A Gamut of Games

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Author :
Publisher : Courier Corporation
ISBN 13 : 0486273474
Total Pages : 242 pages
Book Rating : 4.4/5 (862 download)

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Book Synopsis A Gamut of Games by : Sid Sackson

Download or read book A Gamut of Games written by Sid Sackson and published by Courier Corporation. This book was released on 1992 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.

A Gamut of Games

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (655 download)

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Book Synopsis A Gamut of Games by : Sidney Sackson

Download or read book A Gamut of Games written by Sidney Sackson and published by . This book was released on 1983 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Card Games Around the World

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Author :
Publisher : Courier Corporation
ISBN 13 : 0486281000
Total Pages : 180 pages
Book Rating : 4.4/5 (862 download)

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Book Synopsis Card Games Around the World by : Sid Sackson

Download or read book Card Games Around the World written by Sid Sackson and published by Courier Corporation. This book was released on 1994-06-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).

New Rules for Classic Games

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Publisher : Wiley
ISBN 13 : 9780471536215
Total Pages : 262 pages
Book Rating : 4.5/5 (362 download)

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Book Synopsis New Rules for Classic Games by : R. Wayne Schmittberger

Download or read book New Rules for Classic Games written by R. Wayne Schmittberger and published by Wiley. This book was released on 1992-05-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Dice Games Properly Explained

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Publisher : Blue Terrier Press
ISBN 13 : 9780973105216
Total Pages : 226 pages
Book Rating : 4.1/5 (52 download)

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Book Synopsis Dice Games Properly Explained by : Reiner Knizia

Download or read book Dice Games Properly Explained written by Reiner Knizia and published by Blue Terrier Press. This book was released on 2010 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.

New Tactical Games with Dice and Cards

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Publisher : Blue Terrier Press
ISBN 13 : 9780993688010
Total Pages : 232 pages
Book Rating : 4.6/5 (88 download)

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Book Synopsis New Tactical Games with Dice and Cards by : Reiner Knizia

Download or read book New Tactical Games with Dice and Cards written by Reiner Knizia and published by Blue Terrier Press. This book was released on 2019-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: World-renowned game designer Reiner Knizia offers 50 new easy-to-play games featuring cards and dice. These fun and novel games can be played with easily available items like standard playing cards, dice and a few counters. This book is perfect for everyone from casual game players to dedicated game designers.

The Penguin Book of Card Games

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Publisher : Penguin UK
ISBN 13 : 0141916109
Total Pages : 688 pages
Book Rating : 4.1/5 (419 download)

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Book Synopsis The Penguin Book of Card Games by : David Parlett

Download or read book The Penguin Book of Card Games written by David Parlett and published by Penguin UK. This book was released on 2008-08-07 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.

The Book of Classic Board Games

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Author :
Publisher : Klutz
ISBN 13 : 9780932592941
Total Pages : 0 pages
Book Rating : 4.5/5 (929 download)

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Book Synopsis The Book of Classic Board Games by : Sid Sackson

Download or read book The Book of Classic Board Games written by Sid Sackson and published by Klutz. This book was released on 1991 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Children's Use of Board Games in Psychotherapy

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Author :
Publisher : Jason Aronson
ISBN 13 : 9780765703569
Total Pages : 200 pages
Book Rating : 4.7/5 (35 download)

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Book Synopsis Children's Use of Board Games in Psychotherapy by : Jill Bellinson

Download or read book Children's Use of Board Games in Psychotherapy written by Jill Bellinson and published by Jason Aronson. This book was released on 2002 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both show unconscious content, defensive needs, and interpersonal and transferential relationships. As therapists, we can search for the same underlying dynamics we would look for in these other symbolic expressions.".

Beyond Competition

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Publisher : Pantheon
ISBN 13 : 9780394836058
Total Pages : 144 pages
Book Rating : 4.8/5 (36 download)

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Book Synopsis Beyond Competition by : Sid Sackson

Download or read book Beyond Competition written by Sid Sackson and published by Pantheon. This book was released on 1977 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes six games, such as Resources, Space Exploration, and Peace Conference, in which two to four players must cooperate rather than compete to achieve high scores.

More Games of No Chance

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Publisher : Cambridge University Press
ISBN 13 : 9780521808323
Total Pages : 552 pages
Book Rating : 4.8/5 (83 download)

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Book Synopsis More Games of No Chance by : Richard Nowakowski

Download or read book More Games of No Chance written by Richard Nowakowski and published by Cambridge University Press. This book was released on 2002-11-25 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.

Play with Us

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Publisher :
ISBN 13 : 9781556525940
Total Pages : 0 pages
Book Rating : 4.5/5 (259 download)

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Book Synopsis Play with Us by : Oriol Ripoll

Download or read book Play with Us written by Oriol Ripoll and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.

Go Out and Play!

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Publisher : Candlewick Press
ISBN 13 : 0763655309
Total Pages : 105 pages
Book Rating : 4.7/5 (636 download)

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Book Synopsis Go Out and Play! by : KaBOOM! (Organization)

Download or read book Go Out and Play! written by KaBOOM! (Organization) and published by Candlewick Press. This book was released on 2012 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.

Teaching Mathematics Through Games

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Publisher : American Mathematical Soc.
ISBN 13 : 1470462842
Total Pages : 160 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Teaching Mathematics Through Games by : Mindy Capaldi

Download or read book Teaching Mathematics Through Games written by Mindy Capaldi and published by American Mathematical Soc.. This book was released on 2021-05-18 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.

Changing the Game

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Publisher : Izzard Ink
ISBN 13 : 9781642280463
Total Pages : 290 pages
Book Rating : 4.2/5 (84 download)

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Book Synopsis Changing the Game by : Craig Tomsky

Download or read book Changing the Game written by Craig Tomsky and published by Izzard Ink. This book was released on 2021 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Changing the Game is intended to provide the do-it-yourself sportsman with detailed guidance and proven, time-tested techniques that will optimize the enjoyment of his or her harvest, taking it from field to fork, and for home cooks who are hunting for new ways to up their food game. Author Craig Tomsky grew up in a traditional Italian household in Northern New Jersey, where he was accustomed to good food-really good food. He has coupled his uncompromising love of such fare with his passion for hunting for more than 30 years, and has identified key factors that will reduce and, in most cases, eliminate the undesirable "gamey" flavors that all too often result from inadequately processed and prepared game. He has also developed and refined with his personal flair many recipes from family and friends over the years to not only complement each game's most desirable flavors, but to help you truly transform your game meat into delicious finished dishes. Changing the Game is a total playbook that takes the reader from caring for the game after the harvest through Craig's "keys to changing the game"-specific techniques used during the butchering and preservation processes that will positively impact the flavor and tenderness of the meat. It also lays out a roadmap and recommends equipment the reader can use to expediently and efficiently process various types of game meat. Explanations that support the findings and preparation techniques are provided in relatable layman's terms via anecdotes that are sprinkled throughout the book.Changing the Game finishes with a multitude of delicious recipes-some new, many traditional-that reflect the many cultures that make up this great country of ours. They have been enhanced by game meat as well as Craig's selection and use of complementary ingredients to achieve complex yet delicate flavor profiles for each dish. Changing the Game also contains recipes for side dishes and desserts, along with wine pairing recommendations, to provide the reader with a complete game plan for an enjoyable evening that will leave your dinner guests asking, "Is this really wild game?"

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.