Programming Linux Games

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Publisher : No Starch Press
ISBN 13 : 1886411492
Total Pages : 435 pages
Book Rating : 4.8/5 (864 download)

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Book Synopsis Programming Linux Games by : Loki Software, Inc

Download or read book Programming Linux Games written by Loki Software, Inc and published by No Starch Press. This book was released on 2001 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

Linux Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9780761532552
Total Pages : 372 pages
Book Rating : 4.5/5 (325 download)

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Book Synopsis Linux Game Programming by : Mark "Nurgle." Collins

Download or read book Linux Game Programming written by Mark "Nurgle." Collins and published by Course Technology. This book was released on 2001 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.

Linux Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9780761532552
Total Pages : 372 pages
Book Rating : 4.5/5 (325 download)

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Book Synopsis Linux Game Programming by : Mark "Nurgle." Collins

Download or read book Linux Game Programming written by Mark "Nurgle." Collins and published by Course Technology. This book was released on 2001 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.

Hands-on Rust

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Beginning C++ Game Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838647651
Total Pages : 746 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Beginning C++ Game Programming by : John Horton

Download or read book Beginning C++ Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2019-10-31 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

Game Programming Algorithms and Techniques

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Author :
Publisher : Pearson Education
ISBN 13 : 0321940156
Total Pages : 352 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Basic Computer Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Video Games for the Evil Genius

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071643532
Total Pages : 319 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis Programming Video Games for the Evil Genius by : Ian Cinnamon

Download or read book Programming Video Games for the Evil Genius written by Ian Cinnamon and published by McGraw Hill Professional. This book was released on 2008-03-30 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says

Developing Games on the Raspberry Pi

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Author :
Publisher : Apress
ISBN 13 : 1484241703
Total Pages : 324 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing Games on the Raspberry Pi by : Seth Kenlon

Download or read book Developing Games on the Raspberry Pi written by Seth Kenlon and published by Apress. This book was released on 2018-12-19 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Beginning Game Programming with Pygame Zero

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Author :
Publisher : Apress
ISBN 13 : 1484256506
Total Pages : 358 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Game Programming with Pygame Zero by : Stewart Watkiss

Download or read book Beginning Game Programming with Pygame Zero written by Stewart Watkiss and published by Apress. This book was released on 2020-02-04 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

3D Game Programming

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Publisher :
ISBN 13 : 9781844808779
Total Pages : 0 pages
Book Rating : 4.8/5 (87 download)

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Book Synopsis 3D Game Programming by : Pierre Rautenbach

Download or read book 3D Game Programming written by Pierre Rautenbach and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.

Advanced 3D Game Programming All in One

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 620 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Advanced 3D Game Programming All in One by : Kenneth C. Finney

Download or read book Advanced 3D Game Programming All in One written by Kenneth C. Finney and published by Course Technology. This book was released on 2005 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.

Linux Graphics Programming with SVGAlib

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Author :
Publisher : Coriolis Group Books
ISBN 13 :
Total Pages : 544 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Linux Graphics Programming with SVGAlib by : Jay Link

Download or read book Linux Graphics Programming with SVGAlib written by Jay Link and published by Coriolis Group Books. This book was released on 2000 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Link teaches SVGAlib programming techniques and how the compiled code translates into graphics creations, offering detailed information on animation with extensive examples, how to write a Paint program that utilizes a mouse as a drawing tool, and much more.

The Black Art of Multiplatform Game Programming

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Publisher : Course Technology
ISBN 13 : 9781305110380
Total Pages : 338 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis The Black Art of Multiplatform Game Programming by : Jazon Yamamoto

Download or read book The Black Art of Multiplatform Game Programming written by Jazon Yamamoto and published by Course Technology. This book was released on 2014-04-02 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.

Beginning Linux Programming

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Publisher : John Wiley & Sons
ISBN 13 : 1118058615
Total Pages : 816 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Beginning Linux Programming by : Neil Matthew

Download or read book Beginning Linux Programming written by Neil Matthew and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Linux Programming, Fourth Edition continues its unique approach to teaching UNIX programming in a simple and structured way on the Linux platform. Through the use of detailed and realistic examples, students learn by doing, and are able to move from being a Linux beginner to creating custom applications in Linux. The book introduces fundamental concepts beginning with the basics of writing Unix programs in C, and including material on basic system calls, file I/O, interprocess communication (for getting programs to work together), and shell programming. Parallel to this, the book introduces the toolkits and libraries for working with user interfaces, from simpler terminal mode applications to X and GTK+ for graphical user interfaces. Advanced topics are covered in detail such as processes, pipes, semaphores, socket programming, using MySQL, writing applications for the GNOME or the KDE desktop, writing device drivers, POSIX Threads, and kernel programming for the latest Linux Kernel.

Game Programming for Teens

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Author :
Publisher : Premier Press
ISBN 13 : 9781592008346
Total Pages : 395 pages
Book Rating : 4.0/5 (83 download)

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Book Synopsis Game Programming for Teens by : Maneesh Sethi

Download or read book Game Programming for Teens written by Maneesh Sethi and published by Premier Press. This book was released on 2005 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.

OpenGL Game Programming

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Publisher : Course Technology
ISBN 13 : 9780761533306
Total Pages : 832 pages
Book Rating : 4.5/5 (333 download)

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Book Synopsis OpenGL Game Programming by : Kevin Hawkins

Download or read book OpenGL Game Programming written by Kevin Hawkins and published by Course Technology. This book was released on 2001 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.