The Virtual Score

Download The Virtual Score PDF Online Free

Author :
Publisher : Computing in Musicology
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4.:/5 (321 download)

DOWNLOAD NOW!


Book Synopsis The Virtual Score by : Walter B. Hewlett

Download or read book The Virtual Score written by Walter B. Hewlett and published by Computing in Musicology. This book was released on 2001 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of approaches to working with musical scores in the age of computer--and especially Internet--applications.

Virtual, Augmented and Mixed Reality

Download Virtual, Augmented and Mixed Reality PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 303161044X
Total Pages : 332 pages
Book Rating : 4.0/5 (316 download)

DOWNLOAD NOW!


Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Virtual Classroom

Download The Virtual Classroom PDF Online Free

Author :
Publisher : Intellect (UK)
ISBN 13 : 9781567500554
Total Pages : 412 pages
Book Rating : 4.5/5 (5 download)

DOWNLOAD NOW!


Book Synopsis The Virtual Classroom by : Starr Roxanne Hiltz

Download or read book The Virtual Classroom written by Starr Roxanne Hiltz and published by Intellect (UK). This book was released on 1994 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Download Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319915819
Total Pages : 492 pages
Book Rating : 4.3/5 (199 download)

DOWNLOAD NOW!


Book Synopsis Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition

Download Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition PDF Online Free

Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832515274
Total Pages : 115 pages
Book Rating : 4.8/5 (325 download)

DOWNLOAD NOW!


Book Synopsis Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition by : Ali Oker

Download or read book Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition written by Ali Oker and published by Frontiers Media SA. This book was released on 2023-03-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt:

HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality

Download HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030599906
Total Pages : 462 pages
Book Rating : 4.0/5 (35 download)

DOWNLOAD NOW!


Book Synopsis HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality by : Constantine Stephanidis

Download or read book HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-10-07 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.

Virtual Theology, Faith and Adult Education

Download Virtual Theology, Faith and Adult Education PDF Online Free

Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 144385106X
Total Pages : 270 pages
Book Rating : 4.4/5 (438 download)

DOWNLOAD NOW!


Book Synopsis Virtual Theology, Faith and Adult Education by : Ros Stuart-Buttle

Download or read book Virtual Theology, Faith and Adult Education written by Ros Stuart-Buttle and published by Cambridge Scholars Publishing. This book was released on 2013-07-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online learning is a key feature of the contemporary educational landscape and has entered mainstream policy, provision and practice. But if online education is to reach mature development and evaluation, it must be open to critical appraisal. This book considers the implementation of online learning within adult theological education. This can be an area of challenge or contention, especially when established academic practices and cherished values are seen as threatened when handed over to online delivery. This opens questions about theology, pedagogy and online education. Does online teaching and learning bring or demand a new or transformed (disruptive) pedagogy or does it result in maintenance or replication (sustaining) of traditional values and existing practices? What might the opportunities and benefits be? Who stands to gain? Who stands to lose? And what evidence is there to evaluate the quality of ‘doing theology’ online? This book examines a long-standing programme of continuing professional development delivered fully online to adult practitioners working across Christian education and ministry settings. It builds upon the author’s international experience as an online educator for over a decade. Key themes relate adult learning to theological pedagogy, authority, and online community. The concept of interruptive pedagogy is presented as an interpretative model to critically appraise an approach to online education that draws on the best theological tradition yet also looks to the future.

Online Consumer Psychology

Download Online Consumer Psychology PDF Online Free

Author :
Publisher : Psychology Press
ISBN 13 : 1135608105
Total Pages : 685 pages
Book Rating : 4.1/5 (356 download)

DOWNLOAD NOW!


Book Synopsis Online Consumer Psychology by : Curtis P. Haugtvedt

Download or read book Online Consumer Psychology written by Curtis P. Haugtvedt and published by Psychology Press. This book was released on 2005-03-23 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online Consumer Psychology addresses many of the issues created by the Internet and goes beyond the topic of advertising and the Web to include topics such as customization, site design, word of mouth processes, and the study of consumer decision making while online. The theories and research methods help provide greater insight into the processes underlying consumer behavior in online environments. Broken into six sections, this book: focuses on community and looks at the Internet's ability to bring like-minded individuals from around the world into one forum; examines issues related to advertising, specifically click-through rates and advertising content placed within gaming online and wireless networks; provides readers with reasons why consumers customize products and the benefits of customization; discusses the psychological effects of site design; asks the question of whether the Internet empowers consumers to make better decisions; and discusses research tools that can be used online.

Serious Games

Download Serious Games PDF Online Free

Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889669440
Total Pages : 132 pages
Book Rating : 4.8/5 (896 download)

DOWNLOAD NOW!


Book Synopsis Serious Games by : Carlos Vaz De Carvalho

Download or read book Serious Games written by Carlos Vaz De Carvalho and published by Frontiers Media SA. This book was released on 2021-06-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Analyzing Art, Culture, and Design in the Digital Age

Download Analyzing Art, Culture, and Design in the Digital Age PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1466686804
Total Pages : 352 pages
Book Rating : 4.4/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Analyzing Art, Culture, and Design in the Digital Age by : Mura, Gianluca

Download or read book Analyzing Art, Culture, and Design in the Digital Age written by Mura, Gianluca and published by IGI Global. This book was released on 2015-09-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Mediating Role of Social Media on Youth’s Psychological Well-Being

Download Mediating Role of Social Media on Youth’s Psychological Well-Being PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031343824
Total Pages : 173 pages
Book Rating : 4.0/5 (313 download)

DOWNLOAD NOW!


Book Synopsis Mediating Role of Social Media on Youth’s Psychological Well-Being by : Ashwini Kothambikar

Download or read book Mediating Role of Social Media on Youth’s Psychological Well-Being written by Ashwini Kothambikar and published by Springer Nature. This book was released on 2023-06-22 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the result of a collaboration between a human editor and an artificial intelligence algorithm to create a machine-generated literature overview of research articles analyzing the mediating role of social media on the psychological wellbeing of youth. It’s a new publication format in which state-of-the-art computer algorithms are applied to select the most relevant articles published in Springer Nature journals and create machine-generated literature reviews by arranging the selected articles in a topical order and creating short summaries of these articles. In this volume, a human counsellor psychologist used the algorithm to explore articles that present results of research about the impacts of social media on the psychological wellbeing of youth. The Internet has always been popular among youth, but during the pandemic it has attracted even more attention since many aspects of life further migrated to the digital world, thus adding substantially to Internet’s ever-increasing popularity. Today, youth spend a majority portion of their time on the Internet and an increasing amount on social media. In such digitally dependent times, this book attempts to provide insights on the positive and negative impact of the Internet and social media on youth mental health, and also provides specific observations on personality traits.

Medicine Meets Virtual Reality 20

Download Medicine Meets Virtual Reality 20 PDF Online Free

Author :
Publisher : IOS Press
ISBN 13 : 1614992096
Total Pages : 520 pages
Book Rating : 4.6/5 (149 download)

DOWNLOAD NOW!


Book Synopsis Medicine Meets Virtual Reality 20 by : J.D. Westwood

Download or read book Medicine Meets Virtual Reality 20 written by J.D. Westwood and published by IOS Press. This book was released on 2013-03-06 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1992, when it began as the "Medicine Meets Virtual Reality" conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry: all come together with the shared goal of making healthcare more precise and effective. This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics: simulation, modeling, imaging, data visualization, haptics, robotics, sensors, interfaces, plasma medicine, and more. Key applications include simulator design, information-guided therapies, learning tools, mental and physical rehabilitation, and intelligence networking. During the past two decades, healthcare has been transformed by progress in computer-enabled technology, and NextMed/MMVR has played a prominent role in this transformation.

3D Immersive and Interactive Learning

Download 3D Immersive and Interactive Learning PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9814021903
Total Pages : 130 pages
Book Rating : 4.8/5 (14 download)

DOWNLOAD NOW!


Book Synopsis 3D Immersive and Interactive Learning by : Yiyu Cai

Download or read book 3D Immersive and Interactive Learning written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-02-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Cases on Enhancing Business Sustainability Through Knowledge Management Systems

Download Cases on Enhancing Business Sustainability Through Knowledge Management Systems PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1668458616
Total Pages : 390 pages
Book Rating : 4.6/5 (684 download)

DOWNLOAD NOW!


Book Synopsis Cases on Enhancing Business Sustainability Through Knowledge Management Systems by : Russ, Meir

Download or read book Cases on Enhancing Business Sustainability Through Knowledge Management Systems written by Russ, Meir and published by IGI Global. This book was released on 2023-06-26 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence (AI) is becoming a reality for pioneering organizations while they are facing complex and multifaceted aspects of business sustainability with ambiguous and changing ethical norms and vague or nonexistent legislation. The first quarter of the 21st century was identified as the beginning of the continuous, ongoing, and accelerating wave of simultaneous general purpose technologies revolutions causing accelerated shrinkage of the half-life of knowledge. Cases on Enhancing Business Sustainability Through Knowledge Management Systems presents teaching case studies exploring the formulation and implementation of knowledge management systems (KMS) in organizations. Covering topics such as automation, machine learning, and socio-ecological innovation, this case book is an essential resource for business leaders and managers, IT managers, entrepreneurs, government officials, computer scientists, students and educators of higher education, librarians, researchers, and academicians.

Computers and Games for Mental Health and Well-Being

Download Computers and Games for Mental Health and Well-Being PDF Online Free

Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889454967
Total Pages : 311 pages
Book Rating : 4.8/5 (894 download)

DOWNLOAD NOW!


Book Synopsis Computers and Games for Mental Health and Well-Being by : Yasser Khazaal

Download or read book Computers and Games for Mental Health and Well-Being written by Yasser Khazaal and published by Frontiers Media SA. This book was released on 2018-07-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Brainlesion: Glioma, Multiple Sclerosis, Stroke and Traumatic Brain Injuries

Download Brainlesion: Glioma, Multiple Sclerosis, Stroke and Traumatic Brain Injuries PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031090020
Total Pages : 617 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis Brainlesion: Glioma, Multiple Sclerosis, Stroke and Traumatic Brain Injuries by : Alessandro Crimi

Download or read book Brainlesion: Glioma, Multiple Sclerosis, Stroke and Traumatic Brain Injuries written by Alessandro Crimi and published by Springer Nature. This book was released on 2022-07-14 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12962 and 12963 constitutes the thoroughly refereed proceedings of the 7th International MICCAI Brainlesion Workshop, BrainLes 2021, as well as the RSNA-ASNR-MICCAI Brain Tumor Segmentation (BraTS) Challenge, the Federated Tumor Segmentation (FeTS) Challenge, the Cross-Modality Domain Adaptation (CrossMoDA) Challenge, and the challenge on Quantification of Uncertainties in Biomedical Image Quantification (QUBIQ). These were held jointly at the 23rd Medical Image Computing for Computer Assisted Intervention Conference, MICCAI 2020, in September 2021. The 91 revised papers presented in these volumes were selected form 151 submissions. Due to COVID-19 pandemic the conference was held virtually.

Intelligent Environments 2009

Download Intelligent Environments 2009 PDF Online Free

Author :
Publisher : IOS Press
ISBN 13 : 1607504480
Total Pages : 544 pages
Book Rating : 4.6/5 (75 download)

DOWNLOAD NOW!


Book Synopsis Intelligent Environments 2009 by : V. Callaghan

Download or read book Intelligent Environments 2009 written by V. Callaghan and published by IOS Press. This book was released on 2009-07-07 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: As computers are increasingly embedded into our everyday environments, the objects therein become augmented with sensors, processing and communication capabilities and novel interfaces. The capability for objects to perceive the environment, store and process data, pursue goals, reason about their intentions and coordinate actions in a holistic manner gives rise to the so-called Intelligent Environment (IE). In such environments, real space becomes augmented with digital content, thus transcending the limits of nature and of human perception. The result is a pervasive transparent infrastructure capable of recognizing, responding and adapting to individuals in a seamless and unobtrusive way. The realization of Intelligent Environments requires the convergence of different disciplines such as information and computer science, building architecture, material engineering, artificial intelligence, sociology, art and design. The 5th International Conference on Intelligent Environments (IE’09), held at the Polytechnic University of Catalonia, Castelldefels, Barcelona, Spain, provides a multidisciplinary forum for researchers and engineers from across the world to present their latest research and to discuss future directions in the area of Intelligent Environments. The IE’09 proceedings contain the complete conference program including full papers presented at special sessions and short papers from the doctoral colloquium and poster session. In addition, three thought provoking invited lectures on topics of current and future IE research are included.