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The Vrml Sourcebook
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Book Synopsis VRML 2.0 Sourcebook by : Andrea L. Ames
Download or read book VRML 2.0 Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1997 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Book Synopsis The VRML 2.0 Handbook by : Jed Hartman
Download or read book The VRML 2.0 Handbook written by Jed Hartman and published by Addison-Wesley Professional. This book was released on 1996 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book guides the reader through the complete process of designing and creating a compelling virtual world. Illustrated techniques include the use of basic colored 3D shapes as well as more advanced features such as indexed face sets with texture mapping. COVER TITLE
Book Synopsis The Annotated VRML 2.0 Reference Manual by : Rikk Carey
Download or read book The Annotated VRML 2.0 Reference Manual written by Rikk Carey and published by Addison-Wesley Professional. This book was released on 1997 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing insights into VRML that could only be given by the language's designers, this is an essential reference for anyone seriously involved in building virtual worlds on the World Wide Web. The CD contains the book in HTML format as well as a Web page that will point readers to resources for VRML development.
Book Synopsis Teach Yourself VRML 2 in 21 Days by : Chris Marrin
Download or read book Teach Yourself VRML 2 in 21 Days written by Chris Marrin and published by Sams.Net Software. This book was released on 1997 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to create VRML worlds using events, routings, collision detection, pushbutton response, and animated viewpoints, as well as detailed backgrounds, lighting, and textures
Book Synopsis VRML Browsing and Building Cyberspace by : Mark Pesce
Download or read book VRML Browsing and Building Cyberspace written by Mark Pesce and published by New Riders Publishing. This book was released on 1995 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference guide to the concepts behind virtual reality on the Internet and the most current information on VRML technology. The tutorial demonstrates--through step-by-step instructions--how to create, display, view, and manipulate VRML objects on the Internet. The CD contains a collection of pre-modeled standard VRML objects, a VRML object converter, and object-viewing software.
Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Book Synopsis Virtual Reality Technology by : Grigore C. Burdea
Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Book Synopsis Teach Yourself Vrml 2 In 21 Days by : Marrin
Download or read book Teach Yourself Vrml 2 In 21 Days written by Marrin and published by . This book was released on 1998 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Yourself VRML 2 in 21 Days provides a systematic and readable tutorial for developers of 3D content for the World Wide Web. It focuses on the powerful new VRML 2 specification and is the perfect introduction for the beginning VRML developer. Complete, up-to-date coverage of the exciting new VRML 2.0 spec Learn how to use VRML 2 to create three dimensional worlds on the Web CD-ROM includes a complete VRML toolkit along with numerous pre-made VRML worlds and scenes
Download or read book VRML written by John R. Vacca and published by Morgan Kaufmann. This book was released on 1996 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to VRML. this book thoroughly explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. No previous experience with VRML is required and all of the latest standards are covered.
Download or read book Using VRML. written by Stephen N. Matsuba and published by . This book was released on 1996 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book PC Mag written by and published by . This book was released on 1996-05-28 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis The Netscape LiveWire Sourcebook by : Ted Coombs
Download or read book The Netscape LiveWire Sourcebook written by Ted Coombs and published by . This book was released on 1996-07-02 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destined to fuel the already booming Java revolution on the Web, Netscape LiveWire's "drag and drop" design makes creating sophisticated Web sites easier than ever before. This book shows you how to use all of LiveWire's features and capabilities to create cutting-edge and compelling Web sites complete with interactive multimedia and animation.
Book Synopsis Stepping into Virtual Reality by : Mario Gutierrez
Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.
Book Synopsis VRML Flying Through the Web by : Mark Pesce
Download or read book VRML Flying Through the Web written by Mark Pesce and published by New Riders Pub. This book was released on 1996 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover fascinating 3-D worlds and objects on the World Wide Web with the hottest new Internet technology ever. The book provides detailed information on how to configure and use a VRML browser effectively. It gives a comparative analysis of the different browsers available so that users can maximize their interaction with VRML worlds. CD contains the actual browsers for use on the Web.
Book Synopsis 60 Minute Guide to VRML by : Sebastian Hassinger
Download or read book 60 Minute Guide to VRML written by Sebastian Hassinger and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Book Synopsis The Sourcebook for Self-directed Learning by : William J. Rothwell
Download or read book The Sourcebook for Self-directed Learning written by William J. Rothwell and published by Human Resource Development. This book was released on 1999 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of articles and activities prepares trainers, HR personnel, or line managers to become facilitators of self-directed learning. Articles introduce a variety of self-directed learning strategies as well as how to plan your strategy. Part 2 provides activities that can be used with learners to guide self directed learning in areas that include structured goal setting, self coaching, improving communication, interviewing, sales, customer service and leadership.