Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 1447136985
Total Pages : 446 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds by : E. Granum

Download or read book Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Production Methods

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Publisher : Springer Science & Business Media
ISBN 13 : 1447100638
Total Pages : 279 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Production Methods by : Kim H. Madsen

Download or read book Production Methods written by Kim H. Madsen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

Virtual Space

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Publisher : Springer Science & Business Media
ISBN 13 : 1447102258
Total Pages : 326 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Space by : Lars Qvortrup

Download or read book Virtual Space written by Lars Qvortrup and published by Springer Science & Business Media. This book was released on 2011-06-28 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.

Virtual Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 1447137469
Total Pages : 262 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Applications by : Peter B. Andersen

Download or read book Virtual Applications written by Peter B. Andersen and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains: - Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes - Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools - Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes - Artistic and cultural applications - the construction of stages representing concepts and/or emotions

Production Methods

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852336127
Total Pages : 580 pages
Book Rating : 4.3/5 (361 download)

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Book Synopsis Production Methods by : Kim Halskov Madsen

Download or read book Production Methods written by Kim Halskov Madsen and published by Springer Science & Business Media. This book was released on 2003 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings the reader to the frontier of multimedia applications.

Gesture and Sign Languages in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540478736
Total Pages : 332 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Gesture and Sign Languages in Human-Computer Interaction by : Ipke Wachsmuth

Download or read book Gesture and Sign Languages in Human-Computer Interaction written by Ipke Wachsmuth and published by Springer. This book was released on 2003-07-31 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001. The 25 revised full papers and 8 short papers were carefully reviewed and selected for inclusion in the post-proceedings. The papers are organized in topical sections on gesture recognition, recognition of sign languages, nature and notations of sign languages, gesture and sign language synthesis, gestural action and interaction, and applications based on gesture control.

Virtual Technologies: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1599049562
Total Pages : 1842 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Virtual Technologies: Concepts, Methodologies, Tools, and Applications by : Kisielnicki, Jerzy

Download or read book Virtual Technologies: Concepts, Methodologies, Tools, and Applications written by Kisielnicki, Jerzy and published by IGI Global. This book was released on 2008-05-31 with total page 1842 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.

Designing for Networked Communications: Strategies and Development

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Publisher : IGI Global
ISBN 13 : 1599040719
Total Pages : 322 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Designing for Networked Communications: Strategies and Development by : Heilesen, Simon

Download or read book Designing for Networked Communications: Strategies and Development written by Heilesen, Simon and published by IGI Global. This book was released on 2007-01-31 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing for Networked Communications: Strategies and Development explains how to plan, use, and understand the products and the dynamic social processes and tasks some of the most vital innovations in the knowledge society depend upon? social as well as technological. Focusing on various forms of design, implementation and integration of computer mediated communication, this book bridges the academic fields of computer science and communication studies. Designing for Networked Communications: Strategies and Development uses an interdisciplinary approach, and presents results from recent and important research in a variety of forms for networked communications. A constructive and critical view of the interplay between the new electronic and the more conventional modes of communication are utilized, while studies of organizational work practices demonstrate that the use of new technologies and media is best understood and integrated into work practices. In this process of merging, both are remodelled and rearranged while being adapted to the practices and activities for which they were designed.

Informal Learning and Digital Media

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443817945
Total Pages : 270 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Informal Learning and Digital Media by : Kirsten Drotner

Download or read book Informal Learning and Digital Media written by Kirsten Drotner and published by Cambridge Scholars Publishing. This book was released on 2009-12-14 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides an engaging overview of the ways in which digital media impact on current understandings of informal learning, and it offes a range of grounded studies of the changing relations between digital media and informal learning processes with a particular focus on young people. A variety of international scholars examine these processes across a number of sites and settings, from Japan to Finland and the USA, and they discuss their implications for education, ICT and media. The volume is an ideal resource for graduate students as well as for practitioners and policy-makers.

Technologies for Interactive Digital Storytelling and Entertainment

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Publisher : Springer Science & Business Media
ISBN 13 : 3540222839
Total Pages : 320 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer Science & Business Media. This book was released on 2004-06-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Distributed, Ambient and Pervasive Interactions

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Publisher : Springer Nature
ISBN 13 : 3031600126
Total Pages : 473 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Distributed, Ambient and Pervasive Interactions by : Norbert A. Streitz

Download or read book Distributed, Ambient and Pervasive Interactions written by Norbert A. Streitz and published by Springer Nature. This book was released on with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Spaces

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Publisher : MIT Press
ISBN 13 : 0262293013
Total Pages : 315 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Digital Media Revisited

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Publisher : MIT Press
ISBN 13 : 9780262621922
Total Pages : 584 pages
Book Rating : 4.6/5 (219 download)

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Book Synopsis Digital Media Revisited by : Gunnar Liestol

Download or read book Digital Media Revisited written by Gunnar Liestol and published by MIT Press. This book was released on 2004-09-17 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interdisciplinary essays on the relationship between practice and theory in new media. Arguing that "first encounters" have already applied traditional theoretical and conceptual frameworks to digital media, the contributors to this book call for "second encounters," or a revisiting. Digital media are not only objects of analysis but also instruments for the development of innovative perspectives on both media and culture. Drawing on insights from literary theory, semiotics, philosophy, aesthetics, ethics, media studies, sociology, and education, the contributors construct new positions from which to observe digital media in fresh and meaningful ways. Throughout they explore to what extent interpretation of and experimentation with digital media can inform theory. It also asks how our understanding of digital media can contribute to our understanding of social and cultural change. The book is organized in four sections: Education and Interdisciplinarity, Design and Aesthetics, Rhetoric and Interpretation, and Social Theory and Ethics. The topics include the effects on reading of the multimodal and multisensory aspects of the digital environment, the impact of practice on the medium of theory, how digital media are dissolving the boundaries between leisure and work, and the impact of cyberspace on established ethical principles.

The Internet and the Mass Media

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Publisher : SAGE
ISBN 13 : 1446245667
Total Pages : 200 pages
Book Rating : 4.4/5 (462 download)

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Book Synopsis The Internet and the Mass Media by : Lucy Küng

Download or read book The Internet and the Mass Media written by Lucy Küng and published by SAGE. This book was released on 2008-05-14 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book analyses issues of the internet and mass media in a rapidly changing environment. It covers a wide range of fundamentals which will be in effect for a longer time, and reflects the benefits of international and interdisciplinary collaboration." - Heinz-Werner Nienstedt, President, European Media Management Education Association "This excellent book will be of great use to researchers, teachers and students interested in the relationship between the Internet and the mass media and it offers an invaluable contribution to the literature. The overall picture that emerges from this book is one that is very balanced, stressing both the radical potential of the internet and the ways in which the various media sectors have experienced the impact differently." - Colin Sparks, University of Westminster What impact has the Internet really had on the media industries? What new regulatory policies and business models are driven by the Internet? And what are the effects of the Internet on how we produce, access and consume music, film, television and other media content? After an initial flurry of analysis and prediction of the future of the dot com boom, this is the first book to review the developments of the first Internet era and investigate its actual outcomes. Bringing together sophisticated analyses from leading scholars in the field, The Internet and the Mass Media explores the far-reaching implications of the Internet from economic, regulatory, strategic and organizational perspectives. This cross-disciplinary, international view is essential for a rich, nuanced understanding of the many technological, economic, and social changes the Internet has brought to the way we live and work.

Beiträge Zur 15. Internationalen Konferenz Zu Stadtplanung, Regionalentwicklung und Informationsgesellschaft

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Publisher : Lulu.com
ISBN 13 : 3950213996
Total Pages : 693 pages
Book Rating : 4.9/5 (52 download)

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Book Synopsis Beiträge Zur 15. Internationalen Konferenz Zu Stadtplanung, Regionalentwicklung und Informationsgesellschaft by : Manfred Schrenk

Download or read book Beiträge Zur 15. Internationalen Konferenz Zu Stadtplanung, Regionalentwicklung und Informationsgesellschaft written by Manfred Schrenk and published by Lulu.com. This book was released on 2010 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management

Download Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management PDF Online Free

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Publisher : IGI Global
ISBN 13 : 1615208925
Total Pages : 356 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management by : Rea, Alan

Download or read book Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Contemporary Issues in Systems Science and Engineering

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Publisher : John Wiley & Sons
ISBN 13 : 1119036925
Total Pages : 888 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Contemporary Issues in Systems Science and Engineering by : MengChu Zhou

Download or read book Contemporary Issues in Systems Science and Engineering written by MengChu Zhou and published by John Wiley & Sons. This book was released on 2015-03-30 with total page 888 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various systems science and engineering disciplines are covered and challenging new research issues in these disciplines are revealed. They will be extremely valuable for the readers to search for some new research directions and problems. Chapters are contributed by world-renowned systems engineers Chapters include discussions and conclusions Readers can grasp each event holistically without having professional expertise in the field