Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Autodesk Maya 2020 Bifrost Extension
Download Autodesk Maya 2020 Bifrost Extension full books in PDF, epub, and Kindle. Read online Autodesk Maya 2020 Bifrost Extension ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Autodesk Maya 2020 Bifrost Extension by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk Maya 2020 Bifrost Extension written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Bifrost? Bifrost makes it possible for 3D artists and TDs to create complex effects in Maya quickly and easily using a new visual programming environment. TDs can create custom graphs in the Bifrost Graph Editor and package them up for artists at their studio to use across different shows, scenes, and shots. Artists can also take advantage of a wide array of ready-to-use graphs to create effects like fire, smoke, explosions, sand, and snow right out-of-the-box. Previously, Bifrost included the following features: Bifrost Fluids, a procedural framework that can create simulated liquid and aerodynamic effects using a FLIP (fluid implicit particle) solver. BOSS, the Bifrost Ocean Simulation System. With Bifrost Extension for Maya, two additional features are included: Bifrost Graph, a new node-based, visual programming environment where you can build procedural graphs to create effects such as sand, fire, smoke, and explosions. bifcmd, a tool that executes these procedural graphs directly on the command line.
Book Synopsis Autodesk Inventor 2021 Programming Interface by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk Inventor 2021 Programming Interface written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Using Inventor's Programming Interface There are several resources provided to help you use Inventor's Application Programming Interface (API). These resources are all part of Inventor's Software Development Kit (SDK). The various elements of the SDK and some additional external resources are described below.
Book Synopsis Beginning VFX with Autodesk Maya by : Abhishek Kumar
Download or read book Beginning VFX with Autodesk Maya written by Abhishek Kumar and published by Apress. This book was released on 2021-12-15 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya Who This Book Is For Beginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D
Download or read book In Silico written by Jason Sharpe and published by Morgan Kaufmann. This book was released on 2008-07-01 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. - Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya - This self-contained study guide includes background, foundations, and practice - Step-by-step example programs and end-result demonstrations help readers develop their own portfolios - Gorgeous four-color screen shots throughout
Book Synopsis Certified Solidworks Professional Advanced Surface Modeling Exam Preparation by : Matt G Boston
Download or read book Certified Solidworks Professional Advanced Surface Modeling Exam Preparation written by Matt G Boston and published by . This book was released on 2020-10-18 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on the actual CSWPA-SU exam. It is the most complete and comprehensive book on CSWPA-SU available, and it will thoroughly prepare you to take and pass the CSWPA-SU exam. Each and every step comes with actual exam screen captures and step by step solutions with screen captures from solidworks.Solidworks is one of the most widely used MCAD packages on the planet and it is an excellent example of how certification can distinguish a standout designer or design engineer from the rest of the crowd. The completion of the Certified SOLIDWORKS Professional Advanced Surface Modeling(CSWPA-SU ) exam shows that you have successfully demonstrated your ability to use SOLIDWORKS Surface Modeling tools and employers can be confident that an individual with this certification understands the set of SOLIDWORKS tools that aid in the design of Surface Models. A journey of a thousand miles begins with the first step, take the step today by purchasing this Book or infact a roadmap to passing your Certified SOLIDWORKS Professional Advanced Surface Modeling (CSWPA-SU) Exam and joining a family of thousands of Certified Solidworks Professionals across the Globe.
Book Synopsis Autodesk 3ds Max 2021 Python API Help by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk 3ds Max 2021 Python API Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: About Python in 3ds Max 3ds Max supports the development of Python-based tools and extensions so it can be customized and integrated into modern digital content creation pipelines. To enable this, 3ds Max integrates both the Python 2.7 and 3.7 interpreters, and exposes Python's rich functionality through two APIs, pymxs and MaxPlus. In addition, user interfaces for these Python-based tools can be created using the included PySide2 framework. Python 3 3ds Max includes a standard version of Python 3.7, located under [3ds Max Install]\Python37. You can use standard, pre-compiled extension libraries with this version of Python. This is now the default version for 3ds Max. Note: MaxPlus is not supported under Python 3. Python 2 3ds Max includes a customized Python 2.7.15 interpretor and environment (3dsmaxpy.exe ). The Python modules are located in [3ds Max Install]\python\lib\site-packages. They were compiled with Visual Studio 2017, to be binary compatible with 3ds Max. CPython libraries must also be built with the same compiler to be compatible with the Python environment. Note: extension libraries should be installed outside of the 3ds Max install location.
Book Synopsis The Routledge Handbook to the Ghost Story by : Scott Brewster
Download or read book The Routledge Handbook to the Ghost Story written by Scott Brewster and published by Routledge. This book was released on 2017-11-14 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook to the Ghost Story sets out to survey and significantly extend a new field of criticism which has been taking shape over recent years, centring on the ghost story and bringing together a vast range of interpretive methods and theoretical perspectives. The main task of the volume is to properly situate the genre within historical and contemporary literary cultures across the globe, and to explore its significance within wider literary contexts as well as those of the supernatural. The Handbook offers the most significant contribution to this new critical field to date, assembling some of its leading scholars to examine the key contexts and issues required for understanding the emergence and development of the ghost story.
Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Book Synopsis Holistic Game Development with Unity by : Penny De Byl
Download or read book Holistic Game Development with Unity written by Penny De Byl and published by Taylor & Francis. This book was released on 2012 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
Book Synopsis Mastercam 2021 Black Book (Colored) by : Gaurav Verma
Download or read book Mastercam 2021 Black Book (Colored) written by Gaurav Verma and published by Cadcamcae Works. This book was released on 2021-02-03 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mastercam 2021 Black Book is the first edition of our series on Mastercam. The book is authored to help professionals as well as learners in creating some of the most complex NC toolpaths. The book follows a step by step methodology. In this book, we have tried to give real-world examples with real challenges in designing. We have tried to reduce the gap between university use of Mastercam and industrial use of Mastercam. The book covers almost all the information required by a learner to master Mastercam. The book starts with basics of machining and ends at advanced topics like 3D High Speed Machining Toolpaths. Some of the salient features of this book are: In-Depth explanation of concepts Every new topic of this book starts with the explanation of the basic concepts. In this way, the user becomes capable of relating the things with real world. Topics Covered Every chapter starts with a list of topics being covered in that chapter. In this way, the user can easy find the topic of his/her interest easily. Instruction through illustration The instructions to perform any action are provided by maximum number of illustrations so that the user can perform the actions discussed in the book easily and effectively. There are about 750 small and large illustrations that make the learning process effective. Tutorial point of view At the end of concept's explanation, tutorials make the understanding of users firm and long lasting. Almost each chapter of the book related to machining has tutorials that are real world projects. Moreover most of the tools in this book are discussed in the form of tutorials. For Faculty If you are a faculty member, then you can ask for video tutorials on any of the topic, exercise, tutorial, or concept.
Book Synopsis Autodesk Maya 2020 Basics Guide by : Kelly Murdock
Download or read book Autodesk Maya 2020 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2020 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Book Synopsis Autodesk Arnold Render User Guide for MAYA by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk Arnold Render User Guide for MAYA written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1580 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arnold Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: A ray server for traditional scanline renderers. A tool for baking/procedural generation of lighting data (lightmaps for videogames). An interactive rendering and relighting tool.
Book Synopsis Autodesk Maya 2020 Character Animation Book by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk Maya 2020 Character Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as character setup, involves creating skeletons and IK handles for your characters, binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your character and animate them to produce effects; for example, the jiggling belly (jiggle deformer), furrowing brow (wire deformer), and flexing biceps (lattice deformer) of a sumo wrestler model. Non-character objects are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects. For example, you can apply a squash deformer to the model of a ball and then parent constrain the ball to the hands of a character. With this setup, you can key the weights of the character’s hands and the squash deformer’s attributes to create an animation of the character bouncing the ball from hand to hand while the ball squashes on the ground and stretches as it rises back into the air. In addition to setting up characters and objects for animation, you can set up Maya® Dynamics™ for animation. You can constrain dynamic objects such as particle emitters, fields, and fluids to objects or characters in your scene. For more information, see nDynamics Simulation Framework and Fluid Effects.
Book Synopsis Arnold Render Cinema4D User Guide by : Serdar Hakan DÜZGÖREN
Download or read book Arnold Render Cinema4D User Guide written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 908 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arnold Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: a ray server for traditional scanline renderers a tool for baking/procedural generation of lighting data (lightmaps for videogames) an interactive rendering and relighting tool Why is Arnold different? Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray / path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. It is designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities while simplifying the pipeline, infrastructure requirements and user experience. Arnold provides interactive feedback, often avoiding the need for many render passes and allowing you to match on-set lighting more efficiently. By removing many of the frustrating elements of other renderers, Arnold fits better with your work-flow, produces beautiful, predictable and bias-free results, and puts the fun back into rendering! What is wrong with algorithms like photon mapping or final gather? Such algorithms attempt to cache data that can be re-sampled later, to speed up rendering. However in doing so, they use up large amounts of memory, introduce bias into the sampling that cause visual artifacts. They also require artists to understand the details of how these algorithms work in order to correctly choose various control settings in order to get any speed up at all without ruining the render. Worse than that, these settings are almost always affected by other things in the scene, so it's often possible to accidentally use settings for the cache creation / use that make things worse, not better, or that work fine in one situation but are terrible in another, seemingly similar, situation. In short, they are not predictable, other than for very experienced users, and require artists to learn way too much about the algorithms in order to gain any benefit. At Solid Angle, we believe that your time is more valuable than your computer's time; why spend an extra 30 minutes working with photon mapping or final gather settings, even if it saves 30 minutes render time (and more often than not it doesn't). That's still 30 minutes not spent modeling, animating or lighting.
Book Synopsis Autodesk Inventor 2021 iLogic by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk Inventor 2021 iLogic written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: iLogic enables rules-driven design, providing a simple way to capture and reuse your work. Use iLogic to standardize and automate design processes and configure your virtual products. iLogic functions iLogic embeds rules as objects directly into part, assembly, and drawing documents. The rules determine and drive parameter and attribute values for your design. By controlling these values, you can define behavior of the attributes, features, and components of a model. Knowledge is saved and stored directly in the documents, like how geometric design elements are stored. iLogic rules can utilize custom parameter types now available in Inventor, such as text, true/false, and multi-value lists. You can use these parameter types to write rules that involve more than numeric input values. The Inventor Parameters dialog box supports these specialized parameters, with advanced filtering functions to assist in parameter input definition, management, and editing.
Book Synopsis Autocad 2017 - Beginners Guide by : Cadfolks
Download or read book Autocad 2017 - Beginners Guide written by Cadfolks and published by Createspace Independent Publishing Platform. This book was released on 2017-09-17 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn AutoCAD to create technical drawings, this is the book for you. You will learn to use commands and techniques by following the step-by-step examples given in this book. This book covers everything from creating two-dimensional (2D) and three dimensional (3D) drawings to printing and publishing. The topics covered in this book are illustrated with the help of real world examples such as gaskets, flanges, brackets, schematic line diagrams, and more. Also, this book is well organized and can be used for a course or self-study. - Get familiarized with user interface and navigation tools - Create print ready drawings - Create smart drawings using parametric tools - Have a good command over AutoCAD tools and techniques - Explore the easiest and quickest ways to perform operations - Know how to reuse existing data - Create 3D models and generate 2D drawings
Book Synopsis Digital Painting Techniques by : 3dtotal.Com
Download or read book Digital Painting Techniques written by 3dtotal.Com and published by Taylor & Francis. This book was released on 2012-10-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.