Using Video Games to Level Up Collaboration for Students

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000588920
Total Pages : 173 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Using Video Games to Level Up Collaboration for Students by : Matthew Harrison

Download or read book Using Video Games to Level Up Collaboration for Students written by Matthew Harrison and published by Taylor & Francis. This book was released on 2022-07-13 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

Teaching Coding in K-12 Schools

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Author :
Publisher : Springer Nature
ISBN 13 : 3031219708
Total Pages : 420 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Teaching Coding in K-12 Schools by : Therese Keane

Download or read book Teaching Coding in K-12 Schools written by Therese Keane and published by Springer Nature. This book was released on 2023-02-27 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains highly effective ways to teach coding and computational thinking skills throughout primary and secondary schooling. It outlines a research informed path for students from birth to 18 years, identifying key skills and learning activities. Based on global perspectives and research at each stage, it outlines how these findings can be applied in the classroom. Teaching coding to students in K-12 has been a skillset that has been debated across educational jurisdictions globally for some time. The book provides examples of schools that are teaching coding to students in engaging and relevant ways, delivering well thought out compulsory curriculums. Additionally, it provides examples of schools where coding is not mandated in the curriculum and is taught in an ad-hoc manner. Through the full discussion of all of these varied examples, the book presents both sides of the serious and ongoing debate in the field as to whether coding should be taught in an explicit way at all. The increasing school of thought that teaching coding is a skill that is already obsolete, and the focus should be on computational thinking is completely examined and presented. In this book, both sides of the argument, as well as the specific, meticulous research underlying each side, are given equal weight. The debate is a serious one and requires a clearly defined thematic response with evidence on all sides of the argument presented rationally. This book does just that. Created by carefully selected authors from around the world, it will be a highly studied research reference.

Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce

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Publisher : IGI Global
ISBN 13 : 1668455196
Total Pages : 257 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce by : Chakravarti, Sriya

Download or read book Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce written by Chakravarti, Sriya and published by IGI Global. This book was released on 2023-07-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: The time has come to refine the education ecosystem in such a way that it generates wealth-creating careers, personalized learning, and upskilling for all types of employment opportunities so that the current and next generation of the world can find long-term social stability, sound mental health, and financial agility. From an educator’s point of view, this is possible through high-quality education that is relevant to a particular society and effective educational policies that promote a culture of innovation, encourage risk-taking, and continuously monitor productivity through the training and development of teachers. Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce disseminates the best practices on high-quality education, teaching training, teacher/student entrepreneurship, and wealth-generating careers. It presents information on refining education through teacher development sessions and training. Covering topics such as capacity building, personalized learning, and teacher trainee development, this book is an excellent resource for educators and administrators of K-12 and higher education, academic advisors, preservice teachers, teacher educators, policymakers, librarians, researchers, and academicians.

Digital Learning and Collaborative Practices

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Publisher : Taylor & Francis
ISBN 13 : 1000403505
Total Pages : 220 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Digital Learning and Collaborative Practices by : Eva Brooks

Download or read book Digital Learning and Collaborative Practices written by Eva Brooks and published by Taylor & Francis. This book was released on 2021-07-18 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Outlines a holistic, evidence-based mindset shift for designing and implementing technology-rich learning experiences that are attentive to social concerns such as equity, ethics, play, diversity, and democratic participation. • Driven by a balance of theoretical and methodological chapters with grounded empirical bases. • Concludes with a future-focused discussion about upcoming digital competencies and the implications of applying design-oriented approaches to digital learning practices.

The Knowledge Gap

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Author :
Publisher : Penguin
ISBN 13 : 0735213569
Total Pages : 354 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Knowledge Gap by : Natalie Wexler

Download or read book The Knowledge Gap written by Natalie Wexler and published by Penguin. This book was released on 2020-08-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Language and Learning in the Digital Age

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Author :
Publisher : Routledge
ISBN 13 : 1136825665
Total Pages : 168 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Language and Learning in the Digital Age by : James Paul Gee

Download or read book Language and Learning in the Digital Age written by James Paul Gee and published by Routledge. This book was released on 2011-02-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Dialogic Pedagogy

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Publisher : Taylor & Francis
ISBN 13 : 1000876950
Total Pages : 282 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Dialogic Pedagogy by : Anne Thwaite

Download or read book Dialogic Pedagogy written by Anne Thwaite and published by Taylor & Francis. This book was released on 2023-05-18 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a dialogic approach, this edited book engages in analysis and description of dialogic discourse in a number of different educational contexts, from early childhood to tertiary, with an international team of contributors from Australia, Finland, New Zealand and the United Kingdom. The chapters focus mostly on dialogic face-to-face discourse, with some examples of online interactions, and feature insights from educational linguistics, particularly the work of Michael Halliday. While the contributors come from a range of theoretical backgrounds, they all share an interest in language in use and engage in close analysis of transcripts of naturally-occurring interaction. Taking inspiration from Alexander and other theorists, they employ a fine-grained and analytic approach to the exploration of their data. The authors make use of the linguistic tools and models of language in society, in order to examine the turn-by-turn unfolding of the interaction. The authors relate their insights from disparate forms of linguistic analysis to elements of Alexander’s (2020) dialogic framework, situating the discourse in its contexts and discussing the pedagogical implications of the linguistic choices at play. In presenting this work from a range of situations and perspectives, the authors strive to demonstrate how dialogic discourse plays out in educational contexts across the world. The book aims to foster further research in this direction and to inspire educators to explore dialogic discourse for themselves. It will be of interest to a wide audience, including literacy researchers, linguists, teachers and teacher educators, as well as graduate students.

Level Up! The Guide to Great Video Game Design

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Author :
Publisher : Henry Harvin
ISBN 13 : 8196413963
Total Pages : 751 pages
Book Rating : 4.1/5 (964 download)

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Book Synopsis Level Up! The Guide to Great Video Game Design by : Henry Harvin

Download or read book Level Up! The Guide to Great Video Game Design written by Henry Harvin and published by Henry Harvin. This book was released on 2023-10-04 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Level Up! The Guide to Great Video Game Design" is the ultimate handbook for gamers of all levels. Whether you're a casual player or a seasoned pro, this book has something for everyone. With detailed guides on popular games, tips and tricks to improve your skills, and insights into the gaming industry, you'll be able to take your gaming to the next level. Learn how to master your favorite games with step-by-step instructions and expert advice. Discover new games and genres to explore, and get insider knowledge on the latest gaming trends. From PC to console to mobile gaming, this book covers it all. But "Level Up! The Guide to Great Video Game Design" isn't just about playing games – it's also about building a community around your passion. Find out how to connect with other gamers, join online communities, and even start your own gaming channel or stream. Packed with valuable information and entertaining anecdotes, "Guide to Gaming" is a must-read for anyone who loves gaming.

The Game Believes in You

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Author :
Publisher : St. Martin's Press
ISBN 13 : 1466879459
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis The Game Believes in You by : Greg Toppo

Download or read book The Game Believes in You written by Greg Toppo and published by St. Martin's Press. This book was released on 2015-04-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Simulation and Gaming for Social Impact

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Author :
Publisher : Springer Nature
ISBN 13 : 3031371712
Total Pages : 233 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Simulation and Gaming for Social Impact by : Casper Harteveld

Download or read book Simulation and Gaming for Social Impact written by Casper Harteveld and published by Springer Nature. This book was released on 2023-07-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Handmade Teaching Materials for Students With Disabilities

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Publisher : IGI Global
ISBN 13 : 1522562419
Total Pages : 396 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handmade Teaching Materials for Students With Disabilities by : Ikuta, Shigeru

Download or read book Handmade Teaching Materials for Students With Disabilities written by Ikuta, Shigeru and published by IGI Global. This book was released on 2018-08-17 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the varied history of learning among disabled students, educators should ideally develop content tailored to each student’s specific needs. However, in order to accomplish this, educators require easy-to-handle software and hardware for creating original content and aid for students with disabilities in their classes. Handmade Teaching Materials for Students With Disabilities provides emerging research exploring the theoretical and practical aspects of materials and technology made to help teachers in providing content and aid for students with disabilities and their applications within education. Featuring coverage on a broad range of topics such as assistive technologies, instructional practice, and teaching materials, this book is ideally designed for school teachers, pre-service teachers, academicians, researchers, and parents seeking current research on advancements in materials provided for teachers of disabled students.

Handbook of Digital Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118796276
Total Pages : 784 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Handbook of Digital Games by : Marios C. Angelides

Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Gamification in Education: Breakthroughs in Research and Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1522551999
Total Pages : 677 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Graduate Skills and Game-Based Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3030277860
Total Pages : 238 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Graduate Skills and Game-Based Learning by : Matthew Barr

Download or read book Graduate Skills and Game-Based Learning written by Matthew Barr and published by Springer Nature. This book was released on 2019-09-05 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

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Author :
Publisher : IGI Global
ISBN 13 : 1668452413
Total Pages : 360 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Cases on Historical Thinking and Gamification in Social Studies and Humanities Education by : Martínez-Hita, María

Download or read book Cases on Historical Thinking and Gamification in Social Studies and Humanities Education written by Martínez-Hita, María and published by IGI Global. This book was released on 2022-06-30 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

Beyond the Blackboard

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Author :
Publisher : Notion Press
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.8/5 (923 download)

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Book Synopsis Beyond the Blackboard by : Johan van Rooyen, Ruban Ganeshu

Download or read book Beyond the Blackboard written by Johan van Rooyen, Ruban Ganeshu and published by Notion Press. This book was released on 2024-01-02 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The educational landscape is undergoing a profound transformation, particularly as we move beyond 2024, driven by technological advancements, personalized learning, and a shift in pedagogical approaches. Technology has revolutionized classrooms with virtual environments, AI-driven education, and interactive simulations, allowing for a more tailored learning experience. The focus has shifted to lifelong learning, essential for staying relevant in a rapidly changing world. Global connectivity facilitates collaboration and cultural understanding, breaking down traditional classroom barriers. Additionally, there's a growing emphasis on developing new skills like creativity, emotional intelligence, and digital literacy, responding to evolving job market demands. Alternative credentialing, inclusive learning, and redefined teacher roles are also shaping this new educational paradigm. Future trends, including AI-powered personalization, immersive technologies, blockchain for credentialing, and hybrid learning models, underscore the dynamic and evolving nature of education, preparing individuals for future challenges and opportunities.