of placeholder code as a “smoking gun” that supposedly proved fabrication of climate data. A poetry generator created by Nick Montfort was remixed and reimagined by other poets, and subject to literary interpretation. Each case study begins by presenting a small and self-contained passage of code—by coders as disparate as programming pioneer Grace Hopper and philosopher Friedrich Kittler—and an accessible explanation of its context and functioning. Marino then explores its extra-functional significance, demonstrating a variety of interpretive approaches.

Sometimes I Lie

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Author :
Publisher : Flatiron Books
ISBN 13 : 1250144833
Total Pages : 288 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Sometimes I Lie by : Alice Feeney

Download or read book Sometimes I Lie written by Alice Feeney and published by Flatiron Books. This book was released on 2018-03-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?