Getting to YUM

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Publisher : Harper Collins
ISBN 13 : 0062248715
Total Pages : 451 pages
Book Rating : 4.0/5 (622 download)

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Book Synopsis Getting to YUM by : Karen Le Billon

Download or read book Getting to YUM written by Karen Le Billon and published by Harper Collins. This book was released on 2014-05-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of the popular French Kids Eat Everything, a simple, easy and surprisingly fun way to change dinnertime reactions from YUCK to YUM. Are mealtimes with your kids a source of frustration? Ever wonder how on earth to get them to eat the recommended 5 servings of fruits and veggies per day (or even per week)? Getting to YUM is a practical and engaging guide for parents eager to get past their children's food resistance—or avoid it altogether. It introduces 7 Secrets of Raising Eager Eaters (Secret 1: Teach your child to eat, just like you teach them to read! or Secret 6: Teach me to do it myself: kid participation is every parent's secret weapon). Karen Le Billon, author of French Kids Eat Everything, coaches readers through the process of taste training, including strategies, games and experiments that will encourage even reluctant eaters to branch out. Over 100 delicious, kid-tested, age-appropriate recipes lead families step-by-step through the process of "learning to love new foods," enabling kids to really enjoy the foods we know they should be eating. Wise and compelling, Getting to YUM is grounded in revolutionary new research on the science of taste. Packed full of observations from real-life families, it provides everything parents need to transform their children—from babies to toddlers to teens—into good eaters for life.

Fun, Taste, & Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262039354
Total Pages : 255 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Fun, Taste, & Games by : John Sharp

Download or read book Fun, Taste, & Games written by John Sharp and published by MIT Press. This book was released on 2019-03-12 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Fun, Taste & Games

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Author :
Publisher :
ISBN 13 : 9780262351249
Total Pages : 256 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Fun, Taste & Games by : John Sharp

Download or read book Fun, Taste & Games written by John Sharp and published by . This book was released on 2019 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Fun, Taste, & Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262351250
Total Pages : 255 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Fun, Taste, & Games by : John Sharp

Download or read book Fun, Taste, & Games written by John Sharp and published by MIT Press. This book was released on 2019-03-12 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Games for Writing

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Author :
Publisher : Macmillan
ISBN 13 : 9780374524272
Total Pages : 244 pages
Book Rating : 4.5/5 (242 download)

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Book Synopsis Games for Writing by : Peggy Kaye

Download or read book Games for Writing written by Peggy Kaye and published by Macmillan. This book was released on 1995-08-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and activities designed to help children improve their writing skills.

Works of Game

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Author :
Publisher : MIT Press
ISBN 13 : 0262029073
Total Pages : 157 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Works of Game by : John Sharp

Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

100 Days of Real Food

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Author :
Publisher : Harper Collins
ISBN 13 : 0062324098
Total Pages : 483 pages
Book Rating : 4.0/5 (623 download)

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Book Synopsis 100 Days of Real Food by : Lisa Leake

Download or read book 100 Days of Real Food written by Lisa Leake and published by Harper Collins. This book was released on 2014-08-26 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 New York Times Bestseller The creator of the 100 Days of Real Food blog draws from her hugely popular website to offer simple, affordable, family-friendly recipes and practical advice for eliminating processed foods from your family's diet. Inspired by Michael Pollan's In Defense of Food, Lisa Leake decided her family's eating habits needed an overhaul. She, her husband, and their two small girls pledged to go 100 days without eating highly processed or refined foods—a challenge she opened to readers on her blog. Now, she shares their story, offering insights and cost-conscious recipes everyone can use to enjoy wholesome natural food—whole grains, fruits and vegetables, seafood, locally raised meats, natural juices, dried fruit, seeds, popcorn, natural honey, and more. Illustrated with 125 photographs and filled with step-by-step instructions, this hands-on cookbook and guide includes: Advice for navigating the grocery store and making smart purchases Tips for reading ingredient labels 100 quick and easy recipes for such favorites as Homemade Chicken Nuggets, Whole Wheat Pasta with Kale Pesto Cream Sauce, and Cinnamon Glazed Popcorn Meal plans and suggestions for kid-pleasing school lunches, parties, and snacks "Real Food" anecdotes from the Leakes' own experiences A 10-day mini starter-program, and much more.

The Tasting Game

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Author :
Publisher :
ISBN 13 : 9781671200135
Total Pages : 32 pages
Book Rating : 4.2/5 (1 download)

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Book Synopsis The Tasting Game by : Heba Kalander

Download or read book The Tasting Game written by Heba Kalander and published by . This book was released on 2019-12-04 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun way to help kids discover new foods and make eating them a more enjoyable experience

Taste Test

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0802734758
Total Pages : 304 pages
Book Rating : 4.8/5 (27 download)

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Book Synopsis Taste Test by : Kelly Fiore

Download or read book Taste Test written by Kelly Fiore and published by Bloomsbury Publishing USA. This book was released on 2013-08-27 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you can grill it, smoke it, or fry it, Nora Henderson knows all about it. She's been basting baby back ribs and pulling pork at her father's barbeque joint since she was tall enough to reach the counter. When she's accepted to Taste Test, a reality-television teen cooking competition, Nora can't wait to leave her humble hometown behind, even if it means saying good-bye to her dad and her best friend, Billy. Once she's on set, run-ins with her high-society roommate and the maddeningly handsome-not to mention talented-son of a famous chef, Christian Van Lorten, mean Nora must work even harder to prove herself. But as mysterious accidents plague the kitchen arena, protecting her heart from one annoyingly charming fellow contestant in particular becomes the least of her concerns. Someone is conducting real-life eliminations, and if Nora doesn't figure out who, she could be next to get chopped for good. With romance and intrigue as delectable as the winning recipes included in the story, this debut novel will be devoured by all.

I Can Taste

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Author :
Publisher : ABDO
ISBN 13 : 1680800434
Total Pages : 27 pages
Book Rating : 4.6/5 (88 download)

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Book Synopsis I Can Taste by : Julie Murray

Download or read book I Can Taste written by Julie Murray and published by ABDO. This book was released on 2015-08-01 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very simple, easy-to-read text pairs up with fun photographs to teach little readers that mouths are for tasting, as well as all the delicious--or icky--things they can taste! Aligned to Common Core Standards and correlated to state standards. Abdo Kids is a division of ABDO.

Chef Gino's Taste Test Challenge

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Author :
Publisher : Rodale Kids
ISBN 13 : 1623368871
Total Pages : 192 pages
Book Rating : 4.6/5 (233 download)

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Book Synopsis Chef Gino's Taste Test Challenge by : Gino Campagna

Download or read book Chef Gino's Taste Test Challenge written by Gino Campagna and published by Rodale Kids. This book was released on 2017-10-24 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrated Chef Gino Campagna knows a BIG secret: ANY KID CAN COOK! The recipes in this book are simple, easy to follow, and best of all—TASTY! They’re also open-ended so you can add your favorite flavors and creative flair. Inside young cooks will find delicious and nutritious dishes, from basic pasta and pizza doughs to Ginestrone (aka minestrone) soup and Guac Amore (aka guacamole) to French toast grilled cheese and Fruity Pops, that the entire family will enjoy preparing together. After all, cooking is a team sport! So what are you waiting for? Step into the kitchen with Chef Gino, challenge your taste buds, and most importantly, HAVE FUN!

(Not) In the Game

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110732920
Total Pages : 230 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis (Not) In the Game by : Regina Seiwald

Download or read book (Not) In the Game written by Regina Seiwald and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-08-21 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

In Good Taste

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Author :
Publisher : Capstone
ISBN 13 : 1491452005
Total Pages : 33 pages
Book Rating : 4.4/5 (914 download)

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Book Synopsis In Good Taste by : Mari Bolte

Download or read book In Good Taste written by Mari Bolte and published by Capstone. This book was released on 2015-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Step-by-step instructions, tips, and full-color photographs will help teens and tweens create personalized presents"--

Taste of the Town

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Author :
Publisher : Center Street
ISBN 13 : 1455547271
Total Pages : 208 pages
Book Rating : 4.4/5 (555 download)

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Book Synopsis Taste of the Town by : Todd Blackledge

Download or read book Taste of the Town written by Todd Blackledge and published by Center Street. This book was released on 2013-09-03 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: College football culture is captured through the food, small town characters, and college life that makes Saturdays in autumn something fans look forward to every year. In TASTE OF THE TOWN, Todd Blackledge, host of the enormously popular ESPN segment "Taste of the Town," focuses on popular college towns by telling you where to eat, what to eat, and great stories about college football traditions across America. With over 100 recipes from the chefs of the featured restaurants and the coach (or wife) of the hometown team you will be left hungry and excited to try out the popular football food for yourselves! Behind-the-scenes photos, shot on location, enhance the energy of the fun and food featured in each town. This book about football, food, and college culture showcases the coaches, players, chefs, and rabid fans who regularly join together to talk about their common passion.

The Paradox of Transgression in Games

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Author :
Publisher : Routledge
ISBN 13 : 1000049531
Total Pages : 201 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Paradox of Transgression in Games by : Torill Elvira Mortensen

Download or read book The Paradox of Transgression in Games written by Torill Elvira Mortensen and published by Routledge. This book was released on 2020-02-24 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Locally Played

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Author :
Publisher : MIT Press
ISBN 13 : 0262356937
Total Pages : 287 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Locally Played by : Benjamin Stokes

Download or read book Locally Played written by Benjamin Stokes and published by MIT Press. This book was released on 2020-04-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

Chicken Parm You Taste So Good

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Author :
Publisher :
ISBN 13 : 9781710490435
Total Pages : 112 pages
Book Rating : 4.4/5 (94 download)

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Book Synopsis Chicken Parm You Taste So Good by : Vacation Fun

Download or read book Chicken Parm You Taste So Good written by Vacation Fun and published by . This book was released on 2019-11-22 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: 4-in-a-row is a game for two players. This 6" x 9" "4 in a row" Game for outside / playground, featuring a total of 110 pages, is perfect for adults, kids for summer vacations. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home. It is the goal of the game to connect four of your tokens in a line. All directions (vertical, horizontal, diagonal) are allowed. Players take turns putting one of their tokens into one of the seven slots. A token falls down as far as possible within a slot. The player with the red tokens begins. The game ends immediately when one player connects four stones.