Contemporary Developments in Games Teaching

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Author :
Publisher : Routledge
ISBN 13 : 1135101434
Total Pages : 233 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Contemporary Developments in Games Teaching by : Richard Light

Download or read book Contemporary Developments in Games Teaching written by Richard Light and published by Routledge. This book was released on 2013-09-05 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The teaching of games is a central component of any physical education or youth sport programme. Contemporary Developments in Games Teaching brings together leading international researchers and practitioners in physical education and sports coaching to examine new approaches in games teaching and team sport coaching that are player/student-centred and inquiry-based. The book aims to bridge the gap between research and practice by exploring contemporary games teaching from pedagogical, policy and research perspectives. It offers interesting new commentary and research data on well-established models such as Teaching Games for Understanding (TFfU), Game Sense, Play Practice and the Games Concept Approach (GCA), as well as introducing innovative and exciting approaches emerging in East Asia, including Singapore and Japan. Representing the most up-to-date survey of new work in contemporary games teaching around the world, this book is invaluable reading for any student, researcher, in-service teacher or sports coach with an interest in games teaching or physical education.

Digital Games and Language Learning

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350133019
Total Pages : 288 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Digital Games and Language Learning by : Mark Peterson

Download or read book Digital Games and Language Learning written by Mark Peterson and published by Bloomsbury Publishing. This book was released on 2021-03-25 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Gaming the Past

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Author :
Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Digital Games and Language Learning

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Author :
Publisher :
ISBN 13 : 9781350133037
Total Pages : 284 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Digital Games and Language Learning by : Mark Peterson

Download or read book Digital Games and Language Learning written by Mark Peterson and published by . This book was released on 2021 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms"--

Game Sense for Teaching and Coaching

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Author :
Publisher : Routledge
ISBN 13 : 1000364259
Total Pages : 243 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Sense for Teaching and Coaching by : Richard L Light

Download or read book Game Sense for Teaching and Coaching written by Richard L Light and published by Routledge. This book was released on 2021-03-15 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport coaching has grown significantly as an area of research interest with an expanding number of sport coaching programs offered. The past decade or so has also seen significant interest in games-based approaches to coaching and teaching games. On a global level, Game Sense is one of the most recognized athlete-centred approaches for team sports, probably close behind Teaching Games for Understanding. Game Sense for Coaching and Teaching provides an understanding of how an Australian approach to coaching has grown and developed as it has been taken up across the globe. While the focus is on Game Sense, the book also offers insights into how any coaching or physical education (PE) teaching approach changes as it is adapted to different contexts across the world, examining the theoretical, historical and philosophical foundations of sport coaching and teaching in schools. This book is particularly useful for undergraduate and post-graduate sport coaching and PE courses but is also likely to be of interest for all practicing sports coaches or physical education teachers and lecturers.

Exploding the Castle

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Author :
Publisher : IAP
ISBN 13 : 168123937X
Total Pages : 287 pages
Book Rating : 4.6/5 (812 download)

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Book Synopsis Exploding the Castle by : Michael F. Young

Download or read book Exploding the Castle written by Michael F. Young and published by IAP. This book was released on 2017-07-01 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games—or, more specifically, game mechanics and the engagement in joyful learning that they engender—are not only critical for shaping online and classroom instruction but also the evolution of schooling as a whole. Likewise, it will involve a hard push beyond questions like “Are video games ‘good’ or ‘bad’ for education?” and “Are games ‘better’ for all students than traditional face?to?face teaching” to unpack how game experiences vary with individual learner goals as an interaction with the parameters of an educational environment. Simply put, we need to form a cohesive, compelling argument in support of the notion that games are entire learning ecologies in and of themselves. This edited volume is designed to anchor collective thinking with respect to the value?added nature of games for learning and the complexities involved in player experience, narrative context, and environmental?player interactions. As could be expected, we are not interested in debates about “gamification,” game violence, individual game quality, and other topics that have become standard fare in extant games literature. Instead, we seek to emphasize issues of scalability, the induction of player goal adoption, affordances of game?based instructional environments, relationships between play and transfer, and the value of games as part of an ecopsychological worldview. As long?time contributors in a field that has made a habit of playing it safe—pun intended—we seek to bring the dialogue in a more nuanced and meaningful direction that will reach teachers, researchers, designers, and players alike.

Research Anthology on Developments in Gamification and Game-Based Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Advances in Rugby Coaching

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Author :
Publisher : Routledge
ISBN 13 : 1317616936
Total Pages : 234 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Advances in Rugby Coaching by : Richard Light

Download or read book Advances in Rugby Coaching written by Richard Light and published by Routledge. This book was released on 2014-09-19 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary sports coaching studies have moved beyond simple biophysical approaches to more complex understandings of coaching as a set of social relationships and processes. This is the first book to examine what that means in the context of one major international sport, rugby union. Drawing on cutting-edge empirical research in the five most powerful rugby-playing nations, as well as developments in pedagogical and social theory, the book argues for an holistic approach to coaching, coach development and player and team performance, helping to close the gap between coaching theory and applied practice. With player-centered approaches to coaching, such as Game Sense and Teaching Games for Understanding, at the heart of the book, it covers key contemporary topics in coach education such as: Long term coach development Experience and culture in coaching practice Positive coaching for youth rugby Improving decision-making ability Collaborative action research in rugby coaching Informed by work with elite-level rugby coaches, and examining coaching practice in both the full and sevens versions of the game, this book encourages the reader to think critically about their own coaching practice and to consider innovative new approaches to player and coach development. It is essential reading for all students of sports coaching with an interest in rugby, and for any coach, manager or administrator looking to develop better programmes in coach education.

Perspectives on Game-Based Coaching

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Author :
Publisher : Routledge
ISBN 13 : 1000215423
Total Pages : 122 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Perspectives on Game-Based Coaching by : Shane Pill

Download or read book Perspectives on Game-Based Coaching written by Shane Pill and published by Routledge. This book was released on 2020-10-19 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers new perspectives on game-based coaching (GBC), one of the most important practices for session design and instructional delivery in sport coaching. GBC emphasises the sport coach as educator and the development of ‘thinking players’, and this book demonstrates what that means in practice. It brings together leading and innovative thinkers and practitioners in coaching pedagogy, and aims to stimulate reflection by the reader on their own coaching practice. Reviewing recent theoretical developments and current research in GBC, the book provides in-depth examples on how research can be applied in practice, including the use of digital video games, immersive scenario-based coaching narratives, and the Game Sense approach as ‘play with purpose’. Representing the most up-to-date and engaging introduction to the theory and practice of GBC, this book is invaluable reading for all students of physical education and sport coaching, as well as practising coaches and coach educators.

Exploring Contemporary Issues: a guide to teaching contemporary issues in Leaving Certificate Applied

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Author :
Publisher : Combat Poverty Agency
ISBN 13 :
Total Pages : 43 pages
Book Rating : 4./5 ( download)

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Book Synopsis Exploring Contemporary Issues: a guide to teaching contemporary issues in Leaving Certificate Applied by :

Download or read book Exploring Contemporary Issues: a guide to teaching contemporary issues in Leaving Certificate Applied written by and published by Combat Poverty Agency. This book was released on with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game-Centred Approach to Sport Literacy

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Author :
Publisher : Routledge
ISBN 13 : 1000206645
Total Pages : 120 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis The Game-Centred Approach to Sport Literacy by : Sixto González-Víllora

Download or read book The Game-Centred Approach to Sport Literacy written by Sixto González-Víllora and published by Routledge. This book was released on 2020-10-22 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Centred Approach (GCA) is the ideal framework for coaches and teachers to develop comprehensive tactical or technical lessons for any game, both in physical education and in extracurricular sport contexts. Learning about the pedagogical models included in this approach has never been easier thanks to this short introductory guide. The book helps the reader acquire the skills needed to design effective session plans, regardless of the sport that is being taught or coached. It introduces the core concepts underpinning the GCA model, complemented by practical examples of tasks and strategies for each game category and assessment instrument. This is essential reading for all educators, coaches or sports professionals who wish to improve their teaching or coaching to enhance their students and players’ physical literacy and sport competence. It is also invaluable reading for any student or researcher working in physical education, sport coaching or sport pedagogy.

Positive Pedagogy for Sport Coaching

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Author :
Publisher : Routledge
ISBN 13 : 1315443708
Total Pages : 268 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Positive Pedagogy for Sport Coaching by : Richard Light

Download or read book Positive Pedagogy for Sport Coaching written by Richard Light and published by Routledge. This book was released on 2016-11-25 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of positive pedagogy has transformed the way we understand learning and coaching in sport. Presenting examples of positive pedagogy in action, this book is the first to apply its basic principles to individual sports such as swimming, athletics, gymnastics and karate. Using the game based approach (GBA) (an athlete-centred, inquiry-based method that involves game-like activities), this book demonstrates how positive pedagogy can be successfully employed across a range of sports and levels of performance, while also providing insight into coaches’ experiences of this approach. Divided into three sections that focus on the development, characteristics and applications of positive pedagogy, it fills a gap in coaching literature by extending the latest developments of GBA to activities beyond team sports. It pioneers a way of coaching that is both efficient in improving performance and effective in promoting positive experiences of learning across all ages and abilities. Positive Pedagogy for Sport Coaching: Athlete-centred coaching for individual sports is invaluable reading for all sports coaching students as well as any practising coach or physical education teacher looking for inspiration.

Game Sense

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Author :
Publisher : Routledge
ISBN 13 : 0415532876
Total Pages : 258 pages
Book Rating : 4.4/5 (155 download)

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Book Synopsis Game Sense by : Richard Lawrence Light

Download or read book Game Sense written by Richard Lawrence Light and published by Routledge. This book was released on 2013 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.

Serious Games and Edutainment Applications

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447121619
Total Pages : 502 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Applied Positive Pedagogy in Sport Coaching

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Author :
Publisher : Routledge
ISBN 13 : 1000081885
Total Pages : 242 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Applied Positive Pedagogy in Sport Coaching by : Richard Light

Download or read book Applied Positive Pedagogy in Sport Coaching written by Richard Light and published by Routledge. This book was released on 2020-06-11 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Positive Pedagogy is an athlete-centred, inquiry-based approach that transforms the way we understand learning and coaching in sport and can be successfully employed across a range of different sports and levels of performance. Applied Positive Pedagogy in Sports Coaching: International Cases reflects the uptake of Positive Pedagogy by coaches across different countries and sport settings through its complete focus on their experiences of using it and adapting it to their needs and contexts. Comprising 17 detailed chapters that examine both Team Sports (Part 1) and Individual Sports (Part 2), this book seeks to provide insight into the opportunities and challenges involved in the application of Positive Pedagogy for sport coaching (PPed). Critically, it also identifies any problems the coaches encountered, how they addressed them and what they learned from these experiences. Acting as a complementary text to the successful Positive Pedagogy for Sport Coaching, 2nd edition, Applied Positive Pedagogy in Sports Coaching: International Cases is an exciting, applied text that will be vital reading for all practising sports coaches or physical education teachers looking to improve or even transform their professional practice, as well as sports coaching students and researchers.

Playful Teaching, Learning Games:New Tool for Digital Classrooms

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9460914608
Total Pages : 133 pages
Book Rating : 4.4/5 (69 download)

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Book Synopsis Playful Teaching, Learning Games:New Tool for Digital Classrooms by : Myint Swe Khine

Download or read book Playful Teaching, Learning Games:New Tool for Digital Classrooms written by Myint Swe Khine and published by Springer Science & Business Media. This book was released on 2011-11-13 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

Teaching Games and Sport for Understanding

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000871797
Total Pages : 231 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Teaching Games and Sport for Understanding by : Shane Pill

Download or read book Teaching Games and Sport for Understanding written by Shane Pill and published by Taylor & Francis. This book was released on 2023-05-02 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new book brings together leading and innovative thinkers in the field of teaching and sport coaching pedagogy to provide a range of perspectives on teaching games and sport for understanding. Teaching Games and Sport for Understanding engages undergraduate and postgraduate students in physical education and sport coaching, practicing teachers, practicing sport coaches, teacher educators and coach developers. The contributions, taken together or individually, provide insight, learning and opportunities to foster game-based teaching and coaching ideas, and provide conceptual and methodological clarity where a sense of pedagogical confusion may exist. Each chapter raises issues that can resonate with the teacher and sport practitioner and researcher. In this way, the chapters can assist one to make sense of their own teaching or sport coaching, provide deeper insight into personal conceptualisations of the concept of game-based teaching and sport coaching or stimulate reflections on their own teaching or coaching or the contexts they are involved in. Teaching games and sport for understanding in various guises and pedagogical models has been proposed as leading practice for session design and instructional delivery of sport teaching in PE and sport coaching since the late 1960s. At its core, it is a paradigm shift from what can be described as a behaviourist model of highly directive instruction for player replication of teacher/coach explanation and demonstration to instructional models that broadly are aimed at the development of players self-autonomy as self-regulated learners –‘thinking players’. This innovative new volume both summarises current thinking, debates and practical considerations about the broad spectrumof what teaching games for understanding means as well as providing direction for further practical, pragmatic and research consideration of the concept and its precepts and, as such, is key reading for both undergraduate and postgraduate students of physical education and sport coaching as well as practicing teachers and sport coaches.