Learning by Playing

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Publisher : Oxford University Press, USA
ISBN 13 : 019989664X
Total Pages : 386 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis Learning by Playing by : Fran Blumberg

Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Serious Educational Games

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Publisher : BRILL
ISBN 13 : 9087903812
Total Pages : 95 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis Serious Educational Games by :

Download or read book Serious Educational Games written by and published by BRILL. This book was released on 2008-01-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teaching and learning purposes.

New Traditional Games for Learning

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Publisher : Routledge
ISBN 13 : 113507237X
Total Pages : 234 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis New Traditional Games for Learning by : Alex Moseley

Download or read book New Traditional Games for Learning written by Alex Moseley and published by Routledge. This book was released on 2013-09-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

Grown and Flown

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Publisher : Flatiron Books
ISBN 13 : 1250188954
Total Pages : 352 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Grown and Flown by : Lisa Heffernan

Download or read book Grown and Flown written by Lisa Heffernan and published by Flatiron Books. This book was released on 2019-09-03 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

Minds on Fire

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Publisher : Harvard University Press
ISBN 13 : 0674735358
Total Pages : 398 pages
Book Rating : 4.6/5 (747 download)

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Book Synopsis Minds on Fire by : Mark C. Carnes

Download or read book Minds on Fire written by Mark C. Carnes and published by Harvard University Press. This book was released on 2014-09-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

Games and Education: Designs in and for Learning

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Author :
Publisher : BRILL
ISBN 13 : 9004388826
Total Pages : 238 pages
Book Rating : 4.0/5 (43 download)

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Book Synopsis Games and Education: Designs in and for Learning by :

Download or read book Games and Education: Designs in and for Learning written by and published by BRILL. This book was released on 2018-11-26 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a time of educational transformations towards more 21st century pedagogies and learning. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologist and researchers interested in changing educational practices.

Learning with Digital Games

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Publisher : Routledge
ISBN 13 : 1135215901
Total Pages : 231 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Learning with Digital Games by : Nicola Whitton

Download or read book Learning with Digital Games written by Nicola Whitton and published by Routledge. This book was released on 2009-09-10 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.

100 Fun & Easy Learning Games for Kids

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Publisher : Page Street Publishing
ISBN 13 : 1624141978
Total Pages : 208 pages
Book Rating : 4.6/5 (241 download)

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Book Synopsis 100 Fun & Easy Learning Games for Kids by : Amanda Boyarshinov

Download or read book 100 Fun & Easy Learning Games for Kids written by Amanda Boyarshinov and published by Page Street Publishing. This book was released on 2016-05-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.

Fun, Taste & Games

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Publisher :
ISBN 13 : 9780262351249
Total Pages : 256 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Fun, Taste & Games by : John Sharp

Download or read book Fun, Taste & Games written by John Sharp and published by . This book was released on 2019 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Playful Learning

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Publisher : Routledge
ISBN 13 : 1351021842
Total Pages : 235 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Playful Learning by : Nicola Whitton

Download or read book Playful Learning written by Nicola Whitton and published by Routledge. This book was released on 2019-04-05 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering an innovative and dynamic approach to adult learning, Playful Learning explores the potential of play in adulthood with the goal of helping educators, corporate trainers and event designers incorporate play-based activities for adults into both educational and work settings. Through a comprehensive overview of the value of play in adulthood, this book responds to the growing popularity of playful events for adults in academic and business settings designed to promote higher levels of engagement. Drawing on the authors’ own decades of experience at the forefront of the field, this helpful reference incorporates strategies and techniques for bringing play into any learning design. Examples and case studies of successful playful design at conferences, training events, and in higher education illustrate what effective playful event design looks like in practice. With a multi-sector appeal that spans business, education and entertainment while bringing together practice and theory in an accessible manner, Playful Learning is a must-have resource for researchers, practitioners, managers and administrators alike.

Pocket Guide to Facilitating Human Connections

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Publisher :
ISBN 13 : 9780996423977
Total Pages : pages
Book Rating : 4.4/5 (239 download)

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Book Synopsis Pocket Guide to Facilitating Human Connections by : Rod Lee

Download or read book Pocket Guide to Facilitating Human Connections written by Rod Lee and published by . This book was released on 2015-05-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This incredible resource is a guide to facilitating powerful activities to create more connected and more engaged teams.

Games, Simulations and Playful Learning in Business Education

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Publisher : Edward Elgar Publishing
ISBN 13 : 1800372701
Total Pages : 256 pages
Book Rating : 4.8/5 (3 download)

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Book Synopsis Games, Simulations and Playful Learning in Business Education by : Elliott, Caroline

Download or read book Games, Simulations and Playful Learning in Business Education written by Elliott, Caroline and published by Edward Elgar Publishing. This book was released on 2021-08-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

The Power of Play in Higher Education

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Publisher : Springer
ISBN 13 : 3319957805
Total Pages : 377 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis The Power of Play in Higher Education by : Alison James

Download or read book The Power of Play in Higher Education written by Alison James and published by Springer. This book was released on 2019-01-31 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at university. While play is often misunderstood as something ‘trivial’ and associated with early years education, the editors and contributors argue that play contributes to social and human development and relations at a fundamental level. This volume invalidates the commonly held assumption that play is only for children, drawing together numerous case studies from higher education that demonstrate how researchers, students and managers can benefit from play as a means of liberating thought, overturning obstacles and discovering fresh approaches to persistent challenges. This diverse and wide-ranging edited collection unites play theory and practice to address the gulf in research on this fascinating topic. It will be of interest and value to educators, students and scholars of play and creativity, as well as practitioners and academic leaders looking to incorporate play into the curriculum.

Adapted Games & Activities

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Publisher : Human Kinetics
ISBN 13 : 9780736054324
Total Pages : 220 pages
Book Rating : 4.0/5 (543 download)

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Book Synopsis Adapted Games & Activities by : Pattie Rouse

Download or read book Adapted Games & Activities written by Pattie Rouse and published by Human Kinetics. This book was released on 2004 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nothing sparks a child's or adolescent's interest like a new game! Adapted Games & Activities: From Tag to Team Building provides a wealth of games to get your students and participants moving and having fun, regardless of their cognitive or physical ability levels. By offering exciting activities that entice your students to participate, you'll not only help them reap the enormous physical benefits of exercise, but you'll also provide opportunities for them to learn to share, express feelings, set goals, and function independently. The activities in this book have been proven to work in the real world of school and recreation settings. Author Pattie Rouse, an experienced adapted physical educator and recreation and sport leader, has designed and pilot-tested these games to enhance success while challenging participants to think and use their physical abilities. The games and activities range from low to high organization, from teacher directed to community based. You'll find the following in Adapted Games & Activities: -Teacher-directed games and activities provide you with a way to work on specific skills and movements with your students and participants--and have fun at the same time. -Success-oriented tag, chase, and dodge games use a nonthreatening, interactive approach to give participants a sense of belonging and self-confidence, regardless of their physical abilities. -Team-building and cooperative games and activities teach group dynamics, self-esteem, respect, and trust. -Higher-organization games are for those students and participants who need a greater challenge. -Lead-up sport and leisure activities help your students and participants work toward playing sports in a school or community setting by developing sport-specific skills and tactics. Except for the higher-organization games, all games are simple, with few rules, so they're easy for students to comprehend. And since little or no equipment is required, your prep time is kept to a minimum. Better yet, you'll find variations for each game, as well as modifications and teaching tips, so that you can easily tailor each game to your participants' cognitive and physical abilities. And all the activities emphasize cooperation and team building to encourage social interactions, develop self-esteem, and build community spirit. Participants who enjoy and feel successful in physical activities are more likely to want to participate in the future, both in and outside of your program. Using Adapted Games & Activities will help you provide a foundation of success so that your students may experience a lifetime of physical fitness--and the sense of accomplishment that goes along with it.

The Multiplayer Classroom

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Author :
Publisher : CRC Press
ISBN 13 : 1000039129
Total Pages : 419 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Multiplayer Classroom by : Lee Sheldon

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

Games for Children - Primary Resource Books for Teachers

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Author :
Publisher : Oxford University Press
ISBN 13 : 0194425967
Total Pages : 214 pages
Book Rating : 4.1/5 (944 download)

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Book Synopsis Games for Children - Primary Resource Books for Teachers by : Gordon Lewis

Download or read book Games for Children - Primary Resource Books for Teachers written by Gordon Lewis and published by Oxford University Press. This book was released on 2013-05-20 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.

EBOOK: Reshaping the University: New Relationships between Research, Scholarship and Teaching

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Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 033522413X
Total Pages : 233 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis EBOOK: Reshaping the University: New Relationships between Research, Scholarship and Teaching by : Ronald Barnett

Download or read book EBOOK: Reshaping the University: New Relationships between Research, Scholarship and Teaching written by Ronald Barnett and published by McGraw-Hill Education (UK). This book was released on 2005-09-16 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the emerging shape of the University? Are there spaces for present activities to be practised anew or even for new activities? If these questions have force, they show that the metaphors of shapes and spaces can be helpful in understanding the contemporary university.Research, teaching and scholarship remain the dominant activities in universities and so it is their relationships that form the main concerns of this volume. Are these activities pulling apart from each other? Or might these activities be brought more together in illuminating ways? Is there space to redesign these activities so that they shed light on each other? Is there room for yet other purposes? In this volume, a distinguished set of scholars engage with these pertinent but challenging issues. Ideas are offered, and evidence is marshalled, of practices that suggest a re-shaping of the University may be possible. Reshaping the University appeals to those who are interested in the future of universities, including students, researchers, managers and policy makers. It also addresses global issues and it will, therefore, interest the higher education community worldwide. Contributors: Ronald Barnett, David Dill, Carol Bond, Lewis Elton, Mick Healey, Mark Hughes, Rajani Naidoo, Mark Olssen, Bruce Macfarlane, Kathleen Nolan, Jan Parker, Michael Peters, Alison Phipps, Jane Robertson, Peter Scott, Stephen Rowland.