Computer Graphics

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Author :
Publisher : North Light Books
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Computer Graphics by : Rockport Publishers

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics — Computer Art

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642702597
Total Pages : 188 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Computer Graphics — Computer Art by : Herbert W. Franke

Download or read book Computer Graphics — Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

Creative Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 0521262518
Total Pages : 160 pages
Book Rating : 4.5/5 (212 download)

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Book Synopsis Creative Computer Graphics by : Annabel Jankel

Download or read book Creative Computer Graphics written by Annabel Jankel and published by Cambridge University Press. This book was released on 1984-11-15 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Computer Graphics for Artists: An Introduction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800141X
Total Pages : 272 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Computer Graphics for Artists: An Introduction by : Andrew Paquette

Download or read book Computer Graphics for Artists: An Introduction written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2008-03-20 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

The Computer in the Visual Arts

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 572 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Computer in the Visual Arts by : Anne Morgan Spalter

Download or read book The Computer in the Visual Arts written by Anne Morgan Spalter and published by Addison-Wesley Professional. This book was released on 1999 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Computers in Art, Design and Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 1461245389
Total Pages : 314 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computers in Art, Design and Animation by : John Lansdown

Download or read book Computers in Art, Design and Animation written by John Lansdown and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Computer Art and Graphics

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Publisher :
ISBN 13 : 9780946970063
Total Pages : 144 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis Computer Art and Graphics by : Axel Brück

Download or read book Computer Art and Graphics written by Axel Brück and published by . This book was released on 1984 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 4431680306
Total Pages : 370 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer Graphics by : Tosiyasu L. Kunii

Download or read book Computer Graphics written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, ''CA~/CAM. '' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.

Art and the Computer

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Author :
Publisher : McGraw-Hill Companies
ISBN 13 :
Total Pages : 268 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Art and the Computer by : Melvin L. Prueitt

Download or read book Art and the Computer written by Melvin L. Prueitt and published by McGraw-Hill Companies. This book was released on 1984 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers

Mastering the Computer for Design and Illustration

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Publisher :
ISBN 13 :
Total Pages : 152 pages
Book Rating : 4.3/5 (21 download)

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Book Synopsis Mastering the Computer for Design and Illustration by : Don Bolognese

Download or read book Mastering the Computer for Design and Illustration written by Don Bolognese and published by . This book was released on 1988 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.

State of the Art in Computer Graphics

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Publisher : Springer
ISBN 13 : 9781461287742
Total Pages : 0 pages
Book Rating : 4.2/5 (877 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer. This book was released on 2011-10-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

History of Computer Art

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Publisher : Lulu.com
ISBN 13 : 9781716855818
Total Pages : 0 pages
Book Rating : 4.8/5 (558 download)

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Book Synopsis History of Computer Art by : Thomas Dreher

Download or read book History of Computer Art written by Thomas Dreher and published by Lulu.com. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Computer Graphics, Computer Art

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Author :
Publisher : [London ; New York] : Phaidon
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Computer Graphics, Computer Art by : Herbert W. Franke

Download or read book Computer Graphics, Computer Art written by Herbert W. Franke and published by [London ; New York] : Phaidon. This book was released on 1971 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes concepts and tools for computer graphics, computer animation, picture processing, computer-aided design, computer music, computer choreography and computer poetry. In addition, it gives a historical review from the origins of computer art to current developments.

Computer Graphics for Designers and Artists

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Publisher : Wiley
ISBN 13 : 9780471285571
Total Pages : 306 pages
Book Rating : 4.2/5 (855 download)

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Book Synopsis Computer Graphics for Designers and Artists by : Isaac Victor Kerlow

Download or read book Computer Graphics for Designers and Artists written by Isaac Victor Kerlow and published by Wiley. This book was released on 1993-12 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Becoming a Computer Artist

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Author :
Publisher : Sams
ISBN 13 :
Total Pages : 188 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Becoming a Computer Artist by : Chad M. Little

Download or read book Becoming a Computer Artist written by Chad M. Little and published by Sams. This book was released on 1994 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Becoming a Computer Artist is the first book on computer graphics to take the reader step-by-step through the process of creating computer art along with an overview of the history and artists in the field. The four-color book includes illustrations from a variety of computers artists as examples. The disk features images from the book.

Image Objects

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Publisher : MIT Press
ISBN 13 : 0262045036
Total Pages : 323 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Image Objects by : Jacob Gaboury

Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

The Computer in Art

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Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Computer in Art by : Jasia Reichardt

Download or read book The Computer in Art written by Jasia Reichardt and published by . This book was released on 1971 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computers may be used to produce drawings, as well as to make animated films and sculptures.