Using Computer Science in Digital Gaming Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175233
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in Digital Gaming Careers by : Jennifer Culp

Download or read book Using Computer Science in Digital Gaming Careers written by Jennifer Culp and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Using Computer Science in Digital Music Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175179
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in Digital Music Careers by : Jennifer Culp

Download or read book Using Computer Science in Digital Music Careers written by Jennifer Culp and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating music twenty years ago was done very differently from the way it�s created today. Musicians can write, record, and mix their own music from a laptop, rather than waiting to make it big through more traditional means. This guide to the modern age of digital music and careers that can be found within that field takes readers through basic coding concepts, real-world career advice, and some of the career paths that can be explored by the music and technology savvy.

Using Computer Science in Online Retail Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175217
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in Online Retail Careers by : Carla Mooney

Download or read book Using Computer Science in Online Retail Careers written by Carla Mooney and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has changed the way that people shop. And those changes have brought with them new ways for retailers to interact with those customers, which requires businesses to hire more technologically savvy employees. This comprehensive guide to building a career in coding and online retail takes a look at how to get an education in the field, which types of businesses are hiring and why, and the different routes those aspiring to a career in online retail are taking on the path to success.

Using Computer Science in High-Tech Criminal Justice Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175128
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in High-Tech Criminal Justice Careers by : Carol Hand

Download or read book Using Computer Science in High-Tech Criminal Justice Careers written by Carol Hand and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade, coding has become a necessary skill for the modern job seeker. And with growth in technology comes new ways to do old jobs. This is especially apparent in the criminal justice field, where evidence can be analyzed in brand-new, more effective ways. This guide goes beyond basic career advice and into how technology has changed crime itself and the ways that the criminal justice system has had to work to keep up with modern criminal practices.

Using Computer Science in High-Tech Health and Wellness Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175160
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in High-Tech Health and Wellness Careers by : Aaron Benedict

Download or read book Using Computer Science in High-Tech Health and Wellness Careers written by Aaron Benedict and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology and coding are the tools of the future, and this is extremely apparent in the fields of health and wellness. Whether people are finding new ways to save lives or simply giving others new ways to track and manage their own fitness and health goals, technology is playing a huge part in innovations in the health and wellness sector. This comprehensive guide gives readers the tools to make those connections between health and technology and build them into a sustainable, valuable, life-affirming career path.

Using Computer Science in Financial Technology Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508175136
Total Pages : 82 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Using Computer Science in Financial Technology Careers by : Carla Mooney

Download or read book Using Computer Science in Financial Technology Careers written by Carla Mooney and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Financial technology is revolutionizing the field of finance, allowing customers to pay bills and send money more easily than in the past and giving them the tools they need to manage their own finances. And all of that is made possible through coding. This careers guide gives readers a thorough look at the different ways that they can apply coding to the field of finance, whether it�s through an existing career path or by coming up with a brand-new, revolutionary piece of code or program.

Connecting Teens with Technology at the Library

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Publisher : Rowman & Littlefield
ISBN 13 : 1538135892
Total Pages : 119 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Connecting Teens with Technology at the Library by : Kelly Nicole Czarnecki

Download or read book Connecting Teens with Technology at the Library written by Kelly Nicole Czarnecki and published by Rowman & Littlefield. This book was released on 2021-05-29 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. This book will help support fellow teen-serving staff nationwide in program creation and collection development on this relevant topic. Throughout the chapters, the authors take a lens of inclusivity to address the needs of many teens-not just those that are avid users. While programming is central to most books about teens and technology in the library, this read goes beyond a mere listing of program ideas or reviews but offers practical advice for linking these technology programs with real-world applications such as future careers and community partnerships. The authors provide options of low-tech and high-tech as well as how to engage youth during the pandemic and beyond. The book also explores areas of connecting teens with technology beyond programming and into areas of mentoring and community building; the foundational blocks of the library. Whether readers are just starting out in libraries or are a seasoned library worker, this book has tips to engage every reader in welcoming teens to the technology resources of the library. With Connecting Teens with Technology at the Library, Czarnecki and Harris have created an essential manual for working with teens through and with technology. From matching your program with the library’s mission, to developing your professional and teen collections with technology centered materials, to sample programs that your teens will love, this book has everything you need to create an impactful technology program that works in and out of the library.

Computer Science Education

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350296937
Total Pages : 331 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Computer Science Education by : Sue Sentance

Download or read book Computer Science Education written by Sue Sentance and published by Bloomsbury Publishing. This book was released on 2023-02-23 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Careers in Focus: Computer and Video Game Design, Third Edition

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Author :
Publisher : Infobase Holdings, Inc
ISBN 13 : 1646933966
Total Pages : 384 pages
Book Rating : 4.6/5 (469 download)

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Book Synopsis Careers in Focus: Computer and Video Game Design, Third Edition by : James Chambers

Download or read book Careers in Focus: Computer and Video Game Design, Third Edition written by James Chambers and published by Infobase Holdings, Inc. This book was released on 2022-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

Gender, Age, and Digital Games in the Domestic Context

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Publisher : Routledge
ISBN 13 : 1317632974
Total Pages : 158 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Gender, Age, and Digital Games in the Domestic Context by : Alison Harvey

Download or read book Gender, Age, and Digital Games in the Domestic Context written by Alison Harvey and published by Routledge. This book was released on 2015-03-27 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

Integrating an Awareness of Selfhood and Society into Virtual Learning

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Publisher : IGI Global
ISBN 13 : 1522521836
Total Pages : 363 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Integrating an Awareness of Selfhood and Society into Virtual Learning by : Stricker, Andrew

Download or read book Integrating an Awareness of Selfhood and Society into Virtual Learning written by Stricker, Andrew and published by IGI Global. This book was released on 2017-01-05 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.

Game Physics Engine Development

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Publisher : CRC Press
ISBN 13 : 0123819776
Total Pages : 542 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

ICGR 2018 International Conference on Gender Research

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218786
Total Pages : 649 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis ICGR 2018 International Conference on Gender Research by : Dr Ana Azevedo

Download or read book ICGR 2018 International Conference on Gender Research written by Dr Ana Azevedo and published by Academic Conferences and publishing limited. This book was released on 2018-04-12 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Games and Learning

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Publisher : Bloomsbury Publishing
ISBN 13 : 1441177191
Total Pages : 309 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Digital Games and Learning by : Sara de Freitas

Download or read book Digital Games and Learning written by Sara de Freitas and published by Bloomsbury Publishing. This book was released on 2011-01-27 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

Understanding UML

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558604650
Total Pages : 388 pages
Book Rating : 4.6/5 (46 download)

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Book Synopsis Understanding UML by : Paul Harmon

Download or read book Understanding UML written by Paul Harmon and published by Morgan Kaufmann. This book was released on 1998 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...(an) exceptionally balanced and informative text." --Rich Dragan The Unified Modeling Language (UML) is a third generation method for specifying, visualizing, and documenting an object-oriented system under development. It unifies the three leading object-oriented methods and others to serve as the basis for a common, stable, and expressive object-oriented development notation. As the complexity of software applications increases, so does the developer's need to design and analyze applications before developing them. This practical introduction to UML provides software developers with an overview of this powerful new design notation, and teaches Java programmers to analyse and design object-oriented applications using the UML notation. + Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation + Use the simple Internet example as a prototype for developing object-oriented applications of your own + Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book + Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.

Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education

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Publisher : Springer Nature
ISBN 13 : 9811639302
Total Pages : 235 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education by : Óscar Mealha

Download or read book Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education written by Óscar Mealha and published by Springer Nature. This book was released on 2021-08-30 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together the contributions of the 6th International Conference on Smart Learning Ecosystems and Regional Development, which aims at promoting reflection and discussion concerning R&D work, policies, case studies, entrepreneur experiences with a special focus on understanding the relevance of smart learning ecosystems (e.g., schools, campus, working places, informal learning contexts, etc.) for regional development and social innovation and how the effectiveness of the relation of citizens and smart ecosystems can be boosted. This forum has a special interest in understanding how technology-mediated instruments can foster the citizen’s engagement with learning ecosystems and territories, namely by understanding innovative human-centric design and development models/techniques, education/training practices, informal social learning, innovative citizen-driven policies, technology-mediated experiences and their impact. This set of concerns will contribute to foster the social innovation sectors and ICT and economic development and deployment strategies alongside new policies for smarter proactive citizens. Chapter “Robots as My Future Colleagues: Changing Attitudes Toward Collaborative Robots by Means of Experience-Based Workshops” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Using Computer Science in Education Careers

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1725340003
Total Pages : 82 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Using Computer Science in Education Careers by : Xina M. Uhl

Download or read book Using Computer Science in Education Careers written by Xina M. Uhl and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer has made drastic, long-term changes to modern education, not only for students but teachers, administrators, and others. Computer science merges with education in a variety of learning tools, blended and distance course options, virtual reality, games, and apps. This thorough guide provides details on specific careers and the job outlook for the future, as well as educational requirements and suggestions for how readers can obtain skills and experience that will make them attractive to employers. Interviews with current computer science workers in education gives readers a glimpse into how to make their job dreams a reality.