Code This Game!

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Author :
Publisher : Odd Dot
ISBN 13 : 1250794781
Total Pages : 320 pages
Book Rating : 4.2/5 (57 download)

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Book Synopsis Code This Game! by : Meg Ray

Download or read book Code This Game! written by Meg Ray and published by Odd Dot. This book was released on 2020-06-02 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.

Baby Beats: Let's Learn 4/4 Time!

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Author :
Publisher : Odd Dot
ISBN 13 : 1250788943
Total Pages : 10 pages
Book Rating : 4.2/5 (57 download)

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Book Synopsis Baby Beats: Let's Learn 4/4 Time! by : Odd Dot

Download or read book Baby Beats: Let's Learn 4/4 Time! written by Odd Dot and published by Odd Dot. This book was released on 2020-05-05 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: Read, clap, and sing in 4/4 time! Count the beats like a conductor with the adorable animals in the marching band. Get your baby smiling and clapping along with you as you discover a love of music together! Clap on the first syllable of each word—and don’t let go until the word is done. Before long, you’ll be clapping to the marching beat. With Baby Beats: Let's Learn 4/4 Time, you’ll love to: - Engage young readers with hands-on interaction, percussion, and song - Build baby’s vocabulary by connecting words with illustrations - Stimulate baby through multisensory reading experiences - Inspire the love of conducting music for ages to come Play conductor in other time signatures with the Baby Beats series: Let’s Learn 3/4 Time and Let’s Learn 2/4 Time!

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 354 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

The Persistence of Code in Game Engine Culture

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Author :
Publisher : Routledge
ISBN 13 : 0429784406
Total Pages : 276 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis The Persistence of Code in Game Engine Culture by : Eric Freedman

Download or read book The Persistence of Code in Game Engine Culture written by Eric Freedman and published by Routledge. This book was released on 2020-04-07 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Honoring the Code

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Publisher : CRC Press
ISBN 13 : 1482205904
Total Pages : 243 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Honoring the Code by : Matt Barton

Download or read book Honoring the Code written by Matt Barton and published by CRC Press. This book was released on 2016-04-19 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone

Mission Python

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Publisher : No Starch Press
ISBN 13 : 1593278578
Total Pages : 282 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Mission Python by : Sean McManus

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Deep Learning and the Game of Go

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638354014
Total Pages : 611 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Invent Your Own Computer Games with Python, 4th Edition

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

No-Code Video Game Development Using Unity and Playmaker

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Author :
Publisher : CRC Press
ISBN 13 : 113803214X
Total Pages : 292 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis No-Code Video Game Development Using Unity and Playmaker by : Michael Kelley

Download or read book No-Code Video Game Development Using Unity and Playmaker written by Michael Kelley and published by CRC Press. This book was released on 2016-06-20 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!

Beginning Game Programming with Pygame Zero

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Author :
Publisher : Apress
ISBN 13 : 1484256506
Total Pages : 358 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Game Programming with Pygame Zero by : Stewart Watkiss

Download or read book Beginning Game Programming with Pygame Zero written by Stewart Watkiss and published by Apress. This book was released on 2020-02-04 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

Designing a Game (a True Book: Get Ready to Code) (Library Edition)

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Author :
Publisher : Children's Press
ISBN 13 : 9780531127339
Total Pages : 0 pages
Book Rating : 4.1/5 (273 download)

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Book Synopsis Designing a Game (a True Book: Get Ready to Code) (Library Edition) by : Jennifer Hackett

Download or read book Designing a Game (a True Book: Get Ready to Code) (Library Edition) written by Jennifer Hackett and published by Children's Press. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills"--

Girl Code

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Publisher : HarperCollins
ISBN 13 : 0062472488
Total Pages : 186 pages
Book Rating : 4.0/5 (624 download)

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Book Synopsis Girl Code by : Andrea Gonzales

Download or read book Girl Code written by Andrea Gonzales and published by HarperCollins. This book was released on 2017-03-07 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12

Basic Computer Games

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Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Coding Complete

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Publisher :
ISBN 13 : 9781932111910
Total Pages : 0 pages
Book Rating : 4.1/5 (119 download)

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Book Synopsis Game Coding Complete by : Mike McShaffry

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Attack! Boss! Cheat Code!

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Author :
Publisher : POW! Kids Books
ISBN 13 : 9781576877012
Total Pages : 0 pages
Book Rating : 4.8/5 (77 download)

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Book Synopsis Attack! Boss! Cheat Code! by : Chris Barton

Download or read book Attack! Boss! Cheat Code! written by Chris Barton and published by POW! Kids Books. This book was released on 2014-10-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bone up on your gaming knowledge with this gently ironic yet thoroughly informative guide to video game terminology, presented as a picture book for all ages.Attack! Boss! Cheat Code! A Gamer's ABCis an indispensableguide, a lively look at the language of video games that might actually bridge the gap between game-obsessed kids and their often-perplexed parents. If you can decipher the following sentence, you don't need this book: "This open beta game is in third-person but first-person is unlockable if you know the cheat code or install your own mod, but either way, for the best attack on the boss on this level, try to grab that power-up!" Almost any 9-year old could translate for you but if you don't have access to one, try this book instead. Video games are the dominant form of pop culture today, a $75 billion industry worldwide, and an inescapable part of modern living. Don't be left out! A quick perusal ofAttack! Boss! Cheat Code!is all you need to get in the game. Brilliantly colorful illustrations by video game artist Joey Spiotto vividly embody the terminology of video games, bringing the world of video games to life.Lucid definitions make terms clear and understandable, even for non-players. Presented as an alphabet,Attack! Boss! Cheat Code!is also an entertaining visual history and glossary of gaming, providing a solid understanding of terms that have made their way into everyday language, from to "mod" to"RPG."

Code the Classics Volume I

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Publisher :
ISBN 13 : 9781916868199
Total Pages : 0 pages
Book Rating : 4.8/5 (681 download)

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Book Synopsis Code the Classics Volume I by :

Download or read book Code the Classics Volume I written by and published by . This book was released on 2024-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Operation

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Publisher : Youthlight
ISBN 13 : 9781598500646
Total Pages : 198 pages
Book Rating : 4.5/5 (6 download)

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Book Synopsis Operation by : Poppy Moon

Download or read book Operation written by Poppy Moon and published by Youthlight. This book was released on 2009-01-01 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Operation breaking the boy code is a one of a kind 8-week small group guidance program for boys in grades 3-5. This innovative expressive art therapy group gives boys a rare opportunity to experience and celebrate different areas of masculinity" -- Back cover.