Libgdx Cross-platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783287306
Total Pages : 816 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Libgdx Cross-platform Game Development Cookbook by : David Saltares Márquez

Download or read book Libgdx Cross-platform Game Development Cookbook written by David Saltares Márquez and published by Packt Publishing Ltd. This book was released on 2014-10-29 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Mastering LibGDX Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785287710
Total Pages : 420 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Mastering LibGDX Game Development by : Patrick Hoey

Download or read book Mastering LibGDX Game Development written by Patrick Hoey and published by Packt Publishing Ltd. This book was released on 2015-11-26 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.

Cocos2d Cross-Platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784390445
Total Pages : 384 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Cocos2d Cross-Platform Game Development Cookbook by : Siddharth Shekar

Download or read book Cocos2d Cross-Platform Game Development Cookbook written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2016-02-22 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Building a 3D Game with LibGDX

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785280295
Total Pages : 227 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building a 3D Game with LibGDX by : Sebastian Di Giuseppe

Download or read book Building a 3D Game with LibGDX written by Sebastian Di Giuseppe and published by Packt Publishing Ltd. This book was released on 2016-08-29 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limitation and variations Explore the various approaches for game development using LibGDX Learn about the common mistakes and possible solutions of development Discover the 3D workflow with Blender and how it works with LibGDX Implement 3D models along with textures and animations into your games Familiarize yourself with Scene2D and its potential to boost your game's design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game

LibGDX Cross Platform Development Blueprints

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Author :
Publisher :
ISBN 13 : 9781783982066
Total Pages : 316 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis LibGDX Cross Platform Development Blueprints by : Indraneel Potnis

Download or read book LibGDX Cross Platform Development Blueprints written by Indraneel Potnis and published by . This book was released on 2015-12-21 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Libgdx Game Development by Example

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781785281440
Total Pages : 280 pages
Book Rating : 4.2/5 (814 download)

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Book Synopsis Libgdx Game Development by Example by : James Cook

Download or read book Libgdx Game Development by Example written by James Cook and published by Packt Publishing. This book was released on 2015-08-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create your very own game using the libGDX cross-platform frameworkAbout This Book• Learn the core features of libGDX to develop your own exciting games• Explore game development concepts through example projects• Target games for major app stores quickly and easily with libGDX's cross-platform functionalityWho This Book Is ForThis book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.What You Will Learn• Create and configure a libGDX project to get started with making games• Get to grips with a simple game loop that will drive your games• Manage game assets to reduce code duplication and speed up development• Pack game assets together into single assets to increase your game's performance• Display textures on the screen and manipulate them with play input• Play various types of sounds that a game can generate• Design and modify a game user interface with libGDX's built-in tools• Develop a game that will run across various platformsIn DetailLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5.With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively.This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move.In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided.Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem.Style and approachWith this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.

Learning Libgdx Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178216605X
Total Pages : 569 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Learning Libgdx Game Development by : Andreas Oehlke

Download or read book Learning Libgdx Game Development written by Andreas Oehlke and published by Packt Publishing Ltd. This book was released on 2013-09-23 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

Java Game Development with LibGDX

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Author :
Publisher : Apress
ISBN 13 : 1484233247
Total Pages : 439 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Java Game Development with LibGDX by : Lee Stemkoski

Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

LibGDX Game Development By Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785288849
Total Pages : 280 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis LibGDX Game Development By Example by : James Cook

Download or read book LibGDX Game Development By Example written by James Cook and published by Packt Publishing Ltd. This book was released on 2015-08-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting games Explore game development concepts through example projects Target games for major app stores quickly and easily with libGDX's cross-platform functionality Who This Book Is For This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must. What You Will Learn Create and configure a libGDX project to get started with making games Get to grips with a simple game loop that will drive your games Manage game assets to reduce code duplication and speed up development Pack game assets together into single assets to increase your game's performance Display textures on the screen and manipulate them with play input Play various types of sounds that a game can generate Design and modify a game user interface with libGDX's built-in tools Develop a game that will run across various platforms In Detail LibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively. This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move. In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided. Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem. Style and approach With this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.

React Native Cookbook

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Publisher :
ISBN 13 : 9781786462558
Total Pages : 437 pages
Book Rating : 4.4/5 (625 download)

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Book Synopsis React Native Cookbook by : Crysfel Villa

Download or read book React Native Cookbook written by Crysfel Villa and published by . This book was released on 2016-12-30 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your React Native application development to the next level with this large collection of recipesAbout This Book* Build rich and engaging user experiences in React Native while maintaining peak application performance* Leverage the best of iOS and Android for React Native development while maximizing code reuse and cohesion* Implement architecture patterns in your React Native application that support efficient data access, routing, and testingWho This Book Is ForThis book is for web developers who are familiar with React.js and know basics of UI development. You may or may not have used React Native before, but it's ideal for you if you want to develop native applications for iOS and Android using React Native. Existing knowledge of JavaScript ES2015 is highly recommended.What You Will Learn* Build simple and complex user interfaces using React Native* Create advanced animations for UI components* Build universal apps that run on phones and tablets* Leverage Redux to manage application flow and data* Expose both custom native UI components and application logic to React Native* Integrate with existing native applications on iOS and Android* Deploy our React Native application to the Google Play and Apple App Store* Add automated testing to our React Native applicationIn DetailReact has taken the web development world by storm. It is only natural that the unique architecture and its ecosystem of third-party support be applied to native application development. This book will take you through the basics of React Native development all the way through some more advanced components.In this book, we will cover topics in React Native ranging from adding basic UI components to successfully deploying for multiple target platforms. The book follows a top-down approach beginning with building rich user interfaces. These UIs will be created with both built-in and custom components that you will create, style and animate.You will then learn about different strategies for working with data, including leveraging the popular Redux library and optimizing the performance of the application. Then you will step further into exposing native device functionality. Finally, we will discuss how to put our application into production and maintain its reliability.

Learning LibGDX Game Development - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783554789
Total Pages : 478 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Learning LibGDX Game Development - Second Edition by : Suryakumar Balakrishnan Nair

Download or read book Learning LibGDX Game Development - Second Edition written by Suryakumar Balakrishnan Nair and published by Packt Publishing Ltd. This book was released on 2015-01-28 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

Beginning Java Game Development with LibGDX

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Author :
Publisher : Apress
ISBN 13 : 1484215001
Total Pages : 284 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Java Game Development with LibGDX by : LEE STEMKOSKI

Download or read book Beginning Java Game Development with LibGDX written by LEE STEMKOSKI and published by Apress. This book was released on 2015-12-29 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Will I Ever Be Free of You?

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1476755728
Total Pages : 256 pages
Book Rating : 4.4/5 (767 download)

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Book Synopsis Will I Ever Be Free of You? by : Karyl McBride

Download or read book Will I Ever Be Free of You? written by Karyl McBride and published by Simon and Schuster. This book was released on 2016-03-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A practical guide to separating and divorcing from a narcissist, healing yourself, and protecting your children"--

Mobile Game Development with Unity

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491922370
Total Pages : 463 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Mobile Game Development with Unity by : Jonathon Manning

Download or read book Mobile Game Development with Unity written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2017-08-02 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Android 9 Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788622960
Total Pages : 458 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis Android 9 Development Cookbook by : Rick Boyer

Download or read book Android 9 Development Cookbook written by Rick Boyer and published by Packt Publishing Ltd. This book was released on 2018-10-19 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build feature-rich, reliable Android Pie apps with the help of more than 100 proven industry standard recipes and strategies. Key FeaturesUncover the latest features in Android 9 Pie to make your applications stand outDevelop Android Pie applications with the latest mobile technologies, from set up to securityGet up-to-speed with Android Studio 3 and its impressive new featuresBook Description The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie. What you will learnDevelop applications using the latest Android framework while maintaining backward-compatibility with the support libraryCreate engaging applications using knowledge gained from recipes on graphics, animations, and multimediaWork through succinct steps on specifics that will help you complete your project fasterAdd location awareness to your own app with examples using the latest Google Play services APIUtilize Google Speech Recognition APIs for your appWho this book is for If you are new to Android development and want to take a hands-on approach to learning the framework, or if you are an experienced developer in need of clear working code to solve the many challenges in Android development, you will benefit from this book. Either way, this is a resource you'll want to keep on your desk as a quick reference to help you solve new problems as you tackle more challenging projects.

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781950325641
Total Pages : 0 pages
Book Rating : 4.3/5 (256 download)

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Book Synopsis Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal by : Caroline Begbie

Download or read book Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal written by Caroline Begbie and published by Razeware LLC. This book was released on 2022-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

QGIS Python Programming Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783984996
Total Pages : 340 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis QGIS Python Programming Cookbook by : Joel Lawhead

Download or read book QGIS Python Programming Cookbook written by Joel Lawhead and published by Packt Publishing Ltd. This book was released on 2015-03-26 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a geospatial analyst who wants to learn more about automating everyday GIS tasks or a programmer who is responsible for building GIS applications,this book is for you. The short, reusable recipes make concepts easy to understand. You can build larger applications that are easy to maintain when they are put together.