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Video Games Composition Notebook
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Book Synopsis The Composition of Video Games by : Johansen Quijano
Download or read book The Composition of Video Games written by Johansen Quijano and published by McFarland. This book was released on 2019-10-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips
Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Book Synopsis Composing Music for Games by : Chance Thomas
Download or read book Composing Music for Games written by Chance Thomas and published by CRC Press. This book was released on 2017-10-05 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet
Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Book Synopsis Every Champion Was Once a Beginner by : Gamely Books
Download or read book Every Champion Was Once a Beginner written by Gamely Books and published by Independently Published. This book was released on 2018-12-20 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Funny gift for gamers! The journal has 120 pages, 6x9 inches (15.24 x 22.86 cm), matte finish cover and is perfect for if you need a notebook for personal use, school, or work.
Book Synopsis Koji Kondo's Super Mario Bros. Soundtrack by : Andrew Schartmann
Download or read book Koji Kondo's Super Mario Bros. Soundtrack written by Andrew Schartmann and published by Bloomsbury Publishing USA. This book was released on 2015-05-21 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era. What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.
Book Synopsis Music Composition For Dummies by : Scott Jarrett
Download or read book Music Composition For Dummies written by Scott Jarrett and published by John Wiley & Sons. This book was released on 2008-02-13 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to turn that haunting tune in your head into an awesome sound in your ear? You can! Music Composition For Dummies demystifies the process of composing music and writing songs. It guides you through every step of writing your own music, from choosing the right rhythm and tempo to creating melodies and chord progressions and working with instruments and voices. In this fun and practical guide, you’ll learn how to match keys and chords to the mood you want to convey, work a form without limiting your creativity, and hammer out a musical idea, even when your mind is drawing a blank. You’ll find out how to create popular songs, classically structured pieces, and even film, TV, and video game soundtracks. And, you’ll learn what you need to know about music composition software, including Finale, Sebelius, Pro Tools, and more. Discover how to: Preserve and organize your musical ideas Work with established chord progressions or create your own Develop great rhythms Select the right instruments Find melodies in your head, your instrument, and the world around you Use major and minor scales Work with modes and moods Build melodic motifs and phrases Use the circle of fifths to harmonize Write for multiple voices Make a demo recording Filled with creative exercises to build your composing skills, Music Composition for Dummies is the resource you need to get that melody out of your head and into the world.
Book Synopsis RPG Grid Paper Composition Book by : R. P. G. RPG Masters
Download or read book RPG Grid Paper Composition Book written by R. P. G. RPG Masters and published by . This book was released on 2018-05-04 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blank (1/4 inch square-grid) composition notebook for the most epic and creative games ever played. Draw maps, create monsters, forge weapons, invent spells, design characters, write narrations, plan campaigns, etc. Made from the bark of thousand-year-old Gridwoods in the enchanted forest of Darkleaf, and printed with ink from the distilled Ambrosia of Everthought, this seemingly ordinary quad-rule notebook is in fact imbued with epic and mysterious power - and gives the bearer: +10 Creativity. Specs: 50 sheets/100 pages | 60 lb cream paper | 4x4 sq/in | double-sided | paperback binding | 9.75 x 7.5 in
Book Synopsis The Multiplayer Classroom by : Lee Sheldon
Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Book Synopsis Roblox School Notebook by : Treasure Box Publishing
Download or read book Roblox School Notebook written by Treasure Box Publishing and published by Createspace Independent Publishing Platform. This book was released on 2018-06-13 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 pages for you to note down all your fun Roblox adventures, notes, and school work!
Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Download or read book Pokedex Notebook written by Dianna Lopes and published by . This book was released on 2018-08-21 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokedex Composition Notebook 100 Pages Wide Ruled, soft cover, 100 sheets/200 pages Great gift for students or gamers!
Book Synopsis Music for New Media by : Paul Hoffert
Download or read book Music for New Media written by Paul Hoffert and published by Berklee PressPublications. This book was released on 2007-01-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.
Book Synopsis Level 10 Unlocked by : Gamer Publish
Download or read book Level 10 Unlocked written by Gamer Publish and published by Independently Published. This book was released on 2018-12-06 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamer Primary Composition Book/Notebook 6" x 9" Wide Ruled - 100 Pages Sturdy softcover one subject notebook with a video game theme, great for kids who love to play video games! Perfect back to school supplies for boys or girls going into next grade elementary school. Perfect birthday or school gift for boys or girls who love video games, homeschoolers, birthday gifts, handwriting practice book, creative writing notebook, nature journal, gift for teachers, elementary school teachers and students to expand on writing, thoughts, and strategies, and more. Details: Size: 6x9 inches Pages: 100 Pages Paper: Cream Paper Cover: Soft Cover Matte
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Manhattanville Incident by : Jason Medina
Download or read book The Manhattanville Incident written by Jason Medina and published by Xlibris Corporation. This book was released on 2018-01-12 with total page 1062 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE ZOMBIE APOCALYPSE IS HERE! ONE STORY TOLD IN SIX GRIPPING CHRONOLOGICAL TALES THAT WILL LEAVE YOU BREATHLESS WITH ANTICIPATION. PREPARE TO READ THE ULTIMATE SCIENTIFICALLY ACCURATE ZOMBIE BOOK THAT COMBINES THE SPEED OF 28 DAYS LATER WITH THE CLASSIC SLOW ZOMBIES OF NIGHT OF THE LIVING DEAD. ITS COPS VS. ZOMBIES, AS SURVIVORS TRY DESPERATELY TO ESCAPE FROM A CITY OVERRUN BY PEOPLE INFECTED WITH A DEADLY VIRUS. DO YOU HAVE WHAT IT TAKES TO ESCAPE OR WILL YOU BECOME ONE OF THE UNDEAD?
Book Synopsis English Grammar and Composition Book for Competitive & Other Exams by : Taniya Sachdeva
Download or read book English Grammar and Composition Book for Competitive & Other Exams written by Taniya Sachdeva and published by Prabhat Prakashan. This book was released on 2021-01-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: General English Book for all Government & Competitive Exams (Bank, SSC, Defense, Management (CAT, XAT GMAT), Railway, Police, Civil Services Examinations) The all-new edition of ‘General English’ for all Government & Competitive Exams is designed to cover the vast syllabus systematically for a comprehensive preparation of the subject. Features of the Book: • 100+ Topics on Grammar & Compositions • 135+ Exercises on Grammatical Words & Sentences • 12000+ Subjective & Objective Questions with Answers • 20000+ Words & Sentences • Ample Exercises, WH Questions, and MCQs present • Comprehensive coverage of General English Syllabus • Easy-to-understand language usage Benefits of the Book: • Thorough Revision of theoretical concepts • Understanding at ease • Self-assessment • Enhanced command of English Language This book is instrumental in preparing the candidates not only for their examinations, but also for their enhanced personalities in real life. It aids in imprinting concepts in the mind for a long period of time inducing fluency which can be effectively applied in daily life. To summarize, this book serves as an ideal revision source for all candidates who are preparing for competitive examinations such as CSE, CLAT, NDA, CDS, Banking, SSC, Railways, CTET, KVS and so on.