Farmville 2 Country Escape Game Cheats, Cloning, Wiki Download Guide Unofficial

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781535130950
Total Pages : 34 pages
Book Rating : 4.1/5 (39 download)

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Book Synopsis Farmville 2 Country Escape Game Cheats, Cloning, Wiki Download Guide Unofficial by : Chala Dar

Download or read book Farmville 2 Country Escape Game Cheats, Cloning, Wiki Download Guide Unofficial written by Chala Dar and published by Createspace Independent Publishing Platform. This book was released on 2016-07-06 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Unofficial Guide Version* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Cheats and Hacks. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE! Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners.

Nordic Larp

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Publisher :
ISBN 13 : 9789163378560
Total Pages : 315 pages
Book Rating : 4.3/5 (785 download)

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Book Synopsis Nordic Larp by :

Download or read book Nordic Larp written by and published by . This book was released on 2010 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing Nature

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Publisher : U of Minnesota Press
ISBN 13 : 145296226X
Total Pages : 281 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing Nature by : Alenda Y. Chang

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Information Systems

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Publisher :
ISBN 13 : 9781453338025
Total Pages : 709 pages
Book Rating : 4.3/5 (38 download)

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Book Synopsis Information Systems by : John Gallaugher

Download or read book Information Systems written by John Gallaugher and published by . This book was released on 2022 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Wiki Writing

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Publisher : University of Michigan Press
ISBN 13 : 0472024515
Total Pages : 282 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Wiki Writing by : Matthew Barton

Download or read book Wiki Writing written by Matthew Barton and published by University of Michigan Press. This book was released on 2009-12-10 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: When most people think of wikis, the first---and usually the only---thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of essays that challenges this common misconception, providing an engaging and helpful array of perspectives on the many pressing theoretical and practical issues that wikis raise. Written in an engaging and accessible manner that will appeal to specialists and novices alike, Wiki Writing draws on a wealth of practical classroom experiences with wikis to offer a series of richly detailed and concrete suggestions to help educators realize the potential of these new writing environments. Robert E. Cummings began work at Columbus State University in August 2006 as Assistant Professor of English and Director of First-Year Composition. Currently he also serves as the Writing Specialist for CSU's Quality Enhancement Plan, assisting teachers across campus in their efforts to maximize student writing in their curriculum. He recently concluded a three-year research study with the Inter/National Coalition for Electronic Portfolio Research and continues to research in the fields of computers and writing, writing across the curriculum, writing in the disciplines, and curricular reform in higher education. Matt Barton is Assistant Professor, St. Cloud State University, Department of English-Rhetoric and Applied Writing Program. His research interests are rhetoric, new media, and computers and writing. He is the author of Dungeons and Desktops: A History of Computer Role-Playing Games and has published in the journals Text and Technology, Computers and Composition, Game Studies, and Kairos. He is currently serving as Associate Editor of Kairosnews and Managing Editor of Armchair Arcade. "Wiki Writing will quickly become the standard resource for using wikis in the classroom." ---Jim Kalmbach, Illinois State University digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Digital Entrepreneurship in Africa

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Publisher : MIT Press
ISBN 13 : 026236283X
Total Pages : 337 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Digital Entrepreneurship in Africa by : Nicolas Friederici

Download or read book Digital Entrepreneurship in Africa written by Nicolas Friederici and published by MIT Press. This book was released on 2020-07-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hope and hype about African digital entrepreneurship, contrasted with the reality on the ground in local ecosystems. In recent years, Africa has seen a digital entrepreneurship boom, with hundreds of millions of dollars poured into tech cities, entrepreneurship trainings, coworking spaces, innovation prizes, and investment funds. Politicians and technologists have offered Silicon Valley-influenced narratives of boundless opportunity and exponential growth, in which internet-enabled entrepreneurship allows Africa to "leapfrog" developmental stages to take a leading role in the digital revolution. This book contrasts these aspirations with empirical research about what is actually happening on the ground. The authors find that although the digital revolution has empowered local entrepreneurs, it does not untether local economies from the continent's structural legacies.

The Everything Guide to Social Media

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Publisher : Simon and Schuster
ISBN 13 : 1440506329
Total Pages : 304 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis The Everything Guide to Social Media by : John K Waters

Download or read book The Everything Guide to Social Media written by John K Waters and published by Simon and Schuster. This book was released on 2010-10-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate user's guide to Facebook, Twitter, Flickr, and more! Don't know a tweet from a tweep? Wondering how to get a Second Life? Curious about creating a Facebook profile? Join the social media movement! With The Everything Guide to Social Media, you'll master the lingo, tools, and techniques you need to use all forms of social media. Written in friendly, non-technical language by acclaimed reporter John K. Waters, this highly accessible handbook covers the full range of social media services, including: Messaging and communication (Blogger, Twitter) Communities and social groups (Facebook, MySpace, Friendster) Location-based social networking (Foursquare) News and tagging (Digg, StumbleUpon) Collaboration and cooperation (Wikipedia, Wikispaces) Photos and video sharing (Flickr, YouTube) Opinion and reviews (Yelp, Epinions) With this guide, you'll become comfortable with social media--and learn how to expand your presence online. With a special section on leveraging the power of social networks to build or grow a business, this up-to-the-minute guide is everything you need to walk the talk online--one wiki at a time!

How to Play Video Games

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Publisher : NYU Press
ISBN 13 : 1479827983
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Nina Huntemann

Download or read book How to Play Video Games written by Nina Huntemann and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Digital Anthropology

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Publisher : Taylor & Francis
ISBN 13 : 0857852930
Total Pages : 363 pages
Book Rating : 4.8/5 (578 download)

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Book Synopsis Digital Anthropology by : Heather A. Horst

Download or read book Digital Anthropology written by Heather A. Horst and published by Taylor & Francis. This book was released on 2013-08-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the practical consequences of the digital for politics, museums, design, space and development to new online world and gaming communities. The book also explores the moral universe of the digital, from new anxieties to open-source ideals. Digital Anthropology reveals how only the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life. Combining the clarity of a textbook with an engaging style which conveys a passion for these new frontiers of enquiry, this book is essential reading for students and scholars of anthropology, media studies, communication studies, cultural studies and sociology.

Thinking Through Digital Media

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Publisher : Springer
ISBN 13 : 1137433639
Total Pages : 280 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Thinking Through Digital Media by : D. Hudson

Download or read book Thinking Through Digital Media written by D. Hudson and published by Springer. This book was released on 2015-04-09 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thinking through Digital Media: Transnational Environments and Locative Places speculates on animation, documentary, experimental, interactive, and narrative media that probe human-machine performances, virtual migrations, global warming, structural inequality, and critical cartographies across Brazil, Canada, China, India, USA, and elsewhere.

Facebook Nation

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Publisher : Springer
ISBN 13 : 1493917404
Total Pages : 412 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Facebook Nation by : Newton Lee

Download or read book Facebook Nation written by Newton Lee and published by Springer. This book was released on 2014-10-16 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Facebook’s psychological experiments and Edward Snowden’s NSA leaks epitomize a world of increasing information awareness in the social media ecosystem. With over a billion monthly active users, Facebook as a nation is overtaking China as the largest country in the world. President Barack Obama, in his 2011 State of the Union Address, called America “the nation of Edison and the Wright brothers” and “of Google and Facebook.” U.S. Chief Information Officer Steven VanRoekel opines that America has become a “Facebook nation” that demands increased transparency and interactivity from the federal government. Ubiquitous social networks such as Facebook, Google+, Twitter, and YouTube are creating the technologies, infrastructures, and big data necessary for Total Information Awareness – a controversial surveillance program proposed by DARPA after the 9/11 attacks. NSA’s secret PRISM program has reinvigorated WikiLeaks founder Julian Assange’s accusation that “Facebook is the most appalling spying machine that has ever been invented.” Facebook CEO Mark Zuckerberg once said, “We exist at the intersection of technology and social issues.” This book offers discourse and practical advice on the privacy issue in the age of big data, business intelligence in social media, e-government and e-activism, as well as personal total information awareness. This expanded edition also includes insights from Wikipedian Emily Temple-Wood and Facebook ROI experts Dennis Yu and Alex Houg.

Understanding Video Games

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Publisher : Routledge
ISBN 13 : 1317533127
Total Pages : 552 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Thinking Critically

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Publisher :
ISBN 13 : 9780618552665
Total Pages : 430 pages
Book Rating : 4.5/5 (526 download)

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Book Synopsis Thinking Critically by : John Chaffee

Download or read book Thinking Critically written by John Chaffee and published by . This book was released on 2004 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Electronic and Experimental Music

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Publisher : Psychology Press
ISBN 13 : 0415936446
Total Pages : 332 pages
Book Rating : 4.4/5 (159 download)

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Book Synopsis Electronic and Experimental Music by : Thomas B. Holmes

Download or read book Electronic and Experimental Music written by Thomas B. Holmes and published by Psychology Press. This book was released on 2002 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of a classic text on the history of electronic music, this book has been thoroughly updated to present material on home computers and the Internet, as well as enlarged sections on history and theoretical issues.

Mastering Strategy

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 241 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Mastering Strategy by : Michael R. Braun

Download or read book Mastering Strategy written by Michael R. Braun and published by Bloomsbury Publishing USA. This book was released on 2014-01-27 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun to read yet full of powerful business information, this guide provides a comprehensive toolkit for crafting winning strategies in today's competitive environment. Mastering Strategy: Workshops for Business Success uses a series of workshops to strip away confusion and present popular and proven strategy frameworks in an easy-to-understand, straightforward, and entertaining manner. Using everyday language that avoids jargon, the workshops in this comprehensive toolkit help readers identify the competitive patterns of any industry, understand any company's competitive position in its market, formulate a set of strategic solutions for a company, and recognize the risk-return trade-offs of those strategic solutions. The authors cover introductory competitive strategy concepts while also providing guidance for business people intent on taking their strategic thinking skills to the next level. From business professionals seeking to quickly grasp and employ strategy essentials, to would-be entrepreneurs sizing up the potential of their business opportunity, to scientists pursuing commercialization of their inventions, this book is the ideal resource to make each a more effective strategic thinker.

T2 Trainspotting

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Publisher : Random House
ISBN 13 : 1407019902
Total Pages : 496 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis T2 Trainspotting by : Irvine Welsh

Download or read book T2 Trainspotting written by Irvine Welsh and published by Random House. This book was released on 2009-05-27 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a major film directed by Danny Boyle reuniting the cast of Trainspotting Years on from Trainspotting Sick Boy is back in Edinburgh after a long spell in London. Having failed spectacularly as a hustler, pimp, husband, father and businessman, Sick Boy taps into an opportunity which to him represents one last throw of the dice. However, to realise his ambitions within the Adult industries, Sick Boy must team up with old pal and fellow exile Mark Renton. Still scheming, still scamming, Sick Boy and Renton soon find out that they have unresolved issues to address concerning the unhinged Begbie, the troubled, drug-addled Spud, but, most of all, with each other. T2 Trainspotting was previously published as Porno.

Metagaming

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Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 413 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.