Character-Driven Game Design

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Publisher : Taik Books
ISBN 13 : 9526000021
Total Pages : 184 pages
Book Rating : 4.5/5 (26 download)

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Book Synopsis Character-Driven Game Design by : Petri Lankoski

Download or read book Character-Driven Game Design written by Petri Lankoski and published by Taik Books. This book was released on 2011-05 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Better Game Characters by Design

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Publisher : CRC Press
ISBN 13 : 1000688860
Total Pages : 443 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Better Game Characters by Design by : Katherine Isbister

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Game Research Methods: An Overview

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Publisher : Lulu.com
ISBN 13 : 1312884738
Total Pages : 374 pages
Book Rating : 4.3/5 (128 download)

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Book Synopsis Game Research Methods: An Overview by : Patri Lankoski

Download or read book Game Research Methods: An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Virtual Character Design for Games and Interactive Media

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Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Game Writing

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501348973
Total Pages : 457 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Game Writing by : Chris Bateman

Download or read book Game Writing written by Chris Bateman and published by Bloomsbury Publishing USA. This book was released on 2021-01-28 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Character Design from the Ground Up

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Publisher : CRC Press
ISBN 13 : 9781138428126
Total Pages : 208 pages
Book Rating : 4.4/5 (281 download)

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Book Synopsis Character Design from the Ground Up by : Kevin Crossley

Download or read book Character Design from the Ground Up written by Kevin Crossley and published by CRC Press. This book was released on 2019-10-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Make your sketches come to life. From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies."--

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 354 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Character Creation with Blender and Unity

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Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Design Dictionary

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Publisher : Walter de Gruyter
ISBN 13 : 376438140X
Total Pages : 450 pages
Book Rating : 4.7/5 (643 download)

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Book Synopsis Design Dictionary by : Michael Erlhoff

Download or read book Design Dictionary written by Michael Erlhoff and published by Walter de Gruyter. This book was released on 2007-12-07 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dictionary provides a stimulating and categorical foundation for a serious international discourse on design. It is a handbook for everyone concerned with design in career or education, who is interested in it, enjoys it, and wishes to understand it. 110 authors from Japan, Austria, England, Germany, Australia, Switzerland, the Netherlands, the United States, and elsewhere have written original articles for this design dictionary. Their cultural differences provide perspectives for a shared understanding of central design categories and communicating about design. The volume includes both the terms in use in current discussions, some of which are still relatively new, as well as classics of design discourse. A practical book, both scholarly and ideal for browsing and reading at leisure.

Character Development and Storytelling for Games

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Publisher : CRC Press
ISBN 13 : 1000782867
Total Pages : 519 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Character Development and Storytelling for Games by : Lee Sheldon

Download or read book Character Development and Storytelling for Games written by Lee Sheldon and published by CRC Press. This book was released on 2022-11-18 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Fundamentals of Game Design

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Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Basics of Game Design

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Publisher : CRC Press
ISBN 13 : 1439867763
Total Pages : 378 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Basics of Game Design by : Michael Moore

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Designing Character-based Console Games

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Publisher :
ISBN 13 : 9781584505211
Total Pages : 570 pages
Book Rating : 4.5/5 (52 download)

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Book Synopsis Designing Character-based Console Games by : Mark Davies

Download or read book Designing Character-based Console Games written by Mark Davies and published by . This book was released on 2007 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's game market more games are developed for the Xbox?, PlayStation?, and Nintendo? systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.

Interactive Storytelling for Video Games

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Publisher : Taylor & Francis
ISBN 13 : 113612733X
Total Pages : 333 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Interactive Storytelling for Video Games by : Josiah Lebowitz

Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2012-09-10 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

3D Character Development Workshop

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Publisher : Mercury Learning and Information
ISBN 13 : 1683921712
Total Pages : 234 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis 3D Character Development Workshop by : Erik Van Horn

Download or read book 3D Character Development Workshop written by Erik Van Horn and published by Mercury Learning and Information. This book was released on 2018-03-06 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

Game Design Deep Dive

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Publisher : CRC Press
ISBN 13 : 1000636437
Total Pages : 164 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Game Design Deep Dive by : Joshua Bycer

Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2022-08-17 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

The Craft and Science of Game Design

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Publisher : CRC Press
ISBN 13 : 1000286754
Total Pages : 122 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis The Craft and Science of Game Design by : Philippe O'Connor

Download or read book The Craft and Science of Game Design written by Philippe O'Connor and published by CRC Press. This book was released on 2020-12-08 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.