WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 522 pages
Book Rating : 4.3/5 (941 download)

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Book Synopsis WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API by : Jack Xu

Download or read book WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API written by Jack Xu and published by UniCAD. This book was released on 2023-05-10 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

WebGPU for 3D Surfaces

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 95 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU for 3D Surfaces by : Jack Xu

Download or read book WebGPU for 3D Surfaces written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your web graphics to the next level? Look no further than "WebGPU for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this eBook, you will discover how to design 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Simulate light using different models, including Blinn-Phong and directional light models. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "3D Graphics with WebGPU: A Practical Guide" today!

Practical GPU Graphics with wgpu and Rust

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 470 pages
Book Rating : 4.4/5 (49 download)

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Book Synopsis Practical GPU Graphics with wgpu and Rust by : Jack Xu

Download or read book Practical GPU Graphics with wgpu and Rust written by Jack Xu and published by UniCAD. This book was released on 2022-01-19 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: wgpu is the next-generation graphics API and future standard in Rust for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities using GPU acceleration. This book provides all the tools you need to create advanced 3D graphics and GPU computing in Rust using this new wgpu API. First, this book will take you through the development environment for building wgpu applications in Rust, and then introduce Rust and wgpu basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu. As you progress through the chapters, you will get to grips with advanced wgpu topics, including 3D transformations, lighting calculations, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, and simple and parametric 3D surfaces with colormaps and textures, as well as beautiful 2D and 3D fractal images described by complex functions. In addition, you will explore new wgpu features such as the compute shader and storage buffers, and use them to simulate large particle systems. By the end of this book, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on both native devices and the web in Rust with the wgpu API. This book includes: - Development environment and tools for building wgpu apps in Rust. - Rust and wgpu basics, WGSL shaders, and rendering pipeline. - Primitives and simple shapes in wgpu. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping. - Color model, colormaps, and color interpolation. - 3D shapes, wireframes, surfaces, and 3D charts. - 2D and 3D fractal images created in the fragment shader. - Compute shaders, storage buffers, and large particle system simulation.

WebGPU and Compute Shaders for Real-Time Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 126 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU and Compute Shaders for Real-Time Graphics by : Jack Xu

Download or read book WebGPU and Compute Shaders for Real-Time Graphics written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!

WebGPU Texture Mapping

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 113 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Texture Mapping by : Jack Xu

Download or read book WebGPU Texture Mapping written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Texture Mapping: A Practical Guide to Creating Stunning Web Applications WebGPU Texture Mapping is the essential guide for mastering texture mapping with WebGPU. Learn how to use texture mapping to create stunning web graphics, from the basics to advanced techniques. This book covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, parallax mapping, and procedural texturing. With step-by-step real-world examples, you'll learn how to use WebGPU to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, WebGPU Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning web graphics. What you'll learn: The basics of texture mapping. Multi-texturing. Normal mapping. Parallax mapping. Procedural textures. How to use WebGPU to create realistic and immersive visuals. By the end of this book, you'll be able to: Create stunning web graphics using texture mapping. Use WebGPU to harness the power of the GPU. Implement advanced texture mapping techniques. Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!

WebGPU for Complex Function Visualization

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU for Complex Function Visualization by : Jack Xu

Download or read book WebGPU for Complex Function Visualization written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using WebGPU and Compute Shaders Embark on a journey into the future of web-based visualization with “WebGPU for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using WebGPU and compute shaders. Inside this book, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before on the web. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of WebGPU by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your web applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic web-based visualization. Join the revolution in web graphics and start crafting stunning visuals with WebGPU today!

WebGPU Fundamentals

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 87 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU Fundamentals by : Jack Xu

Download or read book WebGPU Fundamentals written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU Fundamentals: A Beginner's Guide to Web Graphics Programming Are you ready to take your web graphics to the next level? Look no further than WebGPU Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your web applications. With this eBook, you will discover how to: · Set up the WebGPU development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge WebGPU graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of WebGPU into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of WebGPU graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of WebGPU, including setting up the development environment and creating basic graphics objects · How to use the included npm package, webgpu-simplified, to streamline your coding experience · Different aspects of WebGPU graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like triangle-list and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of WebGPU graphics programming. · Experienced developers egger to expand their WebGPU knowledge. · Anyone interested in creating 3D graphics in web applications. Get started today and learn how to create stunning web graphics with WebGPU!

Practical C# Charts and Graphics (Second Edition)

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Author :
Publisher : UniCAD
ISBN 13 : 1088773133
Total Pages : 564 pages
Book Rating : 4.0/5 (887 download)

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Book Synopsis Practical C# Charts and Graphics (Second Edition) by : Jack Xu

Download or read book Practical C# Charts and Graphics (Second Edition) written by Jack Xu and published by UniCAD. This book was released on 2019-08-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.

Interactive Computer Graphics

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Author :
Publisher :
ISBN 13 : 9781292019345
Total Pages : 732 pages
Book Rating : 4.0/5 (193 download)

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Book Synopsis Interactive Computer Graphics by : Edward S.. Angel

Download or read book Interactive Computer Graphics written by Edward S.. Angel and published by . This book was released on 2014-08-21 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.

Practical PayPal Integration in ASP.NET Core

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.6/5 (156 download)

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Book Synopsis Practical PayPal Integration in ASP.NET Core by : Jack Xu

Download or read book Practical PayPal Integration in ASP.NET Core written by Jack Xu and published by UniCAD. This book was released on with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to "Practical PayPal Integration in ASP.NET Core". This book will provide useful resources on PayPal Checkout and Subscriptions APIs and SDKs, as well as their applications in ASP.NET Core projects. I hope that this book will be useful for .NET programmers, software developers, and students of all skill levels, who are interested in integrating the PayPal REST APIs into their ASP.NET applications. You may often get confused with PayPal because there are so many frameworks and options to do the same thing. In fact, there are over 50 PayPal services, APIs, and SDKs out there – you just do not know which one is suitable for your applications. In this book, I will choose the latest PayPal products, services, APIs, and SDKs, and integrate them into your ASP.NET Core applications. Here are PayPal technologies that I plan to use: •PayPal Smart Payment Buttons – These new buttons, introduced in June 2018, provide a simplified and secure check out experience. They intelligently present the most relevant payment types to your shoppers automatically. •PayPal JavaScript SDK – This SDK integrates Smart Payment Buttons into your web site and renders them to a container DOM element. •PayPal Checkout .NET SDK – To simplify integrations, PayPal provides a .NET SDK for their Version 2 REST Payment API. Using the SDK over a direct integration allows the SDK to handle authentication on the server side for you. •PayPal Subscriptions API – I will implement a Subscriptions .NET SDK based on PayPal Version 1 Subscriptions REST API. This SDK allows you to easily integrate PayPal Subscriptions into .NET applications. In the first part of this book, I will explain how to use the PayPal Checkout .NET SDK to get start with the PayPal Version 2 Payments and Orders REST APIs. I will use various examples to demonstrate the procedures to complete a PayPal checkout transaction, including how to set up the development environment, how to integrate and render Smart Payment Buttons, how to create and manage orders, and how to capture and verify the transaction. In the second part of this book, I will switch to PayPal Subscriptions API. This API has not been ported to Version 2 yet, so we have to use Version 1 API for subscription. To make matters even worse, PayPal has never released a stable Subscriptions .NET SDK, which makes it difficult for .NET developers to integrate PayPal Subscriptions API into .NET and .NET Core applications. Therefore, I decide to implement a simple PayPal Subscriptions .NET SDK, which simply exposes various static methods that can be used to integrate PayPal Subscriptions API into .NET applications. I will use several examples to illustrate how to use this SDK to complete subscription transactions.

Practical Numerical Methods with C#

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Author :
Publisher : UniCAD
ISBN 13 : 1695895576
Total Pages : 470 pages
Book Rating : 4.6/5 (958 download)

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Book Synopsis Practical Numerical Methods with C# by : Jack Xu

Download or read book Practical Numerical Methods with C# written by Jack Xu and published by UniCAD. This book was released on 2019 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of this book builds all the code example within a single project by incorporating new advancements in C# .NET technology and open-source math libraries. It also uses C# Interactive Window to test numerical computations without compiling or running the complete project code. The second edition includes three new chapters, including "Plotting", Fourier Analysis" and "Math Expression Parser". As in the first edition, this book presents an in-depth exposition of the various numerical methods used in real-world scientific and engineering computations. It emphasizes the practical aspects of C# numerical methods and mathematical functions programming, and discusses various techniques in details to enable you to implement these numerical methods in your .NET application. Ideal for scientists, engineers, and students who would like to become more adept at numerical methods, the second edition of this book covers the following content: - Overview of C# programming. - The mathematical background and fundamentals of numerical methods. - plotting the computation results using a 3D chart control. - Math libraries for complex numbers and functions, real and complex vector and matrix operations, and special functions. - Numerical methods for generating random numbers and random distribution functions. - Various numerical methods for solving linear and nonlinear equations. - Numerical differentiation and integration. - Interpolations and curve fitting. - Optimization of single-variable and multi-variable functions with a variety of techniques, including advanced simulated annealing and evolutionary algorithms. - Numerical techniques for solving ordinary differential equations. - Numerical methods for solving boundary value problems. - Eigenvalue problems. - Fourier analysis. - mathematical expression parser and evaluator. In addition, this book provides testing examples for every math function and numerical method to show you how to use these functions and methods in your own .NET applications in a manageable and step-by-step fashion. Please visit the author's website for more information about this book at https://drxudotnet.com https://drxudotnet.com and https://gincker.com.

3D Scientific Visualization with Blender

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627056130
Total Pages : 101 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis 3D Scientific Visualization with Blender by : Brian R. Kent

Download or read book 3D Scientific Visualization with Blender written by Brian R. Kent and published by Morgan & Claypool Publishers. This book was released on 2014-04-01 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.

WebGPU and WGSL by Example

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis WebGPU and WGSL by Example by : Kenwright

Download or read book WebGPU and WGSL by Example written by Kenwright and published by Independently Published. This book was released on 2024-03-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations aims to be your guide to harnessing the power of modern web graphics technologies for creating stunning visual effects, simulations, and interactive experiences on the web. The web is evolving at a rapid pace, and with the advent of WebGPU and WGSL (WebGPU Shading Language), web developers now have access to a low-level, high-performance graphics API and a modern shading language tailored specifically for the web platform. These technologies open up a world of possibilities for pushing the boundaries of what's achievable in web-based graphics and simulations. In this book, we'll dive deep into practical examples that demonstrate the capabilities of WebGPU and WGSL. From generating intricate fractal patterns to simulating dynamic particle systems, from crafting lifelike image effects to implementing real-time ray tracing, we'll explore a wide range of topics, each accompanied by hands-on examples and detailed explanations. Whether you're a seasoned web developer looking to expand your skills into the realm of advanced graphics programming or a newcomer eager to explore the possibilities of web-based visual computing, this book has something for you. Each chapter is designed to be accessible yet informative, guiding you through the process of implementing complex graphics techniques in a clear and concise manner. At the end of this book, you'll have a solid understanding of how to leverage WebGPU and WGSL to create stunning visual experiences that run seamlessly in modern web browsers. Whether you're building interactive data visualizations, immersive games, or cutting-edge web applications, the knowledge and skills gained from this book will empower you to push the boundaries of web graphics and unlock new creative possibilities.

Metal by Example

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Author :
Publisher : Hot Metal Press
ISBN 13 : 9780996312301
Total Pages : pages
Book Rating : 4.3/5 (123 download)

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Book Synopsis Metal by Example by : Warren Moore

Download or read book Metal by Example written by Warren Moore and published by Hot Metal Press. This book was released on 2015-07-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Eloquent JavaScript, 3rd Edition

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279507
Total Pages : 474 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Eloquent JavaScript, 3rd Edition by : Marijn Haverbeke

Download or read book Eloquent JavaScript, 3rd Edition written by Marijn Haverbeke and published by No Starch Press. This book was released on 2018-12-04 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.

AR and VR Using the WebXR API

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Author :
Publisher : Apress
ISBN 13 : 9781484263174
Total Pages : 328 pages
Book Rating : 4.2/5 (631 download)

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Book Synopsis AR and VR Using the WebXR API by : Rakesh Baruah

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by Apress. This book was released on 2020-12-01 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.