State of the Art in Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9780387975603
Total Pages : 386 pages
Book Rating : 4.9/5 (756 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer Science & Business Media. This book was released on 1991-06-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

State of the Art in Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461243068
Total Pages : 248 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.

State-of-the-art in Computer Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431682937
Total Pages : 224 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis State-of-the-art in Computer Animation by : Nadia Magnenat-Thalmann

Download or read book State-of-the-art in Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.

Computer-Generated Images

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Publisher : Springer Science & Business Media
ISBN 13 : 4431680330
Total Pages : 495 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer-Generated Images by : Nadia Magnenat-Thalmann

Download or read book Computer-Generated Images written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.

Computer Images

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Author :
Publisher :
ISBN 13 : 9780941434379
Total Pages : 200 pages
Book Rating : 4.4/5 (343 download)

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Book Synopsis Computer Images by : Joseph Deken

Download or read book Computer Images written by Joseph Deken and published by . This book was released on 1983 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coupled with more than 250 stunning visual reproductions, the text presents the expanded potential for human thought and perception that has been made possible by the computer's ability to generate images of extraordinary variety of interest to art lovers as well as those with an appetite for the technology of the computer.

Creative Computer Graphics

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Author :
Publisher : Cambridge University Press
ISBN 13 : 0521262518
Total Pages : 160 pages
Book Rating : 4.5/5 (212 download)

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Book Synopsis Creative Computer Graphics by : Annabel Jankel

Download or read book Creative Computer Graphics written by Annabel Jankel and published by Cambridge University Press. This book was released on 1984-11-15 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

State of the Art in Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 9781461244486
Total Pages : 0 pages
Book Rating : 4.2/5 (444 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer. This book was released on 1991-06-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Computer Graphics — Computer Art

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642702597
Total Pages : 188 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Computer Graphics — Computer Art by : Herbert W. Franke

Download or read book Computer Graphics — Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

State of the Art in Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 9780387975603
Total Pages : 368 pages
Book Rating : 4.9/5 (756 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer. This book was released on 1991-06-03 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Computer Graphics for Artists: An Introduction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800141X
Total Pages : 270 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Computer Graphics for Artists: An Introduction by : Andrew Paquette

Download or read book Computer Graphics for Artists: An Introduction written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2008-03-20 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Computer Images

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Author :
Publisher :
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Computer Images by : Joseph Deken

Download or read book Computer Images written by Joseph Deken and published by . This book was released on 1983 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coupled with more than 250 stunning visual reproductions, the text presents the expanded potential for human thought and perception that has been made possible by the computer's ability to generate images of extraordinary variety of interest to art lovers as well as those with an appetite for the technology of the computer.

Foundations of 3D Computer Graphics

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Author :
Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

The Art and Science of Computer Animation

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Author :
Publisher : Intellect Books
ISBN 13 :
Total Pages : 332 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Art and Science of Computer Animation by : Stuart Mealing

Download or read book The Art and Science of Computer Animation written by Stuart Mealing and published by Intellect Books. This book was released on 1998 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer animation is presented in a different, stimulating form. An introduction is provided to specialised techniques that draws on an audience from among students and practitioners in animation, graphic design and computer science.

Computer-generated Images

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Publisher :
ISBN 13 : 9783540700104
Total Pages : 497 pages
Book Rating : 4.7/5 (1 download)

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Book Synopsis Computer-generated Images by : Nadia Magnenat-Thalmann

Download or read book Computer-generated Images written by Nadia Magnenat-Thalmann and published by . This book was released on 1985 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535104551
Total Pages : 270 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Computer Graphics by : Nobuhiko Mukai

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Level of Detail for 3D Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558608389
Total Pages : 432 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Level of Detail for 3D Graphics by : David Luebke

Download or read book Level of Detail for 3D Graphics written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Image and Video-Based Artistic Stylisation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447145194
Total Pages : 397 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Image and Video-Based Artistic Stylisation by : Paul Rosin

Download or read book Image and Video-Based Artistic Stylisation written by Paul Rosin and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.