Feminist War Games?

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Author :
Publisher : Routledge
ISBN 13 : 1000751201
Total Pages : 292 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Feminist War Games? by : Jon Saklofske

Download or read book Feminist War Games? written by Jon Saklofske and published by Routledge. This book was released on 2019-12-10 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

The Feminist War on Crime

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Publisher : Univ of California Press
ISBN 13 : 0520973143
Total Pages : 302 pages
Book Rating : 4.5/5 (29 download)

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Book Synopsis The Feminist War on Crime by : Aya Gruber

Download or read book The Feminist War on Crime written by Aya Gruber and published by Univ of California Press. This book was released on 2020-05-26 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many feminists grapple with the problem of hyper-incarceration in the United States, and yet commentators on gender crime continue to assert that criminal law is not tough enough. This punitive impulse, prominent legal scholar Aya Gruber argues, is dangerous and counterproductive. In their quest to secure women’s protection from domestic violence and rape, American feminists have become soldiers in the war on crime by emphasizing white female victimhood, expanding the power of police and prosecutors, touting the problem-solving power of incarceration, and diverting resources toward law enforcement and away from marginalized communities. Deploying vivid cases and unflinching analysis, The Feminist War on Crime documents the failure of the state to combat sexual and domestic violence through law and punishment. Zero-tolerance anti-violence law and policy tend to make women less safe and more fragile. Mandatory arrests, no-drop prosecutions, forced separation, and incarceration embroil poor women of color in a criminal justice system that is historically hostile to them. This carceral approach exacerbates social inequalities by diverting more power and resources toward a fundamentally flawed criminal justice system, further harming victims, perpetrators, and communities alike. In order to reverse this troubling course, Gruber contends that we must abandon the conventional feminist wisdom, fight violence against women without reinforcing the American prison state, and use criminalization as a technique of last—not first—resort.

A Game of Birds and Wolves

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Publisher : Little, Brown
ISBN 13 : 0316492086
Total Pages : 395 pages
Book Rating : 4.3/5 (164 download)

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Book Synopsis A Game of Birds and Wolves by : Simon Parkin

Download or read book A Game of Birds and Wolves written by Simon Parkin and published by Little, Brown. This book was released on 2020-01-28 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.

Gender, War, and Militarism

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 416 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis Gender, War, and Militarism by : Laura Sjoberg

Download or read book Gender, War, and Militarism written by Laura Sjoberg and published by Bloomsbury Publishing USA. This book was released on 2010-08-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compelling, interdisciplinary compilation of essays documents the extensive, intersubjective relationships between gender, war, and militarism in 21st-century global politics. Feminist scholars have long contended that war and militarism are fundamentally gendered. Gender, War, and Militarism: Feminist Perspectives provides empirical evidence, theoretical innovation, and interdisciplinary conversation on the topic, while explicitly—and uniquely—considering the links between gender, war, and militarism. Essentially an interdisciplinary conversation between scholars studying gender in political science, anthropology, and sociology, the essays here all turn their attention to the same questions. How are war and militarism gendered? Seventeen innovative explanations of different intersections of the gendering of global politics and global conflict examine the theoretical relationship between gender, militarization, and security; the deployment of gender and sexuality in times of conflict; sexual violence in war and conflict; post-conflict reconstruction; and gender and militarism in media and literary accounts of war. Together, these essays make a coherent argument that reveals that, although it takes different forms, gendering is a constant feature of 21st-century militarism.

Fifty Key Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000596168
Total Pages : 351 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Gaming at the Edge

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Publisher : U of Minnesota Press
ISBN 13 : 1452943443
Total Pages : 348 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Gaming at the Edge by : Adrienne Shaw

Download or read book Gaming at the Edge written by Adrienne Shaw and published by U of Minnesota Press. This book was released on 2015-01-01 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

Feminism and War

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Author :
Publisher : Zed Books Ltd.
ISBN 13 : 1848136684
Total Pages : 294 pages
Book Rating : 4.8/5 (481 download)

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Book Synopsis Feminism and War by : Robin Riley

Download or read book Feminism and War written by Robin Riley and published by Zed Books Ltd.. This book was released on 2013-04-04 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women across the globe are being dramatically affected by war as currently waged by the USA. But there has been little public space for dialogue about the complex relationship between feminism, women, and war. The editors of Feminism and War have brought together a diverse set of leading theorists and activists who examine the questions raised by ongoing American military initiatives, such as: What are the implications of an imperial nation/state laying claim to women's liberation? What is the relation between this claim and resulting American foreign policy and military action? Did American intervention and invasion in fact result in liberation for women in Afghanistan and Iraq? What multiple concepts are embedded in the phrase "women’s liberation"? How are these connected to the specifics of religion, culture, history, economics, and nation within current conflicts? What is the relation between the lives of Afghan and Iraqi women before and after invasion, and that of women living in the US? How do women who define themselves as feminists resist or acquiesce to this nation/state claim in current theory and organizing? Feminism and War reveals and critically analyzes the complicated ways in which America uses gender, race, class, nationalism, imperialism to justify, legitimate, and continue war. Each chapter builds on the next to develop an anti-racist, feminist politics that places imperialist power, and forms of resistance to it, central to its comprehensive analysis.

Women in Historical and Archaeological Video Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724278
Total Pages : 360 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Woke Gaming

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Publisher : University of Washington Press
ISBN 13 : 0295744197
Total Pages : 280 pages
Book Rating : 4.2/5 (957 download)

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Book Synopsis Woke Gaming by : Kishonna L. Gray

Download or read book Woke Gaming written by Kishonna L. Gray and published by University of Washington Press. This book was released on 2018-11-04 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Men Who Hate Women

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Author :
Publisher : Sourcebooks, Inc.
ISBN 13 : 1728236258
Total Pages : 237 pages
Book Rating : 4.7/5 (282 download)

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Book Synopsis Men Who Hate Women by : Laura Bates

Download or read book Men Who Hate Women written by Laura Bates and published by Sourcebooks, Inc.. This book was released on 2021-03-02 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first comprehensive undercover look at the terrorist movement no one is talking about. Men Who Hate Women examines the rise of secretive extremist communities who despise women and traces the roots of misogyny across a complex spider web of groups. It includes eye-opening interviews with former members of these communities, the academics studying this movement, and the men fighting back. Women's rights activist Laura Bates wrote this book as someone who has been the target of many hate-fueled misogynistic attacks online. At first, the vitriol seemed to be the work of a small handful of individual men... but over time, the volume and consistency of the attacks hinted at something bigger and more ominous. As Bates went undercover into the corners of the internet, she found an unseen, organized movement of thousands of anonymous men wishing violence (and worse) upon women. In the book, Bates explores: Extreme communities like incels, pick-up artists, MGTOW, Men's Rights Activists and more The hateful, toxic rhetoric used by these groups How this movement connects to other extremist movements like white supremacy How young boys are targeted and slowly drawn in Where this ideology shows up in our everyday lives in mainstream media, our playgrounds, and our government By turns fascinating and horrifying, Men Who Hate Women is a broad, unflinching account of the deep current of loathing toward women and anti-feminism that underpins our society and is a must-read for parents, educators, and anyone who believes in equality for women. Praise for Men Who Hate Women: "Laura Bates is showing us the path to both intimate and global survival."—Gloria Steinem "Well-researched and meticulously documented, Bates's book on the power and danger of masculinity should be required reading for us all."—Library Journal "Men Who Hate Women has the power to spark social change."—Sunday Times

Gaming Sexism

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Author :
Publisher : NYU Press
ISBN 13 : 1479802204
Total Pages : 274 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

The Women's War

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Author :
Publisher : Del Rey
ISBN 13 : 9781984817204
Total Pages : 0 pages
Book Rating : 4.8/5 (172 download)

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Book Synopsis The Women's War by : Jenna Glass

Download or read book The Women's War written by Jenna Glass and published by Del Rey. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Also has published earlier works under Black, Jenna.

This Book Is Feminist

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Author :
Publisher : Frances Lincoln Children's Books
ISBN 13 : 071125642X
Total Pages : 162 pages
Book Rating : 4.7/5 (112 download)

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Book Synopsis This Book Is Feminist by : Jamia Wilson

Download or read book This Book Is Feminist written by Jamia Wilson and published by Frances Lincoln Children's Books. This book was released on 2021-06-29 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vibrantly illustrated introduction to intersectional feminism for next-generation changemakers, this book is a must-read guide for young people seeking to understand the world around them. "Wilson’s optimistic view of feminism is based on the tenet of liberation for all, placing marginalized communities front and center... [A] foundational work." - NEW YORK TIMES What have you been taught about who has power and who makes the rules? Have you ever been lost for words at an old-school family friend’s ‘kind’ but sexist comments? Do you agree with equality and strive for justice, but want to learn more? Then read on. In this new feminist classic, the focus is intersectional from the beginning, not just as an add-on. Using the framework of ‘personal is political’, Jamia Wilson – former director of the Feminist Press – analyses her own experiences, before expanding outwards and drawing on stats as well as quotes from feminist firebrands and activists to inspire and encourage. Bold illustrations underpin this title, and each chapter ends with a ‘Call To Action’ box to encourage readers to reflect on and embrace their own interpretation of feminism and to acknowledge the connection between race, class, gender, disability and economic justice. Expand what feminism means to you, your community and society by examining these 15 themes: Feminism Identity Justice Education Money Power Health wellness freedom relationships media safety activism and movements innovation An interactive exploration of what feminism means to you. You will close the book with an understanding that history and culture play a role in shaping systems of power and of what we can do with our strengths, community and values to help change course when needed. You won’t have read a feminist tome like this before. Also available in theEmpower the Future series isThis Book is Anti-Racist,a powerful guide to how to incorporate anti-racist action into your life. Other inspiring books authored by Jamia Wilson are Young Gifted and Black, Step Into Your Powerand Big Ideas for Young Thinkers.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1000440656
Total Pages : 256 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by : Andrei Nae

Download or read book Immersion, Narrative, and Gender Crisis in Survival Horror Video Games written by Andrei Nae and published by Routledge. This book was released on 2021-09-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Nimo's War, Emma's War

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Author :
Publisher : Univ of California Press
ISBN 13 : 0520260775
Total Pages : 377 pages
Book Rating : 4.5/5 (22 download)

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Book Synopsis Nimo's War, Emma's War by : Cynthia H. Enloe

Download or read book Nimo's War, Emma's War written by Cynthia H. Enloe and published by Univ of California Press. This book was released on 2010 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Nimo's War, Emma's War is unique in examining the gendered dimension of the Iraq war, particularly its impact on ordinary Iraqi and American women, thereby revealing an important long-term cost of the conflict. Cynthia Enloe's approach and analysis are extremely original and innovative."--Nadje Al-Ali, author of What Kind of Liberation?: Women and the Occupation of Iraq "Nimo's War, Emma's War is Cynthia Enloe's darkest and most strikingly conceived text to date. War is not 'in' Iraq and Afghanistan, where foreign militaries confront local people, rather it is everywhere, most particularly in 'peacetime' domestic spaces, 'civilian' employment, marital bedrooms and high schools."--Terrell Carver, author of Politics, Language and Metaphor "Cynthia Enloe has pioneered the subject of women, militarism, and war in a series of revelatory books, including Bananas, Beaches, and Bases, The Morning After: Sexual Politics at the End of the Cold War, and Maneuvers: The International Politics of Militarizing Women's Lives. Nimo's War, Emma's War is her best one yet."--Chalmers Johnson, author of The Blowback Trilogy "Brilliantly researched, vividly written, Cynthia Enloe has gifted us with a new and different story of modern warfare. Entirely gripping and profoundly humane, every page raises new issues. To factor in Nimo and Emma--all the women and families touched by the carnage and agony of war, is to see the bitter range of tragedy community by community. To read this book is to ask: What are we doing to our children--all our children, combatants and civilians? How do women cope with post-war wounds and violence--agony, wreckage, displacement? Cynthia Enloe's book is essential reading for all students and journalists, public citizens and peace activists, who seek women's dignity, healthy societies, humane alternatives to the insanity of careless military destruction."--Blanche Wiesen Cook, author of The Declassified Eisenhower, Eleanor Roosevelt (vols I & II, III forthcoming)

StarCraft

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472904450
Total Pages : 165 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis StarCraft by : Simon Dor

Download or read book StarCraft written by Simon Dor and published by University of Michigan Press. This book was released on 2024-02-28 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.

The Tabletop Revolution

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Author :
Publisher : McFarland
ISBN 13 : 1476682038
Total Pages : 256 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Tabletop Revolution by : Marco Arnaudo

Download or read book The Tabletop Revolution written by Marco Arnaudo and published by McFarland. This book was released on 2023-12-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.