Virtual Worlds 175 Success Secrets - 175 Most Asked Questions on Virtual Worlds - What You Need to Know

Download Virtual Worlds 175 Success Secrets - 175 Most Asked Questions on Virtual Worlds - What You Need to Know PDF Online Free

Author :
Publisher : Emereo Publishing
ISBN 13 : 9781488527142
Total Pages : 186 pages
Book Rating : 4.5/5 (271 download)

DOWNLOAD NOW!


Book Synopsis Virtual Worlds 175 Success Secrets - 175 Most Asked Questions on Virtual Worlds - What You Need to Know by : Heather Estes

Download or read book Virtual Worlds 175 Success Secrets - 175 Most Asked Questions on Virtual Worlds - What You Need to Know written by Heather Estes and published by Emereo Publishing. This book was released on 2014 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has never been a Virtual Worlds Guide like this. It contains 175 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Worlds. A quick look inside of some of the subjects covered: Virtual world - Virtual worlds and real life, Technoself, Online dating service - Comparisons in marriage health: traditional versus online first encounters, Virtual artifact, Virtual world - Medical, Avatar (computing) - Video games, Virtual World Language Learning - Constructivist approaches, Otherland, Virtual artifact - Virtual consumerism, Animation - Computer animation, Virtual economy - Controversy, IBM Virtual Universe Community - History, Virtuality, Social software - Virtual presence, Virtual world - Business, Massively multiplayer online game - Virtual economies, Virtual world - Future, GEnie - Further reading, Technoself - Digital Identity and Virtual Life, Tad Williams - Literary and Cultural References, Richard Bartle - Life and career, United States Army Simulation and Training Technology Center - Current events, Educational software - Selected reports and academic articles, Social software - Massively multiplayer online games, WorldsAway - Gameplay, Sociology - Internet, Virtual world - Tourism, Virtual world - Commercial, 2013 mass surveillance disclosures - December, Talker, Federation of American Scientists - Emerging Technologies, Virtual World Language Learning - Approaches to language education in virtual worlds, Metaverse - Developing Technical Standards for the Metaverse, and much more...

Virtual Communities 70 Success Secrets - 70 Most Asked Questions on Virtual Communities - What You Need to Know

Download Virtual Communities 70 Success Secrets - 70 Most Asked Questions on Virtual Communities - What You Need to Know PDF Online Free

Author :
Publisher : Emereo Publishing
ISBN 13 : 9781488529153
Total Pages : 76 pages
Book Rating : 4.5/5 (291 download)

DOWNLOAD NOW!


Book Synopsis Virtual Communities 70 Success Secrets - 70 Most Asked Questions on Virtual Communities - What You Need to Know by : Crystal Bowman

Download or read book Virtual Communities 70 Success Secrets - 70 Most Asked Questions on Virtual Communities - What You Need to Know written by Crystal Bowman and published by Emereo Publishing. This book was released on 2014-03 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has never been a Virtual Communities Guide like this. It contains 70 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Communities. A quick look inside of some of the subjects covered: Video search - Order by user rating, Cyberculture - Overview, Internet activism - Religious activism, Online community - Building Online Communities, Peer-to Peer - Incentivizing resource sharing and cooperation, Decentralization - Information technology, Mobile social network, Online identity - Online identity and the concept of the mask, Simulation argument - Online gaming and virtual worlds, Correspondence courses - Distance e-Learning, Learned society - Online Academic Communities, New media - Globalization and new media, Grid computing - International projects, Peer-to-peer - Incentivizing resource sharing and cooperation, Avatar (computing) - Non-gaming online worlds, List of virtual communities with more than 100 million active users, Amitai Etzioni - Published works, Postcyberpunk - Cyberpunk, NeoPlanet - History, Virtual community - On communication, Sociology of the Internet - Social impact, Social impact of the Internet, Technoself - Digital Identity and Virtual Life, The WELL, E-democracy - Tools and types, Cyberspace - Cyberspace as an internet metaphor, Virtual community - On health, E-Business - Models, Collaboration Technology, Online identity - Benefits of virtual communities, Group (online social networking), Virtual community - Social network services, Social capital - Effects of the Internet, and much more...

Virtual Reality 208 Success Secrets - 208 Most Asked Questions on Virtual Reality - What You Need to Know

Download Virtual Reality 208 Success Secrets - 208 Most Asked Questions on Virtual Reality - What You Need to Know PDF Online Free

Author :
Publisher : Emereo Publishing
ISBN 13 : 9781488525155
Total Pages : 266 pages
Book Rating : 4.5/5 (251 download)

DOWNLOAD NOW!


Book Synopsis Virtual Reality 208 Success Secrets - 208 Most Asked Questions on Virtual Reality - What You Need to Know by : Peggy Vincent

Download or read book Virtual Reality 208 Success Secrets - 208 Most Asked Questions on Virtual Reality - What You Need to Know written by Peggy Vincent and published by Emereo Publishing. This book was released on 2014-01 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has never been a Virtual Reality Guide like this. It contains 208 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Reality. A quick look inside of some of the subjects covered: Virtual reality therapy - Efficacy, Sword Art Online, Computer graphics - Further 1961 developments, Modeling language - Virtual reality, Virtual graffiti - Location Anchored Virtual Reality, Haptic technology - Robotics, Disclosure (novel) - Underlying themes, Virtual reality therapy - Description, Closed loop lifecycle management - Communicate, manage and collaborate, Michael R. Heim, Red Dwarf - Themes, Simulacron-3 - Similar works, Ivan Sutherland - Biography, Bob Sproull - Biography, PlayStation Network - Services, Holodeck - Similar technology in other works, Motion capture - Applications, Virtual world - In fiction, Cyborg - In art, Vectrex - Peripherals, Wired glove, Motion capture - Non-traditional systems, Virtual reality - Urban design, Virtual artifact - Purposes and uses of virtual artifacts, Virtual world - History, Head-mounted display - Gaming and video, Char Davies - Life and work, The Sword of Damocles (virtual reality) - Development, Virtual reality - Timeline, Virtual reality - Concerns and challenges, Technological singularity - History of the idea, Oculus Rift - Software, Self-reconfiguring modular robot - Telepario, Acquired brain injury - Management, New media - Further reading, The Deadly Assassin - Plot, Acrophobia - Treatment, VR Troopers - Pre-production, Omnidirectional treadmill - Future directions and discussion, and much more...

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

Download The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments PDF Online Free

Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449631320
Total Pages : 358 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Download or read book The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments written by Elizabeth Hodge and published by Jones & Bartlett Learning. This book was released on 2009-12-14 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Being Virtual

Download Being Virtual PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780470712085
Total Pages : 272 pages
Book Rating : 4.7/5 (12 download)

DOWNLOAD NOW!


Book Synopsis Being Virtual by : Davey Winder

Download or read book Being Virtual written by Davey Winder and published by John Wiley & Sons. This book was released on 2008-05-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to the Internet, it has never been so easy to become the person of your wildest dreams. Immersive 3D worlds such as Second Life and THERE.com provide an escape route from the ordinary, into a virtual world where you have the power to mould your life in any way you please. Forget about walking, wheelchair users can fly. Pensioners wipe away the pains of age, discovering youthful exuberance and making young friends once more. No wonder it has become harder than ever to honestly answer the question: who am I? In Being Virtual, Davey Winder looks at how an increasing number of us are living part-real, part-virtual lives, and how it affects who we are. He looks at the opportunities and dangers that a virtual identity offers us, how we juggle our real and online lives, and what happens when one spills over into the other... He uses his own personal experiences to bring the issues to life, and backs them up with the real-life stories of others and testimony from the experts. Along the way, he looks at some fascinating questions such as: Are you a virtual liar? What happens when our virtual and real worlds collide? Why will you talk to anyone online, but nobody on the train to work? Why do so many middle-aged men transform into teenage girls online? Is it possible to have any secrets in such a connected world? Being Virtual gives a glimpse into the future of human identity, and is a must-read for anyone who uses the Internet to enhance - or escape from - their 'ordinary' life. About the author Davey Winder has been a freelance journalist for 16 years, and is Contributing Editor of the best-selling IT magazine, PC Pro. He has picked up many awards including Technology Journalist of the Year and IT Security Journalist of the Year. A founder member of the Internet Society of England and author of more than 20 books, his blog can be found at: http://happygeeknewmedia.blogspot.com/

Virtual Worlds: High-impact Emerging Technology - What You Need to Know

Download Virtual Worlds: High-impact Emerging Technology - What You Need to Know PDF Online Free

Author :
Publisher : Tebbo
ISBN 13 : 9781743042854
Total Pages : 0 pages
Book Rating : 4.0/5 (428 download)

DOWNLOAD NOW!


Book Synopsis Virtual Worlds: High-impact Emerging Technology - What You Need to Know by : Kevin Roebuck

Download or read book Virtual Worlds: High-impact Emerging Technology - What You Need to Know written by Kevin Roebuck and published by Tebbo. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A virtual world is a genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects. Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible (auditory and touch sensations for example). Some, but not all, virtual worlds allow for multiple users. This book is your ultimate resource for Virtual Worlds. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about Virtual Worlds right away, covering: , Virtual world, Active Worlds, Adobe Atmosphere, Ai Sp@ce, Beanie Baby, Blaxxun, Cityspace, Contact consortium, Coolroom, Croquet Project, Cybernet Worlds, CyberTown, Diversity University, Dizzywood, Dotsoul, Dreamscape (chat), EGO Game, Emerging Virtual Institutions, Entropia Universe, ERepublik, Farm Town, Forterra Systems, Gaia Online, Habbo, HiPiHi, Hyperlinks in virtual worlds, Imagination Age, IMVU, Jewel of Indra, Kaneva, Kid Brands, Kidscom.com, Libraries in Second Life, (Lil) Green Patch, Google Lively, Meet Me, Metaplace, Metaversum GmbH, MicroMUSE, Mini Friday, Music Mogul, MyCoke, Next island, Onverse, Open Cobalt, OSMP, Ourworld, OurWorld!, OZ Virtual, Panfu, ParaEngine, Pet Society, Poptropica, Red Light Center, Rise: The Vieneo Province, Scratch (programming language), Second Life, Second Lives: A Journey Through Virtual Worlds, SL Shakespeare Company, Smeet, Solipsis, Stardoll, There (virtual world), Twinity, Ty Girlz, ViOS, Webkinz, WeeWorld, Whyville, WorldsPlayer, SmallWorlds This book explains in-depth the real drivers and workings of Virtual Worlds. It reduces the risk of your technology, time and resources investment decisions by enabling you to compare your understanding of Virtual Worlds with the objectivity of experienced professionals.

Online Worlds: Convergence of the Real and the Virtual

Download Online Worlds: Convergence of the Real and the Virtual PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184882825X
Total Pages : 317 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Online Worlds: Convergence of the Real and the Virtual by : William Sims Bainbridge

Download or read book Online Worlds: Convergence of the Real and the Virtual written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Virtual World A Complete Guide - 2020 Edition

Download Virtual World A Complete Guide - 2020 Edition PDF Online Free

Author :
Publisher : 5starcooks
ISBN 13 : 9781867314769
Total Pages : 302 pages
Book Rating : 4.3/5 (147 download)

DOWNLOAD NOW!


Book Synopsis Virtual World A Complete Guide - 2020 Edition by : Gerardus Blokdyk

Download or read book Virtual World A Complete Guide - 2020 Edition written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2020-01-23 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Should you consider how play in virtual worlds has spilled over into the physical world where people are hunted and physically assaulted for actions taken in the games? What obstacles might your organization face in pursuing a strategy that involves an online, virtual world? What happens when humans can live in a virtual world? Can a project meeting in a virtual world be better than a project meeting in the real world!? Is scepticism about marketing in virtual worlds justified? This astounding Virtual World self-assessment will make you the credible Virtual World domain adviser by revealing just what you need to know to be fluent and ready for any Virtual World challenge. How do I reduce the effort in the Virtual World work to be done to get problems solved? How can I ensure that plans of action include every Virtual World task and that every Virtual World outcome is in place? How will I save time investigating strategic and tactical options and ensuring Virtual World costs are low? How can I deliver tailored Virtual World advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Virtual World essentials are covered, from every angle: the Virtual World self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Virtual World outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Virtual World practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Virtual World are maximized with professional results. Your purchase includes access details to the Virtual World self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation - In-depth and specific Virtual World Checklists - Project management checklists and templates to assist with implementation INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

Living Virtually

Download Living Virtually PDF Online Free

Author :
Publisher : Peter Lang
ISBN 13 : 9781433101304
Total Pages : 316 pages
Book Rating : 4.1/5 (13 download)

DOWNLOAD NOW!


Book Synopsis Living Virtually by : Don Heider

Download or read book Living Virtually written by Don Heider and published by Peter Lang. This book was released on 2009 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and communication practices in virtual worlds from a group of scholars in the United States and abroad.

Virtual Worlds Third Edition

Download Virtual Worlds Third Edition PDF Online Free

Author :
Publisher : 5starcooks
ISBN 13 : 9780655196396
Total Pages : 126 pages
Book Rating : 4.1/5 (963 download)

DOWNLOAD NOW!


Book Synopsis Virtual Worlds Third Edition by : Gerardus Blokdyk

Download or read book Virtual Worlds Third Edition written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2018-05-20 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: How is the value delivered by Virtual Worlds being measured? Is the impact that Virtual Worlds has shown? What are your most important goals for the strategic Virtual Worlds objectives? What does Virtual Worlds success mean to the stakeholders? Are there any disadvantages to implementing Virtual Worlds? There might be some that are less obvious? This extraordinary Virtual Worlds self-assessment will make you the established Virtual Worlds domain expert by revealing just what you need to know to be fluent and ready for any Virtual Worlds challenge. How do I reduce the effort in the Virtual Worlds work to be done to get problems solved? How can I ensure that plans of action include every Virtual Worlds task and that every Virtual Worlds outcome is in place? How will I save time investigating strategic and tactical options and ensuring Virtual Worlds costs are low? How can I deliver tailored Virtual Worlds advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Virtual Worlds essentials are covered, from every angle: the Virtual Worlds self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Virtual Worlds outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Virtual Worlds practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Virtual Worlds are maximized with professional results. Your purchase includes access details to the Virtual Worlds self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book.

Riding the Hype Cycle: The Resurgence of Virtual Worlds

Download Riding the Hype Cycle: The Resurgence of Virtual Worlds PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848882343
Total Pages : 274 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Riding the Hype Cycle: The Resurgence of Virtual Worlds by : Paul Jerry

Download or read book Riding the Hype Cycle: The Resurgence of Virtual Worlds written by Paul Jerry and published by BRILL. This book was released on 2019-01-04 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Crafting a Strategy for Virtual Worlds

Download Crafting a Strategy for Virtual Worlds PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 9 pages
Book Rating : 4.:/5 (426 download)

DOWNLOAD NOW!


Book Synopsis Crafting a Strategy for Virtual Worlds by :

Download or read book Crafting a Strategy for Virtual Worlds written by and published by . This book was released on 2007 with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are emerging fast on the business landscape, but few companies have developed a strategy to deal with them. How can you take advantage of this new technology?

Stepping into Virtual Reality

Download Stepping into Virtual Reality PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848001177
Total Pages : 218 pages
Book Rating : 4.8/5 (48 download)

DOWNLOAD NOW!


Book Synopsis Stepping into Virtual Reality by : Mario Gutierrez

Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Training and Collaboration with Virtual Worlds

Download Training and Collaboration with Virtual Worlds PDF Online Free

Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071746021
Total Pages : 273 pages
Book Rating : 4.0/5 (717 download)

DOWNLOAD NOW!


Book Synopsis Training and Collaboration with Virtual Worlds by : Alex Heiphetz

Download or read book Training and Collaboration with Virtual Worlds written by Alex Heiphetz and published by McGraw Hill Professional. This book was released on 2010-01-05 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Team Building and Leadership Coaching with Virtual Worlds New collaborative technologies to keep your company competitive, productive, and efficient With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual: Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention Conduct worldwide training in real time, minimizing costs and time Reduce travel while efficiently managing geographically dispersed teams Break down dangerous or complex training procedures into manageable simulations Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Access the latest information and resources on www.TheVirtualWorldsBook.com

The Age of Virtual Reality

Download The Age of Virtual Reality PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1257923595
Total Pages : 149 pages
Book Rating : 4.2/5 (579 download)

DOWNLOAD NOW!


Book Synopsis The Age of Virtual Reality by : Thomas Hohstadt

Download or read book The Age of Virtual Reality written by Thomas Hohstadt and published by Lulu.com. This book was released on 2011-07-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The "Age of Virtual Reality" is in its infancy, yet we already live in a virtual world. Through video games, iPods, iPhones, online social networking, and movies, we are migrating toward ""virtual space."" We must understand this moment in history. Through provoked discoveries, engaging artistic journeys, and creative dialogues with the "language" of virtual reality, this book explores both the pre-digital history of VR and its sobering-yet inspiring-future. Readers will learn to test, discern, and ground the ""evidence"" of their experience. In "The Age of Virtual Reality," they will discover where we're going by confronting where VR is going. More important, they will engage the skills necessary to participate constructively and creatively in an increasingly ""virtual"" world-a world that demands their participation. They will be stunned beyond disbelief.

Synthetic Worlds

Download Synthetic Worlds PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 146146286X
Total Pages : 422 pages
Book Rating : 4.4/5 (614 download)

DOWNLOAD NOW!


Book Synopsis Synthetic Worlds by : Andreas Hebbel-Seeger

Download or read book Synthetic Worlds written by Andreas Hebbel-Seeger and published by Springer Science & Business Media. This book was released on 2013-08-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

The Second Life Herald

Download The Second Life Herald PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262122944
Total Pages : 313 pages
Book Rating : 4.2/5 (621 download)

DOWNLOAD NOW!


Book Synopsis The Second Life Herald by : Peter Ludlow

Download or read book The Second Life Herald written by Peter Ludlow and published by MIT Press. This book was released on 2007 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times,it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Onlinefor being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Heraldon the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Heraldto another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald,Ludlow and his colleague Mark Wallace take us behind the scenes of the Heraldas they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.