The Eternal Current

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Author :
Publisher : WaterBrook
ISBN 13 : 0735291179
Total Pages : 210 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Eternal Current by : Aaron Niequist

Download or read book The Eternal Current written by Aaron Niequist and published by WaterBrook. This book was released on 2018-08-07 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: A call for Christians to move past the shallows of idealized beliefs and into a deeper, more vibrant, beatitude-like faith rooted in sacred practices and intimate experiences with God. When the limits of his own faith experience left him feeling spiritually empty, Niequist determined God must have a wider vision for worship and community. In his search, Aaron discovered that there was historical Christian precedent for enacting faith in a different way, an ancient and now future way of believing. He calls this third way "practice-based faith." This book is about loving one's faith tradition and, at the same time, following the call to something deeper and richer. By adopting some new spiritual practices, it is possible to learn to swim again with a renewed sense of vigor and divine purpose.

Unity 2018 Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788477286
Total Pages : 784 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Unity 2018 Cookbook by : Matt Smith

Download or read book Unity 2018 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Lecture Notes in Management Science

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Author :
Publisher : ORLAB Analytics
ISBN 13 :
Total Pages : 31 pages
Book Rating : 4./5 ( download)

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Book Synopsis Lecture Notes in Management Science by : Kaveh Sheibani

Download or read book Lecture Notes in Management Science written by Kaveh Sheibani and published by ORLAB Analytics. This book was released on 2020-12-31 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are pleased to welcome readers to this issue of Lecture Notes in Management Science (LNMS), Volume 11. The series reports significant scientific research results in the field of operational research and management science (OR/MS). The variety of material published usually includes proceedings or post-proceedings for respective conferences, monographs and technical reports which may be based on outstanding research projects.

Unity 2018 Artificial Intelligence Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788625226
Total Pages : 327 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis Unity 2018 Artificial Intelligence Cookbook by : Jorge Palacios

Download or read book Unity 2018 Artificial Intelligence Cookbook written by Jorge Palacios and published by Packt Publishing Ltd. This book was released on 2018-08-28 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.

Transhumanizing War

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Author :
Publisher : McGill-Queen's Press - MQUP
ISBN 13 : 0773559671
Total Pages : 336 pages
Book Rating : 4.7/5 (735 download)

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Book Synopsis Transhumanizing War by : H. Christian Breede

Download or read book Transhumanizing War written by H. Christian Breede and published by McGill-Queen's Press - MQUP. This book was released on 2020-04-09 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of soldier enhancement often invokes images of dystopian futures populated with dehumanized military personnel. These futures serve as warnings in science fiction works, and yet the enhancement of soldiers' combat capability is almost as old as war itself. Today, soldier enhancement is the purpose of military training and the application of innovative technologies, but when does it begin to challenge individuals' very humanity? Bringing together the work of a diverse group of practitioners and academics, Transhumanizing War examines performance enhancement in the military from a wide range of perspectives. The book builds on two key premises: that rapid advances in science and technology are outstripping governments' and military organizations' capacity to adapt, and that this has put pressure on the connection between the military and the public. The contributors to this collection grapple with the implications of continued technological advancement and the possibility that innovative solutions to performance enhancement will risk further alienating the soldier from society. Navigating the fine line between technological promise and ethics, this volume presents a guide to responsible implementation in Canada and abroad. Offering unique insights into a debate on the bleeding edge of public discourse, Transhumanizing War considers the best ways to improve combat effectiveness while still preserving soldiers' humanity.

A Precarious Game

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Author :
Publisher : Cornell University Press
ISBN 13 : 1501746545
Total Pages : 220 pages
Book Rating : 4.5/5 (17 download)

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Book Synopsis A Precarious Game by : Ergin Bulut

Download or read book A Precarious Game written by Ergin Bulut and published by Cornell University Press. This book was released on 2020-03-15 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.

End-Game

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110752808
Total Pages : 502 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis End-Game by : Lorenzo DiTommaso

Download or read book End-Game written by Lorenzo DiTommaso and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-09-02 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Optimal Guidance and Its Applications in Missiles and UAVs

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Author :
Publisher : Springer Nature
ISBN 13 : 3030473481
Total Pages : 221 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Optimal Guidance and Its Applications in Missiles and UAVs by : Shaoming He

Download or read book Optimal Guidance and Its Applications in Missiles and UAVs written by Shaoming He and published by Springer Nature. This book was released on 2020-05-13 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a comprehensive overview of the recent advances in the domain of optimal guidance, exploring the characteristics of various optimal guidance algorithms and their pros and cons. Optimal guidance is based on the concept of trajectory optimization, which minimizes the meaningful performance index while satisfying certain terminal constraints, and by properly designing the cost function the guidance command can serve as a desired pattern for a variety of mission objectives. The book allows readers to gain a deeper understanding of how optimal guidance law can be utilized to achieve different mission objectives for missiles and UAVs, and also explores the physical meaning and working principle of different new optimal guidance laws. In practice, this information is important in ensuring confidence in the performance and reliability of the guidance law when implementing it in a real-world system, especially in aerospace engineering where reliability is the first priority.

U.S. Terminal Procedures

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Author :
Publisher :
ISBN 13 :
Total Pages : 714 pages
Book Rating : 4.3/5 (126 download)

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Book Synopsis U.S. Terminal Procedures by :

Download or read book U.S. Terminal Procedures written by and published by . This book was released on 2017-12-07 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Examining Internet and Technology around the World

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440867224
Total Pages : 405 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Examining Internet and Technology around the World by : Laura M. Steckman

Download or read book Examining Internet and Technology around the World written by Laura M. Steckman and published by Bloomsbury Publishing USA. This book was released on 2020-12-02 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers comparative insights into the challenges and opportunities surrounding emerging technology and the internet as it is used and perceived throughout the world, providing students with cross-cultural and cross-national perspectives. The United Arab Emirates has a national goal of colonizing Mars by 2117, and China seeks to modernize its entire manufacturing process to produce cutting-edge technologies and research advances by 2025. How are other countries using the internet and emerging technologies to their advantage? This volume in the Global Viewpoints series examines 10 issues pertaining to the internet and technology, including access and censorship, alternative energy technologies, artificial intelligence, autonomous robots, cyberbullying, cybercrime, e-learning, GMOs, online privacy, and virtual and augmented reality. For each topic, the volume features eight country-level perspectives that span the world to allow for comparisons of different nations' specific approaches to the technology or issue. This encyclopedia takes a new direction in understanding the importance and impact of emerging technologies on the world, showing that even when experiencing similar technologically related challenges or advances, these technologies do not form one-size-fits-all solutions for every nation and population. Even when nations develop similar technologies, human dimensions—from policy to social norms to culture—influence people and society across the world differently.

Proceedings

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Publisher :
ISBN 13 :
Total Pages : 586 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Proceedings by :

Download or read book Proceedings written by and published by . This book was released on 1999 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Feminist War Games?

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Author :
Publisher : Routledge
ISBN 13 : 1000751201
Total Pages : 298 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Feminist War Games? by : Jon Saklofske

Download or read book Feminist War Games? written by Jon Saklofske and published by Routledge. This book was released on 2019-12-10 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Rockstar Games and American History

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110716690
Total Pages : 265 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Rockstar Games and American History by : Esther Wright

Download or read book Rockstar Games and American History written by Esther Wright and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-08-22 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our book talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ

The Evolution of Travel Time Information Systems

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Publisher : Springer Nature
ISBN 13 : 3030896722
Total Pages : 299 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis The Evolution of Travel Time Information Systems by : Margarita Martínez-Díaz

Download or read book The Evolution of Travel Time Information Systems written by Margarita Martínez-Díaz and published by Springer Nature. This book was released on 2022-01-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deals with the estimation of travel time in a very comprehensive and exhaustive way. Travel time information is and will continue to be one key indicator of the quality of service of a road network and a highly valued knowledge for drivers. Moreover, travel times are key inputs for comprehensive traffic management systems. All the above-mentioned aspects are covered in this book. The first chapters expound on the different types of travel time information that traffic management centers work with, their estimation, their utility and their dissemination. They also remark those aspects in which this information should be improved, especially considering future cooperative driving environments.Next, the book introduces and validates two new methodologies designed to improve current travel time information systems, which additionally have a high degree of applicability: since they use data from widely disseminated sources, they could be immediately implemented by many administrations without the need for large investments. Finally, travel times are addressed in the context of dynamic traffic management systems. The evolution of these systems in parallel with technological and communication advancements is thoroughly discussed. Special attention is paid to data analytics and models, including data-driven approaches, aimed at understanding and predicting travel patterns in urban scenarios. Additionally, the role of dynamic origin-to-destination matrices in these schemes is analyzed in detail.

A History of Competitive Gaming

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Author :
Publisher : Routledge
ISBN 13 : 100058853X
Total Pages : 320 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Handbook of Research on Science Learning Progressions

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040042147
Total Pages : 555 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Handbook of Research on Science Learning Progressions by : Hui Jin

Download or read book Handbook of Research on Science Learning Progressions written by Hui Jin and published by Taylor & Francis. This book was released on 2024-07-30 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gathering contributions from leading scholars around the world, this handbook offers a comprehensive resource on the most recent advances in research surrounding the theories, methodologies, and applications of science learning progressions. Researchers and educators have used learning progressions to guide the design and alignment of curriculum, instruction, and assessment, and to help students learn scientific knowledge and practices in a coherent and connected way across multiple years. This handbook lays out the development and current state of research in this field across four sections: learning progression theories and methodologies; learning progressions to promote student learning; teachers’ learning and use of learning progressions; and new technology in learning progression research. Featuring internationally-recognized experts in learning progression research as well as up-and-coming voices, the Handbook of Research on Science Learning Progressions offers a defining new resource for researchers, teachers and teacher educators, and curriculum and assessment developers in science education.

Overcoming the Exploitation of Passion in Videogame Labor

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1666915262
Total Pages : 165 pages
Book Rating : 4.6/5 (669 download)

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Book Synopsis Overcoming the Exploitation of Passion in Videogame Labor by : Joshua Jackson

Download or read book Overcoming the Exploitation of Passion in Videogame Labor written by Joshua Jackson and published by Rowman & Littlefield. This book was released on 2023-02-06 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the intersection of passion, precarity, and collocation to pinpoint where and how interventions can be made towards better working conditions. Jackson contends that videogames and passion are inextricably linked and explores this intrinsic link where passion is expected and valorized, be it in the context of play, work, or culture. Passion, Jackson argues, is the connective tissue that sews together the shared experiences that people all over the world will undertake through videogames, including winning close matches, experiencing new worlds, and forging new friendships. This book interrogates the outcomes of labor, videogames, and passion colliding – work and play become inextricably linked, and suddenly a ‘passion for games’ becomes an insistent and expected ‘passion for work.’ This, Jackson ultimately posits, leads to the current reality of much of the videogame production industry, where passion is used as a workplace policing tool and a way to push workers to periods of extended work, or crunch periods. Through theorizations regarding passion, bodies, assembly, and assemblage, this text wrestles with what can be done to manifest real change in the videogame industry. Scholars of media studies, technology, and labor studies will find this book of particular interest.