The Multiplayer Classroom

Download The Multiplayer Classroom PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000039129
Total Pages : 419 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Multiplayer Classroom by : Lee Sheldon

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

The Multiplayer Classroom

Download The Multiplayer Classroom PDF Online Free

Author :
Publisher : Cengage Learning
ISBN 13 : 9781435458444
Total Pages : 284 pages
Book Rating : 4.4/5 (584 download)

DOWNLOAD NOW!


Book Synopsis The Multiplayer Classroom by : Lee Sheldon

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by Cengage Learning. This book was released on 2012 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!

The Multiplayer Classroom

Download The Multiplayer Classroom PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000381072
Total Pages : 457 pages
Book Rating : 4.0/5 (3 download)

DOWNLOAD NOW!


Book Synopsis The Multiplayer Classroom by : Lee Sheldon

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2021-03-04 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Download Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1615207147
Total Pages : 358 pages
Book Rating : 4.6/5 (152 download)

DOWNLOAD NOW!


Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Well Played 1.0

Download Well Played 1.0 PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 0557069750
Total Pages : 444 pages
Book Rating : 4.5/5 (57 download)

DOWNLOAD NOW!


Book Synopsis Well Played 1.0 by : Drew Davidson

Download or read book Well Played 1.0 written by Drew Davidson and published by Lulu.com. This book was released on 2009-01-01 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis

Unlocking the Potential of Puzzle-based Learning

Download Unlocking the Potential of Puzzle-based Learning PDF Online Free

Author :
Publisher : SAGE
ISBN 13 : 152975531X
Total Pages : 173 pages
Book Rating : 4.5/5 (297 download)

DOWNLOAD NOW!


Book Synopsis Unlocking the Potential of Puzzle-based Learning by : Scott Nicholson

Download or read book Unlocking the Potential of Puzzle-based Learning written by Scott Nicholson and published by SAGE. This book was released on 2020-12-16 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Research Anthology on Developments in Gamification and Game-Based Learning

Download Research Anthology on Developments in Gamification and Game-Based Learning PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

DOWNLOAD NOW!


Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Gamify Your Classroom

Download Gamify Your Classroom PDF Online Free

Author :
Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433126710
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

DOWNLOAD NOW!


Book Synopsis Gamify Your Classroom by : Matthew Farber

Download or read book Gamify Your Classroom written by Matthew Farber and published by New Literacies and Digital Epistemologies. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Civic Media

Download Civic Media PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262034271
Total Pages : 661 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Civic Media by : Eric Gordon

Download or read book Civic Media written by Eric Gordon and published by MIT Press. This book was released on 2016-06-10 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examinations of civic engagement in digital culture—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Countless people around the world harness the affordances of digital media to enable democratic participation, coordinate disaster relief, campaign for policy change, and strengthen local advocacy groups. The world watched as activists used social media to organize protests during the Arab Spring, Occupy Wall Street, and Hong Kong's Umbrella Revolution. Many governmental and community organizations changed their mission and function as they adopted new digital tools and practices. This book examines the use of “civic media”—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Scholars from a range of disciplines and practitioners from a variety of organizations offer analyses and case studies that explore the theory and practice of civic media. The contributors set out the conceptual context for the intersection of civic and media; examine the pressure to innovate and the sustainability of innovation; explore play as a template for resistance; look at civic education; discuss media-enabled activism in communities; and consider methods and funding for civic media research. The case studies that round out each section range from a “debt resistance” movement to government service delivery ratings to the “It Gets Better” campaign aimed at combating suicide among lesbian, gay, bisexual, transgender, and queer youth. The book offers a valuable interdisciplinary dialogue on the challenges and opportunities of the increasingly influential space of civic media.

The Overly Honest Teacher

Download The Overly Honest Teacher PDF Online Free

Author :
Publisher : The Collective Book Studio
ISBN 13 : 195141215X
Total Pages : 175 pages
Book Rating : 4.9/5 (514 download)

DOWNLOAD NOW!


Book Synopsis The Overly Honest Teacher by : Meredith Essalat

Download or read book The Overly Honest Teacher written by Meredith Essalat and published by The Collective Book Studio. This book was released on 2020-10-13 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: “When a teacher gives anything other than glowing feedback, it's tough to keep from slipping into a defensive stance. Enter The Overly Honest Teacher...written by seasoned educator and administrator Meredith Essalat, M.Ed. The Overly Honest Teacher is filled with tangible advice from how to best communicate with your children's teachers to how to start your kids' school day off on the right foot.” –Amy Lupold Bair, Founder of Resourceful Mommy Media, LLC All parents want their children to have the tools to vocalize their emotions—to own their opinions, their fears, and their views of the world. But parents don’t always feel prepared to take on the role of model adult. As both a teacher and a school principal, Meredith Essalat has lived the daily challenges of helping children navigate through their young lives. She has seen the struggles that parents have as they balance long working hours with the demands of home life. She sees that it’s the teachers who are often caught in the middle. In an effort to stop pointing out each other's flaws—and instead letting kids know they are supported—Essalat offers hard-won pointers that enable parents, teachers, and students alike to encourage one another with accountability. Combining humor with straightforward, practical advice, The Overly Honest Teacher educates parents on how to embrace everyday parenting gracefully. The results will be well-adjusted, positive, enthusiastic young adults ready to work hard and learn vastly.

Second Person

Download Second Person PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262514184
Total Pages : 428 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Second Person by : Pat Harrigan

Download or read book Second Person written by Pat Harrigan and published by MIT Press. This book was released on 2010-01-22 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.

Global Perspectives on Gameful and Playful Teaching and Learning

Download Global Perspectives on Gameful and Playful Teaching and Learning PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799820173
Total Pages : 330 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew

Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Using Technology with Classroom Instruction That Works

Download Using Technology with Classroom Instruction That Works PDF Online Free

Author :
Publisher : ASCD
ISBN 13 : 1416614966
Total Pages : 265 pages
Book Rating : 4.4/5 (166 download)

DOWNLOAD NOW!


Book Synopsis Using Technology with Classroom Instruction That Works by : Howard Pitler

Download or read book Using Technology with Classroom Instruction That Works written by Howard Pitler and published by ASCD. This book was released on 2012-08-02 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology is ubiquitous, and its potential to transform learning is immense. The first edition of Using Technology with Classroom Instruction That Works answered some vital questions about 21st century teaching and learning: What are the best ways to incorporate technology into the curriculum? What kinds of technology will best support particular learning tasks and objectives? How does a teacher ensure that technology use will enhance instruction rather than distract from it? This revised and updated second edition of that best-selling book provides fresh answers to these critical questions, taking into account the enormous technological advances that have occurred since the first edition was published, including the proliferation of social networks, mobile devices, and web-based multimedia tools. It also builds on the up-to-date research and instructional planning framework featured in the new edition of Classroom Instruction That Works, outlining the most appropriate technology applications and resources for all nine categories of effective instructional strategies: * Setting objectives and providing feedback * Reinforcing effort and providing recognition * Cooperative learning * Cues, questions, and advance organizers * Nonlinguistic representations * Summarizing and note taking * Assigning homework and providing practice * Identifying similarities and differences * Generating and testing hypotheses Each strategy-focused chapter features examples—across grade levels and subject areas, and drawn from real-life lesson plans and projects—of teachers integrating relevant technology in the classroom in ways that are engaging and inspiring to students. The authors also recommend dozens of word processing applications, spreadsheet generators, educational games, data collection tools, and online resources that can help make lessons more fun, more challenging, and—most of all—more effective.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Download Cases on Digital Game-Based Learning: Methods, Models, and Strategies PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1466628499
Total Pages : 626 pages
Book Rating : 4.4/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Cases on Digital Game-Based Learning: Methods, Models, and Strategies by : Baek, Youngkyun

Download or read book Cases on Digital Game-Based Learning: Methods, Models, and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Download Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1609604962
Total Pages : 1462 pages
Book Rating : 4.6/5 (96 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Empowering Online Learning

Download Empowering Online Learning PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470605472
Total Pages : 320 pages
Book Rating : 4.4/5 (76 download)

DOWNLOAD NOW!


Book Synopsis Empowering Online Learning by : Curtis J. Bonk

Download or read book Empowering Online Learning written by Curtis J. Bonk and published by John Wiley & Sons. This book was released on 2009-10-29 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an essential resource for anyone designing or facilitating online learning. It introduces an easy, practical model (R2D2: read, reflect, display, and do) that will show online educators how to deliver content in ways that benefit all types of learners (visual, auditory, observational, and kinesthetic) from a wide variety of backgrounds and skill levels. With a solid theoretical foundation and concrete guidance and examples, this book can be used as a handy reference, a professional guidebook, or a course text. The authors intend for it to help online instructors and instructional designers as well as those contemplating such positions design, develop, and deliver learner-centered online instruction. Empowering Online Learning has 25 unique activities for each phase of the R2D2 model as well as summary tables helping you pick and choose what to use whenever you need it. Each activity lists a description, skills addressed, advice, variations, cost, risk, and time index, and much more. This title is loaded with current information about emerging technologies (e.g., simulations, podcasts, wikis, blogs) and the Web 2.0. With a useful model, more than 100 online activities, the latest information on emerging technologies, hundreds of quickly accessible Web resources, and relevance to all types and ages of learners--Empowering Online Learning is a book whose time has come.