Focus on SDL

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Author :
Publisher : Cengage Learning Ptr
ISBN 13 : 9781592000302
Total Pages : 325 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Focus on SDL by : Ernest Pazera

Download or read book Focus on SDL written by Ernest Pazera and published by Cengage Learning Ptr. This book was released on 2002-10 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.

SDL Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696837
Total Pages : 391 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis SDL Game Development by : Shaun Mitchell

Download or read book SDL Game Development written by Shaun Mitchell and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.

The Security Development Lifecycle

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Publisher :
ISBN 13 :
Total Pages : 364 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Security Development Lifecycle by : Michael Howard

Download or read book The Security Development Lifecycle written by Michael Howard and published by . This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your customers demand and deserve better security and privacy in their software. This book is the first to detail a rigorous, proven methodology that measurably minimizes security bugs--the Security Development Lifecycle (SDL). In this long-awaited book, security experts Michael Howard and Steve Lipner from the Microsoft Security Engineering Team guide you through each stage of the SDL--from education and design to testing and post-release. You get their first-hand insights, best practices, a practical history of the SDL, and lessons to help you implement the SDL in any development organization. Discover how to: Use a streamlined risk-analysis process to find security design issues before code is committed Apply secure-coding best practices and a proven testing process Conduct a final security review before a product ships Arm customers with prescriptive guidance to configure and deploy your product more securely Establish a plan to respond to new security vulnerabilities Integrate security discipline into agile methods and processes, such as Extreme Programming and Scrum Includes a CD featuring: A six-part security class video conducted by the authors and other Microsoft security experts Sample SDL documents and fuzz testing tool PLUS--Get book updates on the Web. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

SDL '95 with MSC in CASE

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Author :
Publisher : Newnes
ISBN 13 : 0444598642
Total Pages : 412 pages
Book Rating : 4.4/5 (445 download)

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Book Synopsis SDL '95 with MSC in CASE by : R. Braek

Download or read book SDL '95 with MSC in CASE written by R. Braek and published by Newnes. This book was released on 2012-12-02 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Message Sequence Charts (MSC) have had an unanticipated success, both with SDL, on its own and in conjunction with other methods and tools. Major tool vendors now offer both SDL and MSC in their tool set. This timely volume reports on the recent developments in this expanding field. Several papers deal with language issues, tools and methods for effective use of MSC. Advances in "SDL technology" are discussed, and several papers deal with the early stages of product development and how SDL may be complemented by other methods, such as OMT, to improve problem understanding and make better SDL designs. New developments in the areas of tools for verification, validation and testing are also included, together with a large number of papers on applications.

SFML Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849696853
Total Pages : 442 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis SFML Game Development by : Jan Haller

Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Scenario-focused Engineering

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Publisher : Pearson Education
ISBN 13 : 0735679339
Total Pages : 574 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Scenario-focused Engineering by : Austina De Bonte

Download or read book Scenario-focused Engineering written by Austina De Bonte and published by Pearson Education. This book was released on 2014 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great technology alone is rarely sufficient today to ensure a product's success. At Microsoft, scenario-focused engineering is a customer-centric, iterative approach used to design and deliver the deeper experiences and emotional engagement customers demand in new products. In this book, you'll discover the proven practices and lessons learned from real-world implementations of this approach, including: Why design matters: Understand a competitive landscape where customers are no longer satisfied by products that are merely useful, but respond instead to products they crave using. What it means to be customer focused: Recognize that you are not the customer, understand customers can have difficulty articulating what they want, and apply techniques that uncover their unspoken needs. How to iterate effectively: Implement a development system that is flexible enough to respond to early and continuous feedback, and enables experimentation with multiple ideas and feedback loops simultaneously. How to bridge the culture gap: In an engineering environment traditionally rooted in strong analytics, the ideas and practices for scenario-focused engineering may not be intuitive. Learn how to change team mindset from deciding what a product, service, or device will do, to discovering what customers actually want and what will work for them in real-life scenarios. Connections with Lean and Agile approaches: See the connections, gaps, and overlaps among the Lean, Agile, and Scenario-Focused Engineering methodologies, and achieve a more holistic view of software development.

Self-directed multimodal learning in higher education

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Publisher : AOSIS
ISBN 13 : 1928523412
Total Pages : 470 pages
Book Rating : 4.9/5 (285 download)

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Book Synopsis Self-directed multimodal learning in higher education by : Jako Olivier

Download or read book Self-directed multimodal learning in higher education written by Jako Olivier and published by AOSIS. This book was released on 2020-12-31 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to provide an overview of theoretical and practical considerations in terms of self-directed multimodal learning within the university context. Multimodal learning is approached in terms of the levels of multimodality and specifically blended learning and the mixing of modes of delivery (contact and distance education). As such, this publication will provide a unique snapshot of multimodal practices within higher education through a self-directed learning epistemological lens. The book covers issues such as what self-directed multimodal learning entails, mapping of specific publications regarding blended learning, blended learning in mathematics, geography, natural science and computer literacy, comparative experiences in distance education as well as situated and culturally appropriate learning in multimodal contexts. This book provides a unique focus on multimodality in terms of learning and delivery within the context of self-directed learning. Therefore, the publication would not only advance the scholarship of blended and open distance learning in South Africa, but also the contribute to enriching the discourse regarding self-direction. From this book readers will get an impression of the latest trends in literature in terms of multimodal self-directed learning in South Africa as well as unique empirical work being done in this regard.

Engineering Real-time Systems

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Author :
Publisher :
ISBN 13 : 9780130344489
Total Pages : 420 pages
Book Rating : 4.3/5 (444 download)

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Book Synopsis Engineering Real-time Systems by : Rolv Bræk

Download or read book Engineering Real-time Systems written by Rolv Bræk and published by . This book was released on 1993 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to help readers master the complexity of distributed real-time systems, this volume concentrates on the methodology involved--showing the step-by-step development of a common system example--from requirements through functional design and implementation design, to implementation, testing, and reuse.

Learn OpenGL

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789340861
Total Pages : 204 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Learn OpenGL by : Frahaan Hussain

Download or read book Learn OpenGL written by Frahaan Hussain and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Formal Description Techniques VII

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Author :
Publisher : Springer
ISBN 13 : 0387348786
Total Pages : 512 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Formal Description Techniques VII by : D. Hogrefe

Download or read book Formal Description Techniques VII written by D. Hogrefe and published by Springer. This book was released on 2016-01-09 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest research in formal techniques for distributed systems, including material on theory, applications, tools and industrial usage of formal techniques.

The Self-Directed Learning Handbook

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0787968277
Total Pages : 205 pages
Book Rating : 4.7/5 (879 download)

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Book Synopsis The Self-Directed Learning Handbook by : Maurice Gibbons

Download or read book The Self-Directed Learning Handbook written by Maurice Gibbons and published by John Wiley & Sons. This book was released on 2003-02-03 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Self-Directed Learning Handbook offers teachers and principals an innovative program for customizing schooling to the learning needs of individual students-- and for motivating them to take increasing responsibility for deciding what and how they should learn. Whether the students are struggling or proficient, the program is designed to nurture their natural passion for learning and mastery, challenging them to go beyond the easy and familiar so they can truly excel. The program can be introduced in stages in any middle or high school classroom and enables students of diverse abilities to design and pursue independent course work, special projects, or even artistic presentations, community field work or apprenticeships. Using this approach, the students take on an increasingly autonomous, self-directed role as they progress. The heart of the program is the action contract (or learning agreement) whereby the student sets challenging yet attainable goals, commits to a path for achieving them, and evaluates the results. Special emphasis is placed on developing skills and competencies that can serve the student well in his or her academic and career endeavors.

Game Engine Design and Implementation

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 144965648X
Total Pages : 615 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Engine Design and Implementation by : Alan Thorn

Download or read book Game Engine Design and Implementation written by Alan Thorn and published by Jones & Bartlett Publishers. This book was released on 2011-08-24 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.

An Introduction to Service-Dominant Logic

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Author :
Publisher : Cambridge University Press
ISBN 13 : 0521195675
Total Pages : 253 pages
Book Rating : 4.5/5 (211 download)

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Book Synopsis An Introduction to Service-Dominant Logic by : Robert F. Lusch

Download or read book An Introduction to Service-Dominant Logic written by Robert F. Lusch and published by Cambridge University Press. This book was released on 2014-01-30 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first accessible introduction to the principles and applications of Service-Dominant Logic, written by the world-leading authors of this perspective.

Radical Solutions for Education in Africa

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Author :
Publisher : Springer Nature
ISBN 13 : 9811640998
Total Pages : 300 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Radical Solutions for Education in Africa by : Daniel Burgos

Download or read book Radical Solutions for Education in Africa written by Daniel Burgos and published by Springer Nature. This book was released on 2021-08-02 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the state of open education in terms of self-directed learning on the African continent. Through a combination of conceptual, systematic literature review and empirical chapters, readers will get a research-based impression of these aspects in this area. Apart from presenting existing wider trends regarding open education, this book also reports on effective open practices in support of self-directed learning.

Dare to Serve

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Publisher : Berrett-Koehler Publishers
ISBN 13 : 152309785X
Total Pages : 197 pages
Book Rating : 4.5/5 (23 download)

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Book Synopsis Dare to Serve by : Cheryl Bachelder

Download or read book Dare to Serve written by Cheryl Bachelder and published by Berrett-Koehler Publishers. This book was released on 2015-03-16 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A new perspective on servant leadership—challenging us to bring both courage and humility to the table—for the sake of the people and the enterprise.” —John C. Maxwell, New York Times-bestselling author In this updated edition of Dare to Serve, former Popeyes CEO Cheryl Bachelder shows that leading by serving is a rigorous and tough-minded approach that yields the best results. When she was named CEO of Popeyes in 2007, the stock price had slipped from $34 in 2002 to $13. The brand was stagnant, the team was discouraged, and the franchisees were just plain angry. Nine years later, restaurant sales were up 45 percent, restaurant profits had doubled, and the stock price was over $61. Servant leadership is sometimes derided as soft or ineffective, but this book confirms that challenging people to reach a daring destination, while treating them with dignity, creates the conditions for superior performance. The second edition of this bestselling book includes Bachelder’s post-Popeyes observations and new examples of how you can switch your leadership from self to serve. Ever engaging and inspirational, Bachelder takes you firsthand through the transformation of Popeyes and shows how anyone, at any level can become a Dare-to-Serve leader. “Extraordinary! Dare to Serve describes the kind of leadership so desperately needed in the 21st century. A powerful blend of courage and humility, Cheryl Bachelder’s engaging story offers a clear path for leaders to follow, and what makes her message so compelling is the tremendous results she’s produced. I highly recommend this book.” —Stephen M. R. Covey, New York Times-bestselling author of The Speed of Trust

Self-directed learning research and its impact on educational practice

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Author :
Publisher : AOSIS
ISBN 13 : 1928523447
Total Pages : 464 pages
Book Rating : 4.9/5 (285 download)

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Book Synopsis Self-directed learning research and its impact on educational practice by : Elsa Mentz

Download or read book Self-directed learning research and its impact on educational practice written by Elsa Mentz and published by AOSIS. This book was released on 2021-05-17 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This scholarly book is the third volume in an NWU book series on self-directed learning and is devoted to self-directed learning research and its impact on educational practice. The importance of self-directed learning for learners in the 21st century to equip themselves with the necessary skills to take responsibility for their own learning for life cannot be over emphasised. The target audience does not only consist of scholars in the field of self-directed learning in Higher Education and the Schooling sector but includes all scholars in the field of teaching and learning in all education and training sectors. The book contributes to the discourse on creating dispositions towards self-directed learning among all learners and adds to the latest body of scholarship in terms of self-directed learning. Although from different perspectives, all chapters in the book are closely linked together around self-directed learning as a central theme, following on the work done in Volume 1 of this series (Self-Directed Learning for the 21st Century: Implications for Higher Education) to form a rich knowledge bank of work on self-directed learning.

SDL '95 with MSC in CASE

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Author :
Publisher : Elsevier Publishing Company
ISBN 13 : 9780444822697
Total Pages : 420 pages
Book Rating : 4.8/5 (226 download)

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Book Synopsis SDL '95 with MSC in CASE by : Rolv Bræk

Download or read book SDL '95 with MSC in CASE written by Rolv Bræk and published by Elsevier Publishing Company. This book was released on 1995 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Message Sequence Charts (MSC) have had an unanticipated success, both with SDL, on its own and in conjunction with other methods and tools. Major tool vendors now offer both SDL and MSC in their tool set. This timely volume reports on the recent developments in this expanding field. Several papers deal with language issues, tools and methods for effective use of MSC. Advances in "SDL technology" are discussed, and several papers deal with the early stages of product development and how SDL may be complemented by other methods, such as OMT, to improve problem understanding and make better SDL designs. New developments in the areas of tools for verification, validation and testing are also included, together with a large number of papers on applications.