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The Vrml Sourcebook
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Book Synopsis VRML 2.0 Sourcebook by : Andrea L. Ames
Download or read book VRML 2.0 Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1997 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Book Synopsis The Sourcebook for Self-directed Learning by : William J. Rothwell
Download or read book The Sourcebook for Self-directed Learning written by William J. Rothwell and published by Human Resource Development. This book was released on 1999 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of articles and activities prepares trainers, HR personnel, or line managers to become facilitators of self-directed learning. Articles introduce a variety of self-directed learning strategies as well as how to plan your strategy. Part 2 provides activities that can be used with learners to guide self directed learning in areas that include structured goal setting, self coaching, improving communication, interviewing, sales, customer service and leadership.
Download or read book PC Mag written by and published by . This book was released on 1996-05-28 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis Level of Detail for 3D Graphics by : David Luebke
Download or read book Level of Detail for 3D Graphics written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.
Book Synopsis The Netscape LiveWire Sourcebook by : Ted Coombs
Download or read book The Netscape LiveWire Sourcebook written by Ted Coombs and published by . This book was released on 1996-07-02 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destined to fuel the already booming Java revolution on the Web, Netscape LiveWire's "drag and drop" design makes creating sophisticated Web sites easier than ever before. This book shows you how to use all of LiveWire's features and capabilities to create cutting-edge and compelling Web sites complete with interactive multimedia and animation.
Download or read book Web Techniques written by and published by . This book was released on 1998 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Java Developer's Resource by : Elliotte Rusty Harold
Download or read book Java Developer's Resource written by Elliotte Rusty Harold and published by . This book was released on 1997 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Java Developer's Resource" shows you how to write full-featured, dynamic, graphical, interactive Java applets and applications, even if you don't have experience with other object-oriented languages. Starting with the simplest "hello world" applications, you'll learn about Java variables, arrays, loops, flow control, and graphics, as well as advanced language features such as file I/O and streams.
Book Synopsis Practical Aspects of Declarative Languages by : I.V. Ramakrishnan
Download or read book Practical Aspects of Declarative Languages written by I.V. Ramakrishnan and published by Springer. This book was released on 2003-06-29 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Symposium on Practical Aspects of Declarative Programming, PADL 2001, held in Las Vegas, Nevada, USA in March 2001. The 23 revised full papers presented were carefully reviewed and selected from a total of 40 submissions. Among the topics covered are Mu-calculus, specification languages, Java, Internet programming, VRML, security protocols, database security, authentication protocols, Prolog programming, implementation, constraint programming, visual tracking, and model checking.
Download or read book Genetic Programming written by Conor Ryan and published by Springer Science & Business Media. This book was released on 2003-04-07 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th European Conference on Genetic Programming, EuroGP 2003, held in Essex, UK in April 2003. The 45 revised papers presented were carefully reviewed and selected from 61 submissions. All current aspects of genetic programming and genetic algorithms are addressed, ranging from foundational, theoretical, and methodological issues to advanced applications in various fields.
Book Synopsis Encyclopedia of Library and Information Science by : Allen Kent
Download or read book Encyclopedia of Library and Information Science written by Allen Kent and published by CRC Press. This book was released on 2000-12-21 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopaedia of library and information science explores business information visualization. It offers guidance for research and practice to Virtual Reality Modelling Language (VRML).
Book Synopsis Visual Basic Components Sourcebook for Developers by : Jeffrey P. McManus
Download or read book Visual Basic Components Sourcebook for Developers written by Jeffrey P. McManus and published by . This book was released on 1997 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a CD-Rom for both Windows and Mac platforms McManus's guide shows, by means of examples, how to use ActiveX resources to customize and enhance Web pages. The book is a hands-on guide to using ActiveX in database and multimedia applications.
Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale
Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the
Book Synopsis Virtual Reality 1.0 – The 90's by : Ben Delaney
Download or read book Virtual Reality 1.0 – The 90's written by Ben Delaney and published by CyberEdge Information Services. This book was released on 2016-05-01 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.
Book Synopsis Interactive 3D Multimedia Content by : Wojciech Cellary
Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.
Book Synopsis Medicine Meets Virtual Reality 13 by : J.D. Westwood
Download or read book Medicine Meets Virtual Reality 13 written by J.D. Westwood and published by IOS Press. This book was released on 2005-01-13 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magical describes conditions that are outside our understanding of cause and effect. What cannot be attributed to human or natural forces is explained as magic: super-human, super-natural. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. Valid inquiry demands a willingness to consider all possible solutions without prejudice. Medical politics should not perpetuate unproven assumptions nor curtail reasoned experimentation, unbiased measurement and well-informed analysis. For thirteen years, Medicine Meets Virtual Reality has been an incubator for technologies that create new medical understanding via the simulation, visualization and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer’s sight, hearing, touch and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation and measurement, is the real magic. These moments are not miraculous, however. They are human ingenuity in progress and they are documented here in this book.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1997 with total page 2312 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.