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Book Synopsis Comics and Videogames by : Andreas Rauscher
Download or read book Comics and Videogames written by Andreas Rauscher and published by Routledge. This book was released on 2020-10-18 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey
Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Download or read book Gamish written by Edward Ross and published by Penguin UK. This book was released on 2020-11-05 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Shortlisted for the British Book Design and Production Award for Graphic Novels* 'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and what they really mean to us Pac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in? This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
Book Synopsis The Wild World of Gaming Culture by : Arie Kaplan
Download or read book The Wild World of Gaming Culture written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!
Download or read book Video Games written by Sean Tullen and published by Graphic Universe& 8482. This book was released on 2021 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Video games evolved from simple consoles to cutting-edge home entertainment to some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history"--
Book Synopsis Maker Comics: Design a Game! by : Bree Wolf
Download or read book Maker Comics: Design a Game! written by Bree Wolf and published by First Second. This book was released on 2022-11-15 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside Maker Comics: Design a Game!, the next volume of First Second's DIY comic series, you'll find step-by-step instructions for six tabletop game design projects! Siblings Shen, Shondra, and Shontoya arrive at Ludum Omega Summer Camp with a passion for games, and Professor Zephyr is excited to teach this year’s students all about the art and science of game design! What makes a game fun? What kinds of games are out there? How can designers turn an okay game into a great one? With Maker Comics: Design a Game! as your guide, you’ll play and modify classic games and learn how to build and test a prototype of a new game that’s all your own!
Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx
Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by CRC Press. This book was released on 2021-08-03 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Download or read book Plugged In! written by Keith Veronese and published by Two Morrows Publishing. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLUGGED IN! documents the experiences of comic book professionals that work in the Video Game industry, offering invaluable tips for those thinking of venturing into the field, or anyone with a fascination for the inner workings of both comics and gaming. It features Superman scribe Elliot S! Maggin candidly talking about the early days at Atari, along with Jimmy Palmiotti (Ash, Jonah Hex), Chris Bachalo (Death: the High Cost of Living, Uncanny X-Men), Mike Deodato (Wonder Woman, Amazing Spider-Man), and Rick Remender (Fear Agent, X-Force), all giving firsthand accounts of working on current generation video game hits like Dead Space, Prototype, Army of Two: 40th Day, Bulletstorm, and DC Universe Online! In addition to current comics professionals, author Keith Veronese conducts first-person conversations with artists and writers who made the leap to working in video games full-time.
Book Synopsis Ninja: The Most Dangerous Game by : Tyler ‘Ninja’ Blevins
Download or read book Ninja: The Most Dangerous Game written by Tyler ‘Ninja’ Blevins and published by Random House. This book was released on 2019-12-05 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE PERFECT GIFT FOR GAMERS The first in a series of original graphic novels, starring Ninja (Tyler Blevins) - the most influential public figure in gaming today - as he embarks on exciting gaming adventures, with the fate of the world at stake. Tyler Blevins (aka "Ninja") - the undisputed champion of the world's most popular online battle royale - enjoys a captivated audience of millions as he does what he loves: decimating the competition. At the end of one fateful stream, however, Ninja receives a strange email with a link to an impossibly realistic, challenging, and addictive game that simultaneously explodes in popularity. As the best player in the world, Ninja's unable to resist a challenge and soon discovers that there's more to this game than meets the eye. Teleported into the battle royale's universe, a digitized Ninja must start from scratch, finding a way to win the game--and save the world. Along the way, he meets valuable friends and ultimately fulfills a destiny larger than he ever could have imagined. Set in a fictional world created by notable comics writer Justin Jordan and comics artist Felipe Magaña, this is the first in a graphic novel series that offers a new way for Ninja fans of all ages to experience the gaming streamer's unmatched wits and skill.
Book Synopsis But Games Can Never Hurt Me and Sleep Over by : Sholly Fisch
Download or read book But Games Can Never Hurt Me and Sleep Over written by Sholly Fisch and published by Stone Arch Books. This book was released on 2019 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when Cyborg and Beast Boy plug their sweet new game console into the Tower's mainframe computer? It's mayhem! It's madness! It's . . . TOTALLY AWESOME! Then, what happens when the girls have a slumber party and don't invite any of the boys? Mayhem! Madness! Truth or Dare!
Book Synopsis Squish #5: Game On! by : Jennifer L. Holm
Download or read book Squish #5: Game On! written by Jennifer L. Holm and published by Random House Books for Young Readers. This book was released on 2013-05-28 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing Squish—a hilarious, action packed graphic novel series from the award-winning creators of Babymouse! Filled with superheroes, comics within comics, and gross-out science, Squish is perfect for fans of Dav Pilkey's Captain Underpants, Dan Gutman's Weird School, and Jarrett Krosoczka's Lunch Lady. Beep! Beep! Squish can't get enough of his awesome new video game Mitosis! (Mitosis is what happens when cells divide. Who says video games can't be educational?) In fact, he may even be obsessed! He plays at home . . . at school. . . even in his sleep! Are video games taking over Squish's life?! And can Squish's favorite comic book hero, Super Amoeba, stop the Creeping Black Mold that's taking over Small Pond? Find out in Squish #5: Game On—saving the world, one cell at a time! Yowza! You can draw comics, too! Look in the back to find out how to draw one of the Squish characters! Also includes instructions for a sensational science experiment you can do at home! Shazam! Here's what people are saying about everyone's favorite amoeba! New York Times: "An energetic, good-hearted escapade, one that young readers will enjoy." Starred Review, Kirkus Reviews: * "Hilarious. If ever a new series deserved to go viral, this one does." The Bulletin: "A perfect mix of writing that is simple enough for early readers but still remarkably snarky, clever, and entertaining. Kids will soak up the humor, tidbits of science instruction, and adventure."
Book Synopsis Writing for Animation Comics and Games 2nd Edition by : CHRISTY. MARX
Download or read book Writing for Animation Comics and Games 2nd Edition written by CHRISTY. MARX and published by CRC Press. This book was released on 2021-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules-of-the-road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Book Synopsis Sonic Select Book 9: The Games by : Sonic Scribes
Download or read book Sonic Select Book 9: The Games written by Sonic Scribes and published by Archie Comic Publications. This book was released on 2014-06-24 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab your controller and play along with this game-themed edition of Sonic Select! Sonic the Hedgehog raced into the world in videogames first, and his digital birthright still holds true today. Many of Sonic's game adventures have followed him onto the printed page, sometimes with new and exciting twists. Join Sonic as he meets Knuckles and Shadow for the first time! Thrill as he gets entangled in Blaze's search for the Sol Emeralds! Knuckles and Tails prepare for the Marauders while Sonic aids the wizard Merlina! All this and more await you inside these pages.
Book Synopsis Comics for Film, Games, and Animation by : Tyler Weaver
Download or read book Comics for Film, Games, and Animation written by Tyler Weaver and published by Taylor & Francis. This book was released on 2012 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration.
Book Synopsis Developing Video Game Literacy in the EFL Classroom by : Roger Dale Jones
Download or read book Developing Video Game Literacy in the EFL Classroom written by Roger Dale Jones and published by Narr Francke Attempto Verlag. This book was released on 2018-07-16 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Book Synopsis The Biggest Names of Video Games by : Arie Kaplan
Download or read book The Biggest Names of Video Games written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!