Unity #23

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Author :
Publisher : Valiant Entertainment
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Unity #23 by : James Asmus

Download or read book Unity #23 written by James Asmus and published by Valiant Entertainment. This book was released on 2015-10-14 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Armor Hunters never leave a man behind! Deep under the mountains of the American Southwest, Quartz,?of the Armor Hunters who attacked Earth, is kept secure in government custody. Escape is impossible from the inside. But can the combined might of the U.S. armed forces, X-O Manowar, and Unity stop a jailbreak from the outside?when that attack is an all-out suicide strike by Unity?s giant killer robot GIN-GR?! The galaxy?s deadliest squad of killers will have their revenge as multiple Harvey Award nominee James Asmus (QUANTUM AND WOODY) and red-hot rising star Diego Bernard (X-O MANOWAR) take charge of Valiant?s elite super-team for an action-packed two-part story arc!

Mastering Unity 2D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786462338
Total Pages : 496 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mastering Unity 2D Game Development by : Ashley Godbold

Download or read book Mastering Unity 2D Game Development written by Ashley Godbold and published by Packt Publishing Ltd. This book was released on 2016-10-21 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.

Learn Unity for 2D Game Development

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Author :
Publisher : Apress
ISBN 13 : 143026229X
Total Pages : 306 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Unity for 2D Game Development by : Alan Thorn

Download or read book Learn Unity for 2D Game Development written by Alan Thorn and published by Apress. This book was released on 2013-10-08 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

Learning 2D Game Development with Unity

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Author :
Publisher : Pearson Education
ISBN 13 : 0321957725
Total Pages : 376 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Learning 2D Game Development with Unity by : Matthew Johnson (Computer programmer)

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson (Computer programmer) and published by Pearson Education. This book was released on 2014 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world's #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today's game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity's version 4.6 beta. ¿ With this indispensable guide, you'll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you're moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity's newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you'll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that "feel right" Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Unity in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

2D Game Development with Unity

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Author :
Publisher : CRC Press
ISBN 13 : 1000259455
Total Pages : 445 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis 2D Game Development with Unity by : Franz Lanzinger

Download or read book 2D Game Development with Unity written by Franz Lanzinger and published by CRC Press. This book was released on 2020-12-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Unity 2D Game Development

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849692564
Total Pages : 126 pages
Book Rating : 4.6/5 (925 download)

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Book Synopsis Unity 2D Game Development by : Dave Calabrese

Download or read book Unity 2D Game Development written by Dave Calabrese and published by Packt Pub Limited. This book was released on 2014-03 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun, easytofollow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it.This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don't, no worries – we will point you in the right direction!

Mastering Unity 2D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697353
Total Pages : 693 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mastering Unity 2D Game Development by : Simon Jackson

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Unity in the Triune God

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Publisher : Wipf and Stock Publishers
ISBN 13 : 1621898970
Total Pages : 204 pages
Book Rating : 4.6/5 (218 download)

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Book Synopsis Unity in the Triune God by : Timo Tavast

Download or read book Unity in the Triune God written by Timo Tavast and published by Wipf and Stock Publishers. This book was released on 2012-12-21 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The contemporary trinitarian paradigm in systematic theology has been internationally well-known since the time of Karl Barth and Karl Rahner and, particularly, since the contribution of their famous successors. Many of them, Wolfhart Pannenberg and Robert W. Jenson among others, have intentionally shown in their writings what the general ecumenical relevance of the findings of trinitarianism might be. However, the academic research of ecumenism has not yet fully investigated how ecumenically-oriented trinitarian theology has been factually applied in varying ecumenical relationships and agreements. Unity in the Triune God focuses on the ecumenism of the Evangelical Lutheran Church in America with its full-communion partners--the Presbyterian Church (USA), the Reformed Church in America, and the United Church of Christ (1997); the Episcopal Church (1999); the Moravian Church in America (1999); and the United Methodist Church (2009). Together all these ecumenically active denominations have shown in their full-communion agreements that the doctrine of the Trinity and the church's common trinitarian confession are not meaningless relics from ancient times, but rather are dynamic and many-sided ecumenical resources that can be used for several functions in full-communion agreements. The goal of this study is to reveal the differing ways in which to utilize this ecumenical potential of the trinitarian faith.

In Search of Arab Unity 1930-1945

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Author :
Publisher : Routledge
ISBN 13 : 1135198381
Total Pages : 385 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis In Search of Arab Unity 1930-1945 by : Yehoshua Porath

Download or read book In Search of Arab Unity 1930-1945 written by Yehoshua Porath and published by Routledge. This book was released on 2014-01-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1986. Routledge is an imprint of Taylor & Francis, an informa company.

Discourses on the Divine Unity ... The fourth edition

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Publisher :
ISBN 13 :
Total Pages : 272 pages
Book Rating : 4.0/5 (23 download)

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Book Synopsis Discourses on the Divine Unity ... The fourth edition by : William CHRISTIE (of Montrose.)

Download or read book Discourses on the Divine Unity ... The fourth edition written by William CHRISTIE (of Montrose.) and published by . This book was released on 1828 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity Vol. 7: Revenge of The Armor Hunters TPB

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Author :
Publisher : Valiant Entertainment
ISBN 13 : 168215114X
Total Pages : 114 pages
Book Rating : 4.6/5 (821 download)

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Book Synopsis Unity Vol. 7: Revenge of The Armor Hunters TPB by : James Asmus

Download or read book Unity Vol. 7: Revenge of The Armor Hunters TPB written by James Asmus and published by Valiant Entertainment. This book was released on 2016-03-16 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Armor Hunters never leave a man behind! Multiple Harvey Award nominee James Asmus (QUANTUM AND WOODY) and rising star Diego Bernard (X-O MANOWAR) rocket UNITY into their most action-packed battle yet! GIN-GR, the reformed killer robot who destroyed Mexico City and rampaged through downtown Los Angeles during the Armor Hunters? attack, has turned on her Unity teammates! As she perpetrates the world?s most unstoppable jailbreak? a head-first, guns-blazing, kamikaze flight straight into the military base that holds her one-time squad ? can X-O Manowar, Livewire, Ninjak, and the Eternal Warrior stop the giant engine of destruction? while trapped inside it? Then: Matt Kindt presents the grand finale to his acclaimed two-year run on Valiant?s premier superteam?but not before James Asmus (QUANTUM AND WOODY), Elliott Kalan (The Daily Show), Michael Kupperman (Tales Designed to Thrizzle), and more put Unity through the wringer! Collecting?UNITY #23-25.

Unity Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1805129139
Total Pages : 781 pages
Book Rating : 4.8/5 (51 download)

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Book Synopsis Unity Cookbook by : Matt Smith

Download or read book Unity Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

A Defence of Dr. Sherlock's Notion of a Trinity in Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 128 pages
Book Rating : 4.3/5 (117 download)

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Book Synopsis A Defence of Dr. Sherlock's Notion of a Trinity in Unity by : William Sherlock

Download or read book A Defence of Dr. Sherlock's Notion of a Trinity in Unity written by William Sherlock and published by . This book was released on 1694 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Unity of God in Revelation, Nature and Conscience. Three Sermons, Etc

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Author :
Publisher :
ISBN 13 :
Total Pages : 74 pages
Book Rating : 4.0/5 (21 download)

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Book Synopsis The Unity of God in Revelation, Nature and Conscience. Three Sermons, Etc by : Julius LLOYD

Download or read book The Unity of God in Revelation, Nature and Conscience. Three Sermons, Etc written by Julius LLOYD and published by . This book was released on 1866 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Plea for Christian Peace and Unity, and Against the Prevailing Spirit of Controversy

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Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4.0/5 (19 download)

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Book Synopsis A Plea for Christian Peace and Unity, and Against the Prevailing Spirit of Controversy by : Robert Charles Jenkins

Download or read book A Plea for Christian Peace and Unity, and Against the Prevailing Spirit of Controversy written by Robert Charles Jenkins and published by . This book was released on 1843 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity for Absolute Beginners

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Author :
Publisher : Apress
ISBN 13 : 143026778X
Total Pages : 598 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Unity for Absolute Beginners by : Sue Blackman

Download or read book Unity for Absolute Beginners written by Sue Blackman and published by Apress. This book was released on 2014-06-23 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.