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Wargame Scenarios
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Download or read book One-Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Book Synopsis Scenarios for All Ages by : Charles Stewart Grant
Download or read book Scenarios for All Ages written by Charles Stewart Grant and published by . This book was released on 1996 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Wargame Scenarios by : Jonathan Sutherland
Download or read book Wargame Scenarios written by Jonathan Sutherland and published by Pen and Sword. This book was released on 2014-08-27 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn Orders of battle for each side and any other information required to set up. rnContents :rnrn Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn 20 carefully devised scenarios of varying size and complexity.rn a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn Clear win/lose/draw conditions.
Book Synopsis Programmed Wargames Scenarios by : Charles Stewart Grant
Download or read book Programmed Wargames Scenarios written by Charles Stewart Grant and published by . This book was released on 1983 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis One-hour Skirmish Wargames by : John Lambshead
Download or read book One-hour Skirmish Wargames written by John Lambshead and published by Pen and Sword. This book was released on 2018-09-30 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
Book Synopsis Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638 by : Michael Stelzer
Download or read book Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638 written by Michael Stelzer and published by Lulu.com. This book was released on 2017-09-04 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Refight the Pequot War using this scenario book designed for Song of Drums and Tomahawks rules. Each stage of this bloody conflict between the New England colonies and the Pequot tribe and their allies is detailed in custom-designed scenarios. New Traits and weapons are added to Song of Drums and Tomahawks rules that better represent the warfare of this period. Rules for refighting this conflict as a campaign are included.
Download or read book In Deo Veritas written by Philip Garton and published by Helion Wargames. This book was released on 2020-05-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of these rules is to help gamers recreate the challenge and uncertainty of European battle during the seventeenth century.
Book Synopsis Test of Resolve: Wars of the Roses: Wargame Rules by : David Knight
Download or read book Test of Resolve: Wars of the Roses: Wargame Rules written by David Knight and published by . This book was released on 2021-04-28 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Test of Resolve is an elegant & straightforward set of gaming rules for miniatures, which models the warfare in this period, and uses only one twelve-sided die (D12) per side. The game plays out with a small deck of cards for each army; these cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow *** If you also wish to purchase this in PDF form, and/or the high quality printed cards, you may prefer to buy a discounted Bundle with them at www.TestOfResolve.com.***
Book Synopsis This Bloody Field by : Brad Butkovich
Download or read book This Bloody Field written by Brad Butkovich and published by . This book was released on 2017-05-13 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Battle of Shiloh was the first truly large battle in the American Civil War's western theatre, and the largest until Chickamauga the next year. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together and pitted against each other in a fight to the death along the Tennessee River!
Download or read book A World Aflame written by Paul Eaglestone and published by Bloomsbury Publishing. This book was released on 2012-08-20 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.
Book Synopsis Brave Hearts Trembled by : Brad Butkovich
Download or read book Brave Hearts Trembled written by Brad Butkovich and published by . This book was released on 2016-07-23 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Battle of Antietam was the single bloodiest day in American military history. It was fought with a ferocity unsurpassed by anything the men who battled there encountered before or afterwards! Recreate the struggle to contain the Confederacy's first invasion of the north. These miniature game scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for 10, 15, and 20 minutes per game turn. Maps are in full color, as are the numerous color photographs of the modern battlefield. This book does not contain rules for playing miniature wargames.
Book Synopsis Solo-wargaming by : Donald F. Featherstone
Download or read book Solo-wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Men Who Would Be Kings by : Daniel Mersey
Download or read book The Men Who Would Be Kings written by Daniel Mersey and published by Bloomsbury Publishing. This book was released on 2016-09-22 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.
Download or read book Lion Rampant written by Daniel Mersey and published by Bloomsbury Publishing. This book was released on 2014-09-20 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant – a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles – or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.
Book Synopsis Wargame Scenarios by : Jonathan Sutherland
Download or read book Wargame Scenarios written by Jonathan Sutherland and published by . This book was released on 2012-02-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The enjoyment of war-gaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging war-games set in the Northwest Europe theater of operations in 1944-5. In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. 'The scenarios were written for use with Pen & Sword's Battlezone WW2 rules but are easily adaptable to other major rule systems. For each scenario you will find * Concise introduction to the NWE theater of operations with chronology to place the scenarios in context. * 20 carefully devised scenarios of varying size and complexity. * Notes to allow adaptation to several leading sets of rules. * a war gamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. * Briefing notes on the context of the battle and the dilemmas and objectives facing each commander. * Orders of battle for each side and any other information required to set up. * Any special rules required (eg for extreme weather conditions). * Clear win/lose/draw conditions.
Download or read book Ronin written by Craig Woodfield and published by Bloomsbury Publishing. This book was released on 2013-08-20 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces – masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war.
Book Synopsis The Bear Marches West by : Russell Phillips
Download or read book The Bear Marches West written by Russell Phillips and published by . This book was released on 2013-12 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATO kept the Warsaw Pact behind the Berlin Wall until its dissolution - but what if it hadn't? "The Bear Marches West" contains 12 wargame scenarios set during a fictional Warsaw Pact invasion of West Germany in the 1980s. All the scenarios are based on battles depicted in well-known novels, and are designed to be used with whatever rules the players wish. Each scenario includes the battle's context, weather conditions, deployments, force lists and a colour map. The scenarios range in scale from small skirmishes, with a company on each side, to large engagements, with Soviet regiments bearing down on smaller but better-equipped NATO units. With Shilka Publishing's "Digital Reinforcements," buy the print edition, and get the ebook FREE. Details at www.shilka.co.uk/dr