Transmedial Worlds in Everyday Life

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Publisher : Routledge
ISBN 13 : 1351365320
Total Pages : 346 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Transmedial Worlds in Everyday Life by : Susana Tosca

Download or read book Transmedial Worlds in Everyday Life written by Susana Tosca and published by Routledge. This book was released on 2019-09-17 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this pioneering new book, authors Klastrup and Tosca explore the many ways that transmedial worlds are present in people’s everyday life, proposing a new theory of (trans)media use for the digital age. People are not only reading, watching and playing in fictional worlds like never before, but also using them to reflect about their lives through Facebook, Twitter, Youtube and other channels, commenting on their marriages or their life at the office, analyzing current news, or reminiscing on the role these worlds played in their childhood. The book’s unique methodological approach combines an aesthetic and literary perspective that looks closely at the different fictional universes, with an empirical user perspective that builds upon 15 years of sustained work on transmediality. The result is a theory that covers both the personal, experiential dimension of fictional worlds and the social dimension of sharing with each other. A fascinating and contemporary examination of media worlds and their communities, this book offers students and scholars of fandom, media, cultural and reception studies a new theoretical and methodological framework, through which to understand the phenomenon of transmedial worlds, and people's engagement with them.

Sameness and Repetition in Contemporary Media Culture

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Publisher : Emerald Group Publishing
ISBN 13 : 1804559520
Total Pages : 201 pages
Book Rating : 4.8/5 (45 download)

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Book Synopsis Sameness and Repetition in Contemporary Media Culture by : Susana Tosca

Download or read book Sameness and Repetition in Contemporary Media Culture written by Susana Tosca and published by Emerald Group Publishing. This book was released on 2023-08-02 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ebook edition of this title is Open Access and freely available to read online. Our culture has an uneasy relationship with repetition and sameness. On the one hand, we find familiarity pleasurable and soothing; on the other, we crave novelty and long for a sense of discovery. We blame algorithms, intent on selling us more of the same, and on a media industry too greedy to risk investing in intellectually challenging, radically new, products. Sameness and Repetition in Contemporary Media Culture takes a comprehensive approach that both theorises and historically grounds the idea of repetition in relation to media as something that is deeply embedded in our cultural tradition. This project received funding from the Carlsberg Foundation.

The Routledge Companion to Transmedia Studies

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Publisher : Routledge
ISBN 13 : 1351054880
Total Pages : 492 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Routledge Companion to Transmedia Studies by : Matthew Freeman

Download or read book The Routledge Companion to Transmedia Studies written by Matthew Freeman and published by Routledge. This book was released on 2018-10-09 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.

Transmedia Character Studies

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Publisher : Taylor & Francis
ISBN 13 : 1000860442
Total Pages : 297 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Transmedia Character Studies by : Tobias Kunz

Download or read book Transmedia Character Studies written by Tobias Kunz and published by Taylor & Francis. This book was released on 2023-03-31 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.

The Palgrave Handbook of Script Development

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Author :
Publisher : Springer Nature
ISBN 13 : 3030822346
Total Pages : 618 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis The Palgrave Handbook of Script Development by : Stayci Taylor

Download or read book The Palgrave Handbook of Script Development written by Stayci Taylor and published by Springer Nature. This book was released on 2022-01-04 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Palgrave Handbook of Script Development provides the first comprehensive overview of international script development practices. Across 40 unique chapters, readers are guided through the key challenges, roles and cultures of script development, from the perspectives of creators of original works, those in consultative roles and those giving broader contextual case studies. The authors take us inside the writers’ room, alongside the script editor, between development conversations, and outside the mainstream and into the experimental. With authors spanning upwards of 15 countries, and occupying an array of roles – including writer, script editor, producer, script consultant, executive, teacher and scholar, this is a truly international perspective on how script development functions (or otherwise) across media and platforms. Comprising four parts, the handbook guides readers behind the scenes of script development, exploring unique contexts, alternative approaches, specific production cultures and global contexts, drawing on interviews, archives, policy, case study research and the insider track. With its broad approach to a specialised practice, the Palgrave Handbook of Script Development is for anyone who practices, teaches or studies screenwriting and screen production.

Young Adult Literature

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Publisher : Cambridge University Press
ISBN 13 : 1108656617
Total Pages : 162 pages
Book Rating : 4.1/5 (86 download)

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Book Synopsis Young Adult Literature by : Sarah Mygind

Download or read book Young Adult Literature written by Sarah Mygind and published by Cambridge University Press. This book was released on 2023-12-31 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young adult literature is often referred to as the originating source for film adaptations that turn into large transmedia storyworlds and franchises. This is, however, only one of the transmedia interactions involving young adult literature in modern culture. This Element unfolds these relations focusing on transmedia practices that bridge the dominant public discursive split between print based and digital media. Today print and digital products work together as well as independently in interconnected networks and these practices puncture ideas of a media hierarchy. Specifically, it is demonstrated how literature for young people take part in transmedia storytelling on a macro level but also in so-called cluster works that work as transmedia storytelling on a micro level.

Theory, Development, and Strategy in Transmedia Storytelling

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Author :
Publisher : Routledge
ISBN 13 : 1000078523
Total Pages : 133 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Theory, Development, and Strategy in Transmedia Storytelling by : Renira Rampazzo Gambarato

Download or read book Theory, Development, and Strategy in Transmedia Storytelling written by Renira Rampazzo Gambarato and published by Routledge. This book was released on 2020-05-17 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores transmedia dynamics in various facets of fiction and nonfiction transmedia studies. Moving beyond the presentation/definition of transmediality as a field of study, the authors examine novel advancements in the theory, methodological development, and strategic planning of transmedia storytelling. Drawing upon a theoretical foundation grounded in Peircean semiotics and reflected in the methodological approaches to fiction and nonfiction transmedia projects, the chapters delve into diverse case studies, such as The Handmaid’s Tale and mega sporting events like the Olympics and FIFA World Cup, that illustrate the applications of our own methods and the implications of the logic behind transmedia dynamics. Expanding upon their own scholarship, the authors tackle the relevant topic of transmedia journalism, and present new approaches to transmedia strategic planning around educational initiatives in developing countries. The book is an important reference for scholars and students of media studies, education, journalism and transmedia, and those interested in comprehending theory, methodological development, and strategic planning of transmediality.

Modes of Esports Engagement in Overwatch

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Author :
Publisher : Springer Nature
ISBN 13 : 3030827674
Total Pages : 234 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Modes of Esports Engagement in Overwatch by : Maria Ruotsalainen

Download or read book Modes of Esports Engagement in Overwatch written by Maria Ruotsalainen and published by Springer Nature. This book was released on 2022 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon's cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.

Comics and Videogames

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Publisher : Routledge
ISBN 13 : 100022421X
Total Pages : 361 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Comics and Videogames by : Andreas Rauscher

Download or read book Comics and Videogames written by Andreas Rauscher and published by Routledge. This book was released on 2020-10-18 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Convergence Culture Reconsidered

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Publisher : Göttingen University Press
ISBN 13 : 3863952170
Total Pages : 228 pages
Book Rating : 4.8/5 (639 download)

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Book Synopsis Convergence Culture Reconsidered by : Claudia Georgi

Download or read book Convergence Culture Reconsidered written by Claudia Georgi and published by Göttingen University Press. This book was released on 2015 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking media scholar Henry Jenkins’s concept of ‘convergence culture’ and the related notions of ‘participatory culture’ and ‘transmedia storytelling’ as points of departure, the essays compiled in the present volume provide terminological clarification, offer exemplary case studies, and discuss the broader implications of such developments for the humanities. Most of the contributions were originally presented at the transatlantic conference Convergence Culture Reconsidered organized by the editors at the Georg-August-Universität Göttingen, Germany, in October 2013. Applying perspectives as diverse as literary, cultural, and media studies, digital humanities, translation studies, art history, musicology, and ecology, they assemble a stimulating wealth of interdisciplinary and innovative approaches that will appeal to students as well as experts in any of these research areas.

The Intermediality of Contemporary Visual Arts

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 180355858X
Total Pages : 160 pages
Book Rating : 4.8/5 (35 download)

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Book Synopsis The Intermediality of Contemporary Visual Arts by : Asun López-Varela Azcárate

Download or read book The Intermediality of Contemporary Visual Arts written by Asun López-Varela Azcárate and published by BoD – Books on Demand. This book was released on 2023-11-22 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Intermediality of Contemporary Visual Arts explores a range of topics within the field. The volume delves into the realm of intermediality within the visual arts. Each chapter explores a different aspect; from the evolution of Intermedial Studies over the past decades to the shifts in print typography and the emergence of “cut-ups” within a context of resistance against conventions, the concept of Visual Music and its relation to pioneering filmmaking, visual representations of intimacy as they evolve from painting to other visual formats like comics, film, and television, and finally the transmedial potential of cultural symbols in virtual reality, all of which involve greater multimodal and emotional elements that enhance audience immersion. The volume closes by highlighting the need for a comprehensive approach to visual art education and pedagogical methods that foster creativity, emphasizing the intermedial aspects present in contemporary visual arts.

The Routledge Companion to Children's Literature and Culture

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000984524
Total Pages : 776 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis The Routledge Companion to Children's Literature and Culture by : Claudia Nelson

Download or read book The Routledge Companion to Children's Literature and Culture written by Claudia Nelson and published by Taylor & Francis. This book was released on 2023-11-30 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on significant and cutting-edge preoccupations within children’s literature scholarship, The Routledge Companion to Children’s Literature and Culture presents a comprehensive overview of print, digital, and electronic texts for children aged zero to thirteen as forms of world literature participating in a panoply of identity formations. Offering five distinct sections, this volume: Familiarizes students and beginning scholars with key concepts and methodological resources guiding contemporary inquiry into children’s literature Describes the major media formats and genres for texts expressly addressing children Considers the production, distribution, and valuing of children’s books from an assortment of historical and contemporary perspectives, highlighting context as a driver of content Maps how children’s texts have historically presumed and prescribed certain identities on the part of their readers, sometimes addressing readers who share some part of the author’s identity, sometimes seeking to educate the reader about a presumed “other,” and in recent decades increasingly foregrounding identities once lacking visibility and voice Explores the historical evolutions and trans-regional contacts and (inter)connections in the long process of the formation of global children’s literature, highlighting issues such as retranslation, transnationalism, transculturality, and new digital formats for considering cultural crossings and renegotiations in the production of children’s literature Methodically presented and contextualized, this volume is an engaging introduction to this expanding and multifaceted field.

Transmedia Directors

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501339265
Total Pages : 529 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Transmedia Directors by : Carol Vernallis

Download or read book Transmedia Directors written by Carol Vernallis and published by Bloomsbury Publishing USA. This book was released on 2019-12-26 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transmedia Directors focuses on artist-practitioners who work across media, platforms and disciplines, including film, television, music video, commercials and the internet. Working in the age of media convergence, today's em/impresarios project a distinctive style that points toward a new contemporary aesthetics. The media they engage with enrich their practices – through film and television (with its potential for world-building and sense of the past and future), music video (with its audiovisual aesthetics and rhythm), commercials (with their ability to project a message quickly) and the internet (with its refreshed concepts of audience and participation), to larger forms like restaurants and amusement parks (with their materiality alongside today's digital aesthetics). These directors encourage us to reassess concepts of authorship, assemblage, transmedia, audiovisual aesthetics and world-building. Providing a vital resource for scholars and practitioners, this collection weaves together insights about artist-practitioners' collaborative processes as well as strategies for composition, representation, subversion and resistance.

Videogame Sciences and Arts

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Author :
Publisher : Springer Nature
ISBN 13 : 3030379833
Total Pages : 282 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Videogame Sciences and Arts by : Nelson Zagalo

Download or read book Videogame Sciences and Arts written by Nelson Zagalo and published by Springer Nature. This book was released on 2019-12-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

The dark and the light side of gaming

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832543367
Total Pages : 199 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis The dark and the light side of gaming by : Felix Reer

Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Critical Memetic Literacies in English Education

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Publisher : Taylor & Francis
ISBN 13 : 1000986322
Total Pages : 275 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Critical Memetic Literacies in English Education by : Leah Panther

Download or read book Critical Memetic Literacies in English Education written by Leah Panther and published by Taylor & Francis. This book was released on 2023-12-01 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection introduces English and literacy educators to the theoretical, research-based, and practical dimensions of using digital memetic texts—“memes”—in the classroom. Digital memetic texts come with new affordances, particularly as avenues for student creativity, voice, and advocacy. But these texts can also be put to manipulative, propagandistic, and nefarious purposes, posing critical challenges to an informed, democratic citizenry. Grounded in multimodality and critical literacy, this book investigates the fascinating digital dimension of texts, audiences, and meaning, and considers how English educators might take up these conversations in practical ways with students. With authentic examples from teachers and students, this volume provides a road map to researchers and educators—both preservice and in-service—interested in critical and productive uses of these modern phenomena.

Mortal Kombat

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Publisher : University of Michigan Press
ISBN 13 : 0472902628
Total Pages : 171 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis Mortal Kombat by : David Church

Download or read book Mortal Kombat written by David Church and published by University of Michigan Press. This book was released on 2022-02-17 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.