When VR Serious Games Meet Special Needs Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9813369426
Total Pages : 217 pages
Book Rating : 4.8/5 (133 download)

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Book Synopsis When VR Serious Games Meet Special Needs Education by : Yiyu Cai

Download or read book When VR Serious Games Meet Special Needs Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-05-04 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

VR, Simulations and Serious Games for Education

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Author :
Publisher : Springer
ISBN 13 : 9811328447
Total Pages : 128 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis VR, Simulations and Serious Games for Education by : Yiyu Cai

Download or read book VR, Simulations and Serious Games for Education written by Yiyu Cai and published by Springer. This book was released on 2018-10-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Digital Inclusion of Individuals with Autism Spectrum Disorder

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Author :
Publisher : Springer Nature
ISBN 13 : 303112037X
Total Pages : 240 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Digital Inclusion of Individuals with Autism Spectrum Disorder by : Nenad Glumbić

Download or read book Digital Inclusion of Individuals with Autism Spectrum Disorder written by Nenad Glumbić and published by Springer Nature. This book was released on 2022-09-02 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines opportunities and obstacles in achieving the digital inclusion of individuals with autism spectrum disorder (ASD). It addresses basic requirements of the digital society and the concepts of digital inclusion (and exclusion), digital participation, and the disability digital divide as well as support for individuals with autism in co-creating digital devices. The book discusses the application of digital technologies across different contexts, including education, leisure activities, community life, daily living skills, and employment of individuals with autism. Featured areas of coverage include: Computer-based interventions for speech development, social communication, executive functions, and other skills in children with autism. Digital health intervention for persons with ASD. Risks for persons with ASD on the Internet (e.g., excessive use, addictive behavior, and cyberbullying). Digital technology use in simulating job interviews, and teaching work skills. Digital technology use in self-advocacy activities of individuals with autism. Digital Inclusion of Individuals with Autism Spectrum Disorder is an essential reference for researchers, professors, graduate students, clinicians and related therapists and professionals in clinical child and school psychology, social work, behavioral therapy/rehabilitation, pediatrics, physical therapy, occupational therapy, speech and language therapy, neurology, special education, child and adolescent psychiatry, and developmental psychology.

Mixed Reality for Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9819949580
Total Pages : 400 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Mixed Reality for Education by : Yiyu Cai

Download or read book Mixed Reality for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2023-09-16 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Virtual and Augmented Reality, Simulation and Serious Games for Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9811613613
Total Pages : 188 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Virtual and Augmented Reality, Simulation and Serious Games for Education by : Yiyu Cai

Download or read book Virtual and Augmented Reality, Simulation and Serious Games for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Handbook of Research on Advancing Equity and Inclusion Through Educational Technology

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Author :
Publisher : IGI Global
ISBN 13 : 1668468697
Total Pages : 469 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on Advancing Equity and Inclusion Through Educational Technology by : Escudeiro, Paula

Download or read book Handbook of Research on Advancing Equity and Inclusion Through Educational Technology written by Escudeiro, Paula and published by IGI Global. This book was released on 2023-08-09 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technologies play a significant role in the popular imagination about the future of education, as they are a prominent aspect of modern education provision and practice across the globe. Due to the increased adoption of digital education materials during the COVID-19 pandemic, the pedagogical significance of digital technology has been amplified. Advancing Equity and Inclusion Through Educational Technology builds upon the available literature in equity and inclusion through educational technology while providing further research opportunities in this dynamic and growing field. It provides the opportunity for reflection on this crucial issue by increasing the understanding of the importance of inclusion and equity in the context of educational improvements and providing relevant academic work, empirical research findings, and an overview of this relevant field of study. Covering topics such as sustainable inclusion learning, virtual school press programs, and generic skills, this major reference work is a comprehensive and timely resource for educators and administrators of both K-12 and higher education, government officials, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Interdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (VUCA) World

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Author :
Publisher : Emerald Group Publishing
ISBN 13 : 1803825316
Total Pages : 404 pages
Book Rating : 4.8/5 (38 download)

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Book Synopsis Interdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (VUCA) World by : Pennee Narot

Download or read book Interdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (VUCA) World written by Pennee Narot and published by Emerald Group Publishing. This book was released on 2023-06-29 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The COVID-19 pandemic is an extreme case of a VUCA (Volatile, Uncertain, Complex, and Ambiguous) event that grants the opportunity to examine whether special and inclusive education is fully prepared for these complex situations.

The Future of Digital Communication

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Author :
Publisher : CRC Press
ISBN 13 : 1000926036
Total Pages : 157 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis The Future of Digital Communication by : Raquel V. Benítez Rojas

Download or read book The Future of Digital Communication written by Raquel V. Benítez Rojas and published by CRC Press. This book was released on 2023-08-25 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology – including virtual reality, augmented reality, and video – where users "live" within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.

Virtual, Augmented Reality and Serious Games for Healthcare 1

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Author :
Publisher : Springer Science & Business
ISBN 13 : 3642548164
Total Pages : 570 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma

Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Simulations, Serious Games and Their Applications

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9814560324
Total Pages : 258 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Simulations, Serious Games and Their Applications by : Yiyu Cai

Download or read book Simulations, Serious Games and Their Applications written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-11-08 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Transformative Approaches to Patient Literacy and Healthcare Innovation

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 421 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Transformative Approaches to Patient Literacy and Healthcare Innovation by : Garcia, Manuel B.

Download or read book Transformative Approaches to Patient Literacy and Healthcare Innovation written by Garcia, Manuel B. and published by IGI Global. This book was released on 2024-03-22 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: The disconnect between technology and traditional practices poses a significant challenge. Many healthcare professionals and individuals struggle to navigate the influx of emerging technologies, hindering the full realization of their potential in revolutionizing health literacy and medical practice. The lack of cohesive understanding and integration of technologies like mobile applications, wearable devices, artificial intelligence, and telemedicine impedes the seamless delivery of healthcare services and obstructs individuals from actively managing their health. Transformative Approaches to Patient Literacy and Healthcare Innovation offers a comprehensive solution to bridge the gap between healthcare and technology. Delving into the dynamic fusion of these domains, it unravels the transformative power of technology applications, showcasing how they enhance health literacy and empower individuals to make informed decisions about their well-being. By providing insights into the integration of mobile health apps, electronic health records, extended reality, artificial intelligence, and more, the book equips readers with the knowledge needed to navigate the evolving healthcare landscape with confidence.

Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319406124
Total Pages : 421 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Serious Games by : Ralf Dörner

Download or read book Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-08-25 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Children with Developmental Coordination Disorder

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 338 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Children with Developmental Coordination Disorder by : David Sugden

Download or read book Children with Developmental Coordination Disorder written by David Sugden and published by John Wiley & Sons. This book was released on 2005-01-28 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term Developmental Coordination Disorder (DCD) is used to describe a group of children who have difficulty. with tasks involving movement such that it interferes with their daily living or academic progress. As with other developmental disorders such as autistic spectrum disorder, attention deficit disorder and dyslexia, DCD is now a prominent concern of both researchers and practitioners. This text is aimed at both researchers and professionals who work in a practical manner with the condition and includes professionals in health, occupational therapists, physiotherapists, health visitors, paediatricians, and - in the educational field - teachers and others who are in daily contact with the children - their parents. The essence of the text is that work with children should be guided by research evidence driving the clinical practice which in turn raisies more questions for research. The authors in this text have both experience in research and are engaged in the day-to-day clinical work with children and bring both of these to bear in the chapters they have written.

Serious Games for Enhancing Law Enforcement Agencies

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Author :
Publisher : Springer Nature
ISBN 13 : 3030299260
Total Pages : 231 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Serious Games for Enhancing Law Enforcement Agencies by : Babak Akhgar

Download or read book Serious Games for Enhancing Law Enforcement Agencies written by Babak Akhgar and published by Springer Nature. This book was released on 2019-10-23 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.

Computer Science and Education in Computer Science

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Author :
Publisher : Springer Nature
ISBN 13 : 3031446682
Total Pages : 424 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Computer Science and Education in Computer Science by : Tanya Zlateva

Download or read book Computer Science and Education in Computer Science written by Tanya Zlateva and published by Springer Nature. This book was released on 2023-11-11 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 19th International Conference on Computer Science and Education in Computer Science, CSECS 2023, held in June 2023 in Boston, MA, USA. The 23 full papers and 9 short papers were carefully reviewed and selected from 88 submissions. The papers cover many systems technologies, applications, and services as well as solutions. Multiple topics have been addressed including the theory of computation, models of computation, computational complexity and cryptography, logic, design, and analysis of algorithms, network architectures, performance evaluation, network services, software engineering, software creation, and management, applied computing, machine learning, and education.

Smart Trends in Computing and Communications

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Author :
Publisher : Springer Nature
ISBN 13 : 981971320X
Total Pages : 509 pages
Book Rating : 4.8/5 (197 download)

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Book Synopsis Smart Trends in Computing and Communications by : Tomonobu Senjyu

Download or read book Smart Trends in Computing and Communications written by Tomonobu Senjyu and published by Springer Nature. This book was released on with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt:

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

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Author :
Publisher : Akademia Leona Kozminskiego
ISBN 13 : 8366502015
Total Pages : 687 pages
Book Rating : 4.3/5 (665 download)

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Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.