Panda3D 1.7 Game Developer's Cookbook

Download Panda3D 1.7 Game Developer's Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849512930
Total Pages : 555 pages
Book Rating : 4.8/5 (495 download)

DOWNLOAD NOW!


Book Synopsis Panda3D 1.7 Game Developer's Cookbook by : Christoph Lang

Download or read book Panda3D 1.7 Game Developer's Cookbook written by Christoph Lang and published by Packt Publishing Ltd. This book was released on 2011-03-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

Panda3d 1.7 Game Developer's Cookbook

Download Panda3d 1.7 Game Developer's Cookbook PDF Online Free

Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849512923
Total Pages : 336 pages
Book Rating : 4.5/5 (129 download)

DOWNLOAD NOW!


Book Synopsis Panda3d 1.7 Game Developer's Cookbook by : Christoph Lang

Download or read book Panda3d 1.7 Game Developer's Cookbook written by Christoph Lang and published by Packt Pub Limited. This book was released on 2011-03-12 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

Panda3D 1.6 Game Engine Beginner's Guide

Download Panda3D 1.6 Game Engine Beginner's Guide PDF Online Free

Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849512725
Total Pages : 356 pages
Book Rating : 4.5/5 (127 download)

DOWNLOAD NOW!


Book Synopsis Panda3D 1.6 Game Engine Beginner's Guide by : David Brian Mathews

Download or read book Panda3D 1.6 Game Engine Beginner's Guide written by David Brian Mathews and published by Packt Pub Limited. This book was released on 2011-01-06 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.

Game Engine Architecture

Download Game Engine Architecture PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

DOWNLOAD NOW!


Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Google SketchUp for Game Design

Download Google SketchUp for Game Design PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Panda3D 1.6 Game Engine Beginner's Guide

Download Panda3D 1.6 Game Engine Beginner's Guide PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 9781849512732
Total Pages : 336 pages
Book Rating : 4.5/5 (127 download)

DOWNLOAD NOW!


Book Synopsis Panda3D 1.6 Game Engine Beginner's Guide by : David Brian Mathews

Download or read book Panda3D 1.6 Game Engine Beginner's Guide written by David Brian Mathews and published by Packt Publishing Ltd. This book was released on 2011-02-09 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own computer game with this 3D rendering and game development framework.

Advanced Guide to Python 3 Programming

Download Advanced Guide to Python 3 Programming PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031403363
Total Pages : 638 pages
Book Rating : 4.0/5 (314 download)

DOWNLOAD NOW!


Book Synopsis Advanced Guide to Python 3 Programming by : John Hunt

Download or read book Advanced Guide to Python 3 Programming written by John Hunt and published by Springer Nature. This book was released on 2023-11-02 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.

We the Media

Download We the Media PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596102275
Total Pages : 336 pages
Book Rating : 4.5/5 (961 download)

DOWNLOAD NOW!


Book Synopsis We the Media by : Dan Gillmor

Download or read book We the Media written by Dan Gillmor and published by "O'Reilly Media, Inc.". This book was released on 2006-01-24 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the emerging phenomenon of online journalism, including Weblogs, Internet chat groups, and email, and how anyone can produce news.

Learn Python 3 the Hard Way

Download Learn Python 3 the Hard Way PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134693906
Total Pages : 752 pages
Book Rating : 4.1/5 (346 download)

DOWNLOAD NOW!


Book Synopsis Learn Python 3 the Hard Way by : Zed A. Shaw

Download or read book Learn Python 3 the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2017-06-26 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

Hackers

Download Hackers PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449393748
Total Pages : 432 pages
Book Rating : 4.4/5 (493 download)

DOWNLOAD NOW!


Book Synopsis Hackers by : Steven Levy

Download or read book Hackers written by Steven Levy and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

Introducing Python

Download Introducing Python PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1492051322
Total Pages : 630 pages
Book Rating : 4.4/5 (92 download)

DOWNLOAD NOW!


Book Synopsis Introducing Python by : Bill Lubanovic

Download or read book Introducing Python written by Bill Lubanovic and published by "O'Reilly Media, Inc.". This book was released on 2019-11-06 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easy to understand and fun to read, this updated edition of Introducing Python is ideal for beginning programmers as well as those new to the language. Author Bill Lubanovic takes you from the basics to more involved and varied topics, mixing tutorials with cookbook-style code recipes to explain concepts in Python 3. End-of-chapter exercises help you practice what you’ve learned. You’ll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.

Raspberry Pi Cookbook for Python Programmers

Download Raspberry Pi Cookbook for Python Programmers PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696632
Total Pages : 663 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Raspberry Pi Cookbook for Python Programmers by : Tim Cox

Download or read book Raspberry Pi Cookbook for Python Programmers written by Tim Cox and published by Packt Publishing Ltd. This book was released on 2014-04-16 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: Raspberry Pi Cookbook for Python Programmers is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough in-depth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.

Virtual, Augmented Reality and Serious Games for Healthcare 1

Download Virtual, Augmented Reality and Serious Games for Healthcare 1 PDF Online Free

Author :
Publisher : Springer Science & Business
ISBN 13 : 3642548164
Total Pages : 570 pages
Book Rating : 4.6/5 (425 download)

DOWNLOAD NOW!


Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma

Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Intelligent Virtual Agents

Download Intelligent Virtual Agents PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3540854835
Total Pages : 557 pages
Book Rating : 4.5/5 (48 download)

DOWNLOAD NOW!


Book Synopsis Intelligent Virtual Agents by : Helmut Prendinger

Download or read book Intelligent Virtual Agents written by Helmut Prendinger and published by Springer. This book was released on 2008-08-25 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Python Without Fear

Download Python Without Fear PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134688279
Total Pages : 1222 pages
Book Rating : 4.1/5 (346 download)

DOWNLOAD NOW!


Book Synopsis Python Without Fear by : Brian Overland

Download or read book Python Without Fear written by Brian Overland and published by Addison-Wesley Professional. This book was released on 2017-09-27 with total page 1222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for this book, Python Without Fear “This is really a great book. I wish I’d had it when I was learning Python.” –John M. Wargo, author of Apache Cordova 4 Programming Praise for the previous book in the series, C++ Without Fear “I’m in love with your C++ Without Fear book. It keeps me awake for hours during the night. Thanks to you, I got most of the idea in just a few hours.” –Laura Viral, graduate physics student at CERN and Istanbul, Turkey “It’s hard to tell where I began and ended with your book. I felt like I woke up and literally knew how to write C++ code. I can’t overstate the confidence you gave me.” – Danny Grady, senior programmer/analyst at a Fortune 500 Company Whether you’re new to programming or moving from another language, Python Without Fear will quickly make you productive! Brian Overland’s unique approach to Python includes: Taking you by the hand while teaching topics from the very basics to intermediate and advanced features of Python Teaching by examples that are explained line by line Heavy emphasis on examples that are fun and useful, including games, graphics, database applications, file storage, puzzles, and more! How to think “Pythonically” and avoid common “gotchas” Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.

Python in Education

Download Python in Education PDF Online Free

Author :
Publisher :
ISBN 13 : 9781491924624
Total Pages : 29 pages
Book Rating : 4.9/5 (246 download)

DOWNLOAD NOW!


Book Synopsis Python in Education by : Nicholas H. Tollervey

Download or read book Python in Education written by Nicholas H. Tollervey and published by . This book was released on 2015 with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt:

iOS Swift Game Development Cookbook

Download iOS Swift Game Development Cookbook PDF Online Free

Author :
Publisher : O'Reilly Media
ISBN 13 : 1491999055
Total Pages : 349 pages
Book Rating : 4.4/5 (919 download)

DOWNLOAD NOW!


Book Synopsis iOS Swift Game Development Cookbook by : Jonathon Manning

Download or read book iOS Swift Game Development Cookbook written by Jonathon Manning and published by O'Reilly Media. This book was released on 2018-10-02 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.