3D Immersive and Interactive Learning

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9814021903
Total Pages : 130 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis 3D Immersive and Interactive Learning by : Yiyu Cai

Download or read book 3D Immersive and Interactive Learning written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-02-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

The Immersive Classroom

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Publisher : International Society for Technology in Education
ISBN 13 : 1564848515
Total Pages : 141 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis The Immersive Classroom by : Jaime Donally

Download or read book The Immersive Classroom written by Jaime Donally and published by International Society for Technology in Education. This book was released on 2022-08-16 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the possibilities of immersive technology to deepen student engagement; activate learning through hunts, breakouts and labs; and explore global collaboration. Our classrooms are full of individuals who learn in diverse ways, and educators need creative teaching approaches to enrich learning for struggling students. When applied effectively, immersive technology in teaching can target students’ interests, provide flexibility for a range of skill levels and empower students’ choice in their learning. The Immersive Classroom highlights the possibilities of immersive technology to make a greater impact and reach all student populations. The book: • Provides step-by step instructions for how to mix individual tools to create an ecosystem of immersive technology. • Offers examples from leading educators who have implemented the tools and techniques discussed, giving readers easy-to-implement takeaways they can incorporate in their classrooms right away. • Includes interactive content, with more than 30 images that can be scanned in order to experience AR/VR tools for yourself! • Contains a robust index of more than 100 AR/VR tools along with device specifi cs and requirements. With this book, readers gain insights into customizing tools through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their intended purpose can maximize their benefits, helping meet the needs of all students.

Learning in 3D

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470567759
Total Pages : 458 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Learning in 3D by : Karl M. Kapp

Download or read book Learning in 3D written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2009-12-30 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" Elliott Masie, chair, The LearningCONSORTIUM "Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding." Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction "Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." David A. Manning, managing partner, Performance Development Group "The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." Lisa Clune, president, Kaplan EduNeering "As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning." John Malitoris, regional managing director, Duke Corporate Education "Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.

Immersive Learning

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1475857950
Total Pages : 171 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis Immersive Learning by : Craig Frehlich

Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield. This book was released on 2020-09-10 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Learning Transported

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Publisher : International Society for Technology in Education
ISBN 13 : 1564846636
Total Pages : 123 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Learning Transported by : Jaime Donally

Download or read book Learning Transported written by Jaime Donally and published by International Society for Technology in Education. This book was released on 2022-08-30 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes: • Definitions and examples of augmented, virtual and mixed reality. • Comparison of devices and platforms, and tips for selecting the best one. • Lesson plans mapped to standards and content areas. • Ideas for using immersive technology tools in the classroom. Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

Virtual Reality in Education: Breakthroughs in Research and Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1522581804
Total Pages : 845 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual Reality in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Virtual Reality in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-04-01 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends

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Author :
Publisher : IGI Global
ISBN 13 : 1616928271
Total Pages : 412 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends by : Hai-Jew, Shalin

Download or read book Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends written by Hai-Jew, Shalin and published by IGI Global. This book was released on 2010-09-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.

Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management

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Author :
Publisher : IGI Global
ISBN 13 : 1615208925
Total Pages : 356 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management by : Rea, Alan

Download or read book Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Emerging Tools and Applications of Virtual Reality in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1466698381
Total Pages : 360 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Emerging Tools and Applications of Virtual Reality in Education by : Choi, Dong Hwa

Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000999920
Total Pages : 174 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education by : Minjuan Wang

Download or read book Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education written by Minjuan Wang and published by Taylor & Francis. This book was released on 2023-11-14 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education. Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives. Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments.

VR, Simulations and Serious Games for Education

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Author :
Publisher : Springer
ISBN 13 : 9811328447
Total Pages : 128 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis VR, Simulations and Serious Games for Education by : Yiyu Cai

Download or read book VR, Simulations and Serious Games for Education written by Yiyu Cai and published by Springer. This book was released on 2018-10-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1799842231
Total Pages : 266 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Implementing Augmented Reality Into Immersive Virtual Learning Environments by : Russell, Donna

Download or read book Implementing Augmented Reality Into Immersive Virtual Learning Environments written by Russell, Donna and published by IGI Global. This book was released on 2020-12-18 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Designing Immersive 3D Experiences

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Publisher : New Riders
ISBN 13 : 0137282958
Total Pages : 488 pages
Book Rating : 4.1/5 (372 download)

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Book Synopsis Designing Immersive 3D Experiences by : Renee Colette Stevens

Download or read book Designing Immersive 3D Experiences written by Renee Colette Stevens and published by New Riders. This book was released on 2021-07-05 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1522501266
Total Pages : 673 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by : Neto, Francisco Milton Mendes

Download or read book Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning written by Neto, Francisco Milton Mendes and published by IGI Global. This book was released on 2016-05-23 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Current and Prospective Applications of Virtual Reality in Higher Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799849619
Total Pages : 328 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Current and Prospective Applications of Virtual Reality in Higher Education by : Choi, Dong Hwa

Download or read book Current and Prospective Applications of Virtual Reality in Higher Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2020-07-31 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Learning Virtual Reality

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 149192280X
Total Pages : 171 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Learning Virtual Reality by : Tony Parisi

Download or read book Learning Virtual Reality written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 152255470X
Total Pages : 1845 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.