Game AI Pro 360: Guide to Tactics and Strategy

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Author :
Publisher : CRC Press
ISBN 13 : 0429621957
Total Pages : 242 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Tactics and Strategy by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Tactics and Strategy written by Steve Rabin and published by CRC Press. This book was released on 2019-09-06 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 0429619715
Total Pages : 520 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Architecture by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Architecture written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Character Behavior

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Author :
Publisher : CRC Press
ISBN 13 : 0429621809
Total Pages : 150 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Character Behavior by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Character Behavior written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Movement and Pathfinding

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Author :
Publisher : CRC Press
ISBN 13 : 0429619677
Total Pages : 420 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Movement and Pathfinding by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Movement and Pathfinding written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 3

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Publisher : CRC Press
ISBN 13 : 1351647741
Total Pages : 723 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game AI Pro 3 by : Steve Rabin

Download or read book Game AI Pro 3 written by Steve Rabin and published by CRC Press. This book was released on 2017-07-12 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Advances in Machine Learning/Deep Learning-based Technologies

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Author :
Publisher : Springer Nature
ISBN 13 : 3030767949
Total Pages : 237 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Advances in Machine Learning/Deep Learning-based Technologies by : George A. Tsihrintzis

Download or read book Advances in Machine Learning/Deep Learning-based Technologies written by George A. Tsihrintzis and published by Springer Nature. This book was released on 2021-08-05 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the 4th Industrial Revolution is restructuring human societal organization into, so-called, “Society 5.0”, the field of Machine Learning (and its sub-field of Deep Learning) and related technologies is growing continuously and rapidly, developing in both itself and towards applications in many other disciplines. Researchers worldwide aim at incorporating cognitive abilities into machines, such as learning and problem solving. When machines and software systems have been enhanced with Machine Learning/Deep Learning components, they become better and more efficient at performing specific tasks. Consequently, Machine Learning/Deep Learning stands out as a research discipline due to its worldwide pace of growth in both theoretical advances and areas of application, while achieving very high rates of success and promising major impact in science, technology and society. The book at hand aims at exposing its readers to some of the most significant Advances in Machine Learning/Deep Learning-based Technologies. The book consists of an editorial note and an additional ten (10) chapters, all invited from authors who work on the corresponding chapter theme and are recognized for their significant research contributions. In more detail, the chapters in the book are organized into five parts, namely (i) Machine Learning/Deep Learning in Socializing and Entertainment, (ii) Machine Learning/Deep Learning in Education, (iii) Machine Learning/Deep Learning in Security, (iv) Machine Learning/Deep Learning in Time Series Forecasting, and (v) Machine Learning in Video Coding and Information Extraction. This research book is directed towards professors, researchers, scientists, engineers and students in Machine Learning/Deep Learning-related disciplines. It is also directed towards readers who come from other disciplines and are interested in becoming versed in some of the most recent Machine Learning/Deep Learning-based technologies. An extensive list of bibliographic references at the end of each chapter guides the readers to probe further into the application areas of interest to them.

Game AI Pro 360: Guide to Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 0429621868
Total Pages : 382 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Game AI Pro 360: Guide to Architecture by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Architecture written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 2

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Author :
Publisher : CRC Press
ISBN 13 : 1482254808
Total Pages : 577 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry’s best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

Artificial Intelligence and Games

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Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 337 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Programming Game AI by Example

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556220784
Total Pages : 522 pages
Book Rating : 4.2/5 (27 download)

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Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Hockey Plays and Strategies, 2E

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Publisher : Human Kinetics
ISBN 13 : 149256253X
Total Pages : 248 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Hockey Plays and Strategies, 2E by : Johnston, Mike

Download or read book Hockey Plays and Strategies, 2E written by Johnston, Mike and published by Human Kinetics. This book was released on 2018 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hockey Plays and Strategies features a variety of plays, systems, and strategies for game play in the offensive, neutral, and defensive zones. Special situations such as the power play, penalty kill, and face-offs are also featured.

Sit 'n Go Strategy

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Author :
Publisher : Two Plus Two Publishing LLC
ISBN 13 : 9781880685396
Total Pages : 300 pages
Book Rating : 4.6/5 (853 download)

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Book Synopsis Sit 'n Go Strategy by : Collin Moshman

Download or read book Sit 'n Go Strategy written by Collin Moshman and published by Two Plus Two Publishing LLC. This book was released on 2007-07 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Marketing in the Round

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Author :
Publisher : Que Publishing
ISBN 13 : 0132939541
Total Pages : 265 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Marketing in the Round by : Gini Dietrich

Download or read book Marketing in the Round written by Gini Dietrich and published by Que Publishing. This book was released on 2012-04-24 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drive more value from all your marketing and communications channels--together! Demolish your silos and sync all your messaging, strategies, and tactics (really!). Optimize every medium and platform, from iPad and Facebook to TV and direct. This book is a must-read for every senior marketing, communications, and PR decision-maker. It’s not about social media. Or new (or old) media. It’s about results—and there’s only one way to get results. You must finally bite the bullet, tear down your silos, and integrate all your marketing and communications. That’s how you choose the best platforms and messages for each customer. That’s how you make research and metrics work. That’s how you overcome today’s insane levels of complexity and clutter. You’re thinking: Oh, that’s all I need to do? “Just” integrate my whole organization? Are you nuts? No. We’re not. It can be done. This book’s authors have done it. They’ve shown others how to do it. And now they’re going to show you. Step by step. Strategy. Tactics. Research. Metrics. Culture. Social. Mobile. Direct. Broadcast. Print. All of it. With you, the marketing/communications decision-maker, right at the center...right where you belong! Even now, organizational silos prevent most companies from conversing coherently with customers, delivering the right targeted messages, and building real synergies across all their marketing and communications programs. Now, Gini Dietrich and Geoff Livingston show how to finally break down those silos, bridging traditional and newer disciplines to drive more value from all of them. You’ll learn how to create a flexible marketing hub with integrated spokes including sales, PR, advertising, customer service, HR, social media, and the executive team. Then, you’ll learn how to use your hub to speak cohesively with each customer through the tools and platforms that deliver the best results at the lowest cost. Dietrich and Livingston guide you through hands-on strategic planning, illustrating key points with real case studies and offering practical exercises for applying their principles. You’ll learn how to perform baseline analyses of media from iPad apps to radio, optimize resource allocation, change culture to overcome siloed behavior, use measurement to clear away obstacles, and gain more value from every marketing investment you make. Pull it all together--finally! How to successfully integrate your tactics, tools, messages, and teams Better goals, better results: beyond “SMART” to “SMARTER” Specific, measurable, attainable, relevant, time-bound, evaluate, and reevaluate Better listening: stakeholders, customers, and research that works How to make sure you hear what really matters Four powerful ways to market in the round When to go direct, come from above, use the groundswell, or execute flanking maneuvers

AI for Games, Third Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1351053280
Total Pages : 1050 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis AI for Games, Third Edition by : Ian Millington

Download or read book AI for Games, Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Create the Future + The Innovation Handbook

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Author :
Publisher : Greenleaf Book Group
ISBN 13 : 173243915X
Total Pages : 360 pages
Book Rating : 4.7/5 (324 download)

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Book Synopsis Create the Future + The Innovation Handbook by : Jeremy Gutsche

Download or read book Create the Future + The Innovation Handbook written by Jeremy Gutsche and published by Greenleaf Book Group. This book was released on 2020-03-10 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Innovate and Make Real Change In our era of disruption and possibility, there are so many great opportunities within your grasp; however, most smart and successful people miss out. Unfortunately, your capabilities are limited by the seven traps of path dependency, which cause you to repeat past decisions. These traps can limit you from seeing the potential of what could be. If you could overcome these traps, what could you accomplish? How much more successful could you be? Create the Future teaches you how to think disruptively, providing specific steps to create real innovation and change. This book combines Jeremy's high energy, provocative thinking with tactics that have been battle-tested through thousands of his team's projects advising leading innovators like Disney, Starbucks, Amex, IBM, Adidas, Google, and NASA. On top of all that, this is a double-sided book, paired with The Innovation Handbook, a revised edition of Jeremy's award-winning book, Exploiting Chaos.

Problem-Solving Strategies

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387226419
Total Pages : 403 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Problem-Solving Strategies by : Arthur Engel

Download or read book Problem-Solving Strategies written by Arthur Engel and published by Springer Science & Business Media. This book was released on 2008-01-19 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique collection of competition problems from over twenty major national and international mathematical competitions for high school students. Written for trainers and participants of contests of all levels up to the highest level, this will appeal to high school teachers conducting a mathematics club who need a range of simple to complex problems and to those instructors wishing to pose a "problem of the week", thus bringing a creative atmosphere into the classrooms. Equally, this is a must-have for individuals interested in solving difficult and challenging problems. Each chapter starts with typical examples illustrating the central concepts and is followed by a number of carefully selected problems and their solutions. Most of the solutions are complete, but some merely point to the road leading to the final solution. In addition to being a valuable resource of mathematical problems and solution strategies, this is the most complete training book on the market.

Stronghold Crusader Official Strategy Guide

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Author :
Publisher : Bradygames
ISBN 13 : 9780744001884
Total Pages : 0 pages
Book Rating : 4.0/5 (18 download)

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Book Synopsis Stronghold Crusader Official Strategy Guide by : Mark H. Walker

Download or read book Stronghold Crusader Official Strategy Guide written by Mark H. Walker and published by Bradygames. This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames Stronghold Crusader Official Strategy Guide provides complete coverage of the four campaigns. Detailed desert fortress analyses and mission maps are also included, along with comprehensive structure and resource data. Multiplayer tactics and strategies, plus tips for the free-build mode.