Digital Creature Rigging

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Author :
Publisher : CRC Press
ISBN 13 : 1136146148
Total Pages : 433 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Digital Creature Rigging by : Stewart Jones

Download or read book Digital Creature Rigging written by Stewart Jones and published by CRC Press. This book was released on 2012-12-13 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.

Digital Creature Rigging

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113614613X
Total Pages : 434 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Digital Creature Rigging by : Stewart Jones

Download or read book Digital Creature Rigging written by Stewart Jones and published by Taylor & Francis. This book was released on 2012-12-13 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.

Digital Creature Rigging

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Author :
Publisher : CRC Press
ISBN 13 : 1351360442
Total Pages : 244 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Digital Creature Rigging by : Stewart Jones

Download or read book Digital Creature Rigging written by Stewart Jones and published by CRC Press. This book was released on 2019-05-20 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed.

Digital Creature Rigging

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Digital Creature Rigging by : Stewart Jones

Download or read book Digital Creature Rigging written by Stewart Jones and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book

Digital Creature Rigging

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Author :
Publisher : CRC Press
ISBN 13 : 1351360450
Total Pages : 160 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Digital Creature Rigging by : Stewart Jones

Download or read book Digital Creature Rigging written by Stewart Jones and published by CRC Press. This book was released on 2019-05-20 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed.

Inspired 3D Advanced Rigging and Deformations

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 350 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Inspired 3D Advanced Rigging and Deformations by : Brad Clark

Download or read book Inspired 3D Advanced Rigging and Deformations written by Brad Clark and published by Course Technology. This book was released on 2005 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.

Rig it Right!

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240820797
Total Pages : 304 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Rig it Right! by : Tina O'Hailey

Download or read book Rig it Right! written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2013 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.

Rigging for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1317802942
Total Pages : 376 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Rigging for Games by : Eyal Assaf

Download or read book Rigging for Games written by Eyal Assaf and published by CRC Press. This book was released on 2015-11-19 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

Maya Techniques

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Author :
Publisher : Sybex
ISBN 13 : 9781897177044
Total Pages : 244 pages
Book Rating : 4.1/5 (77 download)

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Book Synopsis Maya Techniques by : Alias Learning Tools

Download or read book Maya Techniques written by Alias Learning Tools and published by Sybex. This book was released on 2006-03-13 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files

Blender 2.5 Character Animation Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 184951321X
Total Pages : 438 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Blender 2.5 Character Animation Cookbook by : Virgilio Vasconcelos

Download or read book Blender 2.5 Character Animation Cookbook written by Virgilio Vasconcelos and published by Packt Publishing Ltd. This book was released on 2011-06-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.

Digital Modeling

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Author :
Publisher : New Riders
ISBN 13 : 0321712641
Total Pages : 548 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Digital Modeling by : William Vaughan

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

The Art of Rigging

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Author :
Publisher :
ISBN 13 :
Total Pages : 253 pages
Book Rating : 4.:/5 (856 download)

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Book Synopsis The Art of Rigging by : Kiaran Ritchie

Download or read book The Art of Rigging written by Kiaran Ritchie and published by . This book was released on 2005 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Maya Hyper-Realistic Creature Creation, with DVD

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Author :
Publisher : Sybex
ISBN 13 : 9781897177488
Total Pages : 0 pages
Book Rating : 4.1/5 (774 download)

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Book Synopsis Maya Hyper-Realistic Creature Creation, with DVD by : Autodesk Maya Press

Download or read book Maya Hyper-Realistic Creature Creation, with DVD written by Autodesk Maya Press and published by Sybex. This book was released on 2008-05-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.

Tradigital Maya

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0123852226
Total Pages : 570 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Tradigital Maya by : Lee Montgomery

Download or read book Tradigital Maya written by Lee Montgomery and published by Taylor & Francis. This book was released on 2012 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.

ZBrush Character Creation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118037065
Total Pages : 808 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis ZBrush Character Creation by : Scott Spencer

Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.

Stop Staring

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 078215171X
Total Pages : 367 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: "No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does." —TIEM Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation. Mastering the Face Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: Understanding how the whole face affects expression Learning visimes and lip sync techniques Constructing a mouth and mouth keys Building emotion through the eyes and brows Building interfaces to easily connect and control your models Skeletal setup, weighting, and rigging Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Character Creation

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Author :
Publisher : New Riders
ISBN 13 : 0132798239
Total Pages : 385 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.