Web Development Recipes

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680505181
Total Pages : 435 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Web Development Recipes by : Brian P. Hogan

Download or read book Web Development Recipes written by Brian P. Hogan and published by Pragmatic Bookshelf. This book was released on 2015-07-22 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern web development is so much more than just HTML and CSS with a little JavaScript mixed in. People want faster, more usable interfaces that work on multiple devices, and you need the latest tools and techniques to make that happen. This book gives you over 40 concise solutions to today's web development problems, and introduces new solutions that will expand your skill set---proven, practical advice from authors who use these tools and techniques every day. In this completely updated edition, you'll find innovative new techniques and workflows, as well as reworked solutions that take advantage of new developments. Web development is constantly changing, and you need to stay on top of your game. Discover a wide spectrum of web development techniques, from how to improve the way you present content, to solutions for data analysis, testing, and deployment. In this edition we introduce new tools, add new recipes, and modernize old ones. You'll use Vagrant to automate server setup, and you'll discover new ways to develop blogs and static sites. You'll learn how to use Grunt to script the deployment of your web project, and use Angular to build a single-page app. You'll learn how to make content stand out with simple cross-browser styles; create animations that work well everywhere without plugins; and create lightweight, responsive layouts. We'll show you how to use preprocessors like CoffeeScript and Sass; write tests for your code; use Git and Dropbox to collaborate; configure and secure the Apache web server; use virtualization to set up your own servers automatically; and much more. Whether you're new to front-end development, or you've got a few years of experience, you'll become a more versatile developer by finding out how---and why---to use these solutions in your next project. What You Need: Your favorite text editor, the most current version of Mozilla Firefox, Internet Explorer, Google Chrome or Safari, and a working knowledge of HTML and JavaScript. Familiarity with command-line interfaces is a plus.

HTML5 Developer's Cookbook

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132697327
Total Pages : 717 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis HTML5 Developer's Cookbook by : Chuck Hudson

Download or read book HTML5 Developer's Cookbook written by Chuck Hudson and published by Addison-Wesley. This book was released on 2011-12-01 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2012 Jolt Productivity Award winner! Using HTML5, web developers can create standards-based browser applications with extraordinary richness and power, incorporating everything from drag-and-drop to native audio and video–all without any third-party plug-ins. Simply put, every web developer needs to master HTML5–and the sooner you do so, the greater advantage you’ll have. HTML5 Developer’s Cookbook provides all the expert advice and proven code you need to start building production-quality HTML5 applications right now. Authors Chuck Hudson and Tom Leadbetter present tested, modular recipes at beginner, intermediate, and advanced levels. You’ll learn exactly how to deliver state-of-the-art user experiences by integrating HTML5’s new and enhanced elements with CSS3, multimedia, and JavaScript APIs. Reflecting current standards, this book prioritizes HTML5 features with substantial browser support and identifies the level of browser support for each feature discussed. Coverage includes Understanding and using HTML5’s new structural elements Using grouping, text-level, and redefined semantics Managing browser-handling in HTML5 Leveraging new CSS3 layout and style techniques Maximizing interactivity with HTML5 Web Forms Embedding audio and video with HTML5 Drawing with the canvas Controlling browser histories Integrating location awareness with the Geolocation API Implementing client side storage Working with local files Managing communication and threading Optimizing the HTML5 browser experience Integrating device data Turn to HTML5 Developer’s Cookbook for expert answers, real solutions, and the code required to implement them. It’s all you need to jumpstart any HTML5 project and create rich, high-value web applications your users will love.

The Core IOS 6 Developer's Cookbook

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Author :
Publisher : Pearson Education
ISBN 13 : 0321884213
Total Pages : 576 pages
Book Rating : 4.3/5 (218 download)

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Book Synopsis The Core IOS 6 Developer's Cookbook by : Erica Sadun

Download or read book The Core IOS 6 Developer's Cookbook written by Erica Sadun and published by Pearson Education. This book was released on 2012 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Core iOS 6 Developer's Cookbook brings together reliable, proven solutions for the heart of day-to-day iOS 6 development. World-renowned iOS programming expert Erica Sadun covers all the classes you'll need to create successful iOS 6 mobile apps with standard APIs and interface elements and take full advantage of iOS 6 graphics, touches, and views. As in her previous bestselling iOS books, Sadun translates today's development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn't just cut-and-paste; using her examples, Sadun fully explains both the "how" and "why" of effective iOS 6 development. All code has been fully revised and extensively tested to reflect the latest iOS 6 features and the newest iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes Supporting direct user input through multitouch and gestures, including custom gesture recognizers Building, customizing, and using iOS 6 controls Alerting users via popup dialogs, progress bars, local notifications, popovers, audio pings, and other techniques Assembling views and animation, organizing view hierarchies, and understanding how views work together Using iOS 6's breakthrough autolayout constraints system to simplify support for multiple screen geometries controlling keyboards, making onscreen elements "text aware," and efficiently scanning and formatting text Using view controllers to organize your users' workspaces Managing photos, videos, email, text messages, and iOS 6-enhanced social media updates Implementing VoiceOver accessibility to reach even more users Organizing apps simply and intuitively with tables and adding flexibility with iOS 6's brand new collection views Getting started with Core Data managed data stores Leveraging iOS 6's powerful networking and web services support

The Web Game Developer's Cookbook

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0133358674
Total Pages : 869 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis The Web Game Developer's Cookbook by : Evan Burchard

Download or read book The Web Game Developer's Cookbook written by Evan Burchard and published by Addison-Wesley. This book was released on 2013-03-23 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

Web Developer's Cookbook

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 007179431X
Total Pages : 994 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Web Developer's Cookbook by : Robin Nixon

Download or read book Web Developer's Cookbook written by Robin Nixon and published by McGraw Hill Professional. This book was released on 2012-04-17 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of more than 300 ready-to-use recipes for often-needed solutions is the ultimate time saver for Web developers.

Libgdx Cross-platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783287306
Total Pages : 816 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Libgdx Cross-platform Game Development Cookbook by : David Saltares Márquez

Download or read book Libgdx Cross-platform Game Development Cookbook written by David Saltares Márquez and published by Packt Publishing Ltd. This book was released on 2014-10-29 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Unity Game Development Cookbook

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Author :
Publisher : O'Reilly Media
ISBN 13 : 1491999128
Total Pages : 408 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Unity Game Development Cookbook by : Paris Buttfield-Addison

Download or read book Unity Game Development Cookbook written by Paris Buttfield-Addison and published by O'Reilly Media. This book was released on 2019-03-13 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface

XNA 2.0 Game Programming Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430205148
Total Pages : 638 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis XNA 2.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 2.0 Game Programming Recipes written by Riemer Grootjans and published by Apress. This book was released on 2008-09-20 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Lua Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849515514
Total Pages : 360 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Lua Game Development Cookbook by : Mario Kasuba

Download or read book Lua Game Development Cookbook written by Mario Kasuba and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

iOS Swift Game Development Cookbook

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Author :
Publisher : O'Reilly Media
ISBN 13 : 1491999055
Total Pages : 349 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis iOS Swift Game Development Cookbook by : Jonathon Manning

Download or read book iOS Swift Game Development Cookbook written by Jonathon Manning and published by O'Reilly Media. This book was released on 2018-10-02 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

C# Game Programming

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Author :
Publisher : Cengage Learning Ptr
ISBN 13 : 9781435455566
Total Pages : 425 pages
Book Rating : 4.4/5 (555 download)

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Book Synopsis C# Game Programming by : Daniel Schuller

Download or read book C# Game Programming written by Daniel Schuller and published by Cengage Learning Ptr. This book was released on 2010-06-16 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes bibliographical references and index.

Panda3D 1.7 Game Developer's Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849512930
Total Pages : 555 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Panda3D 1.7 Game Developer's Cookbook by : Christoph Lang

Download or read book Panda3D 1.7 Game Developer's Cookbook written by Christoph Lang and published by Packt Publishing Ltd. This book was released on 2011-03-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

WebGL Programming Guide

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Author :
Publisher : Pearson Education
ISBN 13 : 0321902920
Total Pages : 547 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis WebGL Programming Guide by : Kouichi Matsuda

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Pearson Education. This book was released on 2013 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, students will learn step-by-step, through realistic examples, building their skills as they move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. Students will move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won't just teach WebGL best practices, it will give a library of code to jumpstart projects.

The Web Developer's Game Cookbook

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780134788333
Total Pages : 0 pages
Book Rating : 4.7/5 (883 download)

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Book Synopsis The Web Developer's Game Cookbook by : Evan Burchard

Download or read book The Web Developer's Game Cookbook written by Evan Burchard and published by Addison-Wesley Professional. This book was released on 2017-03-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more Accelerating development with external libraries and proven patterns Managing browser differences between IE, Firefox, and Chrome Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery Creating INTERACTIVE FICTION "gamebooks" that leverage new CSS3 features and impress.js Building PARTY games around the lightweight atom.js engine Developing PUZZLE games with the easel.js graphics rendering engine Writing PLATFORMERS with melon.js and its integrated tilemap editor Coding intense 2-player FIGHTING games for web browsers with game.js Building a SPACE SHOOTER with the jQuery-based gameQuery game engine Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js Engaging players with content that encourages exploration

Odata Programming Cookbook for . Net Developers

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849685932
Total Pages : 550 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Odata Programming Cookbook for . Net Developers by : Steven Cheng

Download or read book Odata Programming Cookbook for . Net Developers written by Steven Cheng and published by Packt Publishing Ltd. This book was released on 2012-07-25 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast track example- driven guide with clear instructions and details for OData programming with .NET Framework.

Blazor Web Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1835469728
Total Pages : 282 pages
Book Rating : 4.8/5 (354 download)

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Book Synopsis Blazor Web Development Cookbook by : Pawel Bazyluk

Download or read book Blazor Web Development Cookbook written by Pawel Bazyluk and published by Packt Publishing Ltd. This book was released on 2024-11-29 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master web development with Blazor in .NET 9, gaining advanced skills while working with dynamic components to secure and optimize your applications Key Features Develop generic, customizable components secured with roles and policies Manage application and user states, in simple to complex scenarios, across render boundaries Enhance user experience by embedding AI-powered features into the application Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWith support for both server-side and client-side hosting, as well as the flexibility to mix render modes, Blazor empowers you to leverage cloud computing while maintaining the performance of local applications. Paweł Bazyluk—a Blazor expert with over a decade of experience in .NET technologies—shows you how Blazor, a Microsoft framework, enables you to create interactive web applications using C# and .NET, while reducing reliance on JavaScript. This cookbook highlights Blazor’s vast possibilities using practical recipes that address key aspects of web development and showcase the framework's versatility in building modern, integrated applications. Pawel demonstrates how to skillfully navigate component-based architecture, and create, parameterize, and customize components to achieve high modularity. Working through practical insights and hands-on guidance in each chapter, you’ll progress from advanced data binding and event handling intricacies to optimizing data display using grids. You’ll explore application state management, build interactive forms with validation, leverage Blazor’s routing engine, and keep every part of the application secure. The book also explores cutting-edge topics, touching on how to enhance your application with AI-powered features. By the end of the book, you’ll be fully equipped to build robust, scalable, and secure web applications in Blazor.What you will learn Build modular, reusable, maintainable code in component-based architecture Exchange data between a UI and external service while ensuring UI responsiveness Implement efficient user interactions and event handling Present data in a structured and user-friendly manner using grids Understand state management strategies crucial for complex applications Create user-friendly and robust data input forms with smart validations Explore routing capabilities and leverage navigation events Enhance forms with AI-powered features and implement your own AI chatbot Who this book is for This book is for developers with a foundational understanding of Blazor and .NET seeking proven solutions to common web application development challenges. Frontend engineers, .NET developers, and solution architects looking to gain full-stack expertise will also find this resource invaluable. Familiarity with HTML, CSS, and JavaScript programming will help you get the most out of this web development book.

Unity 5.x Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391883
Total Pages : 571 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unity 5.x Cookbook by : Matt Smith

Download or read book Unity 5.x Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2015-10-05 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.