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Focus On Sdl
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Download or read book Focus on SDL written by Ernest Pazera and published by Cengage Learning Ptr. This book was released on 2002-10 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.
Book Synopsis SDL Game Development by : Shaun Mitchell
Download or read book SDL Game Development written by Shaun Mitchell and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.
Book Synopsis The Security Development Lifecycle by : Michael Howard
Download or read book The Security Development Lifecycle written by Michael Howard and published by . This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your customers demand and deserve better security and privacy in their software. This book is the first to detail a rigorous, proven methodology that measurably minimizes security bugs--the Security Development Lifecycle (SDL). In this long-awaited book, security experts Michael Howard and Steve Lipner from the Microsoft Security Engineering Team guide you through each stage of the SDL--from education and design to testing and post-release. You get their first-hand insights, best practices, a practical history of the SDL, and lessons to help you implement the SDL in any development organization. Discover how to: Use a streamlined risk-analysis process to find security design issues before code is committed Apply secure-coding best practices and a proven testing process Conduct a final security review before a product ships Arm customers with prescriptive guidance to configure and deploy your product more securely Establish a plan to respond to new security vulnerabilities Integrate security discipline into agile methods and processes, such as Extreme Programming and Scrum Includes a CD featuring: A six-part security class video conducted by the authors and other Microsoft security experts Sample SDL documents and fuzz testing tool PLUS--Get book updates on the Web. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
Book Synopsis Self-Directed Learning for the 21st Century: Implications for Higher Education by : Elsa Mentz
Download or read book Self-Directed Learning for the 21st Century: Implications for Higher Education written by Elsa Mentz and published by AOSIS. This book was released on 2019-12-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to scholarship in the field of self-directed learning in the 21st century, with specific reference to higher education. The target audience of the book includes scholars in the field of self-directed learning and higher education. The book contributes to the discourse on the quality of education in the 21st century and adds to the body of scholarship in terms of self-directed learning, and specifically its role in higher education. Although all the chapters in the book directly address self-directed learning, the different foci and viewpoints raised make the book a rich knowledge bank of work on self-directed learning.
Book Synopsis SFML Game Development by : Jan Haller
Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
Book Synopsis Core Software Security by : James Ransome
Download or read book Core Software Security written by James Ransome and published by CRC Press. This book was released on 2018-10-03 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... an engaging book that will empower readers in both large and small software development and engineering organizations to build security into their products. ... Readers are armed with firm solutions for the fight against cyber threats."—Dr. Dena Haritos Tsamitis. Carnegie Mellon University"... a must read for security specialists, software developers and software engineers. ... should be part of every security professional’s library." —Dr. Larry Ponemon, Ponemon Institute"... the definitive how-to guide for software security professionals. Dr. Ransome, Anmol Misra, and Brook Schoenfield deftly outline the procedures and policies needed to integrate real security into the software development process. ...A must-have for anyone on the front lines of the Cyber War ..." —Cedric Leighton, Colonel, USAF (Ret.), Cedric Leighton Associates"Dr. Ransome, Anmol Misra, and Brook Schoenfield give you a magic formula in this book - the methodology and process to build security into the entire software development life cycle so that the software is secured at the source! "—Eric S. Yuan, Zoom Video CommunicationsThere is much publicity regarding network security, but the real cyber Achilles’ heel is insecure software. Millions of software vulnerabilities create a cyber house of cards, in which we conduct our digital lives. In response, security people build ever more elaborate cyber fortresses to protect this vulnerable software. Despite their efforts, cyber fortifications consistently fail to protect our digital treasures. Why? The security industry has failed to engage fully with the creative, innovative people who write software. Core Software Security expounds developer-centric software security, a holistic process to engage creativity for security. As long as software is developed by humans, it requires the human element to fix it. Developer-centric security is not only feasible but also cost effective and operationally relevant. The methodology builds security into software development, which lies at the heart of our cyber infrastructure. Whatever development method is employed, software must be secured at the source. Book Highlights: Supplies a practitioner's view of the SDL Considers Agile as a security enabler Covers the privacy elements in an SDL Outlines a holistic business-savvy SDL framework that includes people, process, and technology Highlights the key success factors, deliverables, and metrics for each phase of the SDL Examines cost efficiencies, optimized performance, and organizational structure of a developer-centric software security program and PSIRT Includes a chapter by noted security architect Brook Schoenfield who shares his insights and experiences in applying the book’s SDL framework View the authors' website at http://www.androidinsecurity.com/
Book Synopsis Service-Dominant Logic by : Robert F. Lusch
Download or read book Service-Dominant Logic written by Robert F. Lusch and published by Cambridge University Press. This book was released on 2014-01-30 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2004, Robert F. Lusch and Stephen L. Vargo published their groundbreaking article on the evolution of marketing theory and practice toward 'service-dominant (S-D) logic', describing the shift from a product-centred view of markets to a service-led model. Now, in this keenly anticipated book, the authors present a thorough primer on the principles and applications of S-D logic. They describe a clear alternative to the dominant worldview of the heavily planned, production-oriented, profit-maximizing firm, presenting a coherent, organizing framework based on ten foundational premises. The foundational premises of S-D logic have much wider implications beyond marketing for the future of the firm, transcending different industries and contexts, and will provide readers with a deeper sense of why the exchange of service is the fundamental basis of all social and economic exchange. This accessible book will appeal to students, as well as to researchers and practitioners.
Book Synopsis Game Programming in C++ by : Erik Yuzwa
Download or read book Game Programming in C++ written by Erik Yuzwa and published by . This book was released on 2006 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.
Book Synopsis Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities by : Van Deur, Penny
Download or read book Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities written by Van Deur, Penny and published by IGI Global. This book was released on 2017-06-19 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students taking control of their own learning is an upcoming trend in education. With the novelty of this method, there is still room for further improvements to be made on the application of this strategy. Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities is an essential reference source on the examination, role, and function of independent learning at the elementary level. Featuring extensive coverage on a relevant range of topics and perspectives such as learning assessment, constructivism, and student factors, this publication is ideal for researchers and educators seeking the latest research on student learning and instructional design.
Book Synopsis Scenario-focused Engineering by : Austina De Bonte
Download or read book Scenario-focused Engineering written by Austina De Bonte and published by Pearson Education. This book was released on 2014 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Great technology alone is rarely sufficient today to ensure a products success. At Microsoft, scenario-focused engineering is a customer-centric, iterative approach used to design and deliver the deeper experiences and emotional engagement customers demand in new products. In this book, youll discover the proven practices and lessons learned from real-world implementations of this approach, including:Why design matters: Understand a competitive landscape where customers are no longer satisfied by products that are merely useful, but respond instead to products they crave using. What it means to be customer focused: Recognize that you are not the customer, understand customers can have difficulty articulating what they want, and apply techniques that uncover their unspoken needs. How to iterate effectively: Implement a development system that is flexible enough to respond to early and continuous feedback, and enables experimentation with multiple ideas and feedback loops simultaneously. How to bridge the culture gap: In an engineering environment traditionally rooted in strong analytics, the ideas and practices for scenario-focused engineering may not be intuitive. Learn how to change team mindset from deciding what a product, service, or device will do, to discovering what customers actually want and what will work for them in real-life scenarios. Connections with Lean and Agile approaches: See the connections, gaps, and overlaps among the Lean, Agile, and Scenario-Focused Engineering methodologies, and achieve a more holistic view of software development.
Book Synopsis Game Engine Design and Implementation by : Alan Thorn
Download or read book Game Engine Design and Implementation written by Alan Thorn and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
Book Synopsis SDL '95 with MSC in CASE by : R. Braek
Download or read book SDL '95 with MSC in CASE written by R. Braek and published by Newnes. This book was released on 2012-12-02 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Message Sequence Charts (MSC) have had an unanticipated success, both with SDL, on its own and in conjunction with other methods and tools. Major tool vendors now offer both SDL and MSC in their tool set. This timely volume reports on the recent developments in this expanding field. Several papers deal with language issues, tools and methods for effective use of MSC. Advances in "SDL technology" are discussed, and several papers deal with the early stages of product development and how SDL may be complemented by other methods, such as OMT, to improve problem understanding and make better SDL designs. New developments in the areas of tools for verification, validation and testing are also included, together with a large number of papers on applications.
Book Synopsis Self-directed multimodal learning in higher education by : Jako Olivier
Download or read book Self-directed multimodal learning in higher education written by Jako Olivier and published by AOSIS. This book was released on 2020-12-31 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to provide an overview of theoretical and practical considerations in terms of self-directed multimodal learning within the university context. Multimodal learning is approached in terms of the levels of multimodality and specifically blended learning and the mixing of modes of delivery (contact and distance education). As such, this publication will provide a unique snapshot of multimodal practices within higher education through a self-directed learning epistemological lens. The book covers issues such as what self-directed multimodal learning entails, mapping of specific publications regarding blended learning, blended learning in mathematics, geography, natural science and computer literacy, comparative experiences in distance education as well as situated and culturally appropriate learning in multimodal contexts. This book provides a unique focus on multimodality in terms of learning and delivery within the context of self-directed learning. Therefore, the publication would not only advance the scholarship of blended and open distance learning in South Africa, but also the contribute to enriching the discourse regarding self-direction. From this book readers will get an impression of the latest trends in literature in terms of multimodal self-directed learning in South Africa as well as unique empirical work being done in this regard.
Book Synopsis Formal Description Techniques VII by : D. Hogrefe
Download or read book Formal Description Techniques VII written by D. Hogrefe and published by Springer. This book was released on 2016-01-09 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest research in formal techniques for distributed systems, including material on theory, applications, tools and industrial usage of formal techniques.
Book Synopsis Programming Linux Games by : Loki Software, Inc
Download or read book Programming Linux Games written by Loki Software, Inc and published by No Starch Press. This book was released on 2001 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Book Synopsis The Self-Directed Learning Handbook by : Maurice Gibbons
Download or read book The Self-Directed Learning Handbook written by Maurice Gibbons and published by John Wiley & Sons. This book was released on 2003-02-03 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Self-Directed Learning Handbook offers teachers and principals an innovative program for customizing schooling to the learning needs of individual students-- and for motivating them to take increasing responsibility for deciding what and how they should learn. Whether the students are struggling or proficient, the program is designed to nurture their natural passion for learning and mastery, challenging them to go beyond the easy and familiar so they can truly excel. The program can be introduced in stages in any middle or high school classroom and enables students of diverse abilities to design and pursue independent course work, special projects, or even artistic presentations, community field work or apprenticeships. Using this approach, the students take on an increasingly autonomous, self-directed role as they progress. The heart of the program is the action contract (or learning agreement) whereby the student sets challenging yet attainable goals, commits to a path for achieving them, and evaluates the results. Special emphasis is placed on developing skills and competencies that can serve the student well in his or her academic and career endeavors.
Book Synopsis C++20 for Lazy Programmers by : Will Briggs
Download or read book C++20 for Lazy Programmers written by Will Briggs and published by Apress. This book was released on 2021-03-28 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C++20 the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. Along the way, it includes many of the new C++20 standard release features such as parallelism, coroutines, modules, networking, ranges, and reflection. C++20 for Lazy Programmers (Second Edition) is a genuinely fun learning experience that will show you how to create programs in C++. This book helps you learn with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, too. You’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will Learn Program in C++20 for the first time Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems as well as work with debuggers Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.