Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540305114
Total Pages : 292 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Gérard Subsol

Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Gérard Subsol and published by Springer Science & Business Media. This book was released on 2005-11-24 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Storytelling for Virtual Reality

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1351809253
Total Pages : 346 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Storytelling for Virtual Reality by : John Bucher

Download or read book Storytelling for Virtual Reality written by John Bucher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540205357
Total Pages : 243 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Virtual Storytelling; Using Virtual Reality Technologies for Storytelling by : Olivier Balet

Download or read book Virtual Storytelling; Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer Science & Business Media. This book was released on 2003-11-04 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Between Worlds

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Publisher : Penguin
ISBN 13 : 0698411021
Total Pages : 270 pages
Book Rating : 4.6/5 (984 download)

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Book Synopsis Between Worlds by : Skip Brittenham

Download or read book Between Worlds written by Skip Brittenham and published by Penguin. This book was released on 2016-08-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive augmented reality brings this action-packed fantasy to life. The town of Eden Grove has a legend: In the center of a pine forest there is an aspen grove, and in the center of the aspen grove is an ancient, magnificent tree. A tree that grants wishes. Mayberry and Marshall have heard the stories about the Wishing Tree, but they know nothing like that could really exist near their dreary town. Misunderstood and restless, the teenagers wish for a lot of things, including being on another planet altogether. Somewhere with magic and adventure—someplace where they can be heroes. And then the unlikeliest thing happens: On a hike through the forest, they find the Wishing Tree. The pair make their wish, fall asleep . . . and wake up on Nith, a world that is exactly what they asked for. The alien landscape is beautiful, but it’s also full of dangerous and fantastic creatures, and almost without exception, the creatures are hungry. Soon Mayberry and Marshall learn two very important facts about their wish: First, that magic comes at a very steep cost; second, that they can only be heroes if they can survive. The journey that follows will test the limits of their courage and strength . . . and change them in ways they haven’t begun to imagine. This epic work brings fantasy to life, first by inviting readers into another world, then by using cutting-edge augmented reality technology to bring the world alive in interactive 3D. Experience BETWEEN WORLDS in Augmented Reality now: http://www.experienceanomaly.com/between-worlds/demo

Immersive Journalism as Storytelling

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Author :
Publisher : Routledge
ISBN 13 : 0429794959
Total Pages : 193 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis Immersive Journalism as Storytelling by : Turo Uskali

Download or read book Immersive Journalism as Storytelling written by Turo Uskali and published by Routledge. This book was released on 2021-01-12 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice. The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9780367713294, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license

Handbook of Research on Narrative Interactions

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Author :
Publisher : IGI Global
ISBN 13 : 179984904X
Total Pages : 401 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Narrative Interactions by : Yilmaz, Recep

Download or read book Handbook of Research on Narrative Interactions written by Yilmaz, Recep and published by IGI Global. This book was released on 2021-01-29 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our understanding of the concept of narrative has undergone a significant transformation over time, particularly today as new communication technologies are developed and popularized. As new narrative genres are born and old ones undergo great change by the minute, a thorough understanding can shed light on which storytelling elements work best in what format. That deep understanding can then help build strong, satisfying stories. The Handbook of Research on Narrative Interactions is an essential publication that examines the relationships between types of narratives in a shifting and widening scope of storytelling forms. While highlighting a wide range of topics including contemporary culture, advertising, and transmedia storytelling, this book is ideally designed for media professionals, content creators, advertisers, entrepreneurs, researchers, academicians, and students.

Narrative as Virtual Reality 2

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Author :
Publisher : JHU Press
ISBN 13 : 1421417979
Total Pages : 304 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Narrative as Virtual Reality 2 by : Marie-Laure Ryan

Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Digital Cultures, Lived Stories and Virtual Reality

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Publisher : Routledge
ISBN 13 : 1000484475
Total Pages : 169 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Digital Cultures, Lived Stories and Virtual Reality by : Thomas Maschio

Download or read book Digital Cultures, Lived Stories and Virtual Reality written by Thomas Maschio and published by Routledge. This book was released on 2021-11-29 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the meaning and experience of digital practice, emerging from work in the world of business and drawing on recent anthropological thinking on digital culture. Tom Maschio suggests that the digital is a space of a new "story culture" and considers the lived experience of new technologies. The chapters cover: storytelling in journalism and business with the new technology of virtual reality, the emerging meanings of social media and community building in the digital space, the uses and meanings of visual imagery online, and the cultural meanings of smartphone technology use and the "mobile life." The book incorporates ideas from humanistic anthropology and phenomenology in order to bring business problems into alignment with human concerns and desires, and to show the application of anthropological ideas to real-world issues. As well as anthropologists, the book will be valuable to business students and professionals interested in the digital realm.

Crafting Stories for Virtual Reality

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Author :
Publisher :
ISBN 13 : 9781138296718
Total Pages : 257 pages
Book Rating : 4.2/5 (967 download)

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Book Synopsis Crafting Stories for Virtual Reality by : Melissa Bosworth

Download or read book Crafting Stories for Virtual Reality written by Melissa Bosworth and published by . This book was released on 2018 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling--virtual reality, augmented reality and mixed reality--to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Technologies for Interactive Digital Storytelling and Entertainment

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Author :
Publisher : Springer
ISBN 13 : 3540277978
Total Pages : 320 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2004-06-11 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799857719
Total Pages : 378 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education by : Haas, Leslie

Download or read book Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education written by Haas, Leslie and published by IGI Global. This book was released on 2021-01-15 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.

Virtual Reality Cinema

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Publisher : Routledge
ISBN 13 : 1000341933
Total Pages : 274 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Virtual Reality Cinema by : Eric R. Williams

Download or read book Virtual Reality Cinema written by Eric R. Williams and published by Routledge. This book was released on 2021-02-17 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

Digital Storytelling

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Publisher : CRC Press
ISBN 13 : 1135044457
Total Pages : 569 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Digital Storytelling by : Carolyn Handler Miller

Download or read book Digital Storytelling written by Carolyn Handler Miller and published by CRC Press. This book was released on 2014-06-27 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

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Author :
Publisher : Springer
ISBN 13 : 3540454209
Total Pages : 212 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Olivier Balet

Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer. This book was released on 2003-06-30 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Handbook of Research on Recent Developments in Internet Activism and Political Participation

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Publisher : IGI Global
ISBN 13 : 1799847977
Total Pages : 368 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Recent Developments in Internet Activism and Political Participation by : Ibrahim, Yasmin

Download or read book Handbook of Research on Recent Developments in Internet Activism and Political Participation written by Ibrahim, Yasmin and published by IGI Global. This book was released on 2020-06-26 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: International politics is witnessing a rapid transformation due to the emerging impact of the internet and digital media. Activists in various countries have been given a new medium to voice their views and opinions, resulting in governments adapting to the digital environment in which we currently live. As the role of social media and online communities continue to grow, empirical research is needed on their specific impact on governmental policies and reform. Recent Developments in Internet Activism and Political Participation is an essential reference source that explores the modern role that digital media plays within community engagement and political development. This book discusses real-world case studies in various regions of the world on how the internet is affecting government agendas and promoting the voice of the community. Featuring research on topics such as digital ecosystems, information technology, and foreign policy, this book is ideally designed for researchers, strategists, government officials, policymakers, sociologists, administrators, scholars, educators, and students seeking coverage on the societal impact of social media in modern global politics.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

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Author :
Publisher : Springer
ISBN 13 : 3540770399
Total Pages : 222 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Marc Cavazza

Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Marc Cavazza and published by Springer. This book was released on 2007-11-25 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. The 12 revised full papers, three invited papers and seven poster and demo papers were carefully reviewed and selected. The papers are organized in topical sections on authoring tools and story models, behavior modeling, user interactivity, an invited session: related EU projects, as well as the poster and demo session.

Interactive Digital Narrative

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Author :
Publisher : Routledge
ISBN 13 : 1317668677
Total Pages : 427 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Interactive Digital Narrative by : Hartmut Koenitz

Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.