Evaluating Children's Interactive Products

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Author :
Publisher : Elsevier
ISBN 13 : 9780080558257
Total Pages : 400 pages
Book Rating : 4.5/5 (582 download)

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Book Synopsis Evaluating Children's Interactive Products by : Panos Markopoulos

Download or read book Evaluating Children's Interactive Products written by Panos Markopoulos and published by Elsevier. This book was released on 2008-05-24 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. * Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology. * Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

Mobile Technology for Children

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780080954097
Total Pages : 408 pages
Book Rating : 4.9/5 (54 download)

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Book Synopsis Mobile Technology for Children by : Allison Druin

Download or read book Mobile Technology for Children written by Allison Druin and published by Morgan Kaufmann. This book was released on 2009-03-16 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. *First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning *Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF *Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference

Human-Computer Interaction. Interaction Platforms and Techniques

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Author :
Publisher : Springer
ISBN 13 : 3540731075
Total Pages : 1256 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Human-Computer Interaction. Interaction Platforms and Techniques by : Julie A. Jacko

Download or read book Human-Computer Interaction. Interaction Platforms and Techniques written by Julie A. Jacko and published by Springer. This book was released on 2007-08-23 with total page 1256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.

Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use

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Publisher : IGI Global
ISBN 13 : 1466601957
Total Pages : 341 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use by : Lumsden, Joanna

Download or read book Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use written by Lumsden, Joanna and published by IGI Global. This book was released on 2012-02-29 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book focuses on human-computer interaction related to the innovation and research in the design, evaluation, and use of innovative handheld, mobile, and wearable technologies in order to broaden the overall body of knowledge regarding such issue"--Provided by publisher.

Games User Research

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Publisher : CRC Press
ISBN 13 : 1498706428
Total Pages : 311 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Games User Research by : Miguel Angel Garcia-Ruiz

Download or read book Games User Research written by Miguel Angel Garcia-Ruiz and published by CRC Press. This book was released on 2017-12-19 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Human-Computer Interaction – INTERACT 2005

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Publisher : Springer
ISBN 13 : 3540317228
Total Pages : 1158 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2005 by : Maria Francesca Costabile

Download or read book Human-Computer Interaction – INTERACT 2005 written by Maria Francesca Costabile and published by Springer. This book was released on 2005-09-28 with total page 1158 pages. Available in PDF, EPUB and Kindle. Book excerpt: We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes...we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N° 4, pp. 27-31. Editors’ Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.

The Wiley Handbook of Human Computer Interaction Set

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118977262
Total Pages : 1040 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis The Wiley Handbook of Human Computer Interaction Set by : Kent Norman

Download or read book The Wiley Handbook of Human Computer Interaction Set written by Kent Norman and published by John Wiley & Sons. This book was released on 2017-12-28 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful, so the field of human-computer interaction has responded with more sophisticated theories and methodologies. Bringing these developments together, The Wiley Handbook of Human-Computer Interaction explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.

Architectural Robotics

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Publisher : MIT Press
ISBN 13 : 026203395X
Total Pages : 279 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Architectural Robotics by : Keith Evan Green

Download or read book Architectural Robotics written by Keith Evan Green and published by MIT Press. This book was released on 2016-02-12 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a built environment that is robotic and interactive becomes an apt home to our restless, dynamic, and increasingly digital society. The relationship of humans to computers can no longer be represented as one person in a chair and one computer on a desk. Today computing finds its way into our pockets, our cars, our appliances; it is ubiquitous—an inescapable part of our everyday lives. Computing is even expanding beyond our devices; sensors, microcontrollers, and actuators are increasingly embedded into the built environment. In Architectural Robotics, Keith Evan Green looks toward the next frontier in computing: interactive, partly intelligent, meticulously designed physical environments. Green examines how these “architectural robotic” systems will support and augment us at work, school, and home, as we roam, interconnect, and age. Green tells the stories of three projects from his research lab that exemplify the reconfigurable, distributed, and transfigurable environments of architectural robotics. The Animated Work Environment is a robotic work environment of shape-shifting physical space that responds dynamically to the working life of the people within it; home+ is a suite of networked, distributed “robotic furnishings” integrated into existing domestic and healthcare environments; and LIT ROOM offers a simulated environment in which the physical space of a room merges with the imaginary space of a book, becoming “a portal to elsewhere.” How far beyond workstations, furniture, and rooms can the environments of architectural robotics stretch? Green imagines scaled-up neighborhoods, villages, and metropolises composed of physical bits, digital bytes, living things, and their hybrids. Not global but local, architectural robotics grounds computing in a capacious cyber-physical home.

Recent Advances in Information Systems and Technologies

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Publisher : Springer
ISBN 13 : 3319565389
Total Pages : 1054 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Recent Advances in Information Systems and Technologies by : Álvaro Rocha

Download or read book Recent Advances in Information Systems and Technologies written by Álvaro Rocha and published by Springer. This book was released on 2017-03-28 with total page 1054 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of papers from the 2017 World Conference on Information Systems and Technologies (WorldCIST'17), held between the 11st and 13th of April 2017 at Porto Santo Island, Madeira, Portugal. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges involved in modern Information Systems and Technologies research, together with technological developments and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Software and Systems Modeling; Software Systems, Architectures, Applications and Tools; Multimedia Systems and Applications; Computer Networks, Mobility and Pervasive Systems; Intelligent and Decision Support Systems; Big Data Analytics and Applications; Human–Computer Interaction; Ethics, Computers & Security; Health Informatics; Information Technologies in Education; and Information Technologies in Radiocommunications.

Evaluating Websites and Web Services: Interdisciplinary Perspectives on User Satisfaction

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Author :
Publisher : IGI Global
ISBN 13 : 146665130X
Total Pages : 354 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Evaluating Websites and Web Services: Interdisciplinary Perspectives on User Satisfaction by : Yannacopoulos, Denis

Download or read book Evaluating Websites and Web Services: Interdisciplinary Perspectives on User Satisfaction written by Yannacopoulos, Denis and published by IGI Global. This book was released on 2014-02-28 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pervasiveness of the Internet has had a significant impact on global politics, economics, and culture. To create a truly effective product in such a saturated digital environment, developers must study what has come before and how they can utilize existing tools to even greater effect. Evaluating Websites and Web Services: Interdisciplinary Perspectives on User Satisfaction explores some of the various approaches to the study and assessment of Internet technologies, providing scholars, researchers, developers, and professionals with critical knowledge and an interdisciplinary perspective on e-services in a variety of functional areas, from government and commerce to social media and education.

Handbook of Usability and User-Experience

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Publisher : CRC Press
ISBN 13 : 1000436527
Total Pages : 380 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Handbook of Usability and User-Experience by : Marcelo M. Soares

Download or read book Handbook of Usability and User-Experience written by Marcelo M. Soares and published by CRC Press. This book was released on 2022-04-25 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Usability and User Experience: Methods and Techniques is concerned with emerging usability and user experience in design concepts, theories and applications of human factors knowledge focusing on the discovery, design and understanding of human interaction and usability issues with products and systems for their improvement. This volume presents methods and techniques to design products, systems and environments with good usability, accessibility and user satisfaction. It introduces the concepts of usability and its association with user experience, and discusses methods and models for usability and UX. It also introduces relevant cognitive, cultural, social and experiential individual differences, which are essential for understanding, measuring and utilizing these differences in the study of usability and interaction design. In addition, the book discusses the use of usability assessment to improve healthcare, the relationship between usability and user experience in the built environment, the state-of-the-art review of usability and UX in the digital world, usability and UX in the current context, and emerging technologies. We hope that this first of two volumes will be helpful to a large number of professionals, students and practitioners who strive to incorporate usability and user experience principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and user experience knowledge to improve the quality, effectiveness and efficiency of consumer products, systems and environments in which we live.

Building Research Design in Education

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350019526
Total Pages : 288 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Building Research Design in Education by : Lorna Hamilton

Download or read book Building Research Design in Education written by Lorna Hamilton and published by Bloomsbury Publishing. This book was released on 2018-06-14 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building Research Design in Education provides insights into the ways in which foundational knowledge of research and research processes can be applied in order to build rigorous research design. If your research is to have meaning and value, this text will enable you to make informed choices and decisions about your design, bearing in mind the complex ideas and theoretical framing needed to underpin it. Drawing on the research expertise of the contributors, this text initially introduces the foundations for differing ideas around epistemology and ontology, then splits into four parts looking at quantitative, qualitative and mixed methods research approaches as well as other possibilities for research, including newer or emerging forms of research. Throughout, good research design is shown as taking many shapes with its premise always being rooted in a clear understanding of what is known and what is knowable according to the researcher's world view, in harmony with epistemological and ontological roots. Chapters include learning activities, case examples of international research, essential reading, as well as further advanced reading suggestions, and online resources with additional exemplars and activities. This book is for the advanced student who already has an insight into the basics of research and is wanting to ensure a robust approach to research construction and reflection.

Human-Computer Interaction – INTERACT 2023

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Author :
Publisher : Springer Nature
ISBN 13 : 303142283X
Total Pages : 665 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2023 by : José Abdelnour Nocera

Download or read book Human-Computer Interaction – INTERACT 2023 written by José Abdelnour Nocera and published by Springer Nature. This book was released on 2023-09-25 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.

Human-Computer Interaction. Design and User Experience

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Author :
Publisher : Springer Nature
ISBN 13 : 3030490599
Total Pages : 736 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Human-Computer Interaction. Design and User Experience by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Design and User Experience written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Intelligent Technologies for Interactive Entertainment

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Publisher : Springer Science & Business Media
ISBN 13 : 3642023150
Total Pages : 277 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Intelligent Technologies for Interactive Entertainment by : Anton Nijholt

Download or read book Intelligent Technologies for Interactive Entertainment written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2009-05-27 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

Interactivity, Game Creation, Design, Learning, and Innovation

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Publisher : Springer
ISBN 13 : 331955834X
Total Pages : 324 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony L. Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2017-03-17 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Design, User Experience, and Usability: Interactive Experience Design

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Author :
Publisher : Springer
ISBN 13 : 3319208896
Total Pages : 708 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Design, User Experience, and Usability: Interactive Experience Design by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Interactive Experience Design written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.