Unlimited Online Game

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Author :
Publisher : Funstory
ISBN 13 : 1647672872
Total Pages : 943 pages
Book Rating : 4.6/5 (476 download)

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Book Synopsis Unlimited Online Game by : Huang Nv

Download or read book Unlimited Online Game written by Huang Nv and published by Funstory. This book was released on 2019-11-28 with total page 943 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long Fei was a jobless youth who had coincidentally entered a game from the future. Long Fei raised his sword and roared towards the sky: "Good, I will not only rewrite history, but also live a wonderful life. "Let me tell you, I'm not playing the game, I'm playing the game!"

The Infinite Game

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Author :
Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Game Master: Mansion Mystery

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Publisher : HarperCollins
ISBN 13 : 0063025159
Total Pages : 176 pages
Book Rating : 4.0/5 (63 download)

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Book Synopsis Game Master: Mansion Mystery by : Rebecca Zamolo

Download or read book Game Master: Mansion Mystery written by Rebecca Zamolo and published by HarperCollins. This book was released on 2022-03-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!

Unlimited Replays

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Author :
Publisher : Oxford University Press
ISBN 13 : 0190265256
Total Pages : 209 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Unlimited Replays by : William James Gibbons

Download or read book Unlimited Replays written by William James Gibbons and published by Oxford University Press. This book was released on 2018 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the intersections of values and meanings in two types of replay: where video games meet classical music, and vice versa. From the bleeps and bloops of 1980s arcades to the world's most prestigious concert halls, classical music and video games have a long history together. Medieval chant, classical symphonies, postminimalist film scores, and everything in between fill the soundtracks of many video games, while world-renowned orchestras frequently perform concerts of game music to sold-out audiences. Yet combining video games and classical music also presents a challenge to traditional cultural values around these media products. Classical music is frequently understood as high art, insulated from the whims of popular culture; video games, by contrast, are often regarded as pure entertainment, fundamentally incapable of crossing over into art. By delving into the shifting and often contradictory cultural meanings that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of art in contemporary society. - William Gibbons is Assistant Professor of Musicology at Texas Christian University.

Innovation and Strategy of Online Games

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Author :
Publisher : World Scientific
ISBN 13 : 1908978503
Total Pages : 240 pages
Book Rating : 4.9/5 (89 download)

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Book Synopsis Innovation and Strategy of Online Games by : Jong H Wi

Download or read book Innovation and Strategy of Online Games written by Jong H Wi and published by World Scientific. This book was released on 2009-02-18 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business. This book also contains authentic and accumulated research conducted over five years in the international domain of the online game industry. This research unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses. Contents:Innovations in the Game Industry: Online Games Versus Offline GamesBusiness Models and Corporate StrategyVirtual Societies and Economies of Online GamesThe Formation Process of the Korean Online Game IndustryFactors Promoting Growth of the Online Game IndustryGlobal Development and Marketing Strategies of Korean Online GamesInternational Comparison of Online Game Users Readership: Advanced undergraduates and graduate students in technology management; experts and researchers engaged in game and online game industry. Keywords:Innovation;Online Game Industry;Formation Process of New Industry;Contents Strategy;National Industrial Policy;Cyber Economy;Cyber Culture;Online Business;Console Game;PC GameKey Features:Explains how to nurture the Internet business and online contents industry, and how to gain competitiveness in the online contents businessDescribes how the online game will evolve in the futureDiscusses how to form and manage the global user community, and the differences among diverse business strategies of online game developers

CIO

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Author :
Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4./5 ( download)

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Book Synopsis CIO by :

Download or read book CIO written by and published by . This book was released on 1999-09-01 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Finite and Infinite Games

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1451657293
Total Pages : 256 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Finite and Infinite Games by : James Carse

Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Unlimited Online Game

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Author :
Publisher : Funstory
ISBN 13 : 1647676134
Total Pages : 611 pages
Book Rating : 4.6/5 (476 download)

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Book Synopsis Unlimited Online Game by : Huang Nv

Download or read book Unlimited Online Game written by Huang Nv and published by Funstory. This book was released on 2019-12-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long Fei was a jobless youth who had coincidentally entered a game from the future. Long Fei raised his sword and roared towards the sky: "Good, I will not only rewrite history, but also live a wonderful life. "Let me tell you, I'm not playing the game, I'm playing the game!"

Corporate Medievalism

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Author :
Publisher : DS Brewer
ISBN 13 : 1843843226
Total Pages : 226 pages
Book Rating : 4.8/5 (438 download)

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Book Synopsis Corporate Medievalism by : Karl Fugelso

Download or read book Corporate Medievalism written by Karl Fugelso and published by DS Brewer. This book was released on 2012 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays on the post-modern reception and interpretation of the middle ages, with a particular focus on its relationship with business and finance. Academia has never been immune to corporate culture, and despite the persistent association of medievalism with escapism, perhaps never has that been more obvious than at the present moment. The six essays that open the volume explore precisely how financial institutions have promoted, distorted, appropriated, resisted, and repudiated post-medieval interpretations of the middle ages. In the second part of the book, contributors explore medievalism in a variety of areas, juxtaposing specific case studies with broader investigations of the discipline's motives and methods; they include Charles Kingsley's racial Anglo-Saxonism, Jessie L. Weston's Sir Gawain and the treatment of womenin medievalist film. The book also includes a spirited response to previous Studies in Medievalism volumes on the topic neomedievalism. Contributors: Harry Brown, Henrik Aubert, Helen Brookman, Pamela Clements, KellyAnnFitzpatrick, Jil Hanifan, Michael R. Kightley, Felice Lifshitz, Lauren S. Mayer, Brent Moberley, Kevin Moberley, E. L. Risden, Carol L. Robinson, M. J. Toswell, J. Rubén Valdés Miyares

CIO

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Author :
Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4./5 ( download)

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Book Synopsis CIO by :

Download or read book CIO written by and published by . This book was released on 1999-09-01 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on the Societal Impact of Digital Media

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Author :
Publisher : IGI Global
ISBN 13 : 1466683112
Total Pages : 789 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on the Societal Impact of Digital Media by : Guzzetti, Barbara

Download or read book Handbook of Research on the Societal Impact of Digital Media written by Guzzetti, Barbara and published by IGI Global. This book was released on 2015-08-27 with total page 789 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution of digital media has enhanced global perspectives in all facets of communication, greatly increasing the range, scope, and accessibility of shared information. Due to the tremendously broad-reaching influence of digital media, its impact on learning, behavior, and social interaction has become a widely discussed topic of study, synthesizing the research of academic scholars, community educators, and developers of civic programs. The Handbook of Research on the Societal Impact of Digital Media is an authoritative reference source for recent developments in the dynamic field of digital media. This timely publication provides an overview of technological developments in digital media and their myriad applications to literacy, education, and social settings. With its extensive coverage of issues related to digital media use, this handbook is an essential aid for students, instructors, school administrators, and education policymakers who hope to increase and optimize classroom incorporation of digital media. This innovative publication features current empirical studies and theoretical frameworks addressing a variety of topics including chapters on instant messaging, podcasts, video sharing, cell phone and tablet applications, e-discussion lists, e-zines, e-books, e-textiles, virtual worlds, social networking, cyberbullying, and the ethical issues associated with these new technologies.

International Human Resource Management and International Labour Law

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Author :
Publisher : Walter de Gruyter
ISBN 13 : 3486721194
Total Pages : 405 pages
Book Rating : 4.4/5 (867 download)

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Book Synopsis International Human Resource Management and International Labour Law by : Wilhelm Schmeisser

Download or read book International Human Resource Management and International Labour Law written by Wilhelm Schmeisser and published by Walter de Gruyter. This book was released on 2013-03-01 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: In globally managed companies International Human Resource Management is more and more understood as coordination instrument, which uses finance oriented instruments as the International Remuneration Management System with stock option programs and the Berlin Human Capital Evaluation Model for the assessment of performance and remuneration of branch managers and leading positions.

Developing Online Games

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Publisher : New Riders
ISBN 13 : 9781592730001
Total Pages : 532 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Online Games by : Jessica Mulligan

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Mobile & Social Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1466598697
Total Pages : 226 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Mobile & Social Game Design by : Tim Fields

Download or read book Mobile & Social Game Design written by Tim Fields and published by CRC Press. This book was released on 2014-01-22 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des

Social Game Design

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Publisher : CRC Press
ISBN 13 : 0240817672
Total Pages : 264 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Social Game Design by : Tim Fields

Download or read book Social Game Design written by Tim Fields and published by CRC Press. This book was released on 2011-12-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.

Cincinnati Magazine

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Author :
Publisher :
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4./5 ( download)

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Book Synopsis Cincinnati Magazine by :

Download or read book Cincinnati Magazine written by and published by . This book was released on 1997-02 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.

Plunkett's E-Commerce and Internet Business Almanac 2007

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Author :
Publisher : Plunkett Research, Ltd.
ISBN 13 : 1593920652
Total Pages : 624 pages
Book Rating : 4.5/5 (939 download)

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Book Synopsis Plunkett's E-Commerce and Internet Business Almanac 2007 by : Jack W. Plunkett

Download or read book Plunkett's E-Commerce and Internet Business Almanac 2007 written by Jack W. Plunkett and published by Plunkett Research, Ltd.. This book was released on 2007-02 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serves as a guide to the E-Commerce and Internet Business worldwide. This volume features data you need on E-Commerce and Internet Industries, including: E-Commerce statistics and trends; Internet research and development; Internet growth companies; online services and markets; online retailing strategies; and more.