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Zevik Treasure Hunt
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Download or read book The Stranger written by Albert Camus and published by Vintage. This book was released on 2012-08-08 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the intrigue of a psychological thriller, Camus's masterpiece gives us the story of an ordinary man unwittingly drawn into a senseless murder on an Algerian beach. Behind the intrigue, Camus explores what he termed "the nakedness of man faced with the absurd" and describes the condition of reckless alienation and spiritual exhaustion that characterized so much of twentieth-century life. First published in 1946; now in translation by Matthew Ward.
Book Synopsis Music and Sonic Environments in Video Games by : Kate Galloway
Download or read book Music and Sonic Environments in Video Games written by Kate Galloway and published by Taylor & Francis. This book was released on 2024-11-06 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.
Book Synopsis Social Lives of Medicines by : Susan Reynolds Whyte
Download or read book Social Lives of Medicines written by Susan Reynolds Whyte and published by Cambridge University Press. This book was released on 2002 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medicines are the core of treatment in biomedicine, as in many other medical traditions. As material things, they have social as well as pharmacological lives, with people and between people. They are tokens of healing and hope, as well as valuable commodities. Each chapter of this book shows drugs in the hands of particular actors: mothers in Manila, villagers in Burkina Faso, women in the Netherlands, consumers in London, market traders in Cameroon, pharmacists in Mexico, injectionists in Uganda, doctors in Sri Lanka, industrialists in India, and policymakers in Geneva. Each example is used to explore a different problem in the study of medicines, such as social efficacy, experiences of control, skepticism and cultural politics, commodification of health, the attraction of technology and the marketing of images and values. The book shows how anthropologists deal with the sociality of medicines, through their ethnography, their theorizing, and their uses of knowledge.
Book Synopsis Music In Video Games by : K.J. Donnelly
Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Book Synopsis Ways of Being Ethnic in Southwest China by : Stevan Harrell
Download or read book Ways of Being Ethnic in Southwest China written by Stevan Harrell and published by University of Washington Press. This book was released on 2012-11-20 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on extensive fieldwork conducted in the 1980s and 1990s in southern Sichuan, this pathbreaking study examines the nature of ethnic consciousness and ethnic relations among local communities, focusing on the Nuosu (classified as Yi by the Chinese government), Prmi, Naze, and Han. It argues that even within the same regional social system, ethnic identity is formulated, perceived, and promoted differently by different communities at different times. Ways of Being Ethnic in Southwest China exemplifies a model in which ethnic consciousness and ethnic relations consist of drawing boundaries between one�s own group and others, crossing those boundaries, and promoting internal unity within a group. Leaders and members of ethnic groups use commonalties and differences in history, culture, and kinship to promote internal unity and to strengthen or cross external boundaries. Superimposed on the structure of competing and cooperating local groups is a state system of ethnic classification and administration; members and leaders of local groups incorporate this system into their own ethnic consciousness, co-opting or resisting it situationally. The heart of the book consists of detailed case studies of three Nuosu village communities, along with studies of Prmi and Naze communities, smaller groups such as the Yala and Nasu, and Han Chinese who live in minority areas. These are followed by a synthesis that compares different configurations of ethnic identity in different communities and discusses the implications of these examples for our understanding of ethnicity and for the near future of China. This lively description and analysis of the region�s complex ethnic identities and relationships constitutes an original and important contribution to the study of ethnic identity. Ways of Being Ethnic in Southwest China will be of interest to social scientists concerned with issues of ethnicity and state-building.
Book Synopsis Changing Tunes: The Use of Pre-existing Music in Film by : Robynn Stilwell
Download or read book Changing Tunes: The Use of Pre-existing Music in Film written by Robynn Stilwell and published by Routledge. This book was released on 2017-09-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of pre-existing film music is now a well-established part of Film Studies, covering 'classical' music and popular music. Generally, these broad musical types are studied in isolation. This anthology brings them together in twelve focused case studies by a range of scholars, including Claudia Gorbman, Jeongwon Joe, Raymond Knapp, and Timothy Warner. The first section explores art music, both instrumental and operatic; it revolves around the debate on the relation between the aural and visual tracks, and whether pre-existing music has an integrative function or not. The second section is devoted to popular music in film, and shows how very similar the functions of popular music in film are to the supposedly more 'elite' classical music and opera. Case studies in part 1: Eyes Wide Shut, Raging Bull, Brief Encounter, Detective, The Godfather Part III, three versions of the Carmen story (DeMille's, Preminger's and Rosi's), Amadeus, The Birth of a Nation, M: Eine Stadt sucht einen MA rder, Needful Things, Rat Race. Case studies in part 2: various films by AlmodA^3var, Young Frankenstein, Pulp Fiction, Trainspotting, Amelie, High Fidelity, Ghost World, Heavenly Creatures, The Virgin Suicides, and the video Timber by Coldcut.
Book Synopsis The Age of Wild Ghosts by : Erik Mueggler
Download or read book The Age of Wild Ghosts written by Erik Mueggler and published by Univ of California Press. This book was released on 2001-04-09 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation. Contemporary Chinese history from the Great Leap Famine of the 1950s to the 1990s is traced in this text. This era saw great changes in the way that communities were run, including the reintroduction of the headman-ship system.
Book Synopsis Chinese Medicine in Contemporary China by : Volker Scheid
Download or read book Chinese Medicine in Contemporary China written by Volker Scheid and published by Duke University Press. This book was released on 2002-06-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVThis ethnography of contemporary Chinese medicine that covers both Chinese medical education and practice./div
Book Synopsis Unlimited Replays by : William Gibbons
Download or read book Unlimited Replays written by William Gibbons and published by Oxford University Press. This book was released on 2018-04-02 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014-03-05 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Book Synopsis Learning In a Networked Society by : Yael Kali
Download or read book Learning In a Networked Society written by Yael Kali and published by Springer. This book was released on 2019-04-26 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most significant developments in contemporary education is the view that knowing and understanding are anchored in cultural practices within communities. This shift coincides with technological advancements that have reoriented end-user computer interaction from individual work to communication, participation and collaboration. However, while daily interactions are increasingly engulfed in mobile and networked Information and Communication Technologies (ICT), in-school learning interactions are, in comparison, technologically impoverished, creating the phenomenon known as the school-society digital disconnect. This volume argues that the theoretical and practical tools of scientists in both the social and educational sciences must be brought together in order to examine what types of interaction, knowledge construction, social organization and power structures: (a) occur spontaneously in technology-enhanced learning (TEL) communities or (b) can be created by design of TEL. This volume seeks to equip scholars and researchers within the fields of education, educational psychology, science communication, social welfare, information sciences, and instructional design, as well as practitioners and policy-makers, with empirical and theoretical insights, and evidence-based support for decisions providing learners and citizens with 21st century skills and knowledge, and supporting well-being in today’s information-based networked society.
Book Synopsis Scaling Educational Innovations by : Chee-Kit Looi
Download or read book Scaling Educational Innovations written by Chee-Kit Looi and published by Springer. This book was released on 2015-07-09 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume stimulates critical discussions of the different variants of implementation, translation and scaling research approaches. It presents an integrated collection of different implementation and scaling studies that analyse the different facets of co-design, learning design, curriculum development, technology development, professional development and programme implementation. It also provides critical reflections on their impact and efficacies on transforming practices, informing policy-making, and theory derivation and improvement. The chapters in this volume will provide readers a deeper understanding of scaling of educational innovations in diverse socio-cultural contexts.
Book Synopsis Educational Research and Innovation Schooling Redesigned Towards Innovative Learning Systems by : OECD
Download or read book Educational Research and Innovation Schooling Redesigned Towards Innovative Learning Systems written by OECD and published by OECD Publishing. This book was released on 2015-10-22 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does redesigning schools and schooling through innovation mean in practice? How might it be brought about? These questions have inspired an influential international reflection on “Innovative Learning Environments” (ILE) led by the OECD.
Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins
Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Book Synopsis Understanding Video Game Music by : Tim Summers
Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Download or read book Hearing Film written by Anahid Kassabian and published by Routledge. This book was released on 2002-06 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hearing Film offers the first critical examination of music in the films of the 1980s and 1990s and looks at the burgeoning role of compiled scores in the shaping of a film. Also includes 11 musical examples.
Book Synopsis The Oxford Handbook of Film Music Studies by : David Neumeyer
Download or read book The Oxford Handbook of Film Music Studies written by David Neumeyer and published by Oxford University Press. This book was released on 2014 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Film Music Studies gathers two dozen original essays that chart the history and current state of interdisciplinary scholarship on music in audiovisual media, focusing on four areas: history, genre and medium, analysis and criticism, and interpretation.