Game Character Development

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781598634655
Total Pages : 0 pages
Book Rating : 4.6/5 (346 download)

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Book Synopsis Game Character Development by : Antony Ward

Download or read book Game Character Development written by Antony Ward and published by Muska/Lipman. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.

Game Character Creation with Blender and Unity

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

How to Make Capcom Fighting Characters

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Author :
Publisher : Udon Entertainment
ISBN 13 : 9781772941364
Total Pages : 0 pages
Book Rating : 4.9/5 (413 download)

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Book Synopsis How to Make Capcom Fighting Characters by : Capcom

Download or read book How to Make Capcom Fighting Characters written by Capcom and published by Udon Entertainment. This book was released on 2020-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.

Power Rangers RPG Core Book

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Author :
Publisher :
ISBN 13 : 9781736884317
Total Pages : 0 pages
Book Rating : 4.8/5 (843 download)

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Book Synopsis Power Rangers RPG Core Book by : Bryan C.P. Steele

Download or read book Power Rangers RPG Core Book written by Bryan C.P. Steele and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Character Design Complete

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Better Game Characters by Design

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Author :
Publisher : CRC Press
ISBN 13 : 1000688860
Total Pages : 443 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Better Game Characters by Design by : Katherine Isbister

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Virtual Character Design for Games and Interactive Media

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Author :
Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 248 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Fallout Wasteland Warfare Roleplaying Game Licensed, Full Color, Hardback

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Author :
Publisher : Modiphius
ISBN 13 : 9781912743278
Total Pages : 137 pages
Book Rating : 4.7/5 (432 download)

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Book Synopsis Fallout Wasteland Warfare Roleplaying Game Licensed, Full Color, Hardback by : Modiphius

Download or read book Fallout Wasteland Warfare Roleplaying Game Licensed, Full Color, Hardback written by Modiphius and published by Modiphius. This book was released on 2019-08-27 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame​ experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes: Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game. Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout universe. Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures! Interact with familiar characters and creatures drawn from the world of Fallout. Background on the locations and factions that players can encounter. 3 free adventures in a linked campaign or for use as one-shot missions to support GM's. Guidance for players to build their settlement as a base of operations. Advice and tools to help GM's create and run exciting new adventures in the Fallout universe. Every copy of the Fallout: Wasteland Warfare Roleplaying Game Expansion will come with a printed code to get you a set of free downloadable files: PDF copy of the rulebook, Character cards from Fallout: Wasteland Warfare, Weapon cards from Fallout: Wasteland Warfare, Character Archetype cards, Character Playmat. Can be played as a standalone product using free downloadable cards and a set of the Fallout: Wasteland Warfare Dice (MUH051279) sold separately. Made in the UK.

Wanderhome

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Publisher :
ISBN 13 : 9781954097025
Total Pages : pages
Book Rating : 4.0/5 (97 download)

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Book Synopsis Wanderhome by : Jay Dragon

Download or read book Wanderhome written by Jay Dragon and published by . This book was released on 2021-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

How to Be a Gurps GM

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348082
Total Pages : 76 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Creative Character Design

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136129812
Total Pages : 240 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Creative Character Design by : Bryan Tillman

Download or read book Creative Character Design written by Bryan Tillman and published by Taylor & Francis. This book was released on 2012-12-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.

Game Character Animation All in One

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 542 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Animation All in One by : Les Pardew

Download or read book Game Character Animation All in One written by Les Pardew and published by Course Technology. This book was released on 2007 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

Creating a Game Character in Blender

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis Creating a Game Character in Blender by :

Download or read book Creating a Game Character in Blender written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.

Character-Driven Game Design

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Publisher : Taik Books
ISBN 13 : 9526000021
Total Pages : 184 pages
Book Rating : 4.5/5 (26 download)

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Book Synopsis Character-Driven Game Design by : Petri Lankoski

Download or read book Character-Driven Game Design written by Petri Lankoski and published by Taik Books. This book was released on 2011-05 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

GURPS Lite

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Author :
Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis GURPS Lite by : Sean Punch

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Champions Complete

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Publisher :
ISBN 13 : 9781583661451
Total Pages : 242 pages
Book Rating : 4.6/5 (614 download)

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Book Synopsis Champions Complete by : Derek Hiemforth

Download or read book Champions Complete written by Derek Hiemforth and published by . This book was released on 2019-04-05 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.

Creating a Game Character in Blender

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Creating a Game Character in Blender by :

Download or read book Creating a Game Character in Blender written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender's Texture Paint mode.