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Video Game Hero Notebook
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Book Synopsis Overwatch Ruled Notebook by : Insight Editions
Download or read book Overwatch Ruled Notebook written by Insight Editions and published by Insights. This book was released on 2018-03-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a hero in Blizzard Entertainment’s epic multiplayer video game, Overwatch, with this stunning ruled notebook. In Overwatch, players team up as squads of heroes to combat enemies and complete objectives. From Blizzard Entertainment, the developer of World of Warcraft, this multiplayer, first-person shooter game has garnered legions of fans with its compelling narrative and variety of characters, each with their own unique roles and abilities. This finely crafted ruled notebook features a selection of artwork from the game, and is perfect for devising strategies and taking notes as you unlock each hero’s potential.
Book Synopsis Heroes of the Storm Character Notebook by : Blizzard Entertainment
Download or read book Heroes of the Storm Character Notebook written by Blizzard Entertainment and published by . This book was released on 2019-06-11 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Supersecret Saving-The-Day Notebook by : Olivia London
Download or read book The Supersecret Saving-The-Day Notebook written by Olivia London and published by Penguin. This book was released on 2016 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Saving the world one page at a time!"--Cover.
Book Synopsis Digital Character Creation for Video Games and Collectibles by : Samuel King
Download or read book Digital Character Creation for Video Games and Collectibles written by Samuel King and published by CRC Press. This book was released on 2023-06-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles. Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.
Book Synopsis The Overwatch Pachimari Heroes Notebook by : Blizzard Entertainment
Download or read book The Overwatch Pachimari Heroes Notebook written by Blizzard Entertainment and published by . This book was released on 2019-06-18 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the best-selling Blizzard Entertainment video game, this hardcover journal features the loveable Pachimari versions of your favorite Overwatch heroes!
Download or read book 140 Characters written by Dom Sagolla and published by John Wiley & Sons. This book was released on 2009-09-24 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the most of your messages on Twitter, Facebook, and other social networking sites The advent of Twitter and other social networking sites, as well as the popularity of text messaging, have made short-form communication an everyday reality. But expressing yourself clearly in short bursts-particularly in the 140-character limit of Twitter-takes special writing skill. In 140 Characters, Twitter co-creator Dom Sagolla covers all the basics of great short-form writing, including the importance of communicating with simplicity, honesty, and humor. For marketers and business owners, social media is an increasingly important avenue for promoting a business-this is the first writing guide specifically dedicated to communicating with the succinctness and clarity that the Internet age demands. Covers basic grammar rules for short-form writing The equivalent of Strunk and White's Elements of Style for today's social media-driven marketing messages Helps you develop your own unique short-form writing style 140 Characters is a much-needed guide to the kind of communication that can make or break a reputation online.
Book Synopsis Guinness World Records 2018 by : Guinness World Records
Download or read book Guinness World Records 2018 written by Guinness World Records and published by Guinness World Records. This book was released on 2017-08-29 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The record-breaking records annual is back and packed with more incredible accomplishments, stunts, cutting-edge science and amazing sporting achievements than ever before. With more than 3,000 new and updated records and 1,000 eye-popping photos, it has thousands of new stats and facts and dazzling new features. There is so much to explore inside. Go on a whirlwind tour of the planet’s most amazing places, from the largest swamps to the deepest points on Earth. Find out what happens when you give an octopus a Rubik’s Cube, and why all you need to defend yourself from a crocodile is a rubber band! You’ll also find all your favorite records and categories such as Big Stuff, Collections, Mass Participation and Fun with Food, plus the year’s most significant sporting achievements. Our editors have also taken inspiration this year from the world of superheroes – both fictional and real-world – so look out for our feature chapter charting your favorite caped crusaders in comic books, TV shows and movies. We also meet the real-life record-breakers with genuine superpowers, such as the Canadian strongman vicar who can pull a jumbo jet and an actual cyborg who uses technology to augment his senses. You’ll also learn all about the science of superheroes, such as who the fastest and strongest superheroes would be if they came to life, and who would win in a royal rumble between Superman, Batman, Hulk and Dr Strange! Also new this year is a celebration of the superlative with infographic poster pages that explore the most exciting absolutes, such as the longest, tallest, fastest and heaviest. Does the longest sofa outstretch the longest train? Is the tallest Easter egg bigger than the tallest snowman? Find out in this amazing new edition. You’ll also find these special pages available as free poster downloads at guinnessworldrecords.com! From science to showbiz via stunts and sports, there are real-life heroes all around us in all shapes and sizes, achieving the extraordinary every day. There’s only one book where you’ll find so many amazing facts all in one place, and that’s Guinness World Records 2018!
Book Synopsis Trapped in a Video Game: The Complete Series by : Dustin Brady
Download or read book Trapped in a Video Game: The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Book Synopsis Escape from a Video Game by : Dustin Brady
Download or read book Escape from a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2021-04-20 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
Book Synopsis Choice and Agency in the Writing Workshop by : Fred Hamel
Download or read book Choice and Agency in the Writing Workshop written by Fred Hamel and published by Teachers College Press. This book was released on 2017-04-21 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into a classroom and “listen in” on the writing initiatives and motivations of students who are given significant choice and agency in the development of their writing. Discover why upper elementary children need ways to become literate as kids, not merely as prototypes of adults or teenagers. Filled with rich portraits of in-class writing interactions and challenges, this book highlights various themes that help teachers become better observers and more responsive to the complexity of writing in children’s lives. Key themes include drawing and popular media in children’s learning, the challenges of listening to students during conferences, the intersections of writing and relationships, the roles of sharing and publishing writing, and the importance of shaping a writing curriculum through dialogue. “Fred Hamel not only offers us readers insight into the text-mediated dramas of children’s lives, he allows us into the sort of pedagogical reflections that keep us all in the flow of becoming.” —From the Foreword by Anne Haas Dyson, University of Illinois “This timely book is about the experimentation, flexibility, vulnerabilities, and risks of educators when they don’t assume to always know what is best for writers. Through classroom examples, Hamel helps us to see the complex and entangled identities of teachers and students. This book asks us all to consider putting less emphasis on expected writing endpoints and think more about the social processes and relationships of literacies coming to be.” —Candace R. Kuby, University of Missouri and author of Go Be a Writer! Expanding the Curricular Boundaries of Literacy Learning with Children
Book Synopsis Integrating Multiple Literacies in K-8 Classrooms by : Janet C. Richards
Download or read book Integrating Multiple Literacies in K-8 Classrooms written by Janet C. Richards and published by Routledge. This book was released on 2003-05-14 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on preservice teachers' experiences in trying to implement a multiple-ways-of knowing curriculum. It aims to integrate multiple literacies in K-8 classrooms by weaving music, dance, visual arts, popular culture media, and computer technology with reading and writing lessons.
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Lipstick Voodoo written by Kristi Charish and published by Vintage Canada. This book was released on 2019-01-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kincaid Strange, not your average voodoo practitioner, is back in the freshly imagined and hugely entertaining second installment of Kristi Charish's urban fantasy series. Kincaid Strange cannot catch a break. After dealing with a spate of paranormal murders, there's barely time to recuperate--let alone sleep in--before there's a new problem in Kincaid's world of paranormal activity. When her roommate, Nathan Cade--the ghost of a grunge-rocker with a pathological lack of self-control--comes home bound to a dead body, it's up to Kincaid to figure out how to free him. Ideally before her new mentor, Gideon, a powerful sorcerer's ghost, discovers that Nate is trapped in the body he'd coveted for himself. When Aaron, a Seattle cop on the afterlife beat--and Kincaid's ex--calls her in to help out with a cold case, she takes the chance to mend fences with the police department. The problem: they want to interview Nate's ghost, which she can't produce. Then people from Nate's past start showing up dead, and what's killing them doesn't seem to be human. And the way it's killing them is especially brutal. Nate's hiding something, but he's Kincaid's friend and she wants to help him. But she also wants to stay alive....
Book Synopsis Whispering Woods Box Set by : Brinda Berry
Download or read book Whispering Woods Box Set written by Brinda Berry and published by Sweet Biscuit Publishing LLC. This book was released on 2014-11-26 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: Average student, expert gamer, rookie portal locator... Mia has one goal for her senior year at Whispering Woods High—find her missing older brother. But when her science project reveals a portal into another dimension, she learns that travelers are moving in and out of her woods in the most alarming way. But Mia possesses a secret a weapon--an ability to sense portals to other worlds. She's a valuable commodity to governments and villains—two groups blurring the lines of distinction. Her biggest challenge? A guy from another dimension who wants to train her in weaponry and combat. Read all three novels in the exciting Whispering Woods series today.
Book Synopsis Fragments by : Alexander Frederick Roth
Download or read book Fragments written by Alexander Frederick Roth and published by Alexander Frederick Roth. This book was released on 2023-02-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of my wacky fiction.
Book Synopsis Trapped in a Video Game by : Dustin Brady
Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-09-04 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson
Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.