Tiny Python Projects

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638350833
Total Pages : 438 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Tiny Python Projects by : Ken Youens-Clark

Download or read book Tiny Python Projects written by Ken Youens-Clark and published by Simon and Schuster. This book was released on 2020-07-21 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: ”Tiny Python Projects is a gentle and amusing introduction to Python that will firm up key programming concepts while also making you giggle.”—Amanda Debler, Schaeffler Key Features Learn new programming concepts through 21-bitesize programs Build an insult generator, a Tic-Tac-Toe AI, a talk-like-a-pirate program, and more Discover testing techniques that will make you a better programmer Code-along with free accompanying videos on YouTube Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book The 21 fun-but-powerful activities in Tiny Python Projects teach Python fundamentals through puzzles and games. You’ll be engaged and entertained with every exercise, as you learn about text manipulation, basic algorithms, and lists and dictionaries, and other foundational programming skills. Gain confidence and experience while you create each satisfying project. Instead of going quickly through a wide range of concepts, this book concentrates on the most useful skills, like text manipulation, data structures, collections, and program logic with projects that include a password creator, a word rhymer, and a Shakespearean insult generator. Author Ken Youens-Clark also teaches you good programming practice, including writing tests for your code as you go. What You Will Learn Write command-line Python programs Manipulate Python data structures Use and control randomness Write and run tests for programs and functions Download testing suites for each project This Book Is Written For For readers familiar with the basics of Python programming. About The Author Ken Youens-Clark is a Senior Scientific Programmer at the University of Arizona. He has an MS in Biosystems Engineering and has been programming for over 20 years. Table of Contents 1 How to write and test a Python program 2 The crow’s nest: Working with strings 3 Going on a picnic: Working with lists 4 Jump the Five: Working with dictionaries 5 Howler: Working with files and STDOUT 6 Words count: Reading files and STDIN, iterating lists, formatting strings 7 Gashlycrumb: Looking items up in a dictionary 8 Apples and Bananas: Find and replace 9 Dial-a-Curse: Generating random insults from lists of words 10 Telephone: Randomly mutating strings 11 Bottles of Beer Song: Writing and testing functions 12 Ransom: Randomly capitalizing text 13 Twelve Days of Christmas: Algorithm design 14 Rhymer: Using regular expressions to create rhyming words 15 The Kentucky Friar: More regular expressions 16 The Scrambler: Randomly reordering the middles of words 17 Mad Libs: Using regular expressions 18 Gematria: Numeric encoding of text using ASCII values 19 Workout of the Day: Parsing CSV files, creating text table output 20 Password strength: Generating a secure and memorable password 21 Tic-Tac-Toe: Exploring state 22 Tic-Tac-Toe redux: An interactive version with type hints

The Big Book of Small Python Projects

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501242
Total Pages : 433 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Big Book of Small Python Projects by : Al Sweigart

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Python Projects for Beginners

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Author :
Publisher : Apress
ISBN 13 : 1484253558
Total Pages : 351 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Python Projects for Beginners by : Connor P. Milliken

Download or read book Python Projects for Beginners written by Connor P. Milliken and published by Apress. This book was released on 2019-11-15 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in learning Python and introductory data analytics with this book’s project-based approach. Through the structure of a ten-week coding bootcamp course, you’ll learn key concepts and gain hands-on experience through weekly projects. Each chapter in this book is presented as a full week of topics, with Monday through Thursday covering specific concepts, leading up to Friday, when you are challenged to create a project using the skills learned throughout the week. Topics include Python basics and essential intermediate concepts such as list comprehension, generators and iterators, understanding algorithmic complexity, and data analysis with pandas. From beginning to end, this book builds up your abilities through exercises and challenges, culminating in your solid understanding of Python. Challenge yourself with the intensity of a coding bootcamp experience or learn at your own pace. With this hands-on learning approach, you will gain the skills you need to jumpstart a new career in programming or further your current one as a software developer. What You Will Learn Understand beginning and more advanced concepts of the Python languageBe introduced to data analysis using pandas, the Python Data Analysis libraryWalk through the process of interviewing and answering technical questionsCreate real-world applications with the Python languageLearn how to use Anaconda, Jupyter Notebooks, and the Python Shell Who This Book Is For Those trying to jumpstart a new career into programming, and those already in the software development industry and would like to learn Python programming.

Invent Your Own Computer Games with Python, 4th Edition

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Impractical Python Projects

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Author :
Publisher : No Starch Press
ISBN 13 : 1593278918
Total Pages : 426 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Impractical Python Projects by : Lee Vaughan

Download or read book Impractical Python Projects written by Lee Vaughan and published by No Starch Press. This book was released on 2018-11-27 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Impractical Python Projects is a collection of fun and educational projects designed to entertain programmers while enhancing their Python skills. It picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you'll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literary allusions. You'll flex your problem-solving skills and employ Python's many useful libraries to do things like: - Help James Bond crack a high-tech safe with a hill-climbing algorithm - Write haiku poems using Markov Chain Analysis - Use genetic algorithms to breed a race of gigantic rats - Crack the world's most successful military cipher using cryptanalysis - Derive the anagram, "I am Lord Voldemort" using linguistical sieves - Plan your parents' secure retirement with Monte Carlo simulation - Save the sorceress Zatanna from a stabby death using palingrams - Model the Milky Way and calculate our odds of detecting alien civilizations - Help the world's smartest woman win the Monty Hall problem argument - Reveal Jupiter's Great Red Spot using optical stacking - Save the head of Mary, Queen of Scots with steganography - Foil corporate security with invisible electronic ink Simulate volcanoes, map Mars, and more, all while gaining valuable experience using free modules like Tkinter, matplotlib, Cprofile, Pylint, Pygame, Pillow, and Python-Docx. Whether you're looking to pick up some new Python skills or just need a pick-me-up, you'll find endless educational, geeky fun with Impractical Python Projects.

Python Projects for Kids

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785285858
Total Pages : 193 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Python Projects for Kids by : Jessica Ingrassellino

Download or read book Python Projects for Kids written by Jessica Ingrassellino and published by Packt Publishing Ltd. This book was released on 2016-04-14 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash Python and take your small readers on an adventurous ride through the world of programming About This Book Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations. Use logic and control loops to build a nice interesting game. Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game. Who This Book Is For This book is for kids (aged 10 and over). This is book is intended for absolute beginners who lack any knowledge of computing or programming languages and want to get started in the world of programming. What You Will Learn Start fiddling with Python's variables, build functions and interact with users Build your own calculator using the Math Library Train Python to make logical decisions Work with moving 2D objects on-screen Understand the Pygame Library and build your very own game! Write a cool program to manage inventories in your backpack In Detail Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience. Style and approach The book will take a light approach in guiding the little readers through the world of Python. The main idea is to teach by example and let the readers have as much exercises to do, so that they learn faster and can apply their own ideas to the existing examples. The book should get them thinking, by the end, on where they can go next with such a powerful tool at their disposal.

Publishing Python Packages

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638351686
Total Pages : 369 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Publishing Python Packages by : Dane Hillard

Download or read book Publishing Python Packages written by Dane Hillard and published by Simon and Schuster. This book was released on 2023-02-28 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create masterful, maintainable Python packages! This book includes pro tips for design, automation, testing, deployment, and even release as an open source project! In Publishing Python Packages you will learn how to: Build extensions and console script commands Use tox to automate packaging, installing, and testing Build a continuous integration pipeline using GitHub Actions Improve code quality and reduce manual review using black, mypy, and flake8 Create published documentation for your packages Keep packages up to date with pyupgrade and Dependabot Foster an open source community using GitHub features Publishing Python Packages teaches you how to easily share your Python code with your team and the outside world. Learn a repeatable and highly automated process for package maintenance that’s based on the best practices, tools, and standards of Python packaging. This book walks you through creating a complete package, including a C extension, and guides you all the way to publishing on the Python Package Index. Whether you’re entirely new to Python packaging or looking for optimal ways to maintain and scale your packages, this fast-paced and engaging guide is for you. Foreword by David Beazley. About the technology Successful Python packages install easily, run flawlessly, and stay reliably up to date. Publishing perfect Python packages requires a rigorous process that supports systematic testing and review, along with excellent documentation. Fortunately, the Python ecosystem includes tools and techniques to automate package creation and publishing. About the book Publishing Python Packages presents a practical process for sharing Python code in an automated and scalable way. Get hands-on experience with the latest packaging tools, and learn the ins and outs of package testing and continuous integration. You’ll even get pro tips for setting up a maintainable open source project, including licensing, documentation, and nurturing a community of contributors. What's inside Build extensions and console script commands Improve code quality with automated review and testing Create excellent documentation Keep packages up to date with pyupgrade and Dependabot About the reader For intermediate Python programmers. About the author Dane Hillard has spent the majority of his development career using Python to build web applications. Table of Contents PART 1 FOUNDATIONS 1 The what and why of Python packages 2 Preparing for package development 3 The anatomy of a minimal Python package PART 2 CREATING A VIABLE PACKAGE 4 Handling package dependencies, entry points, and extensions 5 Building and maintaining a test suite 6 Automating code quality tooling PART 3 GOING PUBLIC 7 Automating work through continuous integration 8 Authoring and maintaining documentation 9 Making a package evergreen 10 Scaling and solidifying your practices 11 Building a community

Mastering Python for Bioinformatics

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098100859
Total Pages : 457 pages
Book Rating : 4.0/5 (981 download)

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Book Synopsis Mastering Python for Bioinformatics by : Ken Youens-Clark

Download or read book Mastering Python for Bioinformatics written by Ken Youens-Clark and published by "O'Reilly Media, Inc.". This book was released on 2021-05-05 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life scientists today urgently need training in bioinformatics skills. Too many bioinformatics programs are poorly written and barely maintained--usually by students and researchers who've never learned basic programming skills. This practical guide shows postdoc bioinformatics professionals and students how to exploit the best parts of Python to solve problems in biology while creating documented, tested, reproducible software. Ken Youens-Clark, author of Tiny Python Projects (Manning), demonstrates not only how to write effective Python code but also how to use tests to write and refactor scientific programs. You'll learn the latest Python features and toolsâ??including linters, formatters, type checkers, and testsâ??to create documented and tested programs. You'll also tackle 14 challenges in Rosalind, a problem-solving platform for learning bioinformatics and programming. Create command-line Python programs to document and validate parameters Write tests to verify refactor programs and confirm they're correct Address bioinformatics ideas using Python data structures and modules such as Biopython Create reproducible shortcuts and workflows using makefiles Parse essential bioinformatics file formats such as FASTA and FASTQ Find patterns of text using regular expressions Use higher-order functions in Python like filter(), map(), and reduce()

Classic Computer Science Problems in Java

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356548
Total Pages : 262 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Classic Computer Science Problems in Java by : David Kopec

Download or read book Classic Computer Science Problems in Java written by David Kopec and published by Simon and Schuster. This book was released on 2020-12-21 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz

Learn Python 3 the Hard Way

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134693906
Total Pages : 750 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Learn Python 3 the Hard Way by : Zed A. Shaw

Download or read book Learn Python 3 the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2017-06-26 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

Python Workout

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Author :
Publisher : Manning Publications
ISBN 13 : 1617295507
Total Pages : 246 pages
Book Rating : 4.6/5 (172 download)

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Book Synopsis Python Workout by : Reuven M. Lerner

Download or read book Python Workout written by Reuven M. Lerner and published by Manning Publications. This book was released on 2020-08-04 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only way to master a skill is to practice. In Python Workout, author Reuven M. Lerner guides you through 50 carefully selected exercises that invite you to flex your programming muscles. As you take on each new challenge, you’ll build programming skill and confidence. Summary The only way to master a skill is to practice. In Python Workout, author Reuven M. Lerner guides you through 50 carefully selected exercises that invite you to flex your programming muscles. As you take on each new challenge, you’ll build programming skill and confidence. The thorough explanations help you lock in what you’ve learned and apply it to your own projects. Along the way, Python Workout provides over four hours of video instruction walking you through the solutions to each exercise and dozens of additional exercises for you to try on your own. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology To become a champion Python programmer you need to work out, building mental muscle with your hands on the keyboard. Each carefully selected exercise in this unique book adds to your Python prowess—one important skill at a time. About the book Python Workout presents 50 exercises that focus on key Python 3 features. In it, expert Python coach Reuven Lerner guides you through a series of small projects, practicing the skills you need to tackle everyday tasks. You’ll appreciate the clear explanations of each technique, and you can watch Reuven solve each exercise in the accompanying videos. What's inside 50 hands-on exercises and solutions Coverage of all Python data types Dozens more bonus exercises for extra practice About the reader For readers with basic Python knowledge. About the author Reuven M. Lerner teaches Python and data science to companies around the world. Table of Contents 1 Numeric types 2 Strings 3 Lists and tuples 4 Dictionaries and sets 5 Files 6 Functions 7 Functional programming with comprehensions 8 Modules and packages 9 Objects 10 Iterators and generators

The Well-Grounded Python Developer

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1617297445
Total Pages : 294 pages
Book Rating : 4.6/5 (172 download)

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Book Synopsis The Well-Grounded Python Developer by : Doug Farrell

Download or read book The Well-Grounded Python Developer written by Doug Farrell and published by Simon and Schuster. This book was released on 2023-07-18 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Well-Grounded Python Developer teaches you how to write real software in Python by building on the basic language skills you already have. When you’re new to Python, it can be tough to understand where and how to use its many language features. There’s a dizzying array of libraries, and it’s challenging to fit everything together. The Well-Grounded Python Developer builds on Python skills you’ve learned in isolation and shows you how to unify them into a meaningful whole. The Well-Grounded Python Developer teaches you how to write real software in Python by building on the basic language skills you already have. It helps you see the big picture you can create out of small pieces, introducing concepts like modular construction, APIs, and the design of a basic web server. When you’re finished, you’ll have gone from having a basic understanding of Python's syntax, grammar, and libraries to using them as the tools of a professional software developer. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Tiny C Projects

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638351619
Total Pages : 382 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Tiny C Projects by : Dan Gookin

Download or read book Tiny C Projects written by Dan Gookin and published by Simon and Schuster. This book was released on 2023-01-24 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the big skills of C programming by creating bite-size projects! Work your way through these 15 fun and interesting tiny challenges to master essential C techniques you’ll use in full-size applications. In Tiny C Projects you will learn how to: Create libraries of functions for handy use and re-use Process input through an I/O filter to generate customized output Use recursion to explore a directory tree and find duplicate files Develop AI for playing simple games Explore programming capabilities beyond the standard C library functions Evaluate and grow the potential of your programs Improve code to better serve users Tiny C Projects is an engaging collection of 15 small programming challenges! This fun read develops your C abilities with lighthearted games like tic-tac-toe, utilities like a useful calendar, and thought-provoking exercises like encoding and cyphers. Jokes and lighthearted humor make even complex ideas fun to learn. Each project is small enough to complete in a weekend, and encourages you to evolve your code, add new functions, and explore the full capabilities of C. About the technology The best way to gain programming skills is through hands-on projects—this book offers 15 of them. C is required knowledge for systems engineers, game developers, and roboticists, and you can start writing your own C programs today. Carefully selected projects cover all the core coding skills, including storing and modifying text, reading and writing files, searching your computer’s directory system, and much more. About the book Tiny C Projects teaches C gradually, from project to project. Covering a variety of interesting cases, from timesaving tools, simple games, directory utilities, and more, each program you write starts out simple and gets more interesting as you add features. Watch your tiny projects grow into real applications and improve your C skills, step by step. What's inside Caesar cipher solver: Use an I/O filter to generate customized output Duplicate file finder: Use recursion to explore a directory tree Daily greetings: Writing the moon phase algorithm Lotto pics: Working with random numbers And 11 more fun projects! About the reader For C programmers of all skill levels. About the author Dan Gookin has over 30 years of experience writing about complex topics. His most famous work is DOS For Dummies, which established the entire For Dummies brand. Table of Contents 1 Configuration and setup 2 Daily greetings 3 NATO output 4 Caesarean cipher 5 Encoding and decoding 6 Password generators 7 String utilities 8 Unicode and wide characters 9 Hex dumper 10 Directory tree 11 File finder 12 Holiday detector 13 Calendar 14 Lotto picks 15 Tic-tac-toe

Command-Line Rust

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098109384
Total Pages : 389 pages
Book Rating : 4.0/5 (981 download)

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Book Synopsis Command-Line Rust by : Ken Youens-Clark

Download or read book Command-Line Rust written by Ken Youens-Clark and published by "O'Reilly Media, Inc.". This book was released on 2022-01-13 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated in 2024: A new version has been released that simplifies the programs used in the book, based on changes in the Rust language and crates since original publication. The code has been updated to reflect version 4 of the clap crate. For several consecutive years, Rust has been voted "most loved programming language" in Stack Overflow's annual developer survey. This open source systems programming language is now used for everything from game engines and operating systems to browser components and virtual reality simulation engines. But Rust is also an incredibly complex language with a notoriously difficult learning curve. Rather than focusing on the language as a whole, this guide teaches Rust using a single small, complete, focused program in each chapter. Author Ken Youens-Clark shows you how to start, write, and test each of these programs to create a finished product. You'll learn how to handle errors in Rust, read and write files, and use regular expressions, Rust types, structs, and more. Discover how to: Use Rust's standard libraries and data types such as numbers, strings, vectors, structs, Options, and Results to create command-line programs Write and test Rust programs and functions Read and write files, including stdin, stdout, and stderr Document and validate command-line arguments Write programs that fail gracefully Parse raw and delimited text manually, using regular expressions and Rust crates Use and control randomness

Python Machine Learning Projects

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Author :
Publisher : DigitalOcean
ISBN 13 : 099977302X
Total Pages : 146 pages
Book Rating : 4.9/5 (997 download)

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Book Synopsis Python Machine Learning Projects by : Lisa Tagliaferri

Download or read book Python Machine Learning Projects written by Lisa Tagliaferri and published by DigitalOcean. This book was released on 2019-05-02 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: As machine learning is increasingly leveraged to find patterns, conduct analysis, and make decisions — sometimes without final input from humans who may be impacted by these findings — it is crucial to invest in bringing more stakeholders into the fold. This book of Python projects in machine learning tries to do just that: to equip the developers of today and tomorrow with tools they can use to better understand, evaluate, and shape machine learning to help ensure that it is serving us all. This book will set you up with a Python programming environment if you don’t have one already, then provide you with a conceptual understanding of machine learning in the chapter “An Introduction to Machine Learning.” What follows next are three Python machine learning projects. They will help you create a machine learning classifier, build a neural network to recognize handwritten digits, and give you a background in deep reinforcement learning through building a bot for Atari.

Data Science Bookcamp

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638352305
Total Pages : 702 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Data Science Bookcamp by : Leonard Apeltsin

Download or read book Data Science Bookcamp written by Leonard Apeltsin and published by Simon and Schuster. This book was released on 2021-12-07 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn data science with Python by building five real-world projects! Experiment with card game predictions, tracking disease outbreaks, and more, as you build a flexible and intuitive understanding of data science. In Data Science Bookcamp you will learn: - Techniques for computing and plotting probabilities - Statistical analysis using Scipy - How to organize datasets with clustering algorithms - How to visualize complex multi-variable datasets - How to train a decision tree machine learning algorithm In Data Science Bookcamp you’ll test and build your knowledge of Python with the kind of open-ended problems that professional data scientists work on every day. Downloadable data sets and thoroughly-explained solutions help you lock in what you’ve learned, building your confidence and making you ready for an exciting new data science career. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology A data science project has a lot of moving parts, and it takes practice and skill to get all the code, algorithms, datasets, formats, and visualizations working together harmoniously. This unique book guides you through five realistic projects, including tracking disease outbreaks from news headlines, analyzing social networks, and finding relevant patterns in ad click data. About the book Data Science Bookcamp doesn’t stop with surface-level theory and toy examples. As you work through each project, you’ll learn how to troubleshoot common problems like missing data, messy data, and algorithms that don’t quite fit the model you’re building. You’ll appreciate the detailed setup instructions and the fully explained solutions that highlight common failure points. In the end, you’ll be confident in your skills because you can see the results. What's inside - Web scraping - Organize datasets with clustering algorithms - Visualize complex multi-variable datasets - Train a decision tree machine learning algorithm About the reader For readers who know the basics of Python. No prior data science or machine learning skills required. About the author Leonard Apeltsin is the Head of Data Science at Anomaly, where his team applies advanced analytics to uncover healthcare fraud, waste, and abuse. Table of Contents CASE STUDY 1 FINDING THE WINNING STRATEGY IN A CARD GAME 1 Computing probabilities using Python 2 Plotting probabilities using Matplotlib 3 Running random simulations in NumPy 4 Case study 1 solution CASE STUDY 2 ASSESSING ONLINE AD CLICKS FOR SIGNIFICANCE 5 Basic probability and statistical analysis using SciPy 6 Making predictions using the central limit theorem and SciPy 7 Statistical hypothesis testing 8 Analyzing tables using Pandas 9 Case study 2 solution CASE STUDY 3 TRACKING DISEASE OUTBREAKS USING NEWS HEADLINES 10 Clustering data into groups 11 Geographic location visualization and analysis 12 Case study 3 solution CASE STUDY 4 USING ONLINE JOB POSTINGS TO IMPROVE YOUR DATA SCIENCE RESUME 13 Measuring text similarities 14 Dimension reduction of matrix data 15 NLP analysis of large text datasets 16 Extracting text from web pages 17 Case study 4 solution CASE STUDY 5 PREDICTING FUTURE FRIENDSHIPS FROM SOCIAL NETWORK DATA 18 An introduction to graph theory and network analysis 19 Dynamic graph theory techniques for node ranking and social network analysis 20 Network-driven supervised machine learning 21 Training linear classifiers with logistic regression 22 Training nonlinear classifiers with decision tree techniques 23 Case study 5 solution

Coding Projects in Python

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Author :
Publisher : Penguin
ISBN 13 : 1465467068
Total Pages : 226 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Coding Projects in Python by : DK

Download or read book Coding Projects in Python written by DK and published by Penguin. This book was released on 2017-06-06 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python for beginners - you'll learn how to build amazing graphics, fun games, and useful apps using Python, an easy yet powerful free programming language available for download. A perfect introduction to Python coding for kids ages 10 and over who are ready to take the next step after Scratch - all they need is a desktop or laptop, and an internet connection to download Python 3. Using fun graphics and easy-to-follow instructions, this straightforward, visual guide shows young learners how to build their own computer projects using Python. Step-by-step instructions teach essential coding basics like loops and conditionals, and outline 14 fun and exciting projects. Included is a script that cracks secret codes, a quiz to challenge family and friends, a matching game, and more. When they feel more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project. The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding. Kids will eventually have the skills to build whatever kind of project they can dream up - the only limit is your imagination! Create, Remix and Customize! Create crazy games, crack fiendish codes, and compose crafty quizzes with this amazing collection of Python projects. Suitable for beginners and experts alike, Coding Projects in Python has everything enthusiastic coders need. Follow the simple steps to learn how to write code in this popular programming language and improve your programming skills, while you learn to create, remix, and customize your own projects. The material in this educational book is example based and the colors and humor keep children engaged while they learn to code. If your child is ready for the next step after mastering Scratch, this is the book to get! Inside this guide, you will learn about: - Starting with Python and first steps - Creating cool graphics and playful apps - Getting acquainted with games in Python Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Coding Projects in Python is the third in an awesome coding book series for kids. Add Coding Projects in Scratch and Coding Games in Scratch to your collection.