Cross-platform GUI Programming with WxWidgets

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Publisher : Prentice Hall
ISBN 13 : 9780131473812
Total Pages : 700 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis Cross-platform GUI Programming with WxWidgets by : Julian Smart

Download or read book Cross-platform GUI Programming with WxWidgets written by Julian Smart and published by Prentice Hall. This book was released on 2006 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how to use wxWidgets, an open-source C++ API, to write GUI applications.

Cross-Platform GUI Programming with WxWidgets

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Publisher :
ISBN 13 : 9788131751442
Total Pages : 744 pages
Book Rating : 4.7/5 (514 download)

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Book Synopsis Cross-Platform GUI Programming with WxWidgets by : Julian Smart

Download or read book Cross-Platform GUI Programming with WxWidgets written by Julian Smart and published by . This book was released on 2005 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it." -Mitch Kapor, founder of Lotus Software and the Open Source Applications Foundation Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, Unix, Mac OS X, and even Pocket PC Master wxWidgets from start to finish-even if you've never built GUI applications before Leverage advanced wxWidgets capabilities: networking, multithreading, streaming, and more CD-ROM: library of development tools, source code, and sample applications Foreword by Mitch Kapor, founder, Lotus Development and Open Source Application Foundation wxWidgets is an easy-to-use, open source C++ API for writing GUI applications that run on Windows, Linux, Unix, Mac OS X, and even Pocket PC-supporting each platform's native look and feel with virtually no additional coding. Now, its creator and two leading developers teach you all you need to know to write robust cross-platform software with wxWidgets. This book covers everything from dialog boxes to drag-and-drop, from networking to multithreading. It includes all the tools and code you need to get great results, fast. From AMD to AOL, Lockheed Martin to Xerox, world-class developers are using wxWidgets to save money, increase efficiency, and reach new markets. With this book, you can, too. wxWidgets quickstart: event/input handling, window layouts, drawing, printing, dialogs, and more Working with window classes, from simple to advanced Memory management, debugging, error checking, internationalization, and other advanced topics Includes extensive code samples for Windows, Linux (GTK+), and Mac OS X About the CD-ROM The CD-ROM contains all of the source code from the book; wxWidgets distributions for Windows, Linux, Unix, Mac OS X, and other platforms; the wxWidgets reference guide; and development tools including the OpenWatcom C++ compiler, the poEdit translation helper, and the DialogBlocks user interface builder. © Copyright Pearson Education. All rights reserved.

C++ GUI Programming with Qt4

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Author :
Publisher : Pearson Education
ISBN 13 : 0132703009
Total Pages : 945 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis C++ GUI Programming with Qt4 by : Jasmin Blanchette

Download or read book C++ GUI Programming with Qt4 written by Jasmin Blanchette and published by Pearson Education. This book was released on 2008-02-04 with total page 945 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's OpenGL back-end Includes new chapters on look-and-feel customization and application scripting Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and much more Presents advanced techniques covered in no other book—from creating plugins to interfacing with native APIs Includes a new appendix on Qt Jambi, the new Java version of Qt

Cross-Platform Development in C++

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Author :
Publisher : Pearson Education
ISBN 13 : 0132702185
Total Pages : 653 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Cross-Platform Development in C++ by : Syd Logan

Download or read book Cross-Platform Development in C++ written by Syd Logan and published by Pearson Education. This book was released on 2007-11-27 with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards-based APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) Establishing an effective cross-platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base Thoroughly testing application portability Understanding cross-platform GUI toolkit design with Trixul

C++ Reactive Programming

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788624246
Total Pages : 340 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis C++ Reactive Programming by : Praseed Pai

Download or read book C++ Reactive Programming written by Praseed Pai and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to implement the reactive programming paradigm with C++ and build asynchronous and concurrent applications Key Features Efficiently exploit concurrency and parallelism in your programs Use the Functional Reactive programming model to structure programs Understand reactive GUI programming to make your own applications using Qt Book Description Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17). What you will learn Understand language-level concurrency in C++ Explore advanced C++ programming for the FRP Uncover the RxCpp library and its programming model Mix the FP and OOP constructs in C++ 17 to write well-structured programs Master reactive microservices in C++ Create custom operators for RxCpp Learn advanced stream processing and error handling Who this book is for If you’re a C++ developer interested in using reactive programming to build asynchronous and concurrent applications, you’ll find this book extremely useful. This book doesn’t assume any previous knowledge of reactive programming.

Cross-Platform Development with Qt 6 and Modern C++

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800208855
Total Pages : 442 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Cross-Platform Development with Qt 6 and Modern C++ by : Nibedit Dey

Download or read book Cross-Platform Development with Qt 6 and Modern C++ written by Nibedit Dey and published by Packt Publishing Ltd. This book was released on 2021-06-25 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhance your cross-platform programming abilities with the powerful features and capabilities of Qt 6 Key Features Leverage Qt and C++ capabilities to create modern, cross-platform applications that can run on a wide variety of software applications Explore what’s new in Qt 6 and understand core concepts in depth Build professional customized GUI applications with the help of Qt Creator Book DescriptionQt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.What you will learn Write cross-platform code using the Qt framework to create interactive applications Build a desktop application using Qt Widgets Create a touch-friendly user interface with Qt Quick Develop a mobile application using Qt and deploy it on different platforms Get to grips with Model/View programming with Qt Widgets and Qt Quick Discover Qt’s graphics framework and add animations to your user interface Write test cases using the Qt Test framework and debug code Build a translation-aware application Follow best practices in Qt to write high-performance code Who this book is for This book is for application developers who want to use C++ and Qt to create modern, responsive applications that can be deployed to multiple operating systems such as Microsoft Windows, Apple macOS, and Linux desktop platforms. Although no prior knowledge of Qt is expected, beginner-level knowledge of the C++ programming language and object-oriented programming system (OOPs) concepts will be helpful.

Learn Blockchain Programming with JavaScript

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789614848
Total Pages : 245 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Learn Blockchain Programming with JavaScript by : Eric Traub

Download or read book Learn Blockchain Programming with JavaScript written by Eric Traub and published by Packt Publishing Ltd. This book was released on 2018-11-30 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the essentials of blockchain technology with JavaScript to develop highly secure bitcoin-like applications Key FeaturesDevelop bitcoin and blockchain-based cryptocurrencies using JavaScriptCreate secure and high-performant blockchain networksBuild custom APIs and decentralized networks to host blockchain applicationsBook Description Learn Blockchain Programming with JavaScript begins by giving you a clear understanding of what blockchain technology is. You’ll then set up an environment to build your very own blockchain and you’ll add various functionalities to it. By adding functionalities to your blockchain such as the ability to mine new blocks, create transactions, and secure your blockchain through a proof-of-work you’ll gain an in-depth understanding of how blockchain technology functions. As you make your way through the chapters, you’ll learn how to build an API server to interact with your blockchain and how to host your blockchain on a decentralized network. You’ll also build a consensus algorithm and use it to verify data and keep the entire blockchain network synchronized. In the concluding chapters, you’ll finish building your blockchain prototype and gain a thorough understanding of why blockchain technology is so secure and valuable. By the end of this book, you'll understand how decentralized blockchain networks function and why decentralization is such an important feature for securing a blockchain. What you will learnGain an in-depth understanding of blockchain and the environment setupCreate your very own decentralized blockchain network from scratchBuild and test the various endpoints necessary to create a decentralized networkLearn about proof-of-work and the hashing algorithm used to secure dataMine new blocks, create new transactions, and store the transactions in blocksExplore the consensus algorithm and use it to synchronize the blockchain networkWho this book is for Learn Blockchain Programming with JavaScript is for JavaScript developers who wish to learn about blockchain programming or build their own blockchain using JavaScript frameworks.

Building Microservices with Go

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786469790
Total Pages : 354 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Building Microservices with Go by : Nic Jackson

Download or read book Building Microservices with Go written by Nic Jackson and published by Packt Publishing Ltd. This book was released on 2017-07-27 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your one-stop guide to the common patterns and practices, showing you how to apply these using the Go programming language About This Book This short, concise, and practical guide is packed with real-world examples of building microservices with Go It is easy to read and will benefit smaller teams who want to extend the functionality of their existing systems Using this practical approach will save your money in terms of maintaining a monolithic architecture and demonstrate capabilities in ease of use Who This Book Is For You should have a working knowledge of programming in Go, including writing and compiling basic applications. However, no knowledge of RESTful architecture, microservices, or web services is expected. If you are looking to apply techniques to your own projects, taking your first steps into microservice architecture, this book is for you. What You Will Learn Plan a microservice architecture and design a microservice Write a microservice with a RESTful API and a database Understand the common idioms and common patterns in microservices architecture Leverage tools and automation that helps microservices become horizontally scalable Get a grounding in containerization with Docker and Docker-Compose, which will greatly accelerate your development lifecycle Manage and secure Microservices at scale with monitoring, logging, service discovery, and automation Test microservices and integrate API tests in Go In Detail Microservice architecture is sweeping the world as the de facto pattern to build web-based applications. Golang is a language particularly well suited to building them. Its strong community, encouragement of idiomatic style, and statically-linked binary artifacts make integrating it with other technologies and managing microservices at scale consistent and intuitive. This book will teach you the common patterns and practices, showing you how to apply these using the Go programming language. It will teach you the fundamental concepts of architectural design and RESTful communication, and show you patterns that provide manageable code that is supportable in development and at scale in production. We will provide you with examples on how to put these concepts and patterns into practice with Go. Whether you are planning a new application or working in an existing monolith, this book will explain and illustrate with practical examples how teams of all sizes can start solving problems with microservices. It will help you understand Docker and Docker-Compose and how it can be used to isolate microservice dependencies and build environments. We finish off by showing you various techniques to monitor, test, and secure your microservices. By the end, you will know the benefits of system resilience of a microservice and the advantages of Go stack. Style and approach The step-by-step tutorial focuses on building microservices. Each chapter expands upon the previous one, teaching you the main skills and techniques required to be a successful microservice practitioner.

Introduction to Design Patterns in C++ with Qt

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Publisher : Prentice Hall
ISBN 13 : 0132851636
Total Pages : 854 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis Introduction to Design Patterns in C++ with Qt by : Alan Ezust

Download or read book Introduction to Design Patterns in C++ with Qt written by Alan Ezust and published by Prentice Hall. This book was released on 2011-08-29 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master C++ “The Qt Way” with Modern Design Patterns and Efficient Reuse This fully updated, classroom-tested book teaches C++ “The Qt Way,” emphasizing design patterns and efficient reuse. Readers will master both the C++ language and Qt libraries, as they learn to develop maintainable software with well-defined code layers and simple, reusable classes and functions. Every chapter of this edition has been improved with new content, better organization, or both. Readers will find extensively revised coverage of QObjects, Reflection, Widgets, Main Windows, Models and Views, Databases, Multi-Threaded Programming, and Reflection. This edition introduces the powerful new Qt Creator IDE; presents new multimedia APIs; and offers extended coverage of Qt Designer and C++ Integration. It has been restructured to help readers start writing software immediately and write robust, effective software sooner. The authors introduce several new design patterns, add many quiz questions and labs, and present more efficient solutions relying on new Qt features and best practices. They also provide an up-to-date C++ reference section and a complete application case study. Master C++ keywords, literals, identifiers, declarations, types, and type conversions. Understand classes and objects, organize them, and describe their interrelationships. Learn consistent programming style and naming rules. Use lists, functions, and other essential techniques. Define inheritance relationships to share code and promote reuse. Learn how code libraries are designed, built, and reused. Work with QObject, the base class underlying much of Qt. Build graphical user interfaces with Qt widgets. Use templates to write generic functions and classes. Master advanced reflective programming techniques. Use the Model-View framework to cleanly separate data and GUI classes. Validate input using regular expressions and other techniques. Parse XML data with SAX, DOM, and QXmlStreamReader. Master today’s most valuable creational and structural design patterns. Create, use, monitor, and debug processes and threads. Access databases with Qt’s SQL classes. Manage memory reliably and efficiently. Understand how to effectively manage QThreads and use QtConcurrent algorithms. Click here to obtain supplementary materials for this book.

Encyclopedia of Graphics File Formats

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Author :
Publisher : O'Reilly Media
ISBN 13 :
Total Pages : 946 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Encyclopedia of Graphics File Formats by : James D. Murray

Download or read book Encyclopedia of Graphics File Formats written by James D. Murray and published by O'Reilly Media. This book was released on 1994 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.

Advanced Guide to Python 3 Programming

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Author :
Publisher : Springer Nature
ISBN 13 : 3031403363
Total Pages : 638 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Advanced Guide to Python 3 Programming by : John Hunt

Download or read book Advanced Guide to Python 3 Programming written by John Hunt and published by Springer Nature. This book was released on 2023-11-02 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.

C++ GUI Programming with Qt3

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 9780131240728
Total Pages : 468 pages
Book Rating : 4.2/5 (47 download)

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Book Synopsis C++ GUI Programming with Qt3 by : Jasmin Blanchette

Download or read book C++ GUI Programming with Qt3 written by Jasmin Blanchette and published by Prentice Hall Professional. This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Straight from Trolltech, this book covers all one needs to build industrial-strength applications with Qt 3.2.x and C++--applications that run natively on Windows, Linux/UNIX, Mac OS X, and embedded Linux with no source code changes. Includes a CD with the Qt 3.2 toolset and Borland C++ compilers--including a noncommercial Qt 3.2 for Windows available nowhere else.

Rapid GUI Programming with Python and Qt

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Author :
Publisher : Pearson Education
ISBN 13 : 0132703068
Total Pages : 763 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Rapid GUI Programming with Python and Qt by : Mark Summerfield

Download or read book Rapid GUI Programming with Python and Qt written by Mark Summerfield and published by Pearson Education. This book was released on 2007-10-18 with total page 763 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development. With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples–all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.

Advanced Linux Programming

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Author :
Publisher : Sams Publishing
ISBN 13 : 0672333627
Total Pages : 543 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Advanced Linux Programming by : CodeSourcery LLC

Download or read book Advanced Linux Programming written by CodeSourcery LLC and published by Sams Publishing. This book was released on 2001-06-11 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Advanced Linux Programming is divided into two parts. The first covers generic UNIX system services, but with a particular eye towards Linux specific information. This portion of the book will be of use even to advanced programmers who have worked with other Linux systems since it will cover Linux specific details and differences. For programmers without UNIX experience, it will be even more valuable. The second section covers material that is entirely Linux specific. These are truly advanced topics, and are the techniques that the gurus use to build great applications. While this book will focus mostly on the Application Programming Interface (API) provided by the Linux kernel and the C library, a preliminary introduction to the development tools available will allow all who purchase the book to make immediate use of Linux.

Foundations of GTK+ Development

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Author :
Publisher : Apress
ISBN 13 : 1430203862
Total Pages : 639 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundations of GTK+ Development by : Andrew Krause

Download or read book Foundations of GTK+ Development written by Andrew Krause and published by Apress. This book was released on 2007-09-09 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are only two mainstream solutions for building the graphical interface of Linux-based desktop applications, and GTK+ (GIMP Toolkit) is one of them. It is a necessary technology for all Linux programmers. This book guides the reader through the complexities of GTK+, laying the groundwork that allows the reader to make the leap from novice to professional. Beginning with an overview of key topics such as widget choice, placement, and behavior, readers move on to learn about more advanced issues. Replete with real-world examples, the developer can quickly take advantages of the concepts presented within to begin building his own projects.

SFML Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696853
Total Pages : 442 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis SFML Game Development by : Jan Haller

Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Cocoa Programming for Mac OS X

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 488 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Cocoa Programming for Mac OS X by : Aaron Hillegass

Download or read book Cocoa Programming for Mac OS X written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2004 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.