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Absolute Beginners Guide To Qbasic
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Book Synopsis Absolute Beginner's Guide to Programming by : Greg M. Perry
Download or read book Absolute Beginner's Guide to Programming written by Greg M. Perry and published by Que Publishing. This book was released on 2002 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches you everything you need to know to understand computer programming at a fundamental level. You will learn what the major programming langauiges are, how they work, and what to do.
Book Synopsis Absolute Beginner's Guide to QBasic by : Greg M. Perry
Download or read book Absolute Beginner's Guide to QBasic written by Greg M. Perry and published by Prentice Hall. This book was released on 1993 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will effectively teach you the very basics of programming in QBasic to get you started on the right track. This book is intended for the programmer wannabe who doesn't know where to start. It will offer a friendly and funny, yet informative way to learn the QBasic language. Includes a tearout card that contains a quick reference, handy tips, and solutions to common errors.
Book Synopsis A Course in Programming with QBASIC by : Tony Hawken
Download or read book A Course in Programming with QBASIC written by Tony Hawken and published by Lulu.com. This book was released on 2009-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was originally published in China in 1995. This is the first English edition. This book is a complete text book on QBASIC programming. It assumes that the reader knows very little and builds up to quite an advanced level. It contains some obsolete material, such as MS-DOS. This was intentional, as it is intended to match the original Chinese edition. QBASIC still continues to be used. Nowadays if people want QBASIC to run on their computer, they need to download QB64. The latest version of this was released on 21st August 2009. QBASIC, or QB64 as it is now called, is a very good choice for a first programming language, as you can achieve a lot with very little effort.
Download or read book QBasic by Example written by Greg Perry and published by Programming (Que). This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: QBasic By Example is one of the most successful titles in the original . . . By Example series. Along with content modifications, this new edition includes several new elements to simplify the programming language learning process. Some of the elements included are liberal use of program listing callouts and cross reference throughout the book.
Book Synopsis Programming A Beginner's Guide by : Richard Mansfield
Download or read book Programming A Beginner's Guide written by Richard Mansfield and published by McGraw Hill Professional. This book was released on 2009-07-22 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Programming Skills--Made Easy! Learn programming fundamentals quickly with help from this hands-on tutorial. No previous experience required! Programming: A Beginner's Guide gets you started right away writing a simple but useful program in Visual Basic Express Edition, and then moves on to more advanced projects, including a quiz program and a protected personal diary. You'll develop real-world programming skills, like designing user interfaces and working with variables, arrays, loops, and procedures. By the end of this clear and entertaining book, you'll be able to create, debug, and customize your own practical Windows-based programs with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q & A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated programming--Example code with commentary that describes the programming techniques being illustrated
Book Synopsis The Beginner's Guide to QBasic by : Olga Melnikova
Download or read book The Beginner's Guide to QBasic written by Olga Melnikova and published by . This book was released on 1994 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect introduction to programming for the complete beginner using QBasic 1.1. It assumes no prior knowledge of computers or programming and leads you by the hand from introductory concepts through using all the features of QBasic to create programs of professional standard. Every step is illustrated with graduated example programs, all of which are included on the accompanying Beginner's Tutorial Disk.
Book Synopsis Absolute Beginner's Guide to QBasic by : Greg M. Perry
Download or read book Absolute Beginner's Guide to QBasic written by Greg M. Perry and published by . This book was released on 1993-05-01 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming for the Absolute Beginner by : Jerry Lee Ford (Jr.)
Download or read book Programming for the Absolute Beginner written by Jerry Lee Ford (Jr.) and published by Course Technology. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you interested in learning to program computers? PROGRAMMING FOR THE ABSOLUTE BEGINNER, SECOND EDITION is a friendly guide that will teach you the fundamentals of computer programming through the hands-on (and fun!) development of computer games. This book teaches programming using Just BASIC, a free, easy-to-learn software that lets you create programs for computers running Windows. Popular author and educator Jerry Ford, Jr., teaches you fundamental programming principles and gives you a broad view of computer programming and its many possibilities. As you work through this book, you will not only learn the basics of programming, but you'll also build a foundation from which you can advance into other programming languages with confidence. Get started programming today with PROGRAMMING FOR THE ABSOLUTE BEGINNER, SECOND EDITION.
Book Synopsis The Complete Idiot's Guide to Visual Basic 6 by : Clayton Walnum
Download or read book The Complete Idiot's Guide to Visual Basic 6 written by Clayton Walnum and published by Alpha Books. This book was released on 1998 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clayton Walnum explains the basics of Visual Basic 6 to allow beginners to use the software to create, test and run Visual Basic programs and distribute their applications.
Book Synopsis Absolute Beginner's Guide to Access by : Greg M. Perry
Download or read book Absolute Beginner's Guide to Access written by Greg M. Perry and published by Prentice Hall. This book was released on 1993 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for those people who want to learn a database, but do not know where to begin, this book explains completely each and every aspect of how to start using Microsoft Access. The guide includes a tearout card that contains a quick reference, handy tips, and solutions to common errors. ****MARION, IF THIS CATEGORY DOES NOT GET CHANGED FROM SPREADSHEETS TO DATABASE MANAGEMENT, PLEASE MOVE IT. THANKS.****
Download or read book Learn to Program written by Chris Pine and published by Pragmatic Bookshelf. This book was released on 2021-06-17 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.
Book Synopsis Beginning Microsoft Small Basic by : Philip Conrod
Download or read book Beginning Microsoft Small Basic written by Philip Conrod and published by . This book was released on 2010 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial is an interactive self-study tutorial explaining in depth the new Microsoft Small Basic development environment using many Small Basic program examples. This course is written for the absolute beginner programmer and can be used by kids (13+) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial consists of 11 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications and then compare them to other programming languages. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. Finished programs can even be published on-line to share programs with others. The last chapter of the tutorial shows you the source code for four of David H. Ahl's classic Small Basic Computer Games ported into several different computer programming languages including BASIC, Microsoft Small Basic, Visual Basic, Visual C#, and Java. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).
Book Synopsis Java for Absolute Beginners by : Iuliana Cosmina
Download or read book Java for Absolute Beginners written by Iuliana Cosmina and published by Apress. This book was released on 2018-12-05 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write your first code in Java using simple, step-by-step examples that model real-word objects and events, making learning easy. With this book you’ll be able to pick up the concepts without fuss. Java for Absolute Beginners teaches Java development in language anyone can understand, giving you the best possible start. You’ll see clear code descriptions and layout so that you can get your code running as soon as possible. After reading this book, you'll come away with the basics to get started writing programs in Java. Author Iuliana Cosmina focuses on practical knowledge and getting up to speed quickly—all the bits and pieces a novice needs to get started programming in Java. First, you’ll discover how Java is executed, what type of language it is, and what it is good for. With the theory out of the way, you’ll install Java, choose an editor such as IntelliJ IDEA, and write your first simple Java program. Along the way you’ll compile and execute this program so it can run on any platform that supports Java. As part of this tutorial you’ll see how to write high-quality code by following conventions and respecting well-known programming principles, making your projects more professional and efficient. Finally, alongside the core features of Java, you’ll learn skills in some of the newest and most exciting features of the language: Generics, Lambda expressions, modular organization, local-variable type inference, and local variable syntax for Lambda expressions. Java for Absolute Beginners gives you all you need to start your Java 9+ programming journey. No experience necessary. What You'll Learn Use data types, operators, and the new stream API Install and use a build tool such as Gradle Build interactive Java applications with JavaFX Exchange data using the new JSON APIs Play with images using multi-resolution APIs Use the publish-subscribe framework Who This Book Is For Those who are new to programming and who want to start with Java.
Book Synopsis Beginner's Guide to DarkBASIC Game Programming by : Jonathan S. Harbour
Download or read book Beginner's Guide to DarkBASIC Game Programming written by Jonathan S. Harbour and published by Course Technology. This book was released on 2003 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches how to write games without the distraction of the technical details of DirectX, because DarkBASIC handles the entire game engine allowing the developer to enjoy designing and playing games of his/her own creation.. There are currently no other books on DarkBASIC, so this book will serve as a complete DarkBASIC resource for beginners to advanced programmers..
Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort
Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Book Synopsis Developing 2D Games with Unity by : Jared Halpern
Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Book Synopsis AutoCAD and AutoCAD LT All-in-One Desk Reference For Dummies by : David Byrnes
Download or read book AutoCAD and AutoCAD LT All-in-One Desk Reference For Dummies written by David Byrnes and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: AutoCAD is the leading software tool for creating technical and architectural drawings, but it definitely doesn't lead in the "easy to master" category. That's why there's AutoCAD and AutoCAD LT All-in-One Desk Reference For Dummies—the perfect way to break a complex topic into bite-size, easy-to-understand pieces. Once you get the hang of using AutoCAD and its slightly less feature-rich cousin, AutoCAD LT, you discover that it offers wonderful advantages. AutoCAD allows you to Create precision to 14 significant digits Re-use portions of your drawings by copying and pasting Draw things full size and print your drawings in any scale Produce drawings that are easier to read when reduced Electronically share and distribute drawings Design in 2D or 3D So obviously, the trick is to speed up that "getting the hang of it" process. That's where AutoCAD and AutoCAD LT All-in-One Desk Reference For Dummies comes in especially handy. Ten easy-to-follow minibooks cover every aspect of AutoCAD, including the latest features of AutoCAD 2007, so you can find just what you need to know quickly and easily. You'll get the scoop on AutoCAD basics, such as setting up drawings, finding your way around the interface, and using all the tools Drawing and modifying objects in 2D and annotating your drawings 3D modeling and viewing, working with solids and surfaces, and rendering Understanding how AutoCAD LT differs from AutoCAD and deciding which program you need Advanced drafting skills, including organizing drawings, working with blocks, and using AutoCAD utilities Setting up your drawings for plotting to paper and publishing Sharing your drawings online for collaboration Customizing and programming AutoCAD to make it work the way you want it to In the familiar, friendly For Dummies fashion, AutoCAD and AutoCAD LT All-in-One Desk Reference For Dummies gives you plain-English explanations and step-by-step directions. Written by a pair of AutoDesk Authorized Authors, this handy guide will help make your relationship with AutoCAD a happy and productive one.