Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Computer Generated
Download Computer Generated full books in PDF, epub, and Kindle. Read online Computer Generated ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Computer Generated by : Kyle Goodrich
Download or read book Computer Generated written by Kyle Goodrich and published by Gingko Press. This book was released on 2022-02-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D art is in a transformative moment. This dynamic art movement is enabled by new tools and limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators and gatekeepers, making their case directly to the public, largely on social media platforms such as Instagram. Organized in 3 sections, People, Places and Things, Computer Generated dives into this movement to showcase a cross-section of work from some of its most dynamic artists such as Andreas Wannerstedt, Antoni Tudisco, Roger Kilimanjaro, David McLeod, Alexis Christodoulou, Josh Pierce and Alexy Préfontaine. This collection aims to define a new art movement, serve as a resource for the digital art community, and inspire a new generation of CG artists.
Download or read book The CG Story written by Christopher Finch and published by The Monacelli Press, LLC. This book was released on 2013-12-03 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Walt Disney author Christopher Finch tells the story of the pioneers of CG films: producer/directors like George Lucas, Steven Spielberg, and Ridley Scott; and John Lasseter and Ed Catmull, founders of Pixar. Computer generated imagery, commonly called “CG,” has had as big an impact on the movie industry as the advent of sound or color. Not only has it made possible a new kind of fully animated movie, but it also has revolutionized big-budget, live-action filmmaking. The CG Story is one of determined experimentation and brilliant innovation carried out by a group of gifted, colorful, and competitive young men and women, many of whom would become legendary in the digital world. George Lucas, Steven Spielberg, and Ridley Scott embraced the computer to create believable fantasy worlds of a richness that had seldom if ever been realized on screen. Their early efforts helped inspire a revolution in animation, enabled by technical wizardry and led by the founders of Pixar, including John Lasseter and Ed Catmull, who would create the entirely computer-produced worlds of Toy Story and subsequent Pixar films. Meanwhile, directors like James Cameron used the new technology to make hybrid live-action and CG films, including the extraordinary Avatar. Finch covers these and more, giving a full account of today’s most significant CG films.
Book Synopsis Education in Computer Generated Environments by : Sara de Freitas
Download or read book Education in Computer Generated Environments written by Sara de Freitas and published by Routledge. This book was released on 2013-10-15 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.
Book Synopsis Computer-Generated Phase-Only Holograms for 3D Displays by : Peter Wai Ming Tsang
Download or read book Computer-Generated Phase-Only Holograms for 3D Displays written by Peter Wai Ming Tsang and published by Cambridge University Press. This book was released on 2021-01-21 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore core concepts, theories and formulations of phase-only Fresnel holograms, which paves the way for 3-D holographic display system.
Book Synopsis Computer Generated Imagery by : Fouad Sabry
Download or read book Computer Generated Imagery written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2022-08-03 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Computer Generated Imagery The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D). How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Computer-generated imagery Chapter 2: Computer animation Chapter 3: Digital art Chapter 4: Autodesk 3ds Max Chapter 5: Visual effects Chapter 6: Scientific visualization Chapter 7: Visualization (graphics) Chapter 8: Non-photorealistic rendering Chapter 9: Real-time computer graphics Chapter 10: Virtual cinematography Chapter 11: 3D rendering Chapter 12: 3D computer graphics Chapter 13: Projection augmented model Chapter 14: Computer graphics (computer science) Chapter 15: Computer graphics Chapter 16: Fractal-generating software Chapter 17: List of 3D computer graphics software Chapter 18: History of computer animation Chapter 19: 3D modeling Chapter 20: Visual computing Chapter 21: Virtual humans (II) Answering the public top questions about computer generated imagery. (III) Real world examples for the usage of computer generated imagery in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.
Book Synopsis Computer Generated Colour by : Richard Jackson
Download or read book Computer Generated Colour written by Richard Jackson and published by Wiley. This book was released on 1994-09-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the right software, anyone can create a colorful display on a computer. For a practical guide to getting it right, using color effectively?to communicate on screen, on different computers, or from computer to print?this book is ideal. It abounds with useful, jargon-free advice on the techniques and equipment, design and color choices faced by the programmer or software developer, computer novice or professional, using color in the presentation of computer-generated images. The authors give extensive information on how the eye sees color, how we describe and model color, and how the computer generates and displays it. Accessible, attractive, with color on every other page, numerous examples, line drawings, graphs and practical tips, this book will be invaluable to anyone wishing to use color on machines from humble PC to supercomputer. To demonstrate the true impact of color on screen the authors have also compiled a set of example illustrations available separately on CDI/Photo CD?. To order a copy simply return the reader-reply card in the book.
Book Synopsis FX! Computer-Generated Imagery by : Timothy J. Bradley
Download or read book FX! Computer-Generated Imagery written by Timothy J. Bradley and published by Teacher Created Materials. This book was released on 2017-01-27 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book details the history of special effects and CGI in films, and examines the innovative special effects used in movies like King Kong, The Iron Giant, Westworld, Alien, Tron, The Abyss, Toy Story, Jurassic Park, and Inception. Developed by Timothy Rasinski and featuring TIME content, this high-interest nonfiction book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, fascinating images, and detailed Reader's Guide prompt students to connect back to the text. The Think Link and Dig Deeper sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.
Book Synopsis Reading Computer-Generated Texts by : Leah Henrickson
Download or read book Reading Computer-Generated Texts written by Leah Henrickson and published by Cambridge University Press. This book was released on 2021-02-11 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Natural language generation (NLG) is the process wherein computers produce output in readable human languages. Such output takes many forms, including news articles, sports reports, prose fiction, and poetry. These computer-generated texts are often indistinguishable from human-written texts, and they are increasingly prevalent. NLG is here, and it is everywhere. However, readers are often unaware that what they are reading has been computer-generated. This Element considers how NLG conforms to and confronts traditional understandings of authorship and what it means to be a reader. It argues that conventional conceptions of authorship, as well as of reader responsibility, change in instances of NLG. What is the social value of a computer-generated text? What does NLG mean for modern writing, publishing, and reading practices? Can an NLG system be considered an author? This Element explores such question, while presenting a theoretical basis for future studies.
Book Synopsis Computer Generated Physical Properties by : Stan Bumble
Download or read book Computer Generated Physical Properties written by Stan Bumble and published by CRC Press. This book was released on 1999-06-01 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Generated Physical Properties offers the environmental scientist a basis to predict the properties of molecules and reengineer them to remove those properties that are harmful to the environment. This technology is currently used in other fields and is now becoming popular in the environmental engineering field because of its pollution prevention and waste reduction capabilities. This book, interdisciplinary in scope, treats the physical properties of matter as generated by computers. It covers a wide variety of topics pointing towards synthesizing new molecules to substitute for reactants, intermediaries, and products in industrial processes with better physical and environmental properties than the original. The author achieves this with a spreadsheet program called SYNPROPS that operates on a PC computer with optimization features. A radar type graph - one for each property - visually sorts the various groups in order of their contribution to the property, creating the necessity for a computer to obtain answers for the structure of the optimum molecules for substitution or synthesis. The author discusses applications to biologically active molecules without side effects, including antineoplatic drugs. Additionally, he demonstrates model compounds and the applications of SYNPROPS' optimization and substitution. This book has everything you need to know about deriving properties and combinational chemistry from molecular structure.
Book Synopsis FX! Computer-Generated Imagery 6-Pack by : Timothy Bradley
Download or read book FX! Computer-Generated Imagery 6-Pack written by Timothy Bradley and published by Teacher Created Materials. This book was released on 2017-01-27 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Avatar to Toy Story, this book explores the history of special effects in movies and television. This nonfiction title builds critical literacy skills while students are engaged in reading high-interest content. Featuring TIME content, this purposefully leveled text was developed by Timothy Rasinski, a leading expert in reading research. The intriguing sidebars feature fun facts that challenge students to think more deeply about the topics and develop higher-order thinking. Informational text features include a table of contents, captions, bold font, an extensive glossary, and a detailed index to deepen understanding and build academic vocabulary. The Try It! culminating activity requires students to connect back to the text, and the Reader's Guide provides opportunities for additional language-development activities. Aligned with McREL, WIDA/TESOL, and state standards, this title readies students for college and career. This 6-Pack includes six copies of this title and a lesson plan.
Book Synopsis Illumination and Color in Computer Generated Imagery by : Roy Hall
Download or read book Illumination and Color in Computer Generated Imagery written by Roy Hall and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Book Synopsis Laser Beam Mode Selection by Computer Generated Holograms by : Victor A. Soifer
Download or read book Laser Beam Mode Selection by Computer Generated Holograms written by Victor A. Soifer and published by CRC Press. This book was released on 1994-07-20 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Laser Beam Mode Selection by Computer Generated Holograms brings attention to a new class of optical elements called modans, with applications in laser and fiber optics. Separation of the transverse modes by modans is discussed in close analogy to well-known effects of color separation by diffraction gratings. The book describes the basic questions of digital holography in the recording of complex wavefronts on phase-only media, binary coding cells, multilevel computer-generated holograms, quantization and sampling, image reconstruction, and computer generation of multifocal and multibeam holograms. This collective effort summarizes 12 years of scientific activities in the development of diffractive optical elements and provides considerable material never before published. An interesting appendix dedicates itself to mathematical proof of optimal properties of orthogonal base-functions and eigenfunctions.
Author :Nadia Magnenat-Thalmann Publisher :Springer Science & Business Media ISBN 13 :4431680330 Total Pages :495 pages Book Rating :4.4/5 (316 download)
Book Synopsis Computer-Generated Images by : Nadia Magnenat-Thalmann
Download or read book Computer-Generated Images written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.
Book Synopsis Introduction to Computer Holography by : Kyoji Matsushima
Download or read book Introduction to Computer Holography written by Kyoji Matsushima and published by Springer Nature. This book was released on 2020-03-23 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers basic- to expert-level applications in computer holography, a strong candidate for the ultimate 3D display technology. The computer holography developed in the course of the past decade represents the basis of wave optics. Accordingly, the book presents the basic theory of wave optics and practical techniques for handling wave fields by means of the fast Fourier transform. Numerical techniques based on polygons, as well as mask-based techniques, are also presented for calculating the optical fields of virtual 3D models with occlusion processing. The book subsequently describes simulation techniques for very large-scale optical fields, and addresses the basics and concrete applications of simulation, offering a valuable resource for readers who need to employ it in the context of developing optical devices. To aid in comprehension, the main content is complemented by numerous examples of optical fields and photographs of reconstructed 3D images.
Book Synopsis Cyclic and Computer Generated Designs by : J.A. John
Download or read book Cyclic and Computer Generated Designs written by J.A. John and published by CRC Press. This book was released on 1995-09-01 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyclic and Computer Generated Designs is a much-expanded and updated version of the well-received monograph, Cyclic Designs . The book is primarily concerned with the construction and analysis of designs with a number of different blocking structures, such as revolvable designs, row-column designs, and Latinized designs. It describes how appropriat
Book Synopsis Virtual Reality by : Howard Rheingold
Download or read book Virtual Reality written by Howard Rheingold and published by . This book was released on 1992-08-15 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breaking the reality barrier ; the reality-industrial complex ; virtual reality and the future.
Book Synopsis Non-Conventional Copyright by : Enrico Bonadio
Download or read book Non-Conventional Copyright written by Enrico Bonadio and published by Edward Elgar Publishing. This book was released on 2018-10-26 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Copyright law has always somehow managed to adapt to new technological and social developments as well as to new artistic and creative practices. However, every time such a development occurs, the legitimate question arises if the system is adaptable or if the breakthrough is so gigantic that a new system needs to be elaborated. In any case, new scholarly reflections are needed in regular intervals and that is exactly the purpose of this fascinating edited collection by Enrico Bonadio and Nicola Lucchi on non-conventional copyright, exploring from various angles the copyright issues of all sorts of creations ranging from unconventional art forms, new music and atypical cultural practices to new advances in technology, not forgetting to investigate the delicate issues around copyright on illegal and immoral works.' - Christophe Geiger, University of Strasbourg, France Copyright law constantly evolves to keep up with societal changes and technological advances. Contemporary forms of creativity can threaten the comfortable conceptions of copyright law as creative people continually find new ways of expressing themselves. In this context, Non-Conventional Copyrightidentifies possible new spaces for copyright protection. With current copyright law in mind, the contributions explore if the law should be more flexible as to whether new or unconventional forms of expression - including graffiti, tattoos, land art, conceptual art and bio art, engineered DNA, sport movements, jokes, magic tricks, DJ sets, perfume making, typefaces, or illegal and immoral works - deserve protection. Vitally, the contributors suggest that it may be time to challenge some of the basic tenets of copyright laws by embracing more flexible ways to identify protectable works and interpret the current requirements for protection. Additionally, some contributors cast doubts about whether copyright is the right instrument to address and regulate these forms of expression. Contemporary in topic, this thought-provoking book will be essential reading for intellectual property law scholars, practitioners and policymakers. Creative people and those involved in the creative industries will also find this book an engaging read. Contributors include: E. Bonadio, S. Burke, C. Cronin, T. Dagne, T.W. Dornis, F.J. Dougherty, T.M. Gates, M.P. George, E. Haber, S. Karapapa, Y.M. King, T. Iverson, N. Lucchi, G. Mazziotti, J. McCutcheon, L. McDonagh, M. Maggiore, P. Mezei, M. Mimler, A.G. Scaria, C.Y.N. Smith, X. Tang