Festivals and Edutainment

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000965767
Total Pages : 247 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Festivals and Edutainment by : Giulia Rossetti

Download or read book Festivals and Edutainment written by Giulia Rossetti and published by Taylor & Francis. This book was released on 2023-09-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the first collection of studies to explore the use of edutainment within festival experiences, this book extends current knowledge and understanding of festival experiences. Relying on a series of international case studies, this book offers readers unique and important insights that emphasise the benefit of edutainment activities for enhanced audience learning, engagement, and festival satisfaction. Although there is an ample amount of studies concerning festival experiences, as well as the use of edutainment within tourism, few have explored the use of edutainment within festival experiences. This oversight has created a lack in knowledge and understanding, despite the clear benefits of enjoyable learning experiences - edutainment. Moreover, it has created a gap between academia and practice, as the contributing authors have demonstrated, festivals are utilising edutainment to enhance their audience experience, yet scholars have failed to acknowledge this. In response to this oversight, the editors have assembled a carefully curated collection of chapters that include a wide range of international case studies, from science and food festivals to heritage and dark festivals. Through a variety of methodologies and methods, including interviews, observations, databases, netnography, and social media analysis in both face-to-face and digital interactions involving the festival participants, organisers, and other relevant stakeholders, the contributing authors have provided a well-rounded global perspective on how edutainment is applied within festival experiences. This book is valuable for scholars, festival organisers, policy makers and students interested in or studying festivals, events, edutainment and/or experience design. Other tourism industry scholars, professionals and students of, for example, visitor attractions, museums, theatre and hospitality services, may also find this book of value considering their established use of edutainment within their sectors.

Serious Games and Edutainment Applications

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Author :
Publisher : Springer
ISBN 13 : 3319516450
Total Pages : 694 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Transactions on Edutainment III

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Author :
Publisher : Springer
ISBN 13 : 3642112455
Total Pages : 284 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment III by : Maiga Chang

Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer. This book was released on 2010-01-07 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.

Transactions on Edutainment I

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Author :
Publisher : Springer
ISBN 13 : 3540697446
Total Pages : 315 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer. This book was released on 2008-06-26 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Beyond Edutainment: Exploring the Educational Potential of Computer Games

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Author :
Publisher : Lulu.com
ISBN 13 : 1446768651
Total Pages : 210 pages
Book Rating : 4.4/5 (467 download)

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Book Synopsis Beyond Edutainment: Exploring the Educational Potential of Computer Games by : Simon Egenfeldt-Nielsen

Download or read book Beyond Edutainment: Exploring the Educational Potential of Computer Games written by Simon Egenfeldt-Nielsen and published by Lulu.com. This book was released on 2011-01-25 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

Edutainment Therapy

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Author :
Publisher : AuthorHouse
ISBN 13 : 1524600660
Total Pages : 72 pages
Book Rating : 4.5/5 (246 download)

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Book Synopsis Edutainment Therapy by : Conroy B. Wilson

Download or read book Edutainment Therapy written by Conroy B. Wilson and published by AuthorHouse. This book was released on 2017-04-11 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: We believe that this book will have an extended lifespan, not on your bookshelf but in your workbag. It is an extremely useful tool, which can support social interventions, as well as school and community projects. We have used language that everyone should understand with the hope that the book will be useful to community activists with strong interest in using the empowerment and behaviour change strategies of Edutainment Therapy to explore various cultural approaches - theatre, music, dance and drama (the performing arts); behaviour change and communications strategies and to make an impact on individuals in various groups and communities. Anyone interested in social work or counselling may take up this book and, with serious application of the principles, ideas, techniques and practices, make a difference.

Transactions on Edutainment IX

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Author :
Publisher : Springer
ISBN 13 : 364237042X
Total Pages : 309 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Transactions on Edutainment IX by : Zhigeng Pan

Download or read book Transactions on Edutainment IX written by Zhigeng Pan and published by Springer. This book was released on 2013-03-02 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Transactions on Edutainment XVI

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Author :
Publisher : Springer Nature
ISBN 13 : 366261510X
Total Pages : 294 pages
Book Rating : 4.6/5 (626 download)

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Book Synopsis Transactions on Edutainment XVI by : Zhigeng Pan

Download or read book Transactions on Edutainment XVI written by Zhigeng Pan and published by Springer Nature. This book was released on 2020-04-11 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Transactions on Edutainment II

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642032702
Total Pages : 323 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Transactions on Edutainment II by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment II written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Unleashing the Power of Play: Gamification and Edutainment for EFL Learners

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Author :
Publisher : Pen Fighters
ISBN 13 : 6238822562
Total Pages : 92 pages
Book Rating : 4.2/5 (388 download)

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Book Synopsis Unleashing the Power of Play: Gamification and Edutainment for EFL Learners by : Bambang Eko Siagianto

Download or read book Unleashing the Power of Play: Gamification and Edutainment for EFL Learners written by Bambang Eko Siagianto and published by Pen Fighters. This book was released on with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a revolutionary approach: harnessing the power of gamification and edutainment to make EFL learning fun, interactive, and effective. Here, you’ll discover a treasure trove of ideas, from transforming vocabulary building into a thrilling quest to practicing grammar through collaborative game challenges. Whether you’re a seasoned educator or just starting your journey in teaching EFL, this book is for you. We’ll delve into the principles of gamification and explore a variety of engaging activities that cater to different learning styles and age groups. You’ll learn how to integrate games seamlessly into your curriculum, design your own games for specific learning objectives, and leverage technology to create immersive learning experiences.

Transactions on Edutainment XII

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Author :
Publisher : Springer
ISBN 13 : 3662505444
Total Pages : 220 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Transactions on Edutainment XII by : Zhigeng Pan

Download or read book Transactions on Edutainment XII written by Zhigeng Pan and published by Springer. This book was released on 2016-05-10 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Transactions on Edutainment IV

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642144837
Total Pages : 287 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment IV by : Zhigeng Pan

Download or read book Transactions on Edutainment IV written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Transactions on Edutainment V

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642184510
Total Pages : 280 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment V by : Zhigeng Pan

Download or read book Transactions on Edutainment V written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-02-10 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal sub-line is a forum both for stimulating and disseminating cutting-edge material on the full spectrum of edutainment genres including game-based learning and VR-based education. It covers technical aspects from graphics and AI to systems design.

Transactions on Edutainment VIII

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Author :
Publisher : Springer
ISBN 13 : 3642314392
Total Pages : 286 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Transactions on Edutainment VIII by : Maiga Chang

Download or read book Transactions on Edutainment VIII written by Maiga Chang and published by Springer. This book was released on 2012-06-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

EMS Edutainment Wordfinds: Collection 1

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Author :
Publisher : Lulu.com
ISBN 13 : 1257119427
Total Pages : 94 pages
Book Rating : 4.2/5 (571 download)

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Book Synopsis EMS Edutainment Wordfinds: Collection 1 by : James Rucks

Download or read book EMS Edutainment Wordfinds: Collection 1 written by James Rucks and published by Lulu.com. This book was released on 2011-09 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of EMS related wordfinds. While it is intended for EMS providers that enjoy word puzzles, it's also useful to EMT students that would like a more enjoyable way to review course material. It includes a glossary of terms for easy reference.

Transactions on Edutainment VI

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Author :
Publisher : Springer
ISBN 13 : 3642226396
Total Pages : 275 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Transactions on Edutainment VI by : Zhigeng Pan

Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Transactions on Edutainment XV

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Author :
Publisher : Springer
ISBN 13 : 3662593513
Total Pages : 275 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Transactions on Edutainment XV by : Zhigeng Pan

Download or read book Transactions on Edutainment XV written by Zhigeng Pan and published by Springer. This book was released on 2019-04-26 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.