Game Physics Pearls

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Author :
Publisher : CRC Press
ISBN 13 : 1439865558
Total Pages : 352 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Game Physics Pearls by : Gino van den Bergen

Download or read book Game Physics Pearls written by Gino van den Bergen and published by CRC Press. This book was released on 2010-07-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical

Game Physics Engine Development

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Publisher : CRC Press
ISBN 13 : 0123819776
Total Pages : 542 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Game Physics Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787120813
Total Pages : 481 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Game Physics Cookbook by : Gabor Szauer

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Introduction to Game Physics with Box2D

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Publisher : CRC Press
ISBN 13 : 1466565772
Total Pages : 275 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Introduction to Game Physics with Box2D by : Ian Parberry

Download or read book Introduction to Game Physics with Box2D written by Ian Parberry and published by CRC Press. This book was released on 2013-02-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Game Physics

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Publisher : CRC Press
ISBN 13 :
Total Pages : 846 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Game Physics by : David H. Eberly

Download or read book Game Physics written by David H. Eberly and published by CRC Press. This book was released on 2004 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside cover.

Programming Pearls

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134498038
Total Pages : 262 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Programming Pearls by : Jon Bentley

Download or read book Programming Pearls written by Jon Bentley and published by Addison-Wesley Professional. This book was released on 2016-04-21 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

Surprises in Theoretical Physics

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Publisher : Princeton University Press
ISBN 13 : 0691217882
Total Pages : 178 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Surprises in Theoretical Physics by : Rudolf Peierls

Download or read book Surprises in Theoretical Physics written by Rudolf Peierls and published by Princeton University Press. This book was released on 2020-09-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problems in theoretical physics often lead to paradoxical answers; yet closer reasoning and a more complete analysis invariably lead to the resolution of the paradox and to a deeper understanding of the physics involved. Drawing primarily from his own experience and that of his collaborators, Sir Rudolf Peierls selects examples of such "surprises" from a wide range of physical theory, from quantum mechanical scattering theory to the theory of relativity, from irreversibility in statistical mechanics to the behavior of electrons in solids. By studying such surprises and learning what kind of possibilities to look for, he suggests, scientists may be able to avoid errors in future problems. In some cases the surprise is that the outcome of a calculation is contrary to what physical intuition seems to demand. In other instances an approximation that looks convincing turns out to be unjustified, or one that looks unreasonable turns out to be adequate. Professor Peierls does not suggest, however, that theoretical physics is a hazardous game in which one can never foresee the surprises a detailed calculation might reveal. Rather, he contends, all the surprises discussed have rational explanations, most of which are very simple, at least in principle. This book is based on the author's lectures at the University of Washington in the spring of 1977 and at the Institut de Physique Nucleaire, University de Paris-Sud, Orsay, during the winter of 1977-1978.

Pearls of Discrete Mathematics

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Author :
Publisher : CRC Press
ISBN 13 : 1439816174
Total Pages : 280 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Pearls of Discrete Mathematics by : Martin Erickson

Download or read book Pearls of Discrete Mathematics written by Martin Erickson and published by CRC Press. This book was released on 2009-09-16 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Methods Used to Solve Discrete Math ProblemsInteresting examples highlight the interdisciplinary nature of this areaPearls of Discrete Mathematics presents methods for solving counting problems and other types of problems that involve discrete structures. Through intriguing examples, problems, theorems, and proofs, the book illustrates the relation

The Book of Why

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Publisher : Basic Books
ISBN 13 : 0465097618
Total Pages : 432 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis The Book of Why by : Judea Pearl

Download or read book The Book of Why written by Judea Pearl and published by Basic Books. This book was released on 2018-05-15 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Turing Award-winning computer scientist and statistician shows how understanding causality has revolutionized science and will revolutionize artificial intelligence "Correlation is not causation." This mantra, chanted by scientists for more than a century, has led to a virtual prohibition on causal talk. Today, that taboo is dead. The causal revolution, instigated by Judea Pearl and his colleagues, has cut through a century of confusion and established causality -- the study of cause and effect -- on a firm scientific basis. His work explains how we can know easy things, like whether it was rain or a sprinkler that made a sidewalk wet; and how to answer hard questions, like whether a drug cured an illness. Pearl's work enables us to know not just whether one thing causes another: it lets us explore the world that is and the worlds that could have been. It shows us the essence of human thought and key to artificial intelligence. Anyone who wants to understand either needs The Book of Why.

GPU Computing Gems Jade Edition

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Author :
Publisher : Elsevier
ISBN 13 : 0123859646
Total Pages : 560 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis GPU Computing Gems Jade Edition by :

Download or read book GPU Computing Gems Jade Edition written by and published by Elsevier. This book was released on 2011-11-02 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely useful. This second volume of GPU Computing Gems offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUs Even more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields

Pearls of Wisdom

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Publisher : Hierophant Publishing
ISBN 13 : 1938289021
Total Pages : 218 pages
Book Rating : 4.9/5 (382 download)

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Book Synopsis Pearls of Wisdom by : Jack Canfield

Download or read book Pearls of Wisdom written by Jack Canfield and published by Hierophant Publishing. This book was released on 2012-04-01 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: An oyster can’t produce pearls without first suffering with a grain of sand. Each of the chapters in Pearls of Wisdom: 30 Inspirational Ideas to Lead Your Best Life Now gives guidance to readers on how to turn their own grains of sand into pearls. With four New York Times bestselling authors, including Chicken Soup for the Soul’s Jack Canfield, Chris and Janet Attwood, and Marci Shimoff plus 25 of the best up and coming self-help authors, each chapter contains a fresh idea for a positive life change. With each chapter as diverse as the cast of authors who have come together to create this unique book, there is certain to be an idea to help transform anyone’s life. Pearls of Wisdom contains the greatest ideas of today’s top self-help authors, combining traditional and new techniques, affirmations, theories, meditations and practices to lead readers from the struggles they deal with in their current situations to a higher, enlightened life; not merely an existence. For anyone who has thought, “am I really living the best possible life I could be?”, Pearls of Wisdom grants the answers for any of life’s questions, straight from the words of the masters of self-help themselves.

Design Recommendations for Intelligent Tutoring Systems

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Publisher : U.S. Army Research Laboratory
ISBN 13 : 0989392325
Total Pages : 426 pages
Book Rating : 4.9/5 (893 download)

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Book Synopsis Design Recommendations for Intelligent Tutoring Systems by : Dr. Robert A. Sottilare, US Army Research Laboratory

Download or read book Design Recommendations for Intelligent Tutoring Systems written by Dr. Robert A. Sottilare, US Army Research Laboratory and published by U.S. Army Research Laboratory. This book was released on 2014-07-01 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Recommendations for Intelligent Tutoring Systems explores the impact of intelligent tutoring system design on education and training. Specifically, this volume examines “Instructional Management” techniques, strategies and tactics, and identifies best practices, emerging concepts and future needs to promote efficient and effective adaptive tutoring solutions. Design recommendations include current, projected, and emerging capabilities within the Generalized Intelligent Framework for Tutoring (GIFT), an open source, modular, service-oriented architecture developed to promote simplified authoring, reuse, standardization, automated instructional management and analysis of tutoring technologies.

Multithreading for Visual Effects

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Publisher : CRC Press
ISBN 13 : 1482243563
Total Pages : 245 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Multithreading for Visual Effects by : Martin Watt

Download or read book Multithreading for Visual Effects written by Martin Watt and published by CRC Press. This book was released on 2014-07-29 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Leaving Mundania

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Publisher : Chicago Review Press
ISBN 13 : 1613740670
Total Pages : 274 pages
Book Rating : 4.6/5 (137 download)

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Book Synopsis Leaving Mundania by : Lizzie Stark

Download or read book Leaving Mundania written by Lizzie Stark and published by Chicago Review Press. This book was released on 2012-05-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

Game Development with Unity

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Publisher : Muska/Lipman
ISBN 13 : 9781435456587
Total Pages : 463 pages
Book Rating : 4.4/5 (565 download)

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Book Synopsis Game Development with Unity by : Michelle Menard

Download or read book Game Development with Unity written by Michelle Menard and published by Muska/Lipman. This book was released on 2012 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

Rules of the Game

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Author :
Publisher : Routledge
ISBN 13 : 1351664220
Total Pages : 264 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Rules of the Game by : Mark S. Homan

Download or read book Rules of the Game written by Mark S. Homan and published by Routledge. This book was released on 2017-09-14 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concise, empowering, and inspirational, this introduction to promoting change offers practical knowledge, and features more than 150 guidelines brought to life with down-to-earth, often humorous language. Replete with the wisdom of more than four decades of experience in the field, Mark S. Homan demystifies the community change process by providing nuts-and-bolts rules for success, including eight essential steps for building an organized change effort. Homan’s outline for community change is invaluable in any setting, from grassroots organizations to governments or community agencies. Writing in a conversational, informal style, Homan leads readers through the basic things they need to know about themselves, about others, and about the change process itself. As they put these ideas into action, they will identify skills, attitudes, and choices important to their success as a change agent in the community.

An Introduction to Causal Inference

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781507894293
Total Pages : 0 pages
Book Rating : 4.8/5 (942 download)

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Book Synopsis An Introduction to Causal Inference by : Judea Pearl

Download or read book An Introduction to Causal Inference written by Judea Pearl and published by Createspace Independent Publishing Platform. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper summarizes recent advances in causal inference and underscores the paradigmatic shifts that must be undertaken in moving from traditional statistical analysis to causal analysis of multivariate data. Special emphasis is placed on the assumptions that underly all causal inferences, the languages used in formulating those assumptions, the conditional nature of all causal and counterfactual claims, and the methods that have been developed for the assessment of such claims. These advances are illustrated using a general theory of causation based on the Structural Causal Model (SCM) described in Pearl (2000a), which subsumes and unifies other approaches to causation, and provides a coherent mathematical foundation for the analysis of causes and counterfactuals. In particular, the paper surveys the development of mathematical tools for inferring (from a combination of data and assumptions) answers to three types of causal queries: (1) queries about the effects of potential interventions, (also called "causal effects" or "policy evaluation") (2) queries about probabilities of counterfactuals, (including assessment of "regret," "attribution" or "causes of effects") and (3) queries about direct and indirect effects (also known as "mediation"). Finally, the paper defines the formal and conceptual relationships between the structural and potential-outcome frameworks and presents tools for a symbiotic analysis that uses the strong features of both. The tools are demonstrated in the analyses of mediation, causes of effects, and probabilities of causation. -- p. 1.