The Web Game Developer's Cookbook

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0133358674
Total Pages : 869 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis The Web Game Developer's Cookbook by : Evan Burchard

Download or read book The Web Game Developer's Cookbook written by Evan Burchard and published by Addison-Wesley. This book was released on 2013-03-23 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

The Web Developer's Game Cookbook

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780134788333
Total Pages : 0 pages
Book Rating : 4.7/5 (883 download)

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Book Synopsis The Web Developer's Game Cookbook by : Evan Burchard

Download or read book The Web Developer's Game Cookbook written by Evan Burchard and published by Addison-Wesley Professional. This book was released on 2017-03-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more Accelerating development with external libraries and proven patterns Managing browser differences between IE, Firefox, and Chrome Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery Creating INTERACTIVE FICTION "gamebooks" that leverage new CSS3 features and impress.js Building PARTY games around the lightweight atom.js engine Developing PUZZLE games with the easel.js graphics rendering engine Writing PLATFORMERS with melon.js and its integrated tilemap editor Coding intense 2-player FIGHTING games for web browsers with game.js Building a SPACE SHOOTER with the jQuery-based gameQuery game engine Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js Engaging players with content that encourages exploration

Unreal Development Kit Game Design Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691819
Total Pages : 661 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unreal Development Kit Game Design Cookbook by : Thomas Mooney

Download or read book Unreal Development Kit Game Design Cookbook written by Thomas Mooney and published by Packt Publishing Ltd. This book was released on 2012-02-22 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Modern JavaScript Web Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788992350
Total Pages : 632 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Modern JavaScript Web Development Cookbook by : Federico Kereki

Download or read book Modern JavaScript Web Development Cookbook written by Federico Kereki and published by Packt Publishing Ltd. This book was released on 2018-12-26 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 90 recipes to help you write clean code, solve common JavaScript problems, and work on popular use cases like SPAs, microservices, native mobile development with Node, React, React Native and Electron. Key FeaturesOver 90 practical recipes to help you write clean and maintainable JavaScript codes with the latest ES8Leverage the power of leading web frameworks like Node and React to build modern web appsFeatures comprehensive coverage of tools and techniques needed to create multi-platform apps with JavaScriptBook Description JavaScript has evolved into a language that you can use on any platform. Modern JavaScript Web Development Cookbook is a perfect blend of solutions for traditional JavaScript development and modern areas that developers have lately been exploring with JavaScript. This comprehensive guide teaches you how to work with JavaScript on servers, browsers, mobile phones and desktops. You will start by exploring the new features of ES8. You will then move on to learning the use of ES8 on servers (with Node.js), with the objective of producing services and microservices and dealing with authentication and CORS. Once you get accustomed to ES8, you will learn to apply it to browsers using frameworks, such as React and Redux, which interact through Ajax with services. You will then understand the use of a modern framework to develop the UI. In addition to this, development for mobile devices with React Native will walk you through the benefits of creating native apps, both for Android and iOS. Finally, you’ll be able to apply your new-found knowledge of server-side and client-side tools to develop applications with Electron. What you will learnUse the latest features of ES8 and learn new ways to code with JavaScriptDevelop server-side services and microservices with Node.jsLearn to do unit testing and to debug your codeBuild client-side web applications using React and ReduxCreate native mobile applications for Android and iOS with React NativeWrite desktop applications with ElectronWho this book is for This book is for developers who want to explore the latest JavaScript features, frameworks, and tools for building complete mobile, desktop and web apps, including server and client-side code. You are expected to have working knowledge of JavaScript to get the most out of this book.

Libgdx Cross-platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783287306
Total Pages : 516 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Libgdx Cross-platform Game Development Cookbook by : David Saltares Márquez

Download or read book Libgdx Cross-platform Game Development Cookbook written by David Saltares Márquez and published by Packt Publishing Ltd. This book was released on 2014-10-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

AndEngine for Android Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849518998
Total Pages : 380 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis AndEngine for Android Game Development Cookbook by : Jayme Schroeder

Download or read book AndEngine for Android Game Development Cookbook written by Jayme Schroeder and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.

Unreal Engine Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784395978
Total Pages : 326 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Game Development Cookbook by : John P. Doran

Download or read book Unreal Engine Game Development Cookbook written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2015-10-30 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

Lua Game Development Cookbook

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Author :
Publisher :
ISBN 13 : 9781849515504
Total Pages : 360 pages
Book Rating : 4.5/5 (155 download)

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Book Synopsis Lua Game Development Cookbook by : Mrio Kasuba

Download or read book Lua Game Development Cookbook written by Mrio Kasuba and published by . This book was released on 2015-07-28 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+.Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.

iOS Swift Game Development Cookbook

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Author :
Publisher : O'Reilly Media
ISBN 13 : 1491999055
Total Pages : 349 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis iOS Swift Game Development Cookbook by : Jonathon Manning

Download or read book iOS Swift Game Development Cookbook written by Jonathon Manning and published by O'Reilly Media. This book was released on 2018-10-02 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

Lua Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849515514
Total Pages : 360 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Lua Game Development Cookbook by : Mario Kasuba

Download or read book Lua Game Development Cookbook written by Mario Kasuba and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

Panda3D 1.7 Game Developer's Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849512930
Total Pages : 555 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Panda3D 1.7 Game Developer's Cookbook by : Christoph Lang

Download or read book Panda3D 1.7 Game Developer's Cookbook written by Christoph Lang and published by Packt Publishing Ltd. This book was released on 2011-03-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

The Advanced iOS 6 Developer's Cookbook

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0133120899
Total Pages : 528 pages
Book Rating : 4.1/5 (331 download)

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Book Synopsis The Advanced iOS 6 Developer's Cookbook by : Erica Sadun

Download or read book The Advanced iOS 6 Developer's Cookbook written by Erica Sadun and published by Addison-Wesley. This book was released on 2013-02-28 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more. As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development. All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes Testing device properties so your app can take full advantage of the iOS unit it’s running on Seamlessly sharing documents and data across apps and moving control between apps Presenting exceptionally attractive text with freeform text typesetting Building touch-based apps that leverage Bezier curves, splines, and other geometric tools Securing network apps via authentication, system keychains, and OAuth Accessing and processing image data to create special effects Integrating live camera feeds and user snapshots Presenting audio to users and enabling them to interact with it Effectively using Address Book frameworks and GUI classes Building advanced location apps with Core Location geopositioning and MapKit Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches Integrating secure in-app purchasing with StoreKit Communicating with users from web-based services via push notifications

Maya Programming with Python Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783551631
Total Pages : 266 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Maya Programming with Python Cookbook by : Adrian Herbez

Download or read book Maya Programming with Python Cookbook written by Adrian Herbez and published by Packt Publishing Ltd. This book was released on 2016-07-29 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share with others Add new functionality to Maya via the power of scripting Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use script jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

Web Development Recipes

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680505181
Total Pages : 435 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Web Development Recipes by : Brian P. Hogan

Download or read book Web Development Recipes written by Brian P. Hogan and published by Pragmatic Bookshelf. This book was released on 2015-07-22 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern web development is so much more than just HTML and CSS with a little JavaScript mixed in. People want faster, more usable interfaces that work on multiple devices, and you need the latest tools and techniques to make that happen. This book gives you over 40 concise solutions to today's web development problems, and introduces new solutions that will expand your skill set---proven, practical advice from authors who use these tools and techniques every day. In this completely updated edition, you'll find innovative new techniques and workflows, as well as reworked solutions that take advantage of new developments. Web development is constantly changing, and you need to stay on top of your game. Discover a wide spectrum of web development techniques, from how to improve the way you present content, to solutions for data analysis, testing, and deployment. In this edition we introduce new tools, add new recipes, and modernize old ones. You'll use Vagrant to automate server setup, and you'll discover new ways to develop blogs and static sites. You'll learn how to use Grunt to script the deployment of your web project, and use Angular to build a single-page app. You'll learn how to make content stand out with simple cross-browser styles; create animations that work well everywhere without plugins; and create lightweight, responsive layouts. We'll show you how to use preprocessors like CoffeeScript and Sass; write tests for your code; use Git and Dropbox to collaborate; configure and secure the Apache web server; use virtualization to set up your own servers automatically; and much more. Whether you're new to front-end development, or you've got a few years of experience, you'll become a more versatile developer by finding out how---and why---to use these solutions in your next project. What You Need: Your favorite text editor, the most current version of Mozilla Firefox, Internet Explorer, Google Chrome or Safari, and a working knowledge of HTML and JavaScript. Familiarity with command-line interfaces is a plus.

Unity 5.x Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391883
Total Pages : 571 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unity 5.x Cookbook by : Matt Smith

Download or read book Unity 5.x Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2015-10-05 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.

UnrealScript Game Programming Cookbook

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849695565
Total Pages : 272 pages
Book Rating : 4.6/5 (955 download)

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Book Synopsis UnrealScript Game Programming Cookbook by : Dave Voyles

Download or read book UnrealScript Game Programming Cookbook written by Dave Voyles and published by Packt Pub Limited. This book was released on 2013 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with a practical collection of recipes, the UnrealScript Game Programming Cookbook is full of clear step-by-step instructions that help you harness the powerful scripting language to supplement and add AAA quality to your very own projects.This essential Cookbook has been assembled with both the hobbyist and professional developer in mind. A solid foundation of object oriented programming knowledge will be required. All examples can be replicated and used by UDK and in some cases other software and tools - all of which are available for free – can be used too.

Cocos2d Cross-Platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784390445
Total Pages : 384 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Cocos2d Cross-Platform Game Development Cookbook by : Siddharth Shekar

Download or read book Cocos2d Cross-Platform Game Development Cookbook written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2016-02-22 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.