Alpha Compositing

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Alpha Compositing by : Fouad Sabry

Download or read book Alpha Compositing written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-05 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Alpha Compositing In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Alpha compositing Chapter 2: Digital compositing Chapter 3: PNG Chapter 4: RGB color model Chapter 5: Gamma correction Chapter 6: Chroma subsampling Chapter 7: BMP file format Chapter 8: RGBA color model Chapter 9: Grayscale Chapter 10: Transparency (graphic) (II) Answering the public top questions about alpha compositing. (III) Real world examples for the usage of alpha compositing in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Alpha Compositing.

Digital Compositing for Film and Video

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Publisher : Routledge
ISBN 13 : 1315284006
Total Pages : 550 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Digital Compositing for Film and Video by : Steve Wright

Download or read book Digital Compositing for Film and Video written by Steve Wright and published by Routledge. This book was released on 2017-11-22 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists. This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry. Workflow examples for: Grain Management Lens Distortion Management Merging CGI Render Passes Blending Multiple Keys Photorealistic Color Correction Rotoscoping Production Techniques for: Keying Difficult Greenscreens Replicating Optical Lens Effects Advanced Spill Suppression Fixing Discoloured Edges Adding Interactive Lighting Managing Motion Blur With brand new information on: Working in linear ACES Color Management Light Field Cinematography Planar Tracking Creating Color Difference Keys Premultiply vs. Unpremultiply Deep Compositing VR Stitching 3D Compositing from 2D Images How Color Correction ops Effect Images Color Spaces Retiming Clips Working with Digital Cinema Images OpenColorIO A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.

Interactive TV Standards

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Publisher : Taylor & Francis
ISBN 13 : 1136035699
Total Pages : 612 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Interactive TV Standards by : Steven Morris

Download or read book Interactive TV Standards written by Steven Morris and published by Taylor & Francis. This book was released on 2012-08-06 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: For any digital TV developer or manager, the maze of standards and specifications related to MHP and OCAP is daunting-you have to patch together pieces from several standards to gather all the necessary knowledge you need to compete worldwide. The standards themselves can be confusing, and contain many inconsistencies and missing pieces. Interactive TV Standards provides a guide for actually deploying these technologies for a broadcaster or product and application developer. Understanding what the APIs do is essential for your job, but understanding how the APIs work and how they relate to each other at a deeper level helps you do it better, faster and easier. Learn how to spot when something that looks like a good solution to a problem really isn't. Understand how the many standards that make up MHP fit together, and implement them effectively and quickly. Two DVB insiders teach you which elements of the standards that are needed for digital TV, highlight those elements that are not needed, and explain the special requirements that MHP places on implementations of these standards. Once you've mastered the basics, you will learn how to develop products for US, European, and Asian markets--saving time and money. By detailing how a team can develop products for both the OCAP and MHP markets, Interactive TV Standards teaches you how to to leverage your experience with one of these standards into the skills and knowledge needed to work with the critical, related standards. Does the team developing a receiver have all the knowledge they need to succeed, or have they missed important information in an apparently unrelated standard? Does an application developer really know how to write a reliable piece of software that runs on any MHP or OCAP receiver? Does the broadcaster understand the business and technical issues well enough to deploy MHP successfully, or will their project fail? Increase your chances of success the first time with Interactive TV Standards.

Android Apps for Absolute Beginners

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Publisher : Apress
ISBN 13 : 1484222687
Total Pages : 499 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Android Apps for Absolute Beginners by : Wallace Jackson

Download or read book Android Apps for Absolute Beginners written by Wallace Jackson and published by Apress. This book was released on 2017-03-14 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possible Although this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll Learn Download, install, and configure the latest software needed for Android app development Work efficiently using an integrated development environment (IDE) Build useful, attractive applications and get them working immediately Create apps with ease using XML markup and drag-and-drop graphical layout editors Use new media and graphics to skin your app so that it has maximum appeal Create advanced apps combining XML, Java and new media content Who This Book Is For If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills — as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.

Mastering HTML5

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Author :
Publisher : Smashing Magazine
ISBN 13 : 3943075354
Total Pages : 93 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis Mastering HTML5 by : Smashing Magazine

Download or read book Mastering HTML5 written by Smashing Magazine and published by Smashing Magazine. This book was released on 2012 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Web changes everyday and, as a Web-developer, you are probably eager to keep up with the various techniques that help optimizing your workflow. This eBook:Mastering HTML5, explains to you the facts and myths of HTML5, shows how to use local storage on websites, teaches how to optimize images with HTML5 canvas and how to sync content with HTML5 video.

Professional Digital Compositing

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470594543
Total Pages : 761 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Professional Digital Compositing by : Lee Lanier

Download or read book Professional Digital Compositing written by Lee Lanier and published by John Wiley & Sons. This book was released on 2010-05-11 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn professional secrets of digital compositing with this detailed guide After filming is done, digital compositors move in to manipulate color, retouch, and perform other behind-the-scenes tricks that are necessary to improve or finalize movies, games, and commercials. Now you can learn their secrets with this one-of-a-kind guide to digital compositing. Professional animator and author Lee Lanier not only draws upon his own experience, he has also combed some of Hollywood's most active post-production houses in search of the best solutions. Learn valuable techniques, tricks, and more. Covers techniques for digital compositing including transformations, plate preparation, rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI, stereoscopy and more Shows you digital compositing techniques that can be applied to a variety of software tools, including After Effects and Nuke Includes a DVD with scenes, sample bitmaps, image sequences, and more Start your animation career right with the solid instruction in postproduction you'll find in this practical guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Digital Video Processing for Engineers

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Publisher : Newnes
ISBN 13 : 0124157602
Total Pages : 235 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis Digital Video Processing for Engineers by : Michael Parker

Download or read book Digital Video Processing for Engineers written by Michael Parker and published by Newnes. This book was released on 2012-10-10 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any device or system with imaging functionality requires a digital video processing solution as part of its embedded system design. Engineers need a practical guide to technology basics and design fundamentals that enables them to deliver the video component of complex projects. This book introduces core video processing concepts and standards, and delivers practical how-to guidance for engineers embarking on digital video processing designs using FPGAs. It covers the basic topics of video processing in a pictorial, intuitive manner with minimal use of mathematics. Key outcomes and benefits of this book for users include: understanding the concepts and challenges of modern video systems; architect video systems at a system level; reference design examples to implement your own high definition video processing chain; understand implementation trade-offs in video system designs. Video processing is a must-have skill for engineers working on products and solutions for rapidly growing markets such as video surveillance, video conferencing, medical imaging, military imaging, digital broadcast equipment, displays and countless consumer electronics applications This book is for engineers who need to develop video systems in their designs but who do not have video processing experience. It introduces the fundamental video processing concepts and skills in enough detail to get the job done, supported by reference designs, step-by-step FPGA- examples, core standards and systems architecture maps Written by lead engineers at Altera Corp, a top-three global developer of digital video chip (FPGA) technology

Killer Game Programming in Java

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Adobe After Effects CC Visual Effects and Compositing

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Author :
Publisher : Pearson Education
ISBN 13 : 0321934695
Total Pages : 598 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Adobe After Effects CC Visual Effects and Compositing by : Mark Christiansen

Download or read book Adobe After Effects CC Visual Effects and Compositing written by Mark Christiansen and published by Pearson Education. This book was released on 2014 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program.

Advances in Multimedia Information Processing - PCM 2014

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Publisher : Springer
ISBN 13 : 3319131680
Total Pages : 384 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Advances in Multimedia Information Processing - PCM 2014 by : Wei Tsang Ooi

Download or read book Advances in Multimedia Information Processing - PCM 2014 written by Wei Tsang Ooi and published by Springer. This book was released on 2014-10-20 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th Pacific Rim Conference on Multimedia, PCM 2014, held in Kuching, Malaysia, in December 2014. The 35 revised full papers and 6 short papers presented were carefully reviewed and selected from 84 submissions. The papers cover a wide range of topics in the area of multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services. They have been organized into topical sections on video coding, annotation, image and photo, applications, people, image analysis and processing under extra help, nearest neighbor, neural networks, and audio. Also included are sections with best papers and posters and demonstrations.

Graphics Gems

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Publisher : Elsevier
ISBN 13 : 0080507530
Total Pages : 864 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems by : Andrew S. Glassner

Download or read book Graphics Gems written by Andrew S. Glassner and published by Elsevier. This book was released on 2013-10-22 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Interactive Technologies and Sociotechnical Systems

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Publisher : Springer
ISBN 13 : 3540463054
Total Pages : 547 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Interactive Technologies and Sociotechnical Systems by : Hongbin Zha

Download or read book Interactive Technologies and Sociotechnical Systems written by Hongbin Zha and published by Springer. This book was released on 2006-10-12 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.

Beginning Android Games

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Publisher : Apress
ISBN 13 : 1430246782
Total Pages : 705 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android Games by : Robert Green

Download or read book Beginning Android Games written by Robert Green and published by Apress. This book was released on 2013-01-26 with total page 705 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

Go Cookbook

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098122089
Total Pages : 370 pages
Book Rating : 4.0/5 (981 download)

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Book Synopsis Go Cookbook by : Sau Sheong Chang

Download or read book Go Cookbook written by Sau Sheong Chang and published by "O'Reilly Media, Inc.". This book was released on 2023-09-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is an increasingly popular language for programming everything from web applications to distributed network services. This practical guide provides recipes to help you unravel common problems and perform useful tasks when working with Go. Each recipe includes self-contained code solutions that you can freely use, along with a discussion of how and why they work. Programmers new to Go can quickly ramp up their knowledge while accomplishing useful tasks, and experienced Go developers can save time by cutting and pasting proven code directly into their applications. Recipes include: Creating a module Calling code from another module Returning and handling an error Converting strings to numbers (or converting numbers to strings) Modifying multiple characters in a string Creating substrings from a string Capturing string input And so much more

Photoshop CC: The Missing Manual

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144934237X
Total Pages : 1585 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Photoshop CC: The Missing Manual by : Lesa Snider

Download or read book Photoshop CC: The Missing Manual written by Lesa Snider and published by "O'Reilly Media, Inc.". This book was released on 2013-06-24 with total page 1585 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop CC is truly amazing, but it can also be overwhelming if you’re just getting started. This book makes learning Photoshop as easy as possible by explaining things in a friendly, conversational style—without technical jargon. After a thorough introduction to the program, you’ll delve deep into Photoshop’s secrets with expert tips and practical editing advice you can use every day. The important stuff you need to know: Learn your way around. Take a tour of Photoshop’s workspace and learn how to customize it. Unlock the magic. Use layers, masks, and Smart Objects to safely edit your images. Perfect your photos. Learn techniques for cropping, color-correcting, retouching, and combining photos. Master color. Drain, change, and add color; create gorgeous black-and-whites, partial-color effects, and duotones. Be artistic. Create illustrations, paintings, and pro-level text; use filters effectively, edit video, and create 3D art. Share your work. Produce great-looking images for print, presentations, and the Web. Work smarter and faster. Automate common chores and install plug-ins for complex tasks.

Pro Android Graphics

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Publisher : Apress
ISBN 13 : 1430257865
Total Pages : 605 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Graphics by : Wallace Jackson

Download or read book Pro Android Graphics written by Wallace Jackson and published by Apress. This book was released on 2013-11-19 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more. You’ll learn about: The foundational graphics concepts behind the three core new media areas (digital imaging, digital video, and 2D animation) which relate to graphics design, and how to optimize these new media assets for your Android applications across iTVs, tablets, eReaders, game consoles, and smartphones. Digital imaging techniques for Android apps design, including graphics design layouts and graphical user interface elements, and how to use image compositing techniques to take your digital imaging to far higher levels. Advanced image compositing and blending techniques, using Android’s PorterDuff, NinePatch, and LayerDrawable classes. Advanced 2D animation techniques, using Android’s Animation and AnimationDrawable classes. Digital video optimization, playback, and streaming, using open source 3D (Terragen 3) and video (VirtualDub) applications, as well as professional video editing applications such as Squeeze Pro 9. You’ll use these software packages with Android’s VideoView and MediaPlayer classes, and add compositing to enhance your end-users’ digital video experience.

Computer Graphics for Java Programmers

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Author :
Publisher : Springer
ISBN 13 : 3319633570
Total Pages : 387 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Computer Graphics for Java Programmers by : Leen Ammeraal

Download or read book Computer Graphics for Java Programmers written by Leen Ammeraal and published by Springer. This book was released on 2017-10-12 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.